Your game that DEFINED the ps2?

All these games yet no mention of Gran Turismo 4? That game pushed the PS2 system to its limit. I believe it was one of the few that had the option to display 1080i over the component video output. One of the best racing games ever on PS2.

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Right before the smartphone era, weebshit had a particular exotic luster you just didn't see elsewhere. This was right before they started developing media with a global audience in mind, so a lot of games of the time had a charming aesthetic not designed for the west, [...]They had all sorts of crazy advanced shit on their cellphones like full-color video calling, at a time when Americans were impressed that you could save numbers directly on your phone. I feel like I'm doing a clumsy job trying to explain these kinds of aesthetics, so let me just put it this way:
I feel this. I think it had something to do with a lot of releases in Japan still hitting arcade consoles first so the market was set up entirely differently. I think it's not just games but Japanese media in general then, a lot of it wasn't mass market and was different.

The ps2 processor was called the Emotion Engine, it was printed right on the chip.

I feel the ps2 was the last era where there was emphasis on delivering a good single player experience. Games shipped when they were done, no patches or DLC or microtransactions.

Vice City was the defining game for me, but JRPGs were the defining genre for the console, hands down.
 
I'd have to say either Dark Cloud or MGS2. Both of those games had a surprisingly large impact on me and I fondly remember sinking hours into both.
 
All these games yet no mention of Gran Turismo 4? That game pushed the PS2 system to its limit. I believe it was one of the few that had the option to display 1080i over the component video output. One of the best racing games ever on PS2.

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Didn't play it on a PS2, but did play it on an emulator. Did get tired of a bunch of the cars in GT3/4 just being different variants of the same ricer. Was still fun though.
 
Silent Hill 2, since it was the start of survival horror genre on the PS2, which is my favorite type of game and also since the genre died with the PS2, with the last one being Rule of Rose in 2006, they just flat out stopped making games that followed exactly the old formula.

I've never understood why those games didn't make a big enough impact to last, I feel like if the climate that had made Dark Souls a smash hit had been around in the 2000s they would have, but alas.

Right before the smartphone era, weebshit had a particular exotic luster you just didn't see elsewhere. This was right before they started developing media with a global audience in mind, so a lot of games of the time had a charming aesthetic not designed for the west, but rather inspired by whatever goofy 80s media made it over there, but then evolving towards an optimistic techno-future, what with how Japan was seeming like the world's one and only utopian tech central. They had all sorts of crazy advanced shit on their cellphones like full-color video calling, at a time when Americans were impressed that you could save numbers directly on your phone. I feel like I'm doing a clumsy job trying to explain these kinds of aesthetics, so let me just put it this way:
It was a magical time, you've got to understand how unreal it was to realize that there exists a country that basically seemed like it was living in the future.

This is such an underrated game, never understood why it wasn't a bigger hit.

Did anyone else notice that weird trend of Sony games with a retro 50s aesthetic? You had Twisted Metal Black, this game and the Resistance games on the PS3, sadly that's not something you see anymore.
 
Everyone already listed all the greats, I have to mention these third world classics - PES06 and FIFA Street. I don't even like sports games but those were great.
 
Let's start with this one:
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It's one of those rare Japanese games that got a European release, but not North American, for whatever reason. The artwork looked really cool and I wanted to give it a try, but, uh, I couldn't. It's also a game you just never hear about, so who knows what its deal is
 
Devil Summoner 2 would probably be the definitive PS2 game for me. It's a beautiful looking game and mechanically still hold up extremely well today.
 
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God Hand (No duh)

The Onimusha series

Mortal Kombat: Shaolin Monks

Dirge of Cerberus (Guilty pleasure)

and Resident Evil: Outbreak. Both files.
 
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Wow, no one mentioned Kingdom Hearts yet? That for me was the game - I was already a Utada Hikaru & Square fan, and was not at the point where I hated Disney yet. I played through that whole game in the space of a week,

The fact I didn’t have a PS2 when KH2 came out (the old one was my roommate’s) so I bought one because of it is what sells it as my most defining game.

Also:
Disgaea 2
FF 12 (ahh the days fighting with Final Fantasy purists about this one)
Ico
and, of course, Tales of the Abyss, still one of my favorite twists in a video game ever. Not because it was a huge shock, but because of how far the game goes in beating you down before it finally builds you back up.

I was never able to find a copy of God Hand. But I still have a PS2. Would it hold up at this point, or have games just moved on too much?
 
This is difficult. When I harken back to my fondest PS2 gaming moments, it’s a split between WWE: Here Comes the Pain, Snake Eater, and Vice City. I also really loved The Warriors - later in the console’s lifetime but the game was so fun. As someone who was primarily a PC gamer, Black also stood out to me for being one of the most competent shooters I had played on a console during the time.
 
I dunno, I didn't play that many games for the PS2 in general, but had to have one because of how most music games of the time were exclusive to it, and the PS2 encapsulated the golden age of those games. It was a console from the days before DLC, so instead of buying the songs you want piecemeal and playing them all within one game, you'd end up just buying the yearly releases as they came, which meant you'd end up with like ten of essentially the same game, with all their songs spread across ten different discs. Double that if we're talking Dance Dance Revolution and how its Japanese releases had distinct songlists of their own, and now I have to choose one out of about 20 different releases, and that's...

....well, that's easy, actually:

View attachment 2750721

It had over a hundred songs without filler when the rest of the series tended to have around 70 (and one had like 40). The deal was, DDR in Japan was dying, and Extreme was meant to be the final entry in the series, so the arcade version reimplemented a generous amount of fan favorites from the series over the years (sans licenses, i mean come on, it's Konami, they're cheap), and the PS2 counterpart had, well, half that, but still had most of what devoted fans would want. So, Extreme became the quintessential DDR game, and the home version even introduced a brand new super difficult final boss song where the lyrics outright ask you why you need Konami original songs:


I don't get it either.

But THEEEEEEEEEEEEEEEEEEEEEEEEEEEEN DDR started getting really popular in the Anglosphere, and WHOOPS! Time to keep it going! And then they did forevermore and it's been Zombie DDR ever since. @SSF2T Old User nigga you know what I'm talking about

But that entire series is my defining series for the PS2, because despite how you can go right up to any Round 1 today and play a brand new version, it's like watching a new Simpsons episode: Palatable, playable, good enough I guess, but just really uninspired. It's a game designed in the 90s that's been tarted up to work in the 2020s without ever actually evolving its formula, so it's got that anachronistic feeling you get when watching modern Simpsons.

Right before the smartphone era, weebshit had a particular exotic luster you just didn't see elsewhere. This was right before they started developing media with a global audience in mind, so a lot of games of the time had a charming aesthetic not designed for the west, but rather inspired by whatever goofy 80s media made it over there, but then evolving towards an optimistic techno-future, what with how Japan was seeming like the world's one and only utopian tech central. They had all sorts of crazy advanced shit on their cellphones like full-color video calling, at a time when Americans were impressed that you could save numbers directly on your phone. I feel like I'm doing a clumsy job trying to explain these kinds of aesthetics, so let me just put it this way:

2000s Japanese aesthetics were basically:
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+ View attachment 2750907

now they be all like
View attachment 2750948

So that ENTIRE spergpost should more or less explain how DDR wasn't just quintessentially PS2, but the aesthetics of the media at the time, and how media of that era in general encapsulated a very optimistic outlook that you just don't see anymore.
The 3d future aesthetic stuff you're referring to wasn't specific to Japan, it was just the general style at the time due to how modeling programs were getting situated and standardized for general use.

 
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