Did you send his body to his mother or to Viktor? I've heard conflicting reports on whether Arasaka getting his body affects the phone calls, I sent him to Viktor in my first playthrough and it didn't work for me but I also played at launch so a lot of things didn't work.
I sent the body to Vik for a proper post mortem and I got a few calls from Mama Welles saying Arasaka busted into the morgue and stole Jackies body. Afterwards I got a conversation with Takemura about Arasaka using the soulkiller on Jackie and I thought I would get a sidequest where I have to save him and give him a proper burrial but I don't know how to do it.
I also haven't found the quest to kill Adam Smasher. I'm guessing, again, that he will be a superboss like the dragon in Witcher 2. I have been pumping so much of my stats into the blades skill, I beat Hanako's bodyguard with one good slice. I want to see what happens when I put Adam to the sword.
Another thing that has been plaguing my mind is, "how to make the game more lived in". I remember that morrowind made sure that certain factions locked you out of another. You could not be part of the thieves guild and the fighters guild at the same time. You could not be telvani and hlaalu at the same time. But V can royally fuck the maelstrom, the tiger claws, the skavs and god knows who else and still get out scot free. The NCPD subcon network doesn't make any sense to me: you're a lone agent contracted by the NCPD to bust operations - doing that should make the player character a marked man. GTA 2 had a dumb system but at least it made sense, if you messed with the loonies they don't hire you as a merc but the zaibatsu will give you contracts. Why not do the same in Cyberpunk? You can have your cake and eat it too: instead of being named gangs just have V bust the small time wanabees or other marked men. On the other hand make sure that the gun for hire, theft or other such quests from fixers have an animosity / preference bar. If you do too many quests to antagonize X faction, they won't do biz with you. If you spent your entire career going against then, have special nemesis encounters with them. On the other hand, if you just do favors for a certain faction, they can give you special rewards, special shops or exclusive items. If you don't favor any of them you end up with the low to mid jobs. You are an asset but nobody trusts you since you can turn on them at the drop of a dime. Make sure that this carries into the main story: when you have to do the parade float mission, the tyger claws can turn a blind eye on you. Or when you do Jane's quests for Clouds if you're in very good graces with the Tygers, resolve the quest without violence.
The same goes for playstyle - have a tracker each time you start a gig. How many enemies you breached, hacked, how many enemies have seen you, alarms raised, klepto, weapons used and tally it up. Gigs are non repeateble so you could have a rank of thief, gunner, ghost, shit talker, samurai, etc. Or you could mix and match. Based on how you clear these general gigs you could have specialized gigs and earn a reputation as an immortal solo, a gold plated netrunner or a reaperman that can execute their targets without raising a single alarm. And based on that reputation you could have exclusive quests that would adress the challenge. After all, a fixer has a rolodex of mercs and based on the stunts you pull you will be able to do A or B but not both. If you want to see all the missions there must be some exclusivity.
Finally, I hate the scale of the gigs because the enemies are always a generic mook. You could be going against militech, scavs or valentinos that the only difference will be the enemy level. Shadowrun on the genesis had different fixers giving different jobs. Going against Fuchi was not the same as going against Ares or Renraku. In CP you could have small time gigs (no name gangs), medium gigs (gang chapters or smaller branches) or large gigs (high profile targets, politicians, data fotresses, Arasaka, Militech, etc). It would make sense that V is a legend if he can take the fight against the biggest players in town.