- Joined
- Jan 16, 2019
Me? Motherfucker, go to his Reddit topic or even comments on his youtube videos. People practically jack off to his opinions.You seem to be the only one doing that, buddy. Might be time to let go of your weird grudge.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Me? Motherfucker, go to his Reddit topic or even comments on his youtube videos. People practically jack off to his opinions.You seem to be the only one doing that, buddy. Might be time to let go of your weird grudge.
Don't autistically browse those sections, then. Exposing yourself to stuff that makes you shit the bed isn't the lethal contrarian strike you seem to think.Me? Motherfucker, go to his Reddit topic or even comments on his youtube videos. People practically jack off to his opinions.
There are AAA games without skinnerbox elements that are designed both to waste your time and to keep you hooked through the semi-random disbursement of rewards. There's a lot more that aren't, which are the ones that draw the biggest numbers and crowds and have the most game studios sacrificed upon the altar to feed, like your Ravens or Viscerals.The paragraph beforehand is the tired "AAA games this day are skinner box"
Cyberpunk, TLOU2, the last Battlefield and Back 4 Blood (which Crowbcat massacred a week ago)
Cyberpunk is a mess because it was an overhyped skinnerbox looter-shooter with a middling plot. Sure, it's interesting how CDPR overhyped and lied through its teeth about it, but the game itself is just an undercooked version of plenty else out there. You look at the gameplay, it's really not much different from a Fallout 76.It’s only a specific kind of bad that I want populating my bottom five list, games that are awful and misguided but which I still come out of feeling positive. They might be frustrating, annoying or incomprehensible in the moment but at least I know they’ll be interesting to write about later.
[...]
A more appropriate phrase might be “car crash fascinating.” The sort of thing where you really want to break it down and try to figure out the logic that went into it.
so ignore him or make your own show and cash in on dumb retards ala jeremy hamburger. It'd be like getting mad at whatever today's roger ebert is, who caresThis dude gets paid for this shit and acts like his opinion is some holy gospel that some numbnuts take as a proper opinion and then repeat it.
these mega-massive corporations need my help to defend their honor, and i can't sleep at night knowing someone who bares no bones about adoring pretentious shit like SUDA51 or SWERY doesn't like games that i likeIt's funny watching people tard rage over his apparent hate for AAA titles, when the most negative threads on this forum are about AAA titles.
I don't know what's more hilarious, you acting like Yahtzee's personal cockwarmer or that you both trying to make excuses for Balan when there's nothing special about that trainwreck no matter how many times you go "It's was an unexpected break" or whatever other hipster sounding bullshit you try to squeeze in. The same goes for YIIK or Hunt Down the Freeman, there are no interesting tidbits, it's just trash made by hacks.Cyberpunk is a mess because it was an overhyped skinnerbox looter-shooter with a middling plot. Sure, it's interesting how CDPR overhyped and lied through its teeth about it, but the game itself is just an undercooked version of plenty else out there. You look at the gameplay, it's really not much different from a Fallout 76.
TLOU2 is a rerun of TLOU1 with nothing terribly new added, barring a story that split the playerbase. Maybe that's interesting, but the game itself is... fine, it's the same old linear hallway exposition dump miseryporn move-the-ladder-sim.
Battlefield was an undercooked mess rushed to market replete with those signature AAA microtransactions. How's that remarkable? People will buy the next one anyways.
B4B is an undercooked, buggy mess rushed to market. It's just bland and uninteresting, except that it made people appreciate L4D more and did the same shady advertising Evolve did with that whole "from the guys who made a good game".
It's different from failures like Balan or YIIK or Hunt Down the Freeman, where there might be interesting tidbits surrounding their circumstances - but the games' designs themselves are also just so baffling as to defy explanation. Why does the fox become a cube? Why have long-ass minigames for literally every attack in the game? Why have unopenable doors that look identical to doors necessary to progress through the game?
The gist of the article is that while the indie space still gets lots of those fuckups, Balan was a bizarre and unexpected break in the current mode of AAA never taking chances. Though like I said, once the current bubble pops it wouldn't be surprising if AAA got back to that older model of working with smaller studios on less-expensive games, not unlike plenty of other mediums which have unwound from excessive homogenization.
pretty sure you've posted about twenty times more in this thread than anyone else, tsundere-kunYahtzee's personal cockwarmer
yeah, plenty of games whose whole design centers around nearly 100 different "power ups" which have niche, single-use applications. you could surely name scores of games with design just like balan, which is why i am telling you that you've got the chutzpah to get into this youtube video game reviewer businessnothing special about that trainwreck
ignoring that no other game has you perform laboriously time-consuming minigames for just about every single action, i could ponder why the devs thought it was a good idea to have the battle 'stages' exist in completely different segments of memory from the overworld necessitating its abhorrent load times, why the 'mind dungeon' ever made it off the design room floor, and whose bright idea it was to have the game expressly tell you to grind in order to prepare yourself for two boss fights that are impossible to win anywaysYIIK
you literally cannot finish multiple levels because they straight up didn't include a linedef to proceed, there are segments that spawn infinite enemies until you pass a certain linedef that it provides no direction to the player to go towards, the earlier-mentioned tidbit about identical legions of doors and environmental objects of which there's no indication as to which is relevant and which is irrelevantHunt Down the Freeman
An yet you're the guy who tries to defend his shitty article.pretty sure you've posted about twenty times more in this thread than anyone else, tsundere-kun
Or maybe because the devs are jack-offs who looked at shit like Earthbound and Persona and then thought they would be all "quirky" by having their own take on a level-up system. But nah "Oh, I can ponder about the mind of these developers", wanna try sounding less like a pretentious film student?ignoring that no other game has you perform laboriously time-consuming minigames for just about every single action, i could ponder why the devs thought it was a good idea to have the battle 'stages' exist in completely different segments of memory from the overworld necessitating its abhorrent load times, why the 'mind dungeon' ever made it off the design room floor, and whose bright idea it was to have the game expressly tell you to grind in order to prepare yourself for two boss fights that are impossible to win anyways
So, you're seriously trying to give credit to a game that was busted and sucked from the start of its initial planning, made by fucking amateurs, and headed by a Turkish delight of a retard. But it somehow makes it amazing because "OMG!! IT'S SO OUT OF NORMALITY!!"you literally cannot finish multiple levels because they straight up didn't include a linedef to proceed, there are segments that spawn infinite enemies until you pass a certain linedef that it provides no direction to the player to go towards, the earlier-mentioned tidbit about identical legions of doors and environmental objects of which there's no indication as to which is relevant and which is irrelevant
Why would there need to be something learned from a rushed game? It was rushed, big fucking whoop, why are you acting like it's some new fucking thing? Also, who cares about crunch talk aside from jack offs?let me bring you back to final doom's plutonia project. it had a problem where the blood or poison textures would hurt you on about half of the levels, but then the other half they didn't do anything. bigwig figures like the casalis learned from that experience that clear visual signaling is important, and you can trace that knowledge to the development of half-life 1. what's the lesson to be learned from the failure of a rushed, buggy AAA looter-shooter with microtransactions? "don't crunch?" oh wait lol, those games are all massive financial successes so crunch works great
More that I'm clarifying the point he was making and then stating that I think he's being hyperbolic and yelling at clouds, but I know you didn't read either so it's coolAn yet you're the guy who tries to defend his shitty article.
while you may be intimidated by the fact that you have no creative instincts, i assure you that you it won't hamper your youtube video game review showwanna try sounding less like a pretentious film student?
Both of which have standard RPG leveling systems of flat or percent-based increases to stats that are automatic. YIIK tried a new take on the idea of choosing what stats to level, but did so in a way that is so clunky and baffling that yes, it is noteworthy.Earthbound and Persona
sir, that scarecrow did not call the game amazing, as inanimate objects do not talk. please take your antipsychoticsBut it somehow makes it amazing
Hey, look at that. So you do agree with that point of his!Why would there need to be something learned from a rushed game?
Right, I don't have creative instincts because I'm not a pretentious like you. Whatever makes you happy, also what in the fucking hell is with you and review shows?while you may be intimidated by the fact that you have no creative instincts, i assure you that you it won't hamper your youtube video game review show
No, not it's not noteworthy, also are you seriously saying choosing what stats to level up in an RPG is something new?. These numbnuts just made it because they needed to make their shitty indy RPG come off as "quirky" somehow, so what better way than to make a shitty level up system. But apparently to you, it's something noteworthy, instead of just laughing at how much these guys suck at making a game.Both of which have standard RPG leveling systems of flat or percent-based increases to stats that are automatic. YIIK tried a new take on the idea of choosing what stats to level, but did so in a way that is so clunky and baffling that yes, it is noteworthy.
The only thing people found interesting about the room was how it got made and the guy who made it, the movie itself got mocked up and down for being a trash fire and laughed out of the room. The only ones who find it anything else than that are the same pretentious film student rejects.sir, that scarecrow did not call the game amazing, as inanimate objects do not talk. please take your antipsychotics
why do you think people find the room noteworthy or interesting? does that also make you mad that they do?
Holy shit dude we get it you're retarded*sperging*
Yahtz has half-given up. He has no venom and a lot of the humor seem dulled. He can't push people out of their comfort zones; the overall landscape is hyper casual.Can't really blame Yahtz when gaming has become so stale that it is like watching white bread being produced
I find it ironic, that a guy who claims he wants to push people out of their comfort zone, is himself sitting in a comfort zone that he never wishes to leave.Yahtz has half-given up. He has no venom and a lot of the humor seem dulled. He can't push people out of their comfort zones; the overall landscape is hyper casual.
Honestly, though, the video essays seem to be getting better.
Except for all the times he, you know, has.I find it ironic, that a guy who claims he wants to push people out of their comfort zone, is himself sitting in a comfort zone that he never wishes to leave.
Do you mean playing one game from a genre he never tried and clearly doesn't like, then he just bitches about it and never touches that genre again? Then he just goes back to his comfort zone to act smug?Except for all the times he, you know, has
Dude, chill. This is bordering on spam.I find it ironic, that a guy who claims he wants to push people out of their comfort zone, is himself sitting in a comfort zone that he never wishes to leave.
How ironic, the guy talking about Yahtzee never leaving a comfort zone is constantly banging on about the same nameless example. Regardless of the actual success behind it, he has a fairly wide career in terms of the genres he's tackled, and the topics he's commented on.Do you mean playing one game from a genre he never tried and clearly doesn't like, then he just bitches about it and never touches that genre again? Then he just goes back to his comfort zone to act smug?
Man, you really like defending the dude dont ya?How ironic, the guy talking about Yahtzee never leaving a comfort zone is constantly banging on about the same nameless example. Regardless of the actual success behind it, he has a fairly wide career in terms of the genres he's tackled, and the topics he's commented on.
You need to back this stuff up already, or find another angle to complain from.
Explain how Yahtzee has remained in his comfort zone.Man, you really like defending the dude dont ya?