Alright here's my two cents on the designs proper again then.
Ruby Rose:
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Whatever was particularly good and memorable about her design besides the cape is obliterated from existence with this design. This doesn't feel like Ruby Rose, the girl that wants to become a huntsman and slay grim like her mother. If anything this make her feel like Ruby Rose, the underaged prostitute from Victorian England/Oregon Trail America. They should've opted to make her look more and more like a hunter, her design should be something like a super diet Bloodborne or Witcher character but with elements of her Fairytale motif. You know so the design actually symbolizes how she's growing up and started taking her ambition and profession more seriously. On a sidenote though, I highly doubt that they can even pull my suggestion off properly without it becoming Grimderpy.
Weiss Schnee:
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I said this with her design time and time again, how hard is it for these depraved mongoloids to grasp the concept of elegance and white? Everything wrong with Weiss' design V4 onwards has been amplified up to 11 here, the poor attempts to integrate the red in her dresses are incredibly out of place because the blue had drowned out the white, her supposed main color. There is no elegance to be found here and the main dress itself look like it was made by the lead designer of Final Fantasy because it looks bland and unremarkable without the esoteric amounts of belts. What they should've done is to improve upon her V1 outfit, even adding some influence from her alternate outfit, as the saying goes; if it ain't broke, don't fix it.
Blake Belladonna:
(Thank you Rhymes for a better quality image)
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This design reeks of Final Fantasy the most, this is supposed to be a guard uniform and according to Raymond was designed with practicality in mind, and I say that he and Mupa shat the bed incredibly hard in that aspect as well as implementing hints Blake's general Motif and fighting style in the outfit, There is no way that someone who's main fighting style is heavy in evasion and quick retaliation would wear this thing, it's incredibly detrimental even in simple battle maneuvers like foot work, not to mention that the enemy will take every opportunity to grab those tailcoats. This outfit is more in line to a parade garment rather than that of a proper guard uniform meant to be worn on patrol.
as a comparison, here is the standard uniform of the Swiss guard:
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Simple, Noticeable, and let's the wearer fight without detriment. This getup is also literally very easy to translate into the rule of cool too. If they really want to stick with the Blake guard outfit, all they have to do is to take some influence with the layout of the attire and then mix it with a more eastern and kunoichi motif. The armor can fit in the design but it's more optional than mandatory, just make the pauldrons look a lot lighter and have the breastplate be a bit more lenient towards sexy rather than practical. Basically when it comes to her, just weeb the outfit up and help themselves with a helpful serving of rule of cool.
Yang Xiao Long:
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As I said before, V5 outfit but worse. Wanna know why Brown was not an issue with Yang's V1 design? Simple, the brown was a very light shade, she showed more skin, and the hair, the undershirt, and other details did a lot to pop out the Yellow. But Raymond and Mupa were like; naw, let's stick to biker chic, because she's the muscle and she gotta look tough. The phrase "keep it simple, stupid" just hits the nail when it comes on tackling her design but FRWBY somehow just felt the need to go overboard with unnecessary details and accessories on her design.
I'll do JNR next time since RWBY alone makes me feel physically exhausted typing. Also will probably post RWBY character redesign artfaggotry once I finally finish an unrelated drawing.