Plagued Consoomers / Consoomer Culture - Because if it has a recogniseable brand on it, I’d buy it!

There's already a rom hack (Pokemon Unbound) with that feature and there's even a light or edgy story toggle, so it's not like it's that big of a challenge balance wise just laziness to innovate beyond what is profitable.

• Vanilla: More in line with official game difficulty. Play this if you like over leveling or just want to play a game without worrying too much about the battles.
• Difficult: You're looking for something slightly harder than default Pokémon games, and don't mind losing boss battles once or twice to force you to rethink your strategy with the same team.
• Expert: If you're running a fully EV trained team, this is probably going to be as hard as Difficult early on. You also probably won't need to change up your team in between major battles. Late game will get harder, though, but still nowhere near as hard as Insane.
• Insane: This should be the hardest hack you've ever played. Period. Items can't be used in Trainer battles, and bosses all have a team with competitive movesets and full EVs. If you're ready to rage quit after the first Gym, this difficulty is NOT for you. It was designed to be inherently unfun for most players.
https://www.pokecommunity.com/showthread.php?t=382178

Also pokemon clover has some pretty interesting/funny pokemon design so I would recommend it if anyone is too bored with the mainline games.
I think the main issue with increasing difficulty is that actually training up Pokemon is an grindy, unfun slog. The game simply isn’t built around having you level up 10+ Pokémon to a sufficiently high level so that you have a wide variety of fighters to pick from. If you’re increasing the difficulty by requiring more thoughtful team composition, you also need to make it significantly easier for players to level up their Pokémon.
 
I think the main issue with increasing difficulty is that actually training up Pokemon is an grindy, unfun slog. The game simply isn’t built around having you level up 10+ Pokémon to a sufficiently high level so that you have a wide variety of fighters to pick from. If you’re increasing the difficulty by requiring more thoughtful team composition, you also need to make it significantly easier for players to level up their Pokémon.
Funny you should say that because they did that exact thing in gens 6-7 by making the exp share work differently and in gen 8 they just baked it right into the game so that it's always on.
 
Funny you should say that because they did that exact thing in gens 6-7 by making the exp share work differently and in gen 8 they just baked it right into the game so that it's always on.
This + add an easy way to re-learn level up moves (like, an NPC in each town…) + scaling the level of wild Pokémon with your badges (…is this something that happens already?) so that you can go back to earlier routes to catch a Pokémon you need without having to train it up 20 levels would make it much more fun. Yes, I get that “Pokémon training” is part of the game, but grinding to level up your Pokémon has never been fun, unless you are a literal child who actually finds enjoyment in performing the same task over and over for hours on end.
 
This + add an easy way to re-learn level up moves (like, an NPC in each town…) + scaling the level of wild Pokémon with your badges (…is this something that happens already?) so that you can go back to earlier routes to catch a Pokémon you need without having to train it up 20 levels would make it much more fun. Yes, I get that “Pokémon training” is part of the game, but grinding to level up your Pokémon has never been fun, unless you are a literal child who actually finds enjoyment in performing the same task over and over for hours on end.
They added xp candies which are like more common rare candies but they give xp instead of levels, makes the game generally less grindy. I'm literally autistic so I enjoy grinding levels since it makes my powerful pokemon seem earned but I can fully understand why people don't like that shit.

My issues are the lack of choice and the fact that routes are becoming more like corridors than explorable areas.

EDIT: They also got rid of HM moves in the latest generation, which was a change for the better I will admit. The systems they replaced them with really aren't much better and I think there are ways to improve them but getting rid of HMs was a step in the right direction at least.
 
I can understand where competitive, numbers-driven adult Pokemon players are coming from because people get autistic about all sorts of things and min-maxing a children's game is one of the more harmless ones. Other than that, if you've played one you've pretty much played them all. The formula is exactly the same every time, they just update the graphics to appeal to the next generation of kids. Are the features added with new consoles that significant? I do remember being excited at the improvement from Blue to Gold when that came out (colour and an internal clock) and the difference between Gold and Ruby didn't seem that big by comparison, but maybe I was just more easily impressed when I was a smaller kid. Tried Black on an emulator but it was marginally different again, and really boring but I'm judging it by adult standards by that point.

I know what makes a game good is subjective and we're all going to favour the one that came out at just the right time to appeal to us, but it's still a fact that the games peaked with Crystal.
 
Game Boy games cost $30 in the 1990s, which is $60 in today's money...right about the cost of a Switch game today. It wasn't grown-ups who drove the original Pokemon Red/Green/Blue to 31 million units sold. It was that sweet, sweet parental Christmas spending. If you miss Christmas with a video game launch, especially a kid-oriented title, you're looking at losing half or more of your sales. It's a huge deal. There were plenty of kids with a decent collection of Nintendo or Sega games when I was a kid. In retrospect, a SNES with a dozen game cartridges represented an asinine amount of money to spend on a 10-year-old.
I had a bunch, but my parents always kept an eye out for discounts, and a good chunk of my games came from pawn shops where they were sold for like $5-20. Nobody online ever talks about how pawn shops were great for used games in the 90s.
 
I know what makes a game good is subjective and we're all going to favour the one that came out at just the right time to appeal to us, but it's still a fact that the games peaked with Crystal.
Personally I think Emerald and Platinum were the peak but I agree with you that the peak was somewhere before gen 6. Gen 5 was the last decent generation.
 
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2,706 copies of a shitty game made to advertise Burger King with a complementary soy face. He also has a youtube channel dedicated to documenting his quest to get as many copies of the game.

"They go for 4 or 5 dollars online currently, so if we were to somehow sell them all, its over 10 grand!"

archive (https://archive.md/qkkw1)
hot link(https://www.reddit.com/r/gaming/comments/r4f1b3/i_have_2706_copies_of_the_burger_king_xbox_360/)
youtube channel(https://www.youtube.com/channel/UCh2S4GIM9nLW-qQPQOBoMfg)
The soylent grinning burger game scalper
You know thats what he's probably gonna try doing with that shit, yeah? buying up all sane listings and then reselling for like 50 or 100?
 
The soylent grinning burger game scalper
You know thats what he's probably gonna try doing with that shit, yeah? buying up all sane listings and then reselling for like 50 or 100?
There were like 2-3 million copies of that game created so I don't think the supplies of it will run out during his lifetime since I doubt many people actually care for that game outside of it's mild "meme" value. It's not like old vintage games that tons of people have nostalgia for and want to buy again when they get a decent job. I assume it's just a mix of consoom mindset and trying to find a way to get popular online and start a youtube career or something.
 
Something I've noticed is that I've grown far more appreciative of Christmas gifts that would be considered rather boring by gift giving standards, it's interesting to notice the shift from wanting to get all the shiny new toys into wanting more practical things. Think it's a natural thing that comes with growing into an adult, not to say that I've entirely shifted away from liking to get those 'shiny toy' items it's just they feel more specialized if that makes sense? Like someone buying me a movie they'd think I'd like, a book on a topic I'm interested in, or literally any gunpla kit (fun is in the build). All of those show that the person actual took the time to think about what would best suit me, even if in the end they aren't my favorite the thought put into them makes it special. Feels more in the spirit of the season then the cosoomerist nightmare its evolved into over time with people just showing off how much they've gotten or how much they've spent.

The idea of someone spending the time to make jam, especially if they've made a special Christmas blend or even just made my favorite kind, shows that they put a lot more thought into planning out a gift than throwing me a gift card or something that has nothing to do with my interests but is marketed as a 'popular' gift item.

Think one of the things that both Mario and Zelda have going for them is that both franchises have experimented to keep it fresh. I remember Mario getting a lot of praise for Odyssey or Mario Maker and Zelda getting similar for BOTW (maybe also windwalker? don't really play Zelda). There's at least an attempt to try new things out or experiment. Pokemon on the other hand has been coasting for a while, it does experiment with new things but never seems to keep them around, while also slacking in key areas like the story. Mega evolutions were a great experiment to see if they could make old pokemon competitive, yet they scrapped it? Black and White are held up as having a great story, but I don't really know which other games in the series (besides some mystery dungeon) get any praise, many are just serviceable.

I've always hated how Digimon just gets labelled as a Pokemon ripoff, when I've always found it to just be the better franchise of the two. I'm glad that Digimon seems to be making a resurgence in the West, devs seem to care more about their fans too.

Digimon designs might get silly at times, but they're at least fun and haven't gotten as boring as Pokemon has outside of a few good designs. Also, last I checked Digimon has a kiwi rep while Pokemon has nothing so that's another reason to like Digimon more.
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Personally, I stopped caring too much about getting gifts for Christmas. I mean, it’s nice getting a gift you weren’t expecting, especially if it was homemade, but I’m more concerned about getting gifts for my loved ones than anything.

Besides, if I wanted something, I’d get it myself. And too much stuff leads to clutter.
 
I'm a lifelong bookworm, but the readers who make me go WTF, mate? are the ones who think listening to audiobooks is inherently inferior to reading text.

Maybe for kids, who are at crucial stages of brain development when it comes to learning how to process written language, that's true. But for adults who have other shit to do, who would like to be educated and/or entertained while they commute, do housework, or even while on the job, audiobooks fill an important niche. Not to mention people who have disabilities (visual impairment; dyslexia) for whom audiobooks are a godsend.

It's such a strange form of snobbery, and it usually comes from people who are in no position to be such snobs. The most curious, literate people I know consume a lot of audiobooks as well as dead-tree or digital texts, because they know that what matters is the contents of a book, not the format.


I do read, but as someone with ADHD, audiobooks work for me as long as I have some sort of manual labor to perform as I listen—the body has to be occupied for the brain to calm the fuck down and hear what's being said. Keeping at least my hands occupied while I listen helps me focus. If I have absolutely nothing else to do, I'll do some hand sewing, or crochet stupid cat toys, and it makes all the difference.
I like podcasts for this reason.
 
What do you guys think of this?
No joke, the menu at 11:55 made me think of this:
Personally, I stopped caring too much about getting gifts for Christmas. I mean, it’s nice getting a gift you weren’t expecting, especially if it was homemade, but I’m more concerned about getting gifts for my loved ones than anything. Besides, if I wanted something, I’d get it myself. And too much stuff leads to clutter.
That's where I'm at. If there's something I want, I just get it. I didn't have that option for most of my life, so I'm enjoying it now, but it feels even better to get things for other people.
That said, though, I have found myself in a very weird situation the other day and wanted to know if any of you guys have run into the same thing.
Specifically: I had a friend of mine actually stop me while out shopping and tell me something I'd grabbed for friend-B wasn't something friend-B would enjoy because, and I quote: "They don't like practical things, that's something they'll buy for themselves. Get them [X] instead."
If it's something they'd get themselves, isn't it good I get it for them? Am I exceptional?
 
What do you guys think of this?
No joke, the menu at 11:55 made me think of this:

That's where I'm at. If there's something I want, I just get it. I didn't have that option for most of my life, so I'm enjoying it now, but it feels even better to get things for other people.
That said, though, I have found myself in a very weird situation the other day and wanted to know if any of you guys have run into the same thing.
Specifically: I had a friend of mine actually stop me while out shopping and tell me something I'd grabbed for friend-B wasn't something friend-B would enjoy because, and I quote: "They don't like practical things, that's something they'll buy for themselves. Get them [X] instead."
If it's something they'd get themselves, isn't it good I get it for them? Am I exceptional?

You should give people something you think they would want. For a lot of people that's something they wouldn't buy for themselves, which is usually something unpractical.

It's a common meme; husbands buy their wife a vacuum cleaner because it's practical, something she's going to use, and last month she said she needed a new one soon! Wife is unhappy because she wanted a pair of earrings, she left jewelry catalogs around the house with the ones she liked circled, she talked about how nice it would be to have new earrings, but he got her a stupid vacuum cleaner. She got him the new toolbox he mentioned in February.
 
You should give people something you think they would want. For a lot of people that's something they wouldn't buy for themselves, which is usually something unpractical.

It's a common meme; husbands buy their wife a vacuum cleaner because it's practical, something she's going to use, and last month she said she needed a new one soon! Wife is unhappy because she wanted a pair of earrings, she left jewelry catalogs around the house with the ones she liked circled, she talked about how nice it would be to have new earrings, but he got her a stupid vacuum cleaner. She got him the new toolbox he mentioned in February.
In my autism, I assumed the division was that the vacuum was a chore, rather than it being "practical" vs. "impractical".
Please accept this offering of TikToks for your trouble.



 
What do you guys think of this?
The black coat, awful. Clothing from Porche. Eh, no. Anyway car brands makes perfume too. Actually, most of them is really cheap and has good performance too, the frag-heads like the 2 Bentley's at least.
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The food just looked sad.
If it's something they'd get themselves, isn't it good I get it for them? Am I exceptional?
From my point of view. I don't really want to buy small things I need, like socks. Because then I have less for spending on my more expensive purchases I really want. And for people you don't know really well. It's just easier to buy the safe options, because I at least. Throw away everything I don't want. Someone sell it or give it to somebody else.
 
Unrelated to what we've been talking about, but I found this while out collecting tiktoks:




 
The black coat, awful. Clothing from Porche. Eh, no. Anyway car brands makes perfume too. Actually, most of them is really cheap and has good performance too, the frag-heads like the 2 Bentley's at least.
If they could make a parfum that smelled like the inside of an old carbureted no emission-control car with leather interior, that someone smoked raw tobacco in for 20 years, I'd probably buy it.

That smell of gasoline and rich tobacco soaked into leather is absolutely sublime and extremely nostalgia-inducing
 
If they could make a parfum that smelled like the inside of an old carbureted no emission-control car with leather interior, that someone smoked raw tobacco in for 20 years, I'd probably buy it.

That smell of gasoline and rich tobacco soaked into leather is absolutely sublime and extremely nostalgia-inducing
Dior Fahrenheit has a gasoline note to it according all the reviews. It has leather in it too.
Tom Ford Ombré Leather is more smokey
 
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