Paradox Studio Thread

Favorite Paradox Game?


  • Total voters
    29
  • Poll closed .
I've only played CK and HOI, what is the selling point of the Vicky games?
The most interesting feature was that instead of the economy being +5 gold for having a factory, it had a full-fledged (but inaccurate and broken) model where the population is represented as actual people (with religions, cultures, occupations, literacy levels, political interests, etc.) who buy and sell goods in a free market directed by supply and demand. An actual economic simulation.

Naturally, they axed it for the sequel while at the same time automating the military, because we live in Clown World.
 
The most interesting feature was that instead of the economy being +5 gold for having a factory, it had a full-fledged (but inaccurate and broken) model where the population is represented as actual people (with religions, cultures, occupations, literacy levels, political interests, etc.) who buy and sell goods in a free market directed by supply and demand. An actual economic simulation.

Naturally, they axed it for the sequel while at the same time automating the military, because we live in Clown World.
I only somewhat followed vic 3 but wasn't the general consensus that economy is better?
 
tI only somewhat followed vic 3 but wasn't the general consensus that economy is better?
In some regards, but in a lot of ways it's better just because they gave up on representing certain things.

The supply and demand model still exists (and keep in mind, none of these models are models in a theoretical economics sense, they're not based on solid foundations). Populations (which still have their unique traits, and it's not like Stellaris, you don't have "12 pops of British," you have, say, 124,824 British) work jobs where they produce goods that are either sold directly to the market or are sold as factors of production at other things. Instead of using a stock model (where goods can accumulate), they're modelling it as a flow model (goods sold/made per day), which is a huge simplification in terms of not representing unsold surpluses but prevents it from breaking in other horrific ways.

They're also representing infrastructure now instead of the old system where national prestige and spheres of influence completely determined market access, so it's a lot better in that regard, now building railroads and steamships and the like will make transportation cheaper which will be reflected in how goods get distributed.

The buildings are also improved because they have things like production methods you can set - think like a city-builder game where you have different modes you can assign a building to - so you can represent in a more nuanced way the differences in industries in place and time.

All of this will also interact much more directly with warfare. Used to be, things like blockades were just a "+10 Victory Points" type deal, but now things can get destroyed, convoys can get intercepted, etc.

Overall it's way better, but where they cut back is instead of the businessmen making decisions autonomously, the player has control of resources. It's still not too bad because there's an Investment Pool separate from the Treasury, representing that the business' private money isn't for state use, but it does mean you have micromanagement hell and there's no way to stop the player from building industries in a strategic way for state purposes, whereas in Victoria II you could only use persuasion (represented through National Foci) to encourage an industry, not just will it into existence.

It and the army system are also contradictory, because they justified removing player control of warfare on the grounds that "central governments don't control that," which isn't even correct since heads of state regularly gave strategic orders to commanders, but central governments sure as hell don't plan what kind of new machine a factory uses or where to build a pig farm under laissez-faire.
 
I'm fucking pissed Paradox keeps adding inane shit in every expac for HoI4. It's hard to play with small countries but now it's impossible by adding supply lines and other bullshit you have to take into account.
I uninstalled that shit and went back to Stellaris and CK3. Fuck you.
 
but it does mean you have micromanagement hell and there's no way to stop the player from building industries in a strategic way for state purposes, whereas in Victoria II you could only use persuasion (represented through National Foci) to encourage an industry, not just will it into existence.
Wait, the entire game is now exactly like Victoria 2 was if you went communist with the "only the government (player) can build and expand factories" thing? Sounds like fun, nice job Paradox.
 
Wait, the entire game is now exactly like Victoria 2 was if you went communist with the "only the government (player) can build and expand factories" thing? Sounds like fun, nice job Paradox.
To be fair, it sounds like it's going to be way more playable (micro aside, maybe they have plans to make some kind of optional automation; it's retarded anyways since they have to build an AI anyways) and the trade/infrastructure stuff and production methods are a huge deal, but yes, there's now no functional difference between economic policies except for what you can spend your Investment Pool/Treasury on (like the equivalent of a Victoria II State Capitalist nation would be able to build factories from their Treasury) and modifiers.

There's other questionable changes. The new Interest Groups system is like Estates from MEIOU and Taxes updated for a more complicated world, nice system, but it isn't entirely clear how ideologies are going to be handled within that. But, they took out political parties entirely. So it's an improvement over the old system too, but you lose a lot of flavor from having Whigs, NSDAP, Republicans, etc. being in power.

A sort of two steps forward and one step back problem.

I'm mostly worried about the army system, I can accept generals being in command of operational-level movements and doing weird things that reflect their personality, but the single-front-per-nation thing is insanity, it doesn't represent even the most basic strategic planning governments did. It would be way more reasonable if they had it just be like HOI4's planner (draw your own frontline, designate some specific targets of extra importance, draw fallback lines, add other parameters) but without the individual movements. In the end I think that's what it will become, after a ton of patching and DLC, assuming their fuck-up doesn't make it turn out like Imperator.
 
Wait, the entire game is now exactly like Victoria 2 was if you went communist with the "only the government (player) can build and expand factories" thing? Sounds like fun, nice job Paradox.
I liked getting state capitalism early to set up those sweet sweet factories bonuses in select states. coal and iron, theres goes a steel factory. Not building it in the fucking farmlands like the ai sometimes does.
 
I'm fucking pissed Paradox keeps adding inane shit in every expac for HoI4. It's hard to play with small countries but now it's impossible by adding supply lines and other bullshit you have to take into account.
I uninstalled that shit and went back to Stellaris and CK3. Fuck you.
Thoughts on Stellaris Btw? Thought it looked interesting but I was immediately put off by the amount of DLC it just seems like paradox is willing to tack on anything and call it a pack. Same reason why I never got into Europa U 9D97D278-7C9D-44D2-B521-7D13D2A7DD2A.jpeg
 
Last edited:
  • Like
Reactions: Wyald
Thoughts on Stellaris Btw? Thought it looked interesting but I was immediately put off by the amount of DLC it just seems like paradox is willing to tack on anything and call it a pack. Same reason why I never got into Europe UView attachment 2867988
Surprisingly solid game. Feels great to see your fledging space nation turn into a galaxy-span empire.
I recommend you play the base game first and then take a look at each expansion and see what they offer.
My favorite expacs are MegaCorp to play as [[[them]]] and Ancient Relics to go around digging intergalactic ruins and uncover artifacts that break the game. Apocalypse is fun if you want to consruct planet busters.
 
I'm fucking pissed Paradox keeps adding inane shit in every expac for HoI4. It's hard to play with small countries but now it's impossible by adding supply lines and other bullshit you have to take into account.
I uninstalled that shit and went back to Stellaris and CK3. Fuck you.
Supply played a large part in WW2 though. For example, in Operation Citadel, Model’s Panzer force followed the railway to Oryol because it was important capture railway connections for supply. Another example was the issues 6th army had in Stalingrad, the Germans were about 70 Km or so away from their supply railway were as the Russians had railway lines next to Volga on their side so they could constant bring in troops and eventually materiel. 6th Army could of caputured the entire city of the supply line was much, much closer.

My issues with the DLC is they won’t balance anything else after the DLC is release so they broke the Spanish Civil war into some Kaiserreich four way free for all and the focus trees of nations constantly conflict and that breaks historical mode.
 
Thoughts on Stellaris Btw? Thought it looked interesting but I was immediately put off by the amount of DLC it just seems like paradox is willing to tack on anything and call it a pack. Same reason why I never got into Europa UView attachment 2867988
Stellaris is a weird game to talk about because it's been entirely overhauled several times. The game I'd be recommending now isn't the same as it was a couple years ago, that game wasn't the same as it was on release, and it might be entirely different in another two years. And it's not a situation where they've continually overhauled it to make it better, they've fundamentally changed things that people liked because it seems like they have a constantly changing vision of what they want the game to be. I'd recommend pirating it and seeing if you like it as it currently stands before buying it and getting Paradox completely overhauling it whenever they feel like in return.
 
Is there still any point to playing CK2 or is CK3 just a more preferable choice to play now?
 
Is there still any point to playing CK2
Off the top of my head; the Byzzies have a vaguely realistic succession, crusades actually work, Catholicism doesn't just fall to bits in 10 minutes, there's far more content, China exists.

The advantage of playing CK3 is that it's far easier to customise or paint the map, but CK2 has far more content and a vaguely competent AI.
 
I've been playing Victoria 2 for the first time, having only played CK2+3 and EU4. This game is a lot more autistic than I'm used to, but I kind of like it. I chose Japan and did pretty good. After taking all of manchuria, Russia, China and the Netherlands dogpiled me though. Am I supposed to expand using my sphere of influence to prevent this or what?

Is there still any point to playing CK2 or is CK3 just a more preferable choice to play now?
You can't become a satanist and birth the antichrist in CK3. In general I like the random events in CK2 more.
 
You can't become a satanist and birth the antichrist in CK3. In general I like the random events in CK2 more.
You can't do that...yet. Its probably going to be DLC.

I've been playing Victoria 2 for the first time, having only played CK2+3 and EU4. This game is a lot more autistic than I'm used to, but I kind of like it. I chose Japan and did pretty good. After taking all of manchuria, Russia, China and the Netherlands dogpiled me though. Am I supposed to expand using my sphere of influence to prevent this or what?
You probably had a containment war launched against you. If you expand too much (as in, at all) in that game, your infamy shoots up and above a certain point (like 25.00), countries will start forming coalitions against you and launching containment wars, since its basically a free casus belli. The only way to avoid it is a)waiting an extremely long time between wars and taking the time to get multiple casus bellis to push in conflicts, save scumming to keep from being discovered, or b) using cheats to constantly clear your infamy.
 
Last edited:
  • Like
Reactions: Big Green
Supply played a large part in WW2 though. For example, in Operation Citadel, Model’s Panzer force followed the railway to Oryol because it was important capture railway connections for supply. Another example was the issues 6th army had in Stalingrad, the Germans were about 70 Km or so away from their supply railway were as the Russians had railway lines next to Volga on their side so they could constant bring in troops and eventually materiel. 6th Army could of caputured the entire city of the supply line was much, much closer.

My issues with the DLC is they won’t balance anything else after the DLC is release so they broke the Spanish Civil war into some Kaiserreich four way free for all and the focus trees of nations constantly conflict and that breaks historical mode.
…The Spanish Civil War basically turned into a three way civil war towards the end, as the Republicans turned against one another due to Stalinist shenanigans. Meme anarchist path and Carlist shenanigans were legit factions. The Spanish Civil War was a total mess of a conflict, which makes sense for a country like Spain when you consider all the civil wars they had before this.
 
…The Spanish Civil War basically turned into a three way civil war towards the end, as the Republicans turned against one another due to Stalinist shenanigans. Meme anarchist path and Carlist shenanigans were legit factions. The Spanish Civil War was a total mess of a conflict, which makes sense for a country like Spain when you consider all the civil wars they had before this.
It was never to the scale that the game represents. I don’t mind alt history if the player wants it but the anarchists splitting from the republicans is a common occurrence with historical focuses on. I just want a civil war with a 50-50 chance for each side like it almost used to be.
 
…The Spanish Civil War basically turned into a three way civil war towards the end, as the Republicans turned against one another due to Stalinist shenanigans. Meme anarchist path and Carlist shenanigans were legit factions. The Spanish Civil War was a total mess of a conflict, which makes sense for a country like Spain when you consider all the civil wars they had before this.
Not helped by the fact that Spain, like the United Kingdom and Italy, isn't actually all that unified culturally, with the Basques and the Catalonians having their own interests and agendas, especially during this era, and remaining separatist to this day.
 
It was never to the scale that the game represents. I don’t mind alt history if the player wants it but the anarchists splitting from the republicans is a common occurrence with historical focuses on. I just want a civil war with a 50-50 chance for each side like it almost used to be.
I like it that the fascists have an advantage with historical mode. This is only really proper in my opinion. For historical mote I want to have a D-Day where I don't have to punch up through Gibraltar and deal with socialist Spain randomly taking parts of France in the peace deal.

For a shistorical mode there is still an alternative phalangist path that gives the left of 50/50 chance of winning.
 
Stellaris is a weird game to talk about because it's been entirely overhauled several times. The game I'd be recommending now isn't the same as it was a couple years ago, that game wasn't the same as it was on release, and it might be entirely different in another two years. And it's not a situation where they've continually overhauled it to make it better, they've fundamentally changed things that people liked because it seems like they have a constantly changing vision of what they want the game to be. I'd recommend pirating it and seeing if you like it as it currently stands before buying it and getting Paradox completely overhauling it whenever they feel like in return.
That's because they've constantly switched dev teams. I don't know who was originally in charge, but then Wiz came in and dropped the Starbase update that also yanked out the fun multiple-choice FTL systems, and then they decided to swap out the simple, easy-to-understand MoO/GalCiv style planets with limited pops and credits/minerals resource mechanics with the current job and resource system.
 
Back