- Joined
- Dec 12, 2021
Eh, hardly matters. If tons of unfun wants to torpedo his viewing stats even more than normal, I say we've already archived the part that matters (the tweet).Annnnd its gone, is there a local copy?
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Eh, hardly matters. If tons of unfun wants to torpedo his viewing stats even more than normal, I say we've already archived the part that matters (the tweet).Annnnd its gone, is there a local copy?
When these people have been coddled entitled brats who were never once refuted or scolded for their mistakes, which causes a reaction of shock (and a lot of bitching and whining) when the real world doesn't take their shit.Where are these dipshits getting PTSD from? For fuck's sake. They've had the most comfortable lives in the world.
But the important question is... was she paying attention?
Who cares? The big meanie teacher was a big meanie bully, therefore he was completely wrong in every way no matter how right he was or how little attention she was paying.But the important question is... was she paying attention?
As a hobby gamedev, you see this all over the community as well, the idea that your skills are irrelevant and its only your passion that matters. Buying code assets and making ramshackle assemblies of copypasta code is genuinely just fine when you're making a free download on itch.io with a donation prompt. But none of that shit will fly in the actual game industry. It doesn't even fly when you try to turn indie dev from a hobby to a career - You need to actually be able to code, to be able to crank out properly rigged models, etc.How awful it is that Digipen doesn't just hand out Diplomas.
It's almost like if you graduate from their college it means you're qualified to work for Nintendo or any studio for that matter. That you'll be unlikely to be blindsided to your horror that these companies expect you to do something beyond your capabilities.
My college was awesome, I went to flight school and after 6 months they told me I was a qualified pilot and passed their tests. It didn't work out for half the passengers that died when I crashed a 737 but I made it out okay with only a few bruises.
I think it can be both.Its rarely from evil manglement bringing down an impossible pile of asks on a team. Teams usually have a good understanding of their timelines and when things need to be done by. But as creatives, they put their heart and soul into a lot of the stuff, they want to push things to the best they can be, they add in features they think will take an extra week or two, and find themselves crunching three months later because its still not working right
You need to treat it on a case by case basis, which is what Jim doesn't get. Sometimes crunch is down to management incompetence (Anthem), sometimes it's down to unreasonable deadlines because top brass needs a game to be out at a certain time (CoD/Battlefield), sometimes it's because you see the end in sight and just wanna be done with it, sometimes it's because you hit your stride and wanna keep going while you're in the zone, and sometimes it's because you're an actual crazy person, like Sakurai hooking himself up to an IV so he can keep working on Smash without eating.I think it can be both.
As much as I agree that a creative industry like video games probably has a lot of passionate people driving themselves hard, I'm sure it's also much like jobs I've worked, where you're often left thinking "if you management pricks had just done your fucking jobs six months ago and planned this appropriately, we wouldn't be killing ourselves to do something impossible now."
It's not that management is evil and looking to exploit the proles or however Jim would characterize it. They're just routinely incompetent.
I really cannot stress enough how thoroughly unqualified Jim is to talk about these subjects.
As much as management gets crap and deserves some crap, what gets lost is managers are human too. And managers are not magic and even your managers are accountable to their own managers and than their managers are limited by what the head of their department allows and even they are limited by the will of corporate.qI think it can be both.
As much as I agree that a creative industry like video games probably has a lot of passionate people driving themselves hard, I'm sure it's also much like jobs I've worked, where you're often left thinking "if you management pricks had just done your fucking jobs six months ago and planned this appropriately, we wouldn't be killing ourselves to do something impossible now."
It's not that management is evil and looking to exploit the proles or however Jim would characterize it. They're just routinely incompetent.
I don't think it's any coincidence we've seen these problems get much worse as the scope of video game production has swelled astronomically. Back in the golden age of the PS2 you could probably fit any given dev team all in the same room; they answered to a single producer and the producer reported back to top brass.As much as management gets crap and deserves some crap, what gets lost is managers are human too. And managers are not magic and even your managers are accountable to their own managers and than their managers are limited by what the head of their department allows and even they are limited by the will of corporate.q
Ive never seen a channel plummet so fast haha850k subs party
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How long until we hold a "celebration of life" for the channel?850k subs party
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Remember the ProJared saga? THAT was plummeting. This is someone bleeding out slowly over time.Ive never seen a channel plummet so fast haha
And so consistently. I don't wanna jinx it but if we can just make it two more weeks Jim will have had a solid year of monthly losses on Socialblade.Ive never seen a channel plummet so fast haha
Ive never seen a channel plummet so fast haha
And so consistently. I don't wanna jinx it but if we can just make it two more weeks Jim will have had a solid year of monthly losses on Socialblade.
Even MundaneMatt and MovieBob eventually clawed their way back up to an intermittent flatline, although tbf they had far less to lose.