Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Why don't you fucking kill yourself, nigger.
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I'm still wondering about Chrono Cross tbh. Again I know the hate mostly seem to be its not a sequel to Trigger. But the creator said it was never intended as such?

Is it really that bad of a game? The polarizing response has me very much on the fence tbh. I do hear everyone say the ost is a godsend.
 
I'm still wondering about Chrono Cross tbh. Again I know the hate mostly seem to be its not a sequel to Trigger. But the creator said it was never intended as such?

Is it really that bad of a game? The polarizing response has me very much on the fence tbh. I do hear everyone say the ost is a godsend.
You ever played XCOM?

>99% chance to hit
>miss 6 times in a row


Chrono Cross manages to be even worse.
 
Well, I finally gotten through the demo of Triangle Strategy and the dialogue is bland enough to make my eyes glaze over, except for that one guy who got drunk and passed out while he was reciting his delusions of grandeur.

As long as you aren't retarded enough to get surrounded, you'll be fine.
 
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Well, I finally gotten through the demo of Triangle Strategy and the dialogue is bland enough to make my eyes glaze over, except for that one guy who got drunk and passed out while he was reciting his delusions of grandeur.

As long as you aren't retarded enough to get surrounded, you'll be fine.
Bravely Default was shit, Octopath Traveler was shit and I fully expect Triangly Faggotry to be shit. Square needs to stick to their Japanese High School drama shit and pretending that they are the ones responsible for Dragon Quest.
 
Bravely Default was shit, Octopath Traveler was shit and I fully expect Triangly Faggotry to be shit. Square needs to stick to their Japanese High School drama shit and pretending that they are the ones responsible for Dragon Quest.
Triangle Strategy is closer to being an VN with schoolyard bullying in it than an actual JRPG, so it wouldn't make be much of an difference.
 

Bowser, a Canadian citizen, was the public face of the group and handled Team Xecuter’s public relations and operated its websites. He was arrested in October 2020 in the Dominican Republic and extradited to the US to stand trial in New Jersey.

He pleaded guilty in October 2021 to two criminal counts – conspiracy to circumvent technological measures and to traffic in circumvention devices, and trafficking in circumvention devices. As part of his plea deal, Bowser agreed to pay $4.5m in restitution to Nintendo.

Federal agents said that he caused a loss of about $65m (about £48m) to gaming companies.
 
I'm still wondering about Chrono Cross tbh. Again I know the hate mostly seem to be its not a sequel to Trigger. But the creator said it was never intended as such?

Is it really that bad of a game? The polarizing response has me very much on the fence tbh. I do hear everyone say the ost is a godsend.
I haven't completed the game, it doesn't have as strong pacing as Chrono Trigger or even Final Fantasy games of the time so I kinda fell off it, but I still consider it one of the absolute best JRPGs despite that.

Being able to bypass battles will mitigate some of the pacing issues and probably bump it up from top 20 JRPG material to top 10.
 
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Are we talking Mitsuru used Marin Karin level stupidity?
I haven't played Chrono Cross but I think it's more along the lines of XCOM-style accuracy mixed with "Here's a battle system that gives certain bonuses depending on what you/enemies do, except when the enemy unexpectedly and immediately alters the entire thing to benefit itself". Like the turn boost in Xenosaga, where you can use up your stored meter to make a character get the next turn, except that enemy decided it needs to boost regardless that you already have, there's a big critical bonus on the next turn and now there's absolutely fuckall you can do about it.
 
Well, I finally gotten through the demo of Triangle Strategy and the dialogue is bland enough to make my eyes glaze over, except for that one guy who got drunk and passed out while he was reciting his delusions of grandeur.

As long as you aren't retarded enough to get surrounded, you'll be fine.
You know, I really couldn't put my finger on why that game was putting me to sleep, but that could be it. So much fucking dialog and all of it has this generic "D&D player role playing poorly" feel to it.

I might still buy it one day just because I loved the aesthetic FFT had so much and PTS seems to at least attempt to recapture that, but I might just end up mashing through the dialog when I do play it. FFT told an amazing story mostly through actions, and while it did have dialog-heavy segments, the story often moved along with barely a word spoken. I don't need characters to deliver a Shakespearian soliloquy explaining what they're doing every time they do something. That's a common bad writing mistake.

I haven't completed the game, it doesn't have as strong pacing as Chrono Trigger or even Final Fantasy games of the time so I kinda fell off it, but I still consider it one of the absolute best JRPGs despite that.

Being able to bypass battles will mitigate some of the pacing issues and probably bump it up from top 20 JRPG material to top 10.
Chrono Cross was a great game ruined by feature creep. It was clear the devs had more time and money than they knew what to do with so they spent it cramming eleven thousand bullshit "characters" into the game. The result was that halfway through the game they just started picking a random character in your party to deliver each line. Nobody has any personality any more, they're just vessels to be spoken through by the narrator.

Earlier in the game they did a decent job having characters at least deliver the lines in their own unique way, like Korcha putting a "CHA" in there or whatever, but even then it means they have to write ten lines that both all follow the same line and are followed by the same line. As such, none of them really ever say anything important and the rest of the game often simply talks past them as if they weren't even there. It's impossible to have a coherent conversation between two NPCs when one of them could be one of ten or twenty different characters all saying something slightly different. So you either get generic dialog that renders the characters devoid of personality or you get character-specific dialog that doesn't have any bearing on anything and in each case is just a slight variation of "gee whiz what a plot point". Neither are good.

If they had just stuck to six or seven characters like in CT, it'd probably be the single best PSX RPG there is.
 
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