Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

A Pokemon MMO would be awful. One of the great things about PLA is that it does not require online. One of the worst things about Pokemon is losing 1/4 of the games content when the wifi gets shut off.
This game is super “single player experience” and it’s actually kinda nice. Biggest thing are those satchel recoveries, and even that barely registers other than “oh hey, someone dropped a thing”. Don’t even have to carry it anywhere.
 
Well I'm pretty damn pleased with myself so far. I've managed to beat the postgame, catch three of the Kami quartet, finish the Manaphy mission, catch Giratina, and catch several Shinies (Goomy, Golbat, a second Geodude, Aipom, and Yanma) since I last posted.

That said, fuck Thundurus and it having to spawn over a part of the Cobalt Coastlands that have ridiculously aggressive Pokemon. Trying to catch that bastard battle-free was an absolute nightmare on par with the Manaphy mission.
Sure. It’s called not listening to them. Making PLA - a game people were saying looked bad and was going to be bad before it came put - and laughing all the way to the bank.
Eh... I'd argue that the companies involved with Pokemon listens to the criticism it receives but it's always geared towards moderation (as @Rotollo 2 pointed out) and making a game that players both old and new can enjoy.

For example...
  • If people didn't complain about how janky the IV system was we wouldn't have gotten Destiny Knot breeding and Hyper Training.
  • If people didn't complain about how arduous EV training was we wouldn't have gotten Super Training in Gen VI and, for later generations, getting rid of the 100 EV cap for Vitamins.
  • If people didn't complain about illegal Pokemon/Pokeball combos popping up in TPCi-sanctioned tournaments then we wouldn't have gotten Pokeball inheritance.
There are some other non-vidya examples but those are largely on the international side of things.
Biggest thing are those satchel recoveries, and even that barely registers other than “oh hey, someone dropped a thing”. Don’t even have to carry it anywhere.
The lost and found function could use some reworking, I still have five satchels that haven't been returned yet despite being online constantly (but not having the auto-connect function turned on) and regularly returning other peoples' satchels.
 
Okay so I gave in and bought Legends Arceus. I'm not reading the rest of this thread in case of spoilers but here are my thoughts after around 6 hours in (Most recent area I beat was the mountain one) (Rank 4)

I have quite a few gripes with this one. First of all, and the worst offender IMO, is the new 'Pokedex'. Catching Pokemon doesn't fill out entries anymore, no. You have to either catch like, 3-6 of them depending on the mon, or kill 8 of them. It's obnoxious. I went into this game wanting to complete the Pokedex, and now I want to avoid that goal by all means. I don't want a box full of 10 Magicarps, just so I have to release them one by one later. This isn't an issue in the early game when you're just figuring out the behaviors of specific Pokemon, so interacting with them is at least a bit engaging, but now that I need 1000 good boy points just to get to the next story beat, It's fucking tedious.

They've also decided to add a limited inventory, which makes shitty inventory management happen. It isn't fun having to pause the game for a good 60 seconds, to try and decide what I do and don't need, and what junk I should throw out after the game gave me 10 mudballs after I beat a Pokemon. No, I don't want these berries that I will never use. I don't know why the game has half of the things it does. Why do I need little riceball cakes? It's much faster to just sneak up behind a Pokemon to catch it, or fight it.

And of course, the graphics look like they're from a Wii game. There are almost no discernible landmarks, or variation in the landscapes, so finding yourself running in circles is stupidly common. I'm not looking forward to playing it again, I honestly just want to beat the game so it feels like I didn't waste $60.

I did get a shiny Bidoof though, so I guess that's worth something.
 
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Holy shit, dude…
 
They've also decided to add a limited inventory, which makes shitty inventory management happen. It isn't fun having to pause the game for a good 60 seconds, to try and decide what I do and don't need, and what junk I should throw out after the game gave me 10 mudballs after I beat a Pokemon. No, I don't want these berries that I will never use. I don't know why the game has half of the things it does. Why do I need little riceball cakes? It's much faster to just sneak up behind a Pokemon to catch it, or fight it.
To be fair, the game has item crafting. With a mechanic like that, they had a choice between either limiting the number of items a player can hold and make them manage it or don't and make them scroll through an ever expanding list to find the one item they want.

As for the berries, they aren't just for distracting pokemon they also give you different advantages when you fight the pokemon that ate them. Also, given that aggressive pokemon make simply catching them difficult, I'd argue it's better to use berries beforehand.
I have quite a few gripes with this one. First of all, and the worst offender IMO, is the new 'Pokedex'. Catching Pokemon doesn't fill out entries anymore, no. You have to either catch like, 3-6 of them depending on the mon, or kill 8 of them. It's obnoxious. I went into this game wanting to complete the Pokedex, and now I want to avoid that goal by all means. I don't want a box full of 10 Magicarps, just so I have to release them one by one later. This isn't an issue in the early game when you're just figuring out the behaviors of specific Pokemon, so interacting with them is at least a bit engaging, but now that I need 1000 good boy points just to get to the next story beat, It's fucking tedious.
I dunno, I quite like the extra footwork you need to put in to fill in the dex. Storywise this takes place way before modern times, so of course we can't have luxury of catching a mon and calling it a day.

Don't worry about releasing them one at time. You'll unlock mass releasing soon enough.
 
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Man, I had one hell of a good run last night. Shiny hunted three Pokémon with mass outbreaks(ghastly, sliggo, and make Basculin), got three more shines while just running around at random(Yanma, Shieldion, and Voltorb), beat the 4th Lord and found an Alpha Voltorb to add to my team.

Also got a bunch of random alphas and such.
 
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Eh... I'd argue that the companies involved with Pokemon listens to the criticism it receives but it's always geared towards moderation (as @Rotollo 2 pointed out) and making a game that players both old and new can enjoy.
I believe it is geared towards moderation when it comes to mechanical elements/comp but when it comes to single player/remaking game design they over correct. Like with BDSP it felt like they took the criticisms of ORAS' delta episode and "the battle frontier project has started!" as meaning they needed to make an original DP remake exactly 1:1 down to the nano hair (side modes like the underground/contests aside) and not even trying to incorporating platinum's stuff other than underground encounters to make the 3 fire types meme be dead and the distortion hallway.
However I will say PLA feels like it very much was designed with the backlash of swsh in the back of their mind to where it doesn't even feel like the same gen as the games have very different priorities, Pokemon Legends feels like if it wasn't for the dexit shit we probably would have just gotten a bog standard gen 4 remake in the SWSH style like ORAS was with X and Y.
I dunno, I quite like the extra footwork you need to put in to fill in the dex. Storywise this takes place way before modern times, so of course we can't have luxury of catching a mon and calling it a day.
I like it but I get the feeling if this game had a larger dex it would be annoying, IDK if they would bring research tasks foward in other games but if they do I hope they find a way to balance it for a game with 400+ mons in the base game. If legends gets dlc that gets it to that amount it's fine since its not like they are packed all in a close time frame if you play along release but in normal mainline numbers I could see it getting very repetitive
 
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I've been trying for a shiny chingling for two days (on and off), I've had a few alphas spawn so I know I'm somewhat on the right track. I want a damn shiny Chimecho god damn it. I've considered stopping every time I retry but I just keep going.
 
Since I saw the prologue, and discovered you are someone from our present, complete with a smart phone, I have been really let down.

Why bother taking place in the past if you are from our present?
 
Since I saw the prologue, and discovered you are someone from our present, complete with a smart phone, I have been really let down.

Why bother taking place in the past if you are from our present?
My best guess:

Much like the player, they wanted the player character to be completely unfamiliar with the world and how it functions. So the best way to accomplish that, to anyway them, was to have Arceus literally drag us into the past.
 
I have quite a few gripes with this one. First of all, and the worst offender IMO, is the new 'Pokedex'. Catching Pokemon doesn't fill out entries anymore, no. You have to either catch like, 3-6 of them depending on the mon, or kill 8 of them. It's obnoxious. I went into this game wanting to complete the Pokedex, and now I want to avoid that goal by all means.
Considering encountering and catching pokemon is so fast due to it being a mostly seamless open world, and how powerful later balls are that let you just catch the big final stage evolutions in one throw, I don't think this is a big deal beyond actual really rare pokemon like legendaries. You can catch 5 starly faster then it takes to capture one in the old games because of how the game plays out.
 
Considering encountering and catching pokemon is so fast due to it being a mostly seamless open world, and how powerful later balls are that let you just catch the big final stage evolutions in one throw, I don't think this is a big deal beyond actual really rare pokemon like legendaries. You can catch 5 starly faster then it takes to capture one in the old games because of how the game plays out.
They really did just increase the overall speed of how everything takes place in the game. Catching, batttles, gaining exp, collecting items….
 
I’ve finally captured Enamorus and, with that done, completed the Kami quadrio mission. That was just as annoying, if not more so, as catching Thundurus.

Now all that’s left is to get all of the Pokedex entries to Level 10 and hopefully obtain the Shiny Charm for doing so, I’ve already completed a majority of ‘em but I’m still missing some of Baby Pokemon and some evolutions.
 
I’ve finally captured Enamorus and, with that done, completed the Kami quadrio mission. That was just as annoying, if not more so, as catching Thundurus.

Now all that’s left is to get all of the Pokedex entries to Level 10 and hopefully obtain the Shiny Charm for doing so, I’ve already completed a majority of ‘em but I’m still missing some of Baby Pokemon and some evolutions.
I’ve heard the shiny charm is tied to having 10 Star rank.
 
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