Latest Volo's errata dropped, and it's pozzed as shit!
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In an effort to make sure that no negative concepts from human history are ever brought up, there are to be no references to practices by fantasy races that could be construed as inherently evil.
-Fire Giants do not take captives for ransom or use slave labor.
-Gnoll packs are no longer rapacious, mindless warbands (probably because furries want to fuck them).
-Beholders are no longer racial supremacists.
-Yuan-Ti don't have any personality or culture beyond being snake-like people now (again, probably because furries want to fuck them).
-Mind Flayers have their hive-mindedness de-emphasized because the comparison might be offensive to the Chinese.
Monster alignments are also gone! Please, feel free to stick a lawful good pacifist Illithid in your game. That makes sense.
As corny and outdated as the alignment system may seem in modern times, and as often as it ends up presenting snags for players and DMs alike (CN joker irl characters, people being incapable of playing LG correctly ever, CE murderhobos), having it in place gives the world some texture and easy story hooks and setups for the players. Gnolls are ravaging a county because that's what they do, and the party get hired by the authorities to put a stop to it. A nobleman is trying to ransom his useless failson adventurer from a Fire Giant warlord and hires the party to be the bag-men. Simple story hooks that can branch out into more complex issues and themes when the party has had time to gel and establish itself.
Now, with this increased focus on making every race and species "nuanced" (read: boring, and just humans with a funny looking model), what's a newer DM to do? The old grognards will do what they have always done and ignore errata they don't like, but someone opening the monster manual looking for inspiration is just going to end up confused and bored (a common experience when dealing with the Forgotten Realms) because there's nothing that points to a natural antagonist for the party. If Beholders are just solitary, neurotic hoarders, there's much less inherent motivation for them to be antagonists than if they're solitary, neurotic hoarders who want to dominate lesser races and use them as pawns in schemes against other Beholders.
Want to see these outdated and icky tropes being used to great effect to make a compelling story? Check Baldur's Gate 3 out! Mind Flayers are acting evil. Gnolls are acting evil. Goblins are acting evil. Everything in the Underdark acts evil and hostile. This creates conflict and gives the player something to actually do! Interesting concept, innit?
And the best part is that Volo is a stupid cuck that gets bullied by goblins. May the same fate befall every named character associated with mainline DnD products.