So why are people still getting called "Freakshit" even when they DO play the Tolkien four?
It is usual word dilution. You know, literally.
Someone calls an Elf Freakshit as a joke/sarcasm. newbies see it and only grok Freakshit = Bad, so start using it to refer to anything they don't like when it should only be used to refer to Species and
maybe classes that would not only fit in, but stand way the fuck out all in a classical Tolkien fantasy session (And also gnomes). Like the average NPC would need to on copious ammounts of valium to not just shout "
JESUS CHRIST PELOR ABOVE! Its fucking alive! Get the torches and pitch forks so we can fix that!"
Furry races, Gay 5e North Trolls, Shard Minds, Wilden, Bird people, etc.
Dragonborn & Warforged shoud fit the bill, but for some reason those races never seem to attract the dangerhair crowd, only powergamers.
Anything where the 'uniqueness' of a character stems solely from the very non-human(oid) physical appearance and odd coloration of hair/skin/eyes. Where the player doesn't want to part of the party, they want to be a special snowflake and everyone else is there to witness how cool they are.
I've seen and dealt with a lot of overreactive backlash to any concept that ranges past 'Man what do the fighting'. It's clearly pushback against the weird pastel haired firbolgs and yet-another-snowflake-tiefling but it gets equally tiring. There's nothing wrong with having a few unique traits or interesting hooks, not everyone must play JOHN FANTASYMAN. If there's no weirdasses for the straight-man to contrast to then they're all just boring in my eyes.
I always tell my players we can do one of two things:
You can tell me the race & class (or role) you want to play and I'll suggest some backgrounds, or you can bring me a character concept and we'll tune it to the world and work out class and race.
(Alternatively, just tell me what you're looking to do in the party and I'll make you a character & background)
Unless its OSR. In which case you won't be alive long enough for it to matter.
I like to do the usual building bonds shit:
Unless its covered by their background, I look for at least one NPC for a character to have a strong bond with, something to draw them into the party, and some sort of relationship with at least one other party member.
Again, you have people who put at least some
I'll sometimes put together fake "personality quizzes" like a d20 Voight-Kampff, but its really just throwing creative writing prompts and see if any get them get the gears going. ("Someone has been spreading a viscous lie about you around town, and you see them in the local tavern. How do you get even?";"You are walking along the road at night and see something in the bushes. What is it?"

If people seem to struggle with the early questions, I'll start giving them suggestions.
Like a job interview, the question and answer don't matter, its more about HOW they answer the question, and it helps figure out what motivates the player/character so you know what to give them to get & keep them engaged.
I really hate the PbtA shit or party building guides that codifies this, because you need to flex on this. Some characters just lend themselves to more integration than others. And sometimes someone just wants to show up and dungeon crawl; they just want to be Dick McSwordbody and stab some orcs; as long as they are fine having their character just chill in the tavern while everyone else does things related to their character's stories, I'm good with that. No one should be forced to play pretend if they don't want to. I try to encourage because it usually results in everyone having a better time, but they shouldn't feel forced.
And as
@Corn Flakes says, characters should start out sort of generic just with a few unique traits/quirks and then grow as they adventure.