Games that couldn't be made today / video game things that wouldn't be acceptable today

Blinded by the light of their 'coming out' celebrity?

Many such cases, it seems.🤔
They are anonymous just as crackers and pirates should be. But they are both fucking trannies, everyone knows that. Empress is by faaaaaaar the most annoying one of the two.
 
God I wish I was one of those bike seats
I tried finding more photos from that event online once hoping to see their boobs, but not only could I not find any, I couldn't even find any articles confirming the event's existence at all, that one random photo in OPM is it.

Conspiracy theories, especially ones that relate to real life. Something like MGS2 or Deus Ex wouldn't fly today, it would immediately be accused of being qanon/antivaxxer/pol
Conspiracy theories used to be a big part of pop culture, think stuff like X-Files, nobody got offended when storylines referenced or dealt with conspiracy lore, everyone thought conspiracy theories were fun to speculate about.

The shift in recent years to "just shut up and accept whatever corporate media tells you, stop asking questions" and blatant hostility to conspiracy theory when it's only been proven that that shit had far more merit to it than anyone ever really wanted to admit (ie Jeffrey Epstein) really gets the noggin joggin.
 
Considering games take years to be developed, anything that came out that year would have started development well before stuff like Gamergate, to say nothing of Dolan Dumperderino.

Wokeness was already a thing obviously out there by 2015, it just took a while for the full impact on the culture to be felt, when I try to pick out a year that I would say was the end of the "good old days", 2015 seems to clearly be it, everything was still kind of ok in 2015, but it's been an increasing nightmare ever since.
Reminds me of 15 years ago when people were like "Game Industry Devs told me they don't make female characters cause they can't sell a game with female protagonists".

Ironically, a lot of woke/progressive games don't sell racist/right wing games for the same reason.
 
Reminds me of 15 years ago when people were like "Game Industry Devs told me they don't make female characters cause they can't sell a game with female protagonists".

Ironically, a lot of woke/progressive games don't sell racist/right wing games for the same reason.
It was probably true though, I've heard that Silent Hill 3 didn't sell as well as 2 and some people say it's because it had a female protagonist, other similar games like Clock Tower 3, the Fatal Frames, Haunting Ground and Rule of Rose were not mega sellers either, you might say because they were horror games, but RE4 was a massive seller and starred a dude, I guess it's debatable whether that was because it was more action focused and horror games didn't sell because of the less action heavy gameplay, but it is easy to imagine gamer bros of the 2000s turning their nose up at anything with a chick on the cover.

What's ironic is if you go a little further back to the latter half of the 90s female protagonists were pretty popular because of Lara Croft, but Tomb Raider had petered out in popularity by 2003.

Then we had the 7th gen where almost every single protagonist was either a bald white man, a gruff bearded white man or a Nathan Drake style everyman white man, it was considered revolutionary for The Last of Us and Bioshock Infinite to give your gruff white man protagonist a female companion who was with you most of the time, which is pretty hilarious to look back on today and I can only assume that's where a lot of younger, Woke gamers started and why they got the impression that there was no such thing as a female protagonist in gaming until Anita Sarkeesian came along and demanded things change.
 
I tried finding more photos from that event online once hoping to see their boobs, but not only could I not find any, I couldn't even find any articles confirming the event's existence at all, that one random photo in OPM is it.
That game must have came out around 2005 too, the nuts/zoo era, back when UK women were actually attractive . The best time. Post hairy fannies, pre multiculturalism.
 
It was probably true though, I've heard that Silent Hill 3 didn't sell as well as 2 and some people say it's because it had a female protagonist
Konami were pricks to Team Silent, so that's a start.

Going for a deep dive into Heather's character: good. The actual plot involving SH1's baggage (the cult, God, and Harry) is less interesting.
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That game must have came out around 2005 too, the nuts/zoo era, back when UK women were actually attractive . The best time. Post hairy fannies, pre multiculturalism.
You're right, there was something strangely sexy about UK women in the 2000s.

MGS2 stars Raiden, because Japanese schoolgirls didn't want to play "as an old man." It seems rather random.

Konami were pricks to Team Silent, so that probably played a part. Going for a deep dive into Heather's character: win. Whereas the actual plot involving SH1's baggage (the cult, God, and Harry) is less interesting.
And gamer bros in the US at the time hated Raiden because he was so feminine looking.

Hilariously enough Castlevania Aria of Sorrow, another Konami game from the same era, also featured a very feminine looking male protagonist, was there something in the water at Konami or was the Japanese schoolgirl audience really seen as something to go after?

As for SH3, I think it was perfectly cromulent to make a direct sequel to the first game, but the cult stuff definitely wore out it's welcome as the series went on, we desperately needed another full on side story like SH2 and never really got it.
 
You're right, there was something strangely sexy about UK women in the 2000s.

I think it was because it was acceptable in the 2000s to flash lots of flesh or similar without being really judged for it but we weren't all full of Instacrap and its yen for fake teeth, fake tits, and applying the makeup with a builder's trowel (case in point: everyone on Love Island.) There were still birds who did all that but they were generally ridiculed.

Personally, I like 80s women. Big hair and long legs.

60s women have their moments as well. Diana Rigg in The Avengers. Hnnnnnggggg.
 
Its interesting because characters like Lara Croft, Aloy, Faith, Bayonetta, Rayne, Samus, Jill, etc are pretty popular. I'd kill for an Ada Wong RE game.

But then you get the damn escort characters like Ashley, Eileen, Agatha, etc most escort characters are unfortunately women....
 
It was probably true though, I've heard that Silent Hill 3 didn't sell as well as 2 and some people say it's because it had a female protagonist, other similar games like Clock Tower 3, the Fatal Frames, Haunting Ground and Rule of Rose were not mega sellers either, you might say because they were horror games, but RE4 was a massive seller and starred a dude, I guess it's debatable whether that was because it was more action focused and horror games didn't sell because of the less action heavy gameplay, but it is easy to imagine gamer bros of the 2000s turning their nose up at anything with a chick on the cover.

What's ironic is if you go a little further back to the latter half of the 90s female protagonists were pretty popular because of Lara Croft, but Tomb Raider had petered out in popularity by 2003.
Clock Tower 3's problem is that on a mass market level it's not a very good game. Same with Rule of Rose. Haunting Ground came out very late and all those game have one thing in common: no marketing, no hype in gaming mags.
Silent Hill 3 was not very good or as memorable as 2 so that probably affected sales.

But when it comes to Resident Evil then I consider 1 and 2 to be games with a female main protagonist, it was the character that it defaulted to and the Jill/Claire route is very likely to be the route most players are familiar with and that's probably why Leon was the default in the RE2 remake. RE4 was a completely different type of game that did some really cool shit and people want to play that.

Before that you had Perfect Dark and that sold extremely well. Fear Effect well enough to get a sequel, American McGee's Alice was very popular as opposed to Heavy Metal FAKK 2 that also came out around that time. There are many more and I think the "only white men can be in a game" meme have been a crock of shit for the last 30 years.

Red Ninja(also known as titty ninja), that game is garbage don't play it. It's a Tenchu-like, no need to know more.
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I bring it up because they actually did something with the big titty/skimpy clothes concept that fit into the game: making guards think she's a whore and up for some action.
 
Clock Tower 3's problem is that on a mass market level it's not a very good game. Same with Rule of Rose. Haunting Ground came out very late and all those game have one thing in common: no marketing, no hype in gaming mags.
They did have magazine advertisements, but no TV commercials (or at least not ones commonly seen) and didn't get much hype from the mags, yeah.

They were also of course just oddball, niche games in general which probably contributed more than having a female protagonists for their failures.

Silent Hill 3 was not very good or as memorable as 2 so that probably affected sales.
Well, I can't agree with this at all, Silent Hill 3 is fucking brilliant.

But when it comes to Resident Evil then I consider 1 and 2 to be games with a female main protagonist, it was the character that it defaulted to and the Jill/Claire route is very likely to be the route most players are familiar with and that's probably why Leon was the default in the RE2 remake. RE4 was a completely different type of game that did some really cool shit and people want to play that.

Before that you had Perfect Dark and that sold extremely well. Fear Effect well enough to get a sequel, American McGee's Alice was very popular as opposed to Heavy Metal FAKK 2 that also came out around that time. There are many more and I think the "only white men can be in a game" meme have been a crock of shit for the last 30 years.
It's way overhyped of course, but I don't think you can say that some guys turning their nose up at a game starring a female protagonist never happened, I'm sure it sometimes did.

But more than that like I said it was more that they were just oddball games in the case of survival horror than more straightforward games.

I mean tons of great shit from the 2000s era of games never found quite the audience they deserved, even more mainstream friendly stuff like Crimson Skies: High Road To Revenge, it was just such a fruitful time for games that there was a lot of competition.

Red Ninja(also known as titty ninja), that game is garbage don't play it. It's a Tenchu-like, no need to know more.
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I bring it up because they actually did something with the big titty/skimpy clothes concept that fit into the game: making guards think she's a whore and up for some action.
Even as a horny teen I passed this one up because while the main character is cool, it didn't get good enough reviews or looked good enough in footage/screens I saw for me to bother with.
 
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It's way overhyped of course, but I don't think you can say that some guys turning their nose up at a game starring a female protagonist never happened, I'm sure it sometimes did.
That's not what I'm saying, I'm saying that the idea that no boy, teen, dude or grown man would play a game featuring a woman is historical revisionism. And it's so silly because the new narrative is trying to change very recent history. There was probably some insecure guy, maybe very closeted gay, that didn't dare playing a game with a woman because his character might kiss a man or something. Publishers probably had ideas of what would sell better but they greenlit plenty of games targeting dudes where you played a lady. Or, in the case of the demo for Alone in the Dark 2, a little girl in a toy shop.

In my experience no male avoided games with female protagnists at that time, they avoided girl games like all the horse games, Nancy Drew, Barbie etc because they're gay. Alien 3 and Alien Resurrection where you play Sigourney Weaver's character was never considered haram.

Metroid.
 
That's not what I'm saying, I'm saying that the idea that no boy, teen, dude or grown man would play a game featuring a woman is historical revisionism. And it's so silly because the new narrative is trying to change very recent history. There was probably some insecure guy, maybe very closeted gay, that didn't dare playing a game with a woman because his character might kiss a man or something. Publishers probably had ideas of what would sell better but they greenlit plenty of games targeting dudes where you played a lady. Or, in the case of the demo for Alone in the Dark 2, a little girl in a toy shop.

In my experience no male avoided games with female protagnists at that time, they avoided girl games like all the horse games, Nancy Drew, Barbie etc because they're gay. Alien 3 and Alien Resurrection where you play Sigourney Weaver's character was never considered haram.

Metroid.
Does anything else need to be said?

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That's not what I'm saying, I'm saying that the idea that no boy, teen, dude or grown man would play a game featuring a woman is historical revisionism. And it's so silly because the new narrative is trying to change very recent history. There was probably some insecure guy, maybe very closeted gay, that didn't dare playing a game with a woman because his character might kiss a man or something. Publishers probably had ideas of what would sell better but they greenlit plenty of games targeting dudes where you played a lady. Or, in the case of the demo for Alone in the Dark 2, a little girl in a toy shop.

In my experience no male avoided games with female protagnists at that time, they avoided girl games like all the horse games, Nancy Drew, Barbie etc because they're gay. Alien 3 and Alien Resurrection where you play Sigourney Weaver's character was never considered haram.

Metroid.
Oh, of course you're right, the historical revisionism really pisses me off too.
 
Oddworld: Stranger’s Wrath probably wouldn’t be made today due to the main character

trying to pay for an invasive surgery merging his four legs into two. The big reason being that he’s in hiding due to being part of an endangered species that’s highly valued for their heads.

Later in the game when his secret is revealed and is out on the run, it’s implied through the Grub leader that Stranger feels shame and hatred towards himself. Add to the fact he’s described as being “scrawny for a Steef” and that he doesn’t have horns implies that he very well could have been the runt of his respective litter and probably didn’t feel worthy of being a Steef.

So in essence, him trying to get surgery that mutilates a signifier of what he is is not just running from those hunting him, but also running from himself.

By the end of the game though, he takes pride in who and what he actually is and wears the armor of his ancestors. Including a helmet that gives him horns.

The game’s aged like fine wine.
 
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