Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

He’s always been like this. For someone who absolutely lusts over these games, he appears to be absolutely dogshit at them. He’s been advocating for an “easy mode” for the From games for most of his career. It was granted in Elden Ring - it’s the horse. The horse makes things trivial.

I’m surprised he used 13 minutes of his woke platform to bitch about being bad at the game versus the clear lack of queer and colored representation that his peers are prattling on about.
Schizo theory, he had this episode scripted before the game came out, and is too lazy to rewrite it
 
He’s always been like this. For someone who absolutely lusts over these games, he appears to be absolutely dogshit at them. He’s been advocating for an “easy mode” for the From games for most of his career. It was granted in Elden Ring - it’s the horse. The horse makes things trivial.

I’m surprised he used 13 minutes of his woke platform to bitch about being bad at the game versus the clear lack of queer and colored representation that his peers are prattling on about.
I wonder if it's a control thing.
Over the past decade they've successfully lobbied every major game studio to add minority and LGBTQP representation so they expect Fromsoft to bow down to their requests as well.
 
Jim's bitching about hard games. Again.

You know, Sterling keeps bitching how he has to keep repeating himself because the "gamers discourese" is always the same, when that begs the question "So why don't you make a new topic for discussion? You have a audience that very few have, you can talk about whatever the fuck you want"

But that would be a rhetorical question, we all know the reason why Sterling keeps his show repetitive as fuck:

sterling.jpg


These sort of videos require 0 effort from Sterling, the "script" is all just stream of consciousness vomit, it is the same stuff he has been repeating for years, and don't think for a second that this lazyness can be masked by him driving a point home of some sort of righteous activism from his part.

Nah, because right now he is pretty much making shit up. A few randos on twitter on his mentions and some butthurt comments in discords doesn't mean the Gamers™️ are revolting against Elden Ring or acessability or some gamergate bullshit.

You have to way out of your way to find people bitching about it, not to mention that as it was already said, seems like Elden Ring is one of the easiest games in the Souls games, more so because of the open world nature, which was said to be years ago, anyone bellyaching about it now is just a retard.

But the point is, no one cares Sterling, you bitching about people who just don't matter or even plain exist, but you need to keep making this bullshit, because it is too much of an easy topic to knock it down in a afternoon and keep the rest of the week free to fuck around on social media and post your selfies.

At this point I just wish Sterling would drop this "gender trash" bullshit and just plain say "I want to be a 15 year old girl, pleeeeeaaaaasse!!!"
 
Jim's bitching about hard games. Again.
He's right, this whole subject is tiresome, but not for the reason he thinks.

Elden Ring has an easy mode and so have all Souls games (with the possible exception of Sekiro if you even count that as a Souls game). It's called overleveling yourself. From just doesn't call it "easy mode" because they're one of the few devs left who don't treat players like complete retards. There's a couple farming methods that have already been discovered and people are already getting to super high levels. In less than a week since launch. You have to put some work/time in to achieve it, but that's the price you have to pay. In addition you also have things like co-op, NPC summons, ashes of war, the horse, etc.

Most importantly though, From and Miyazaki have made it pretty clear they don't WANT to put in an actual distinct "easy mode" because it would mess with the game design and the player experience. Ironically the continued demands for it is the very same entitlement these kinds of people so often bitch about.

This discussion coming up every time one of these games releases feels so fake and performative at this point. It's boring, lazy and he's pretty clearly only doing it to hop on the bandwagon to farm clicks.
 
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Actually now you mention it you might be right, she was filming Jim in a recent video's though IIRC but might not be the editor?
 
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These games have a meme reputation of being hard, everyone who bought it knew what they were getting into.
There are also countless ways to make the games easier for yourself, summoning, looking up builds, etc.
And if you are just complete dogshit but want to experience it, hey, there is YouTube with countless walkthroughs and let's play's.

Also, Elden Ring really isn't that hard, scrub.
Just play a magic character and summon spirits a lot, theres your easy mode Jimbo
 
Jim's bitching about hard games. Again.
And now, a complete breakdown on how to enable journalist easy mode in souls games (at least the ones I've played):
  • Demon's Souls: Lol, just use magic. Literally 0 bosses have magic resist, and the game literally hands you every single item you could want to be an OP magic build (outside of spells) right after you kill the Phalanx. None of the bosses have a response to you keeping your distance and just dunking on them, hell it even breaks the AI of at least 1 boss.
  • Dark Souls: Lol, just use pyromancies or a Black Knight Sword/Black Knight Halberd. Outside of a handful of bosses in the Izalith domain, they don't resist fire, and pyromancy requires absolutely no stat investment. Just dump everything into Vitality and Attunement, use spare souls to make your pyromancy flame better. If you want to be up close an person, Black Knight weapons have ludicrous AR, incredible poise damage so you can stun lock, and can be obtained fairly early. The only downside if you need high Strength to wield, but after that dump everything into Vitality and Endurance so you can be a physical wall made of Havel Armor. Laugh as the endgame bosses do glancing damage.
  • Dark Souls 2: Lol, just use rapiers. They have a fast attack animation, so you don't leave yourself open to counters very often, and it lets you hit multiple times quickly to trigger a stun.
  • Dark Souls 3: Lol, just use anything. The only hard content is the optional content.
  • Bloodborne: Lol, just play aggressive, and use Ludwigs Holy Blade. Being a passive beta cuck means you're letting damage you take be permanent, and the Holy Blade just has excellent AR, good slots, and fantastic stunlock when transformed
But most importantly: LOL, JUST SUMMON. BOSSES CAN'T FUCKING HANDLE MULTIPLE PEOPLE JUGGLING THEIR AGGRO AT THE SAME TIME. CALL IN AS MANY PHANTOMS AS YOU CAN, AND GANK THE FUCKERS, IT'S JUST THAT EASY.
 
Jim's bitching about hard games. Again.
"Hey MT Foxtrot, GIT GUD!"
"I beat Bayou Billy on NES with no cheats. Get on MY level, child."

See, did that without a 13 minute video.
 
Should some games have an easy mode? Yes.
Should all games have an easy mode? No.
Imagine "Getting Over It With Bennett Foddy" having an easy mode. The entire point is the difficulty and frustration.

Am I a great gamer? Certainly not these days - I'm an old fart and my reactions aren't close to what they were. Does that mean I want an easy mode in every game? No - some games simply aren't for me and that's fine. You can't make every single game appeal to every player.

If you add an easy mode to every game, then should you also add a hardcore mode to every game? If so, add ironman hardcore permadeath to Barbie's Super Funhouse.
 
some games simply aren't for me and that's fine
See, no one who bitches about Dark Souls being too hard ever has had this mentality. Played DS1, thought it had some cool ideas and I dug the gothic castlevania vibe, but the gameplay wasn't just for me and moved on with my life.

I guess it's because the From Software games are popular and these shallow "need to fit in the clique" are constantly trying to play whatevers hip and hot right now to stay relevent, which leads to these dorks never "gittin gud" since they play every new big game at a surface level for a week rather than either investing time into one title like I would with say DMC5 or just playing for enjoyment and relaxation like the average person.
 
Should some games have an easy mode? Yes.
Should all games have an easy mode? No.
Imagine "Getting Over It With Bennett Foddy" having an easy mode. The entire point is the difficulty and frustration.

Am I a great gamer? Certainly not these days - I'm an old fart and my reactions aren't close to what they were. Does that mean I want an easy mode in every game? No - some games simply aren't for me and that's fine. You can't make every single game appeal to every player.

If you add an easy mode to every game, then should you also add a hardcore mode to every game? If so, add ironman hardcore permadeath to Barbie's Super Funhouse.
Exactly you just have to play some old arcade games on MAME to see that certain games go from challenging and fun trying to complete them with limited credits to a bit of a bore with unlimited lives while playing mindlessly.
 
Wasn't there a song from fag choir about that they can do anything and they going after children or something? Fascinating stuff

It's ironic, but I'll be damned if you couldn't easily interpret it as being completely sincere
 
Exactly you just have to play some old arcade games on MAME to see that certain games go from challenging and fun trying to complete them with limited credits to a bit of a bore with unlimited lives while playing mindlessly.
Imagine any of these dorks trying the old Konami arcade games that didn't even have unlimited continues with quarters like Haunted Castle or god forbid Gradius III.

I'd expect a 20 minute rant about the evils of capitalism in 80s arcade games if Jumbo and his ilk learned of this because all the kids were wasting their hard earned quarters on cabinets or something (if such a thing doesn't exist yet).
 
The games difficulty argument is so utterly obnoxious at this point and of course Jimbo is dipping his feet into the water to take the most tired and groanworthy position on this.

What really gets me about it is that Journalists like him will talk about this as if its some wide ranging problem in the games industry but in actuality there is only one franchise that gets talked about, From Software games, because these are the sole AAA games that have this stalwart position of not having explicit difficulty options at all. Nothing else is like this, even other AAA games that have a bit of a reputation for being harder than your usual fare, like Doom Eternal, XCOM 2 or God of War, all have explicit difficulty select options but people naturally tend towards the higher ones when they are talking about the game since on a core level that entails considering how hard they are.

So essentially all this ink has been spilled over 7 games released over the last 15 years that games journalists have become hyper fixated upon as representative of some intrinsic, excluding toxicity of modern games development and culture that needs to be brought down so that the poor begotten people with no arms who want to see the splendor of Blighttown can enjoy it like the rest of us.

There are so many reasons why this is fucking stupid, the main one is that in every possible way the difficulty of From games works in concert with the overall plot and world building to create a unique sense of tone that I think most people would agree has made them truly unique and probably the most influential games in almost the last 2 decades. If I can get all arty-farty for a minute, there's a unity of purpose that can only come with a certain uncompromising vision that these games display that people latch onto so hard, and part of that vision is that every player has to find their way through exactly the same arduous experience as everybody else, with no in your face accommodations made on the part of the developer towards the player. Its so unique in modern games, there's no tool tip saying 'Hey, you can lower difficulty at any time and you won't suffer any penalties you know!', there's no extra ultra super armor you can get from pre-ordering the game so you can trivialize it by paying more, there's no annoying side character telling you really bluntly how to proceed so you don't have to think for yourself. The games have enough faith in the player that they can find their way through it if they really want, and if they don't? It is just game after all.

From games would be working off of a fundamentally different set of design principles that almost certainly would make them lesser games if they were the kind that just dropped a usual easy/normal/hard option before the start. You'd be losing that clear sense of unique vision and intent to create a very specific experience that demands that the player accept the rules that the developers have laid out for how these games work, instead it would get watered down into the same kind of committee design blandness that makes so many games so forgettable because they don't have enough faith in the player to put up with any sort of real pushback without freaking out and turning it off. This is really basic if you want to treat games like this as a proper art form, in the same way that nobody wants a simple English version of Joyce's Ulysses and the Blade Runner cuts without the narration are better than the theatrical cuts, its more important that you approach works as they were intended to be consumed rather than getting angry that they aren't constantly making accommodations that undermines their own themes and the intent of their authors. Its infinitely ironic to me that the likes of Jim Sterling will make fun of gamers for not being worldly enough to treat games as proper art, but then they are fundamentally incapable of putting themselves in the frame of mind that would allow them to get the most out of something like Dark Souls as a unique artistic experience because they are too uncomfortable about how much its asking from them. As mentioned, nobody would do this to any other form of art, certainly not journalists like these who usually consider themselves very astute, intellectual people.

Another small thing, its also funny when they suggest that this is just a representation of how gamers and gaming culture are ultra-toxic, skill obsessed 'Git Gud' douchebags who just want to piss on noobs, because this is clearly about as far from the intent behind the Soulsborne games as possible. Fromsoft have never rubbed people's faces in their failure, or their victory, unlike regular hack and slash games there's no scoring or points mechanic for example so you can't brag about some S rank you got against Darkeater Midir. There's no endgame hyper difficult mode that will unlock the gleaming crystal buttplug armor to show off on your account. There's not even any way of ranking your performance in the multiplayer elements of these games that's visible to other players. The only thing that Fromsoft games have ever cared about is your ability to soldier on through and see it to the end, how you do that does not matter, there's obviously no judgement from the part of the developers. You could have killed the Soul of Cinder in level 1 with just your fists or you could have 4 summons, have levelled way beyond what's necessary and are using the cheesiest strat possible, nothing about the games indicate that this is anything to care about, the only thing that matters is making it through them, not showing off your hyper elite gamerz skillz.
 
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The push for a difficulty debate concerning FromSoftware games is so pointless. No, they're not the most "accessible". Games are not an accessible hobby in the first place. Not all games are for everyone, and no one who is into From Software's shit is going to be convinced shit will change.

There should be more discussion around Elden Ring's attributes beyond that; namely how a game with serious technical issues, a bevy of reused assets in a supposedly new IP and relatively "standard" open world design got such all-time rave reviews when other games get criticised if not absolutely lambasted for a mixture of the same things. Ironically, it might be reviewers feel they'll get slandered by fans for being bad at the game when they have actually legitimate criticisms.
 
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