RWBY - The Hindenburg on which Rooster Teeth rests its hopes, dreams and future

Being honest here, the only reason I really bother is because of the thread. If interest dies off, I'll stop. There is nothing about Celtic or his writing that interests me. The second I opened the document a few weeks ago, I realized that Celtic had nothing to teach me.
I am very interested because I am a spiteful young woman and teardowns of the person who wronged me are vindicating.
 
Alright here's my two cents on the designs proper again then.

Ruby Rose:
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Whatever was particularly good and memorable about her design besides the cape is obliterated from existence with this design. This doesn't feel like Ruby Rose, the girl that wants to become a huntsman and slay grim like her mother. If anything this make her feel like Ruby Rose, the underaged prostitute from Victorian England/Oregon Trail America. They should've opted to make her look more and more like a hunter, her design should be something like a super diet Bloodborne or Witcher character but with elements of her Fairytale motif. You know so the design actually symbolizes how she's growing up and started taking her ambition and profession more seriously. On a sidenote though, I highly doubt that they can even pull my suggestion off properly without it becoming Grimderpy.

Weiss Schnee:
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I said this with her design time and time again, how hard is it for these depraved mongoloids to grasp the concept of elegance and white? Everything wrong with Weiss' design V4 onwards has been amplified up to 11 here, the poor attempts to integrate the red in her dresses are incredibly out of place because the blue had drowned out the white, her supposed main color. There is no elegance to be found here and the main dress itself look like it was made by the lead designer of Final Fantasy because it looks bland and unremarkable without the esoteric amounts of belts. What they should've done is to improve upon her V1 outfit, even adding some influence from her alternate outfit, as the saying goes; if it ain't broke, don't fix it.

Blake Belladonna:
(Thank you Rhymes for a better quality image)
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This design reeks of Final Fantasy the most, this is supposed to be a guard uniform and according to Raymond was designed with practicality in mind, and I say that he and Mupa shat the bed incredibly hard in that aspect as well as implementing hints Blake's general Motif and fighting style in the outfit, There is no way that someone who's main fighting style is heavy in evasion and quick retaliation would wear this thing, it's incredibly detrimental even in simple battle maneuvers like foot work, not to mention that the enemy will take every opportunity to grab those tailcoats. This outfit is more in line to a parade garment rather than that of a proper guard uniform meant to be worn on patrol.

as a comparison, here is the standard uniform of the Swiss guard:
View attachment 2973969
Simple, Noticeable, and let's the wearer fight without detriment. This getup is also literally very easy to translate into the rule of cool too. If they really want to stick with the Blake guard outfit, all they have to do is to take some influence with the layout of the attire and then mix it with a more eastern and kunoichi motif. The armor can fit in the design but it's more optional than mandatory, just make the pauldrons look a lot lighter and have the breastplate be a bit more lenient towards sexy rather than practical. Basically when it comes to her, just weeb the outfit up and help themselves with a helpful serving of rule of cool.

Yang Xiao Long:
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As I said before, V5 outfit but worse. Wanna know why Brown was not an issue with Yang's V1 design? Simple, the brown was a very light shade, she showed more skin, and the hair, the undershirt, and other details did a lot to pop out the Yellow. But Raymond and Mupa were like; naw, let's stick to biker chic, because she's the muscle and she gotta look tough. The phrase "keep it simple, stupid" just hits the nail when it comes on tackling her design but FRWBY somehow just felt the need to go overboard with unnecessary details and accessories on her design.

I'll do JNR next time since RWBY alone makes me feel physically exhausted typing. Also will probably post RWBY character redesign artfaggotry once I finally finish an unrelated drawing.

Thanks for taking the initiative! When I get the chance, I'm going to talk about two particular character designs in general - Salem and Vernal. Those two really rankle me, with Jaune and Ren being a Dishonorable Mention.

Ruby: While I do like her having a white color that isn't tinted, this doesn't scream Mature Victorian Ruby. Now she just looks like a womanchild who refuses to grow up.

Canon Ruby in Mistral at least sold herself on the image of Hot Topic edgelord that tries to pay homage to Penny with the poofy sleeves, belts that hold her backpack and the dreaded Boob Window, while she pays homage to Pyrrha using the single rose clip that holds her hood just like how Pyrrha's clip holds her ass skirt, but at least you could tell that she was affected in some way! Here, she just wears just ... plain-looking clothing.

That said, how does she look even more barmaid ish than what canon Ruby looked like? They just gave her the most stereotypical copypasted version of Penny's outfit and called it a day.

Weiss: My God. Light cyan all over the place.

But mind clarifying how she's Tetsuya Nomura like when I don't even see a belt in sight? And can you try and clarify how she looks not so elegant here? Is it because she has no high-collar, and everything looks so ... plain-ish?

Blake: You wanna know the sweet irony of this? We gave Ein Lee shit for having big, flowing coattails in Menagerie. And now, they do that same bullshit but in black instead! Plus, wouldn't

Yang: My God - they repeat the same Yang-ish mistakes! They assume she's all angry muscle, just like the canon CRWBY, except Yang had class! Yang was willing to show off her tits and belly button, and wore Daisy Dukes in her V1 default! She had big poofy shoulders on her outfit, and showed off her legs! She used her sexuality as an advantage! She even dressed up like Marilyn Monroe!

Instead, they made her into the same old frumpy bitch that still wears brown. And unlike every other fanartist that puts her in that stereotypical double-breasted biker jacket, they just went with something even more plain and boring!

And I know I do even less, but Mupa also uses flat coloring without any shading. Maybe fine for someone on a time crunch, but still - hard to really appreciate the more complex colors without it if you're thinking of going into the big leagues.
 
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But mind clarifying how she's Tetsuya Nomura like when I don't even see a belt in sight?
I said that because the outfit itself looked bland and unremarkable without seeing belts stapled all over the place.

And can you try and clarify how she looks not so elegant here? Is it because she has no high-collar, and everything looks so ... plain-ish?
I'm going by the definition of elegance as a basis for her design; graceful and pleasing to the eye in manner or appearance. Just because an outfit is Grandiose does not mean it's elegant, subtlety is a major ally in making an elegant design, and all of us in this thread know how FRWBY fares well on that aspect, again as an example v1 Weiss:

BlazBlue_Cross_Tag_Battle_Weiss_Schnee_Main.png
Boil the outfit down to it's essence and you basically get a dress, a crop top coat, and a pair of boots. The reason she gets away with having less than her teammates is through the subtle usage of patterns, accessories, color scheme, and other little devils inside the details. In other words, her elegance comes from how everything in her design was made to compliment and supplement one another.

Now compared to their Weiss design:
Weiss Schnee FRWBY.jpg
She looks like she's going on prom night under a budget. The intricate yet subtle patterns found on her v1 design are non existent here, the accessories, mainly the choker, becomes a point focus in a very bad way, and the white that acted as middleman between the subtle shade of blue and the bright red was tossed away in favor of the disgusting variety of the shade of blue.
 
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When I get the chance, I'm going to talk about two particular character designs in general - Salem and Vernal
@Smith Wesson please do.
. If anything this make her feel like Ruby Rose, the underaged prostitute from Victorian England/Oregon Trail America.
They were probably going for that gothic Victorian look, but couldn't combine it with Ruby's youthfulness properly.
There is no way that someone who's main fighting style is heavy in evasion and quick retaliation would wear this thing, it's incredibly detrimental even in simple battle maneuvers like foot work, not to mention that the enemy will take every opportunity to grab those tailcoats.
You wanna know the sweet irony of this? We gave Ein Lee shit for having big, flowing coattails in Menagerie. And now, they do that same bullshit but in black instead!
Hearing them go on and on about how "practical" the outfit was made me roll my eyes so hard. I know a lot of them probably trashed the V4 outfit for the same reason, and yet they made it worse. She now has more coattails to trip over, higher heels, and wide, flowy sleeves. And that stupid knee-vent, of course. Now sweat can pool there and chafe her skin freely. The only more practical thing is that Blake now has an up-do. And why the boob window? These people got on V4 Ruby's case for that.
What they should've done is to improve upon her V1 outfit, even adding some influence from her alternate outfit, as the saying goes; if it ain't broke, don't fix it.
According to them, they can do everything better. Everything.
And can you try and clarify how she looks not so elegant here? Is it because she has no high-collar, and everything looks so ... plain-ish?
I feel Weiss's inelegance comes from how slapdash and piecemeal the outfit looks, like she was designing a costume for a high school play and procrastinated until the last minute. I remember when I was in the project, people were talking about how great it looked and I just didn't get it. I didn't say anything because I thought I might be missing something. Her regular outfit just feels like a mess, especially with the... full-body pantyhose I guess? That goes to the choker? How is someone supposed to put this on? The part around her torso feels so out of place. I'm a huge fan of double-blue color palettes balanced by white, but that really only works if you're keeping the blues in the relatively same hue. For example, the Toronto Argonauts or the Kansas City Royals.
1644587702332.png

Weiss, meanwhile, is kinda using this quadruple-blue palette, except one is basically gray and one is basically white. And they're not balanced well on her design because nothing is an accent color. My knowledge of fashion design is limited to sports jerseys, but you should always have a level system to your colors: primary, secondary, accent. Primary is the base, secondary is the patterns, accents are details. In Mupa's design, the white and light blue are both primaries, and those two colors are very close, especially with the gradient. The gray is sort of a secondary but it's being used as a detail, not a pattern. In the Royals pic I linked above, you'll notice their dark blue is an accent color for the sleeves as balance. The gradient on Weiss's sleeves causes even more clash because her skin tone is so pale that it's effectively given her another off-white that leads into the other off-white, as opposed to a hard line between white and gray. The accent color, dark blue, isn't used as an accent because its appearances are too far apart from the base: only on her choker and shoes. The red is also competing as an accent which causes even more jarring features. Atm I'm trying to find a way to rescue this outfit with color swapping alone and it's proving difficult, the individual pieces of it are just so imbalanced.



In my opinion, Weiss's design peaked in V2 with that peacoat. We should've gone back to that.

EDIT: I know the gray bodysuit looks awful. Amazingly, it looks worse without it.
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Trying to find a middle ground
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@Smith Wesson please do.

They were probably going for that gothic Victorian look, but couldn't combine it with Ruby's youthfulness properly.


Hearing them go on and on about how "practical" the outfit was made me roll my eyes so hard. I know a lot of them probably trashed the V4 outfit for the same reason, and yet they made it worse. She now has more coattails to trip over, higher heels, and wide, flowy sleeves. And that stupid knee-vent, of course. Now sweat can pool there and chafe her skin freely. The only more practical thing is that Blake now has an up-do. And why the boob window? These people got on V4 Ruby's case for that.

According to them, they can do everything better. Everything.

I feel Weiss's inelegance comes from how slapdash and piecemeal the outfit looks, like she was designing a costume for a high school play and procrastinated until the last minute. I remember when I was in the project, people were talking about how great it looked and I just didn't get it. I didn't say anything because I thought I might be missing something. Her regular outfit just feels like a mess, especially with the... full-body pantyhose I guess? That goes to the choker? How is someone supposed to put this on? The part around her torso feels so out of place. I'm a huge fan of double-blue color palettes balanced by white, but that really only works if you're keeping the blues in the relatively same hue. For example, the Toronto Argonauts or the Kansas City Royals.
View attachment 2977726
Weiss, meanwhile, is kinda using this quadruple-blue palette, except one is basically gray and one is basically white. And they're not balanced well on her design because nothing is an accent color. My knowledge of fashion design is limited to sports jerseys, but you should always have a level system to your colors: primary, secondary, accent. Primary is the base, secondary is the patterns, accents are details. In Mupa's design, the white and light blue are both primaries, and those two colors are very close, especially with the gradient. The gray is sort of a secondary but it's being used as a detail, not a pattern. In the Royals pic I linked above, you'll notice their dark blue is an accent color for the sleeves as balance. The gradient on Weiss's sleeves causes even more clash because her skin tone is so pale that it's effectively given her another off-white that leads into the other off-white, as opposed to a hard line between white and gray. The accent color, dark blue, isn't used as an accent because its appearances are too far apart from the base: only on her choker and shoes. The red is also competing as an accent which causes even more jarring features. Atm I'm trying to find a way to rescue this outfit with color swapping alone and it's proving difficult, the individual pieces of it are just so imbalanced.

View attachment 2977736

In my opinion, Weiss's design peaked in V2 with that peacoat. We should've gone back to that.
Oh I will - but first, it will take time. I need to gather plenty of concept art images of Salem from all the other artists that drew concept art of her. Same with Vernal as well.

And I have work for the next four days. Crunch is a major issue when we're scrambling to get everything ready.
 
Since the talk is character designs, here's what Celtic had to say at the start of V4.



Blake's main design that's talked about isn't featured here though.

We also have a character sheet from Roman when Celtic was talking about his comeback.
E6D5E177-121A-4F0B-A16C-D7DDFE4773E7.jpeg
 
Your TLDR for the second half of episode one;

Celtic shot himself in the foot. He did all the setup needed to make a compelling scene involving Roman being faced with the human consequences of his action in the breach, and then whusses out at the final second, just when it was about to be driven home because that involved making Roman look like the villain. Because of this, the powerful emotional impact that should've been there doesn't exist.

Plotwise, it looks like Celtic needed Roman out of Vale, and he decided to use Miltia Machalite to do it. The biggest problem here is that Machalite shouldn't win this fight. Yang beat the twins two on one, and Roman gave a good showing against the entire RWBY team. Miltia shouldn't stand a chance, especially because her sister is dead.

Celtic, in his wisdom, decided to fix this by being extra liberal with the idiot ball.

It's been days since Roman woke up in hostile city where weapons abound and everyone in it has reason to want him dead, and he is still unarmed when Miltia decides to go crazy ex on Roman and chase him out of the city.

The fight scene there is decent as a horror scene, which Celtic was going for, but he flubs it because in horror and fight scenes, both serve as climaxes for foreshadowing, which is what makes them so compelling. Celtic didn't have the restriction of information needed to generate the suspense that would've made this scary because he was going for empathy with Miltia, but then he burned all that audience empathy to ash because he made her into a crazy bitch, and audiences don't empathize with crazy.

So, the final scene of the episode doesn't have the suspense to make it scary in a horror way, and it doesn't have the audience investment needed to make it compelling in a fight scene way.

Both are foreshadowing problems.

And at its root is this; Celtic refuses to make Roman the villian he is.

Audience investment would've been as easy as having Junior call out Roman, and the fight scene would've been compelling if Miltia had been really fucked up from grief and trying to take revenge instead of literally crazy.

But those would've made Roman look bad.

None of that fixes Roman still being unarmed.
 
Since the talk is character designs, here's what Celtic had to say at the start of V4.

View attachment 2978156

Blake's main design that's talked about isn't featured here though.

We also have a character sheet from Roman when Celtic was talking about his comeback.
View attachment 2978167
I still fail to understand why for some reason, every single person decides to forgo modernity in character design. Atlas is proof that they are in the near future, and yet everyone dresses up as if they are in Ancient East Asia or 1500s Europe.

Raymond is no different from CRWBY in that the first time they even remotely hear from other cultures, they don't blend aspects of that culture, they just copy that culture and assumes everyone still belongs there even in the present day. Never mind the fact that Asia's become modernized, and so has Europe. Plus, sci-fi Atlas. The CRWBY does it because they are just barely curious about the culture, hailing it as superior to North America out of guilt or exoticism. And of course, Ray's a weeb - anything that's not an isekai has to be set 500 years in the past because it's soo more interesting than 21st Century Earth.

Now, onto Roman. The man isn't allowed to reflect on his guilt, or process the consequences of his actions in the Beacon Arc, and he's put on the defense and forced to run away. He's not allowed to properly defend himself, give him a few hits back against Malachite to showcase confusion or denial, or even concede that she has a point, so that he has an internal failing that he must overcome. Because Protagonist Syndrome.

And his fashion sense is so blase. One shirt, waistcoat, and pants. There's not a whit of orange or white in his clothes, because surprise surprise, he's part Ozpin now. He's been "Ozpinned", to put it in Kingdom Hearts terms. I don't even see him as a will o wisp or as a Jack o lantern motif crime boss that was ruthless, like Alex DeLarge but more composed.

Also, his waistcoat is too simple - even Tetsuya Nomura, who Ray worships, could add better spice than this! One loose scarf/hankie hanging from his pants? That is so off-putting the same way Mistral!Adam's wearing his square ass cape like a waiter's hankie. And Nomura himself moved on from belts and zippers to coat lapels and buttons! Yet I see absolutely nothing from these elements onto this Roman that would've oozed class and semi-sophistication.

Roman's appeal in the early volumes was that yes, he was snarky, yes he was smart enough for schemes, yes he was charismatic to be able to convince people, and most importantly of all, HE WAS GOOD AT FIGHTING PEOPLE! This was a big reason why his role was expanded early on! And he appeared as an upper-class criminal!

Why doesn't he make sure Melodic Cudgel was repaired? It was built in Mistral, FFS! Why doesn't he have a weapon that would allow him range? Why does he only have like one boring cane that he would still struggle with? RWBY was predicated on fight scenes and good character designs, so he needs a unique and powerful weapon that would give him a devastating advantage and still pose a decent threat even if he's not as strong as Cinder or Adam!

And Malachite's design is so lazy - they just copypasta'd Melanie's dress and gave her one of each asymmetrical thing for an awkward fighting style. Militia had a red dress made of newspaper print! RED. NEWSPAPER PRINT. DRESS. How metal is that? Why don't they just put the red newspaper print dress as the sides of Malachite's new outfit?
 
Your TLDR for the second half of episode one;

Celtic shot himself in the foot. He did all the setup needed to make a compelling scene involving Roman being faced with the human consequences of his action in the breach, and then whusses out at the final second, just when it was about to be driven home because that involved making Roman look like the villain. Because of this, the powerful emotional impact that should've been there doesn't exist.

Plotwise, it looks like Celtic needed Roman out of Vale, and he decided to use Miltia Machalite to do it. The biggest problem here is that Machalite shouldn't win this fight. Yang beat the twins two on one, and Roman gave a good showing against the entire RWBY team. Miltia shouldn't stand a chance, especially because her sister is dead.

Celtic, in his wisdom, decided to fix this by being extra liberal with the idiot ball.

It's been days since Roman woke up in hostile city where weapons abound and everyone in it has reason to want him dead, and he is still unarmed when Miltia decides to go crazy ex on Roman and chase him out of the city.

The fight scene there is decent as a horror scene, which Celtic was going for, but he flubs it because in horror and fight scenes, both serve as climaxes for foreshadowing, which is what makes them so compelling. Celtic didn't have the restriction of information needed to generate the suspense that would've made this scary because he was going for empathy with Miltia, but then he burned all that audience empathy to ash because he made her into a crazy bitch, and audiences don't empathize with crazy.

So, the final scene of the episode doesn't have the suspense to make it scary in a horror way, and it doesn't have the audience investment needed to make it compelling in a fight scene way.

Both are foreshadowing problems.

And at its root is this; Celtic refuses to make Roman the villian he is.

Audience investment would've been as easy as having Junior call out Roman, and the fight scene would've been compelling if Miltia had been really fucked up from grief and trying to take revenge instead of literally crazy.

But those would've made Roman look bad.

None of that fixes Roman still being unarmed.

And Malachite's design is so lazy - they just copypasta'd Melanie's dress and gave her one of each asymmetrical thing for an awkward fighting style. Militia had a red dress made of newspaper print! RED. NEWSPAPER PRINT. DRESS. How metal is that? Why don't they just put the red newspaper print dress as the sides of Malachite's new outfit?
You forget one aspect of Malachite: her sister died and is now nothing more than a figment of her distorted mind.

As for design: I think it was intentional to just mash the designs together. In the last SH stream, I think Celtic even mentioned how a lot of it is just throwing clothes on together and fighting well or awkwardly depending on who's in control .
 
I think the main problem with rewrites is that creators are missing the fundamental part of what made RWBY appealing, which is that the creators genuinely enjoyed making their product. Despite the obvious shoddyness, you can at least recognize that the creators had fun making their creations, seeing the interviews they had.
RWBY's strongest point is that it looks like those early flash animations in the 2000's that creators would make on their free time. You can at least see that the creator puts some love in his/her works, regardless of quality. I genuinely think that this was what gained fans; if RWBY had your industry standard quality, I don't think it would of taken off, and instead it would be thrown in a dusty shelf of obscure & mediocre animes.
Monty was the guy keeping the team together and the drive for the team to continue making RWBY. After his death, RWBY died with it because the team no longer had any fun making their product and it shows with the quality dip (in both visuals and story telling).

I think if rewriters would change their approach and learn how to have fun, their fanfics would improve ten fold. It's similar to how yandere sim clones fail, its because its made from spite than love.
 
You forget one aspect of Malachite: her sister died and is now nothing more than a figment of her distorted mind.
Covered by the madness aspect of it all. Trust me, I'm not the biggest fan.

It's... unusual to see such skill with setup combine with Celtics amatuerish traits. Celtic needs to learn how to kill his baby's.
 
I think the main problem with rewrites is that creators are missing the fundamental part of what made RWBY appealing, which is that the creators genuinely enjoyed making their product. Despite the obvious shoddyness, you can at least recognize that the creators had fun making their creations, seeing the interviews they had.
RWBY's strongest point is that it looks like those early flash animations in the 2000's that creators would make on their free time. You can at least see that the creator puts some love in his/her works, regardless of quality. I genuinely think that this was what gained fans; if RWBY had your industry standard quality, I don't think it would of taken off, and instead it would be thrown in a dusty shelf of obscure & mediocre animes.
Monty was the guy keeping the team together and the drive for the team to continue making RWBY. After his death, RWBY died with it because the team no longer had any fun making their product and it shows with the quality dip (in both visuals and story telling).

I think if rewriters would change their approach and learn how to have fun, their fanfics would improve ten fold. It's similar to how yandere sim clones fail, its because its made from spite than love.
Oh yeah, definitely - no one thinks in terms of making cool, crazy fight scenes that everyone imagines in their heads - just a worthless slog of continuing an obligation to a dead friend and making sure the business stays alive, or trying to needlessly prove one's ego is better than the canon events.

That said ... I think I know why characters like Oscar and Jaune keep getting screentime - because they are blank slate Audience Surrogates who start off fresh, and can easily grow and develop. Oscar gets his ass beat, and Jaune angsts about loved ones getting in harm's way. Roman's been written to have nothing but Snark, and Whedon Snark at that.

@Decepticon Spy Can you elaborate as to how FRWBY! Ruby looks even more of a barmaid than the canon version?
 
I think the main problem with rewrites is that creators are missing the fundamental part of what made RWBY appealing, which is that the creators genuinely enjoyed making their product. Despite the obvious shoddyness, you can at least recognize that the creators had fun making their creations, seeing the interviews they had.
RWBY's strongest point is that it looks like those early flash animations in the 2000's that creators would make on their free time. You can at least see that the creator puts some love in his/her works, regardless of quality. I genuinely think that this was what gained fans; if RWBY had your industry standard quality, I don't think it would of taken off, and instead it would be thrown in a dusty shelf of obscure & mediocre animes.
But if RWBY kept that "Newgrounds feel", and if Monty hadn't died, could RWBY have gone as far as it has now faring any better that it currently is? RT and Monty REALLY wanted to move beyond the shit at Beacon Academy.
 
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But if RWBY kept that "Newgrounds feel", and if Monty hadn't died, could RWBY have gone as far as it has now faring any better that it currently is? RT and Monty REALLY wanted to move beyond the shit at Beacon Academy.
I'd think the story would still be shitty, and there would probably be a schism based on how the production pipeline would've been coordinated. Crunch time at RT was invented because of Monty's terrible work habits, so there'd be an uproar among the lesser experienced animators as well.

But let's assume that MK and Monty still stuck together and there was no schism. RWBY arguably would've had greater staying power than now because the fights would've continued giving flavor and hype to the show. Cake Station and his Discord server of animators are already trying out fun inspired RWBY fan animations based off of the rejected concepts of RWBY, so we can imagine the fandom continuing to exponentially grow and increase the hype, OCs, and fanfictions instead of fizzling out like now.

The actual creative part of the fandom would've continued to stay loyal to the show, and if the cards were played right with the Japan expansion, Chinese mobile game licensing deal, and if certain controversial decisions in the writing were dissuaded, the fandom would stay very loyal and not critical. And I'm not talking about the wasps here. Actual, serious, legitimate fans of the show would showcase more support for this hypothetical RWBY, and not feel that every volume is a slog to get through to.
 
But if RWBY kept that "Newgrounds feel", and if Monty hadn't died, could RWBY have gone as far as it has now faring any better that it currently is? RT and Monty REALLY wanted to move beyond the shit at Beacon Academy.
We have discussed this a hundred times before, but RWBY should have never been greenlit in the first place. With psychicpebbles show smiling friends being a huge success I can't think of a better contrast to Monty and RWBY.

Its important to note that the only reason that show is as good as it is was because Hellbenders (psychicpebbles and oney's original attempt to get into TV) abysmal failure to launch and Adult Swim giving a thumbs down to the project. psychicpebbles learned so much from that failure that he was able to develop his own more distinct style of animation, build contacts in the industry, and come back with a way better pitch for Adult Swim to greenlight (smiling friends).

RWBY should have been Monty's Hellbenders. Where he was given a paltry amount of resources to fund a pilot (which frankly he did get from RT), get told this was not going to work, then learn from that failure to come back with something way better.

But RT gave him a greenlight and RT's fanbase was so excited for his god awful 2nd grade weeb shit that they actually made it successful.
 
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@Decepticon Spy Can you elaborate as to how FRWBY! Ruby looks even more of a barmaid than the canon version?
Two words; Design and Gear

V5 Ruby looks like a D&D OC more than anything, like a tavern maid turned party artificer. The diet Tetsuya Nomura look with the unnecessary belts and that backpack actually helps her design to not totally look like a barmaid with a cape. The outfit itself is very modest despite the boob window and the cape obscuring it plus the borderline skin tone blouse help avert viewer eyes wandering to that area.
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FRWBY Ruby on the other hand has nothing that resembles hunter gear. The way the dress was designed compared to V5 just does not help Raymond's case; yes the boob window is gone but she's still showing skin and the sleeves and the skirt amplifies that Oregon trail prostitute look to her. The shoulders are a big point of distraction specially since the dress contrasts with her skin tone.
Ruby Rose FRWBY.png
 
Two words; Design and Gear

V5 Ruby looks like a D&D OC more than anything, like a tavern maid turned party artificer. The diet Tetsuya Nomura look with the unnecessary belts and that backpack actually helps her design to not totally look like a barmaid with a cape. The outfit itself is very modest despite the boob window and the cape obscuring it plus the borderline skin tone blouse help avert viewer eyes wandering to that area.
View attachment 2979850

FRWBY Ruby on the other hand has nothing that resembles hunter gear. The way the dress was designed compared to V5 just does not help Raymond's case; yes the boob window is gone but she's still showing skin and the sleeves and the skirt amplifies that Oregon trail prostitute look to her. The shoulders are a big point of distraction specially since the dress contrasts with her skin tone.
View attachment 2979844
Huh. Ironic. A lot of people gave flak for Ruby's barmaid look, and the ugly color of the sleeves, but I'm starting to really understand it. The lack of frills and ruffles at the bottom adds for simplicity and makes her look less whore-y by complete accident. Also, the simple black boots with no laces nor black and red color palette. The only other major outlier would be the useless Nomura-esque sleeve belts, but put on a holster for a spare mag or two and it would look relatively utilitarian.

I think I understand, because it's the sleeveless exposed shoulders, the more common and refined ponytail, the brown leather ammo corset as a contrast to the black and red, and of course, the aforementioned harlot frills and laces at the bottom of the skirt. This is such irony given that Mupa was trying to make her look innocently mature, and all these elements make her look more fanservice-y than canon as a result!
 
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