Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

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The teacher told me off, now I'm literally shaking
 
Where are these dipshits getting PTSD from? For fuck's sake. They've had the most comfortable lives in the world.
When these people have been coddled entitled brats who were never once refuted or scolded for their mistakes, which causes a reaction of shock (and a lot of bitching and whining) when the real world doesn't take their shit.
 
How awful it is that Digipen doesn't just hand out Diplomas.

It's almost like if you graduate from their college it means you're qualified to work for Nintendo or any studio for that matter. That you'll be unlikely to be blindsided to your horror that these companies expect you to do something beyond your capabilities.

My college was awesome, I went to flight school and after 6 months they told me I was a qualified pilot and passed their tests. It didn't work out for half the passengers that died when I crashed a 737 but I made it out okay with only a few bruises.
 
But the important question is... was she paying attention?
Who cares? The big meanie teacher was a big meanie bully, therefore he was completely wrong in every way no matter how right he was or how little attention she was paying.

Remember, feels before reals.
 
How awful it is that Digipen doesn't just hand out Diplomas.

It's almost like if you graduate from their college it means you're qualified to work for Nintendo or any studio for that matter. That you'll be unlikely to be blindsided to your horror that these companies expect you to do something beyond your capabilities.

My college was awesome, I went to flight school and after 6 months they told me I was a qualified pilot and passed their tests. It didn't work out for half the passengers that died when I crashed a 737 but I made it out okay with only a few bruises.
As a hobby gamedev, you see this all over the community as well, the idea that your skills are irrelevant and its only your passion that matters. Buying code assets and making ramshackle assemblies of copypasta code is genuinely just fine when you're making a free download on itch.io with a donation prompt. But none of that shit will fly in the actual game industry. It doesn't even fly when you try to turn indie dev from a hobby to a career - You need to actually be able to code, to be able to crank out properly rigged models, etc.

I also find it hilarious how supposed creatives like Jim fail to understand how crunch exists. Its rarely from evil manglement bringing down an impossible pile of asks on a team. Teams usually have a good understanding of their timelines and when things need to be done by. But as creatives, they put their heart and soul into a lot of the stuff, they want to push things to the best they can be, they add in features they think will take an extra week or two, and find themselves crunching three months later because its still not working right, since no plan survives contact with the enemy. This isn't exclusive to game dev either - video creators will stay up late crunching to finish editing on this masterpiece meme they've made, Authors will get a flash of inspiration and write until 3am, even hobby devs kill themselves for a few days at a time participating in game jams. The manglement side usually only gets involved when they come in and see the project isn't gonna finish everything in time for the deadline, so they start cracking the whip of "You did this to yourselves, guys". The few exceptions to this might be factory franchises like CoD and Battlefield, due to the sheer scale of expectations.

Crunch will be solved when creatives become soulless factory automatons that can't deviate from the set plan, ever. Until then, humans will bite off more than they can chew. And for the record, giving them more time won't solve the problem - it'll just mean they'll bite off more, thinking they got time for this extra stuff too.
 
Its rarely from evil manglement bringing down an impossible pile of asks on a team. Teams usually have a good understanding of their timelines and when things need to be done by. But as creatives, they put their heart and soul into a lot of the stuff, they want to push things to the best they can be, they add in features they think will take an extra week or two, and find themselves crunching three months later because its still not working right
I think it can be both.

As much as I agree that a creative industry like video games probably has a lot of passionate people driving themselves hard, I'm sure it's also much like jobs I've worked, where you're often left thinking "if you management pricks had just done your fucking jobs six months ago and planned this appropriately, we wouldn't be killing ourselves to do something impossible now."

It's not that management is evil and looking to exploit the proles or however Jim would characterize it. They're just routinely incompetent.
 
I think it can be both.

As much as I agree that a creative industry like video games probably has a lot of passionate people driving themselves hard, I'm sure it's also much like jobs I've worked, where you're often left thinking "if you management pricks had just done your fucking jobs six months ago and planned this appropriately, we wouldn't be killing ourselves to do something impossible now."

It's not that management is evil and looking to exploit the proles or however Jim would characterize it. They're just routinely incompetent.
You need to treat it on a case by case basis, which is what Jim doesn't get. Sometimes crunch is down to management incompetence (Anthem), sometimes it's down to unreasonable deadlines because top brass needs a game to be out at a certain time (CoD/Battlefield), sometimes it's because you see the end in sight and just wanna be done with it, sometimes it's because you hit your stride and wanna keep going while you're in the zone, and sometimes it's because you're an actual crazy person, like Sakurai hooking himself up to an IV so he can keep working on Smash without eating.

But because Jim is an Anti-Capitalist fuckwit, he only knows how to frame crunch as Bobby Kotick literally whipping staff in the bullpen to keep coding, then firing them after the game ships anyway because 'lol, lmao'. I really cannot stress enough how thoroughly unqualified Jim is to talk about these subjects.
 
I think it can be both.

As much as I agree that a creative industry like video games probably has a lot of passionate people driving themselves hard, I'm sure it's also much like jobs I've worked, where you're often left thinking "if you management pricks had just done your fucking jobs six months ago and planned this appropriately, we wouldn't be killing ourselves to do something impossible now."

It's not that management is evil and looking to exploit the proles or however Jim would characterize it. They're just routinely incompetent.
As much as management gets crap and deserves some crap, what gets lost is managers are human too. And managers are not magic and even your managers are accountable to their own managers and than their managers are limited by what the head of their department allows and even they are limited by the will of corporate.q

Let's say we have two managers that a guy named Greg is managing Bob and Steve. Your direct manager is Bob and Bob needs to deal with your bullshit, however Bob has other people's bullshit he is dealing with called your coworkers.

Well Bob's direct Manger, Greg has to manage Bullshit from both Bob and Steve. They both have their own personal bullshit and in Bob's case yours as well. Well it is up to Greg to juggle it all and try to ensure both Bob and Steve have the resources they need to succeed. However, Bob and Steve are in competition with each other for Greg's attention and support. Resources are finite after all.

But oh no Greg needs to compete with Sally who is in charge of her own group. Sally and Greg need to compete with the department president for funding and support. Then the president needs to decide what is for the greater good and what corners can be cut. The department president is competing with other department presidents and doesn't want his department to be cut. This mentality trickles down and then your manager needs to deal with what they have.

There really is no escaping the reality of scarcity. Whatever arguments can be made about greed, chances are the person you are directly dealing with is not your enemy. They are dealing with the reality that is handed to them.
 
As much as management gets crap and deserves some crap, what gets lost is managers are human too. And managers are not magic and even your managers are accountable to their own managers and than their managers are limited by what the head of their department allows and even they are limited by the will of corporate.q
I don't think it's any coincidence we've seen these problems get much worse as the scope of video game production has swelled astronomically. Back in the golden age of the PS2 you could probably fit any given dev team all in the same room; they answered to a single producer and the producer reported back to top brass.

Today at companies like EA or Ubi you have hundreds of employees, spread across different studios, sometimes in different countries, and they'll all have their own corporate culture and channels of approval they have to go through, some of whom might not always agree with management at another stage of production. The more links you add to a chain the more chances one will break and fuck the whole thing up; it's nothing short of a miracle some of these games ship at all.

Having said that, at the end of the day if you're charging people money for a product no amount of excuses --logical or otherwise-- justify releasing a pile of broken shit. I guess that's one thing I still agree with Jim on.
 
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Ive never seen a channel plummet so fast haha
And so consistently. I don't wanna jinx it but if we can just make it two more weeks Jim will have had a solid year of monthly losses on Socialblade.

Even MundaneMatt and MovieBob eventually clawed their way back up to an intermittent flatline, although tbf they had far less to lose.
 
Ive never seen a channel plummet so fast haha

You can only artistically screech about "AAA gaming" for so long before your schtick gets tiring and that's not mention the multitude of other issues of the content as well. The videos have become so formulac its a chore to sit through.

Hell, they probably have a room in Guantanamo Bay where they tape people's eyes open and force them to watch the Jimquisition until they're ready to off themselves.
 
And so consistently. I don't wanna jinx it but if we can just make it two more weeks Jim will have had a solid year of monthly losses on Socialblade.

Even MundaneMatt and MovieBob eventually clawed their way back up to an intermittent flatline, although tbf they had far less to lose.


I keep expecting it to plateau as any big channel must have a large number of dead or bot accounts, DSP is still on 195k despite hardly ever breaking into 4 figures for a video. But the funniest thing about this is people are actively ticking the unsubscribe box as they're so sick of his ugly face clogging up their feeds. I mean, imagine if you have friends or family around and they see that ghoulish visage on your screen.
 
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