The Elder Scrolls

I don't even think the companions let you do any radiant quests once a main quest becomes active. If I remember right everyone just tells you to go finish whatever your business is before coming back. Funny, because they swung the other direction hard with Fallout 4 where the game shoves radiant quests in your face and actively punishes you for not doing them. I think Bethesda are just retarded.

I'm pretty sure they do. It's been a while, but I always remember they'd be like "Hey, so and so wants to talk to you...but if you want more work just talk to (whoever)"

Unless this was some change in a mod or the Unofficial patch or something?
 
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Here are my general Skyrim gripes:

-Any sort of random radiant quests with actual content being gated behind RNG blows chunks, and Chunks is the name of my dog. I'm cool with "do X small jobs to unlock big job Y". What annoys me is having to do a random number to get what I want (see Totems of Hircine, the vampire jewelry/Dawnguard weapons quest, or for the love of Christ the Thieves Guild quests if you aren't save-scumming)

-the Listener doesn't do the murders. The Listener brings the list to the Speaker and the Speaker assigns the job. The Night Mother is not Preston Gravey.

-The College of Winterhold also exists. I feel like Magic in general was mostly an afterthought and slapped on at the end.
 
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You join the College, you explore another draugr dungeon, fast travel to get some books, make an annoying stop at Winterhold to blow up some mana snakes, go to dwarf dungeon, kill faggot thalmor guy, become archmage. You meet people important to this one storyline who are never seen or mentioned again. How interesting
With the Dragonborn DLC you can explain in a optional dialogue to Neloth about your status with the College, if you're a member or the actual arch-mage.
But more than that, yeah; College is like Companions at this point; you can got followers and opening the skill book merchants (A.K.A teachers).
 
-The College of Winterhold also exists. I feel like Magic in general was mostly an afterthought and slapped on at the end.
CoW Faculty: Let's gang up on the one member we don't like so she turns into a gibbering, neurotic wreck!
Also CoW Faculty: Why are teachers and students going insane/fucking off in the middle of the night?

I always smile when Mirabelle shits on The Synod for being petty and childish.
 
The College of Winterhold also exists. I feel like Magic in general was mostly an afterthought and slapped on at the end.
The lack of "on touch" spells makes playing a battlemage type character less enjoyable, and the removal of "fortify attribute/skill" since those aren't a thing anymore means that the chaos that made Morrowind and to a slightly lesser extent Oblivion fun isn't possible. The removal of "weakness to x" type magic (it's restricted to alchemy now) also made Destruction magic less interesting.
 
Funny thing is that my no modded character I'm playing right now, I've gotten to level 51 without once entering the Greybeard Sanctum only traveled to it to drop off supplies.
 
Alright i'm making a dunmer character mimicking Morrowind's Nerevarine/Nerevar like the box art.
Ref:
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My question is should I join Stormcloaks to drive out the Imperial dogs? Or the Imperials since the Stormcloaks don't like the Dunmer? Reminder even if you saved people in Morrowind they hated you if you were not a Dunmer. Similar to the Nord vs everyone else idea.
 
My question is should I join Stormcloaks to drive out the Imperial dogs? Or the Imperials since the Stormcloaks don't like the Dunmer? Reminder even if you saved people in Morrowind they hated you if you were not a Dunmer. Similar to the Nord vs everyone else idea.

Neither

Let them fight
 
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Your reminder that most dunmer in Skyrim consider the grey quarter dunmer losers for whining about their plights for over two centuries instead of doing something with their lives. The Stormcloaks respect deeds; also they treat their farming equipment properly.
Is that what those Dumner did for a living? I honestly thought they were all unemployed bums.
 
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Is that what those Dumner did for a living? I honestly thought they were all unemployed bums.
They all got jobs but the Giga chad nord Rolff Stone-fist about dunmer imperial spies. You can find some imp gear in the gray quarter corner club.
 
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Alright i'm making a dunmer character mimicking Morrowind's Nerevarine/Nerevar like the box art.
Ref:
View attachment 3061384
My question is should I join Stormcloaks to drive out the Imperial dogs? Or the Imperials since the Stormcloaks don't like the Dunmer? Reminder even if you saved people in Morrowind they hated you if you were not a Dunmer. Similar to the Nord vs everyone else idea.
Are you questioning Mer supremacy and the Altmer bringing glory back to them with the Dunmer being one of the three members of the axis? Do not side with the disgusting Nords who forced the Falmer into becoming slaves.
 
Are you questioning Mer supremacy and the Altmer bringing glory back to them with the Dunmer being one of the three members of the axis? Do not side with the disgusting Nords who forced the Falmer into becoming slaves.
Okay, it might have happened, but 6 million Ayleids?
Overall the Ayleids, Cyrodillic Mer, are my favorite brand. They got great lore, Pelinal is involved in their massacre, and overall they got cool as shit buildings and armor. I wish Skyrim implemented them more in the base game.
 
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Okay, it might have happened, but 6 million Ayleids?
Overall the Ayleids, Cyrodillic Mer, are my favorite brand. They got great lore, Pelinal is involved in their massacre, and overall they got cool as shit buildings and armor. I wish Skyrim implemented them more in the base game.
It was 6 gorillion thank you very much!

Really the Mer are just the best part of Elder Scrolls. You have the Altmer who are incredibly advanced and have all of the spies in the world, while wanting to nuke reality and become gods. The Dunmer had living gods in the Tribunal as well as Dagoth who was his own god, and Morrowind was probably the best game in terms of flavor as it had so much going on with all of the different locations and characters, if anything that was top level lore for Elder Scrolls and everything that came after it has been mediocre at best. Even the Bosmer have a great place in my heart, they took tree loving hippies and made them not suck because they love the trees so much they only eat meat because fuck you flesh beasts.

If there was a story I'd want to see, I'd like to see the sea elves warring with the necromancer slug people that supposedly happened in the past.
 
Is that what those Dumner did for a living? I honestly thought they were all unemployed bums.
A Hlaalu literally owns a farm right outside Windhelm, so the Nords can't be that racist. The owner of the Cornerclub in Windhelm harasses Dunmer who work for Nords and there's an in-game book where a racist Dunmer calls Nords animals and claims they're going to conquer Skyrim, so it's certainly implied that part of the reason that things are the way that they are is that some Dunmer, even as refugees from a fucked up country invaded by a race they once enslaved, are still unwilling to let go of their pride.

Are you questioning Mer supremacy and the Altmer bringing glory back to them with the Dunmer being one of the three members of the axis? Do not side with the disgusting Nords who forced the Falmer into becoming slaves.
The Falmer attacked first and still lost. Never start something you're not willing to finish.
 
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A Hlaalu literally owns a farm right outside Windhelm, so the Nords can't be that racist.

Not to mention there is literally a high elf merchant in Windhelm who is like "Yeah, they gave me shit when I first got here but then I proved myself to be a good merchant and they accept me now."

Imp fanboys that cry that it's pure racism are just retarded Skybabies who don't pay attention I'm pretty sure.
 
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