- Joined
- Dec 18, 2019
I would say that any D&D 5e official release post mordekaisen tome of foes is shit but I would be lying since sword coast adventurer's guide was a huge letdown: was hyped as an option book yet all it really had were some reflavoured backgrounds, optional race features for ONE race and, mostly mediocre, archetypes. As a setting book it was also underwhelming from what I recall, since older books did what it tried to do better.
Volo's guide to monsters was great, tons of monster ecology stuff and even character options (fuck your whining about freakshit, tabaxi, goliath and bugbear are some of my favourites).
The xanathar's subclassed were good, a step in the right direction but the book was also hyped as having these optional rules for DMs to make stuff like crafting less annoying, yet I feel they failed in that regard since those go mostly ignored.
Then came tasha's which tried to do a similar job, and I got really mixed feelings about this book. I love the idea of additional and alternate class features, since they can grant abilitied that make a ton of sense for the base class to have or give the player more customization, I loved the archetypes too. My problem with the book lies in the tone, the excerpts from tasha were cringy, I found the art to be terrible. I could ignore those two, but the final annoyance came in the form of a rule, one which wotc said would be optional until it wasn't: "pick your own racial scores". Why am I bothered so much by this, considering I am a DM who might let his players change a racial modifier? Because I felt it robs races of their identities, makes every race feel samey and less unique.
My biggest issue with 5e is the wasted potential: so many good ideas that remained in the UA for no good fucking reason.
The mystic (psionic class) was a clusterfuck sure, but if they kept iterating on and polishing the idea it would have been great, instead we get some mediocre archetypes with a really stupid mechanic and a few feats
The ranger was known as the worst base class in the game, with many brainlets saying it should be removed. They attempted to fix it no less than three times and the last attempt was their best one so far, so what did they do? Trash the idea and release new archetypes.... Because a freaking archetype can fix the BASE CLASS ISSUES AND ALSO FIX THE OLD ARCHETYPES RIGHT?
Minor ones: Unhearthed arcana archetypes never making it to publication, some were really cool such as stone sorceror (ffs just rename it to metal sorceror and you had a great gish, people are always happy to have more gishes even) or severely nerfing them (this is one I don't understand, the monk having a good new archetype won't bream the game)
To me it feels like after 2018 they got really lazy with the content, that was also the year mearls got cancelled for "shielding a woman abuser" and they started amping the pandering. Then came the lawsuit from that black employee which they treated like shit and surprise surprise, months later you had them echoing the idiotic "orcs are racist" nonsense. And don't get me wrong, I think Mearls is a cunt and one of the main reasons of everything that's wrong with the game.
Tldr: decent game, wasted potential with shit expansions, complacent releasing mediocre products and pandering.
Edit: oh ffs I thought I was posting on the tabletop thread not the community one.
Volo's guide to monsters was great, tons of monster ecology stuff and even character options (fuck your whining about freakshit, tabaxi, goliath and bugbear are some of my favourites).
The xanathar's subclassed were good, a step in the right direction but the book was also hyped as having these optional rules for DMs to make stuff like crafting less annoying, yet I feel they failed in that regard since those go mostly ignored.
Then came tasha's which tried to do a similar job, and I got really mixed feelings about this book. I love the idea of additional and alternate class features, since they can grant abilitied that make a ton of sense for the base class to have or give the player more customization, I loved the archetypes too. My problem with the book lies in the tone, the excerpts from tasha were cringy, I found the art to be terrible. I could ignore those two, but the final annoyance came in the form of a rule, one which wotc said would be optional until it wasn't: "pick your own racial scores". Why am I bothered so much by this, considering I am a DM who might let his players change a racial modifier? Because I felt it robs races of their identities, makes every race feel samey and less unique.
My biggest issue with 5e is the wasted potential: so many good ideas that remained in the UA for no good fucking reason.
The mystic (psionic class) was a clusterfuck sure, but if they kept iterating on and polishing the idea it would have been great, instead we get some mediocre archetypes with a really stupid mechanic and a few feats
The ranger was known as the worst base class in the game, with many brainlets saying it should be removed. They attempted to fix it no less than three times and the last attempt was their best one so far, so what did they do? Trash the idea and release new archetypes.... Because a freaking archetype can fix the BASE CLASS ISSUES AND ALSO FIX THE OLD ARCHETYPES RIGHT?
Minor ones: Unhearthed arcana archetypes never making it to publication, some were really cool such as stone sorceror (ffs just rename it to metal sorceror and you had a great gish, people are always happy to have more gishes even) or severely nerfing them (this is one I don't understand, the monk having a good new archetype won't bream the game)
To me it feels like after 2018 they got really lazy with the content, that was also the year mearls got cancelled for "shielding a woman abuser" and they started amping the pandering. Then came the lawsuit from that black employee which they treated like shit and surprise surprise, months later you had them echoing the idiotic "orcs are racist" nonsense. And don't get me wrong, I think Mearls is a cunt and one of the main reasons of everything that's wrong with the game.
Tldr: decent game, wasted potential with shit expansions, complacent releasing mediocre products and pandering.
Edit: oh ffs I thought I was posting on the tabletop thread not the community one.