Your game that DEFINED the ps2?

I would say Jak and Daxter, Jak 2 and Sly 3. I would personally put ff7 in with the PS2 games tho because the PS1 was a little before my time and when my sister and I got into the FF series through kingdom hearts that's how we played it.

Say what you will about the modern trend of awful movie games but where Nintendo had innovated for 3D controls in the genesis of the 3D era, Sony innovated for cinematic and narrative presentation as the era evolved. A lot of the PS2 era was about balancing good visuals and story presentation with fun gameplay, and they did it. They've lost that balance nowadays...
 
Gran Turismo 4 is my pick if we're limiting it to PS2 exclusives.

Other PS2 exclusives:
The Getaway
Shin Megami Tensei: Persona 4 (non-Golden)
Singstar (well, exclusive to PS2 on 6th generation consoles)

Multi-platform games:
Grand Theft Auto San Andreas
OutRun 2006: Coast 2 Coast (I have OutRun 2 for XBox but only the PS2 version of 2006 C2C)
Midnight Club Racing 3: Dub Edition Remix
 
For me, it was Tony Hawk American Wasteland 2. That combined with the aftermarket controller I bought made me feel like a badass. Got me to move from liking classic rock that my dad had introduced me to towards my punk rock/metal phase.

Ironically, I traded the game and a memory card for my first ever skateboard a year later.
 
And not a single mention of SSX Tricky. That game literally got me to pick up snowboarding, I can't remember any time before or since then that a game has made me want to go outside and do what the characters are doing. Had a fucking banger of an OST too.

 
I dunno, I didn't play that many games for the PS2 in general, but had to have one because of how most music games of the time were exclusive to it, and the PS2 encapsulated the golden age of those games. It was a console from the days before DLC, so instead of buying the songs you want piecemeal and playing them all within one game, you'd end up just buying the yearly releases as they came, which meant you'd end up with like ten of essentially the same game, with all their songs spread across ten different discs. Double that if we're talking Dance Dance Revolution and how its Japanese releases had distinct songlists of their own, and now I have to choose one out of about 20 different releases, and that's...

....well, that's easy, actually:

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It had over a hundred songs without filler when the rest of the series tended to have around 70 (and one had like 40). The deal was, DDR in Japan was dying, and Extreme was meant to be the final entry in the series, so the arcade version reimplemented a generous amount of fan favorites from the series over the years (sans licenses, i mean come on, it's Konami, they're cheap), and the PS2 counterpart had, well, half that, but still had most of what devoted fans would want. So, Extreme became the quintessential DDR game, and the home version even introduced a brand new super difficult final boss song where the lyrics outright ask you why you need Konami original songs:


I don't get it either.

But THEEEEEEEEEEEEEEEEEEEEEEEEEEEEN DDR started getting really popular in the Anglosphere, and WHOOPS! Time to keep it going! And then they did forevermore and it's been Zombie DDR ever since. @SSF2T Old User nigga you know what I'm talking about

But that entire series is my defining series for the PS2, because despite how you can go right up to any Round 1 today and play a brand new version, it's like watching a new Simpsons episode: Palatable, playable, good enough I guess, but just really uninspired. It's a game designed in the 90s that's been tarted up to work in the 2020s without ever actually evolving its formula, so it's got that anachronistic feeling you get when watching modern Simpsons.

Right before the smartphone era, weebshit had a particular exotic luster you just didn't see elsewhere. This was right before they started developing media with a global audience in mind, so a lot of games of the time had a charming aesthetic not designed for the west, but rather inspired by whatever goofy 80s media made it over there, but then evolving towards an optimistic techno-future, what with how Japan was seeming like the world's one and only utopian tech central. They had all sorts of crazy advanced shit on their cellphones like full-color video calling, at a time when Americans were impressed that you could save numbers directly on your phone. I feel like I'm doing a clumsy job trying to explain these kinds of aesthetics, so let me just put it this way:

2000s Japanese aesthetics were basically:
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+
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+ 1637871189093.png

now they be all like
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So that ENTIRE spergpost should more or less explain how DDR wasn't just quintessentially PS2, but the aesthetics of the media at the time, and how media of that era in general encapsulated a very optimistic outlook that you just don't see anymore.
 
And not a single mention of SSX Tricky. That game literally got me to pick up snowboarding, I can't remember any time before or since then that a game has made me want to go outside and do what the characters are doing. Had a fucking banger of an OST too.

I was just about to post this. Although, I would probably bring up SSX 3 also. Arguably Xenosaga I also. Now, excuse me while I sperg a little.

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Modded and regular San Andreas and whatever was the latest Guitar Hero/Dragon Ball game. All your friends would have them and going to their place would mean eventually you'd end up dicking around with any of the latter two.
 
I've missed most of the PS2 era but one game I absolutely had to beat was Shadow of the Colossus.
Even 16 years later, I still remember playing it, still remember the world, the atmosphere, the ending.
There were some other entertaining games but SotC is one of a kind.

Honorary mention to Def Jam: Fight for NY because I was into US rap when it came out, so were a lot of my friends, and you could do 4 player free-for-all fights, so it was perfect for parties.
 
Was it possible to mod San Andreas on the PS2 if you had a PS2 hard drive?

I'm pretty sure you could make modded games work on the PS2, but I have no idea as to how. Everyone (me included) got his modded shit from some older guy down the neighborhood who burned games as his sidegig so the process was spoken of in whispers back then.
 
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