- Joined
- Feb 4, 2018
Out of curiosity, how would you represent the Holocaust in HOI4 if you were a designer?
I've thought about that, because I think games should just represent history as it is (I cannot wrap my head around people who play them but get upset about stuff like that or slavery being present), and the Holocaust seems like a pure negative unless you assume it was real, just like the Great Purges in HOI4 required, before the expansion, assuming the fake Trotskyite conspiracy was real to give the player a reason to do it. (Now you do the purges so that you can control who gets purged instead of it happening unpredictably).
It seems to me that, since this is the Nazi Party and Jews are pretty well known for their subterfuge, it would make sense for a game to model it as some sort of nasty espionage penalties unless you repress, and maybe some political power gain (like, because the government is doing what the Nazis want, they get more unified), but at the expense of production since you have to maintain these concentration camps. And then, especially if the start date is pushed back, the Germans have interesting issues like the Madagascar Plan, the disinterest of Mussolini in anti-Semitism, Franco actively smuggling Jews out, the Warsaw Ghetto Uprising, the Sitka proposal. Having a sort of Holocaust subgame to the main game would be an interesting problem, map-painters would ignore it but role-players would care. Add on a Jewish Autonomous Oblast (of all things, i don't think the new expansion has that?) and a Yiddish ethnostate in Germany releasable by Allies.
Would also be fun to have Jewish Madagascar, Israel, an independent Jewish Autonomous Oblast, an independent Sitka Federal District, and Yiddishland coexisting at the same time for the lolsorandom crowd.
Now I'm just imagining a "Jewish plot" modifier that ticks down unless you kill a certain amount of Jews.
Even without the Holocaust most of what the Nazis did makes little sense in real life and is hard to justify with mechanics. The Nazis refused to have women in the factories even late into the war and it took them till near the end of the war to embrace a real war economy with meaningful rationing. The Nazis took traditional roles to the extreme, and Hitler was paranoid about another Wiemar uprising like with what happened in ww1. The Nazis treated people in occupied territories abysmally to their detriment because of racial hatred and a desire to maintain a a high standard of living back home. It was all silly.
The Holocaust itself is harder to represent with mechanics. The concentration camps were inefficient at production, expensive to maintain, and enraged people. I guess the player could just be forced to build them via event and get negative modifiers from that, but thats kinda boring. If anything, the only way to really replicate Nazi theories and the Holocaust without lending credence to Nazism would be to have some kind of debilitating Himmler coup that happens unless the player commits atrocities and embraces strange policies. However, that puts the player in a weird place where they're only doing Nazi stuff reluctantly when in fact Hitler fully supported those policies.
Get the subscription at least once so you can shit on all of the bad DLCs in the Steam reviews.Does anyone know an easy way to pirate CK II DLCs?