She drops a thing or two about crunching from time to time, but doesn't say anything constructive about it. These are old;
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But Enchanto did not abuse their staff because she liked that movie-
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In a stream she noted about how game developers are being abused by studios (referring to crunch), and everyone (as in gamers, her included) knows about it, but is closing their eyes about it. Didn't say anything more.
There was a post she reblogged once where someone pointed out a re-used animation in a videogame, saying that's lazy, and Lily got up their ass that (I'm paraphrazing here) animators are allowed to do that because otherwise they would crunch themselves to death.
And she's either unaware or ignoring the #EqualPay4EqualPaint, #NewDeal4Animation or #StoryCraftUnite campaigns that are making their rounds right now. You know, a campaign that could use attention.
What I gather from her...take on this is that she proposes that animation should sacrifice animation quality to save on crunch time? And the only people suffering are the animators?
She's technically not wrong, but the problems of the industry spreadtrough all the animation departments, from storyboards to colour layout.
Dude, Lily, there is more to the industry mistreating animators than short deadlines. Life after Pi explains it pretty well.
Not being provided adequate time for doing the needed job is definitely a problem , but there is a equaly big problem of creators not being compensated for their work, in addition to not get to employ the needed amount of people, thus more work gets divided between fewer people and they burn out.
Secondly, why do I feel as tho Lily is trying to twist this into her 'animation is not important' narrative? How does she fail so hard to understand that animation is a important part of, well, Animation! Let alone how much time and effort it takes to learn it, and live off of.
Oh yeah, and let's also ignore the same thing, but much worse, happening in Japanese animation.