Unpopular Opinions about Video Games

Midnight Club could've killed off Need for Speed had R* stayed a BIT more competitive after Los Angeles. Notice the drop in quality after Underground 2. Midnight Club 3: DUB Edition came out and kept with the times with car culture.

Need for Speed tried to cater to multiple audiences and failed each time. I surmise it's still around because it's EA.
 
People whined too much during the 7th gen, yes in some ways it was a downgrade over the prior gen, but from a western perspective at least we didn't realize how good we had it and almost all the times people really shit a brick about something were not as bad as they made it out to be.

Ironically the thing that pissed me off the most, the state of Japanese games at the time, /v/ seemed to not care too much about and you were called a filthy weeb if you pointed out that Silent Hill had gone to shit for example.

Most of the outrage I saw was over things like Fallout 3, was it as good as the first two? No, was it still a fun game that is better than Fallout 4 and 76? Yes.

Similar deal with Skyrim, so much whining about it not being Morrowind but it was still a good game.

The "PS3 has no games" meme was funny, but now the PS5 literally has no games, I wish we still got stuff like the Uncharted trilogy or God of War 3, instead we get stuff like Last of Us 2.

I just wish people had lightened up a bit, now we really do know what it's like to have gaming go to shit.
 
Yes. There is an array of technologies - memory prefetching, speculative execution, superscalar execution, etc that make an enormous difference in CPU performance, and those technologies get more sophisticated from one generation to the next, which is why coarse metrics like GHz and core count don't tell you a lot.
How does that compare to 16 bits with Blast processing?

I'm sorry. I couldn't resist.
 
  • Like
Reactions: DarkSydeHyde
People whined too much during the 7th gen, yes in some ways it was a downgrade over the prior gen, but from a western perspective at least we didn't realize how good we had it and almost all the times people really shit a brick about something were not as bad as they made it out to be.

Ironically the thing that pissed me off the most, the state of Japanese games at the time, /v/ seemed to not care too much about and you were called a filthy weeb if you pointed out that Silent Hill had gone to shit for example.

Most of the outrage I saw was over things like Fallout 3, was it as good as the first two? No, was it still a fun game that is better than Fallout 4 and 76? Yes.

Similar deal with Skyrim, so much whining about it not being Morrowind but it was still a good game.

The "PS3 has no games" meme was funny, but now the PS5 literally has no games, I wish we still got stuff like the Uncharted trilogy or God of War 3, instead we get stuff like Last of Us 2.

I just wish people had lightened up a bit, now we really do know what it's like to have gaming go to shit.

My best guess is that if you polled a huge sample of gamers and asked them to rate graphics & innovation from 1 to 10 across generations, it would look something like this:
GenerationalPerceptions.PNG
 
  • Thunk-Provoking
Reactions: Matt Damon
I really don't know where else to post this.


Every god damn day, I see 20+ articles on fucking mods in my news feed. That's right, mods. Are they ever any impressive kind of mods, like adding a new campaign, total rebalances or something wholly unique? Lol, NO! Every single god damn article is some dumb shit like "dis guy putted da Goku frum da Draygoon Bull into udder fightin' game, ain't dat neat?".


Unpopular opinion time: Most mods are fucking gay and cringe, you put all this time and effort into fixing/improving someone else's work, instead of your own. You're a programming cuck. The vast majority of mods that aren't basically patches are for coomers and people who absolutely need to shove other out of place properties into places they don't belong (ponymod faggots are the perfect example). Mods can be amazing and offer great improvements to old games, but the vast majority are dog shit and the people who made them should be ashamed of themselves.
 
I really don't know where else to post this.


Every god damn day, I see 20+ articles on fucking mods in my news feed. That's right, mods. Are they ever any impressive kind of mods, like adding a new campaign, total rebalances or something wholly unique? Lol, NO! Every single god damn article is some dumb shit like "dis guy putted da Goku frum da Draygoon Bull into udder fightin' game, ain't dat neat?".


Unpopular opinion time: Most mods are fucking gay and cringe, you put all this time and effort into fixing/improving someone else's work, instead of your own. You're a programming cuck. The vast majority of mods that aren't basically patches are for coomers and people who absolutely need to shove other out of place properties into places they don't belong (ponymod faggots are the perfect example). Mods can be amazing and offer great improvements to old games, but the vast majority are dog shit and the people who made them should be ashamed of themselves.
There's some really cool mods out there, but the huge majority are just bloat that don't add anything to the experience. And too many of them are coomer shit.
 
Silent Hill is better off dead. There really isn't anything else they can do with it anymore, and by the time Book of Memories was out, the series was unrecognizable from what people fell in love with.

Started getting stuff the series never needed like recurring characters, and trying to explain why the town worked the way it did, and attributing bigger, outrageous powers to the town itself, i understand that the town itself is kind of a character in it's own right, but it's one of those cases where things are better left unexplained.

And even if SH didn't go the way it did, what else could they do, really? The Cult storyline concluded in SH3, and SH2 created *and* peaked the psychological horror theme, this game is the reason every single horror indie has "Inspired by Silent Hill" in the cover. There's only so many times you can do "The protagonist was in denial about x's death all along"

If you ask me what i would've done, i had a couple ideas:

- Continue the SH4 route: Mini unpopular opinion but 4 is my favorite SH after 2. Would've loved to see the series taken out of the titular town, but close enough so as to receive some of it's "effects". Take a normal civilian, and put them in a terrifying, unnatural situation that only gets worse as they try to climb out of it, while the world around them seemingly runs like it always does,

- Get bold with the SH2 formula: Could always keep the structure the series is known for, sure, but i say get fucking outrageous with it, SH protagonists usually have some shades of grey in them, but it's easy to humanize murderers if put in the right light. Seek out to polarize people and make one of your protagonist a rapist, for example, force the player to *really* consider whether the character has learned, overcome, or even faced their demons, wouldn't even mind if this was the first SH with no "good" ending, maybe some people don't deserve redemption in the end.

Now i'm sure these ideas aren't exactly new or original, hell, maybe they wouldn't sustain the series in the long run either. But between what the series was left off on, and it staying dead? I'll gladly host the second funeral.
 
Silent Hill is better off dead. There really isn't anything else they can do with it anymore, and by the time Book of Memories was out, the series was unrecognizable from what people fell in love with.

Started getting stuff the series never needed like recurring characters, and trying to explain why the town worked the way it did, and attributing bigger, outrageous powers to the town itself, i understand that the town itself is kind of a character in it's own right, but it's one of those cases where things are better left unexplained.

And even if SH didn't go the way it did, what else could they do, really? The Cult storyline concluded in SH3, and SH2 created *and* peaked the psychological horror theme, this game is the reason every single horror indie has "Inspired by Silent Hill" in the cover. There's only so many times you can do "The protagonist was in denial about x's death all along"

If you ask me what i would've done, i had a couple ideas:

- Continue the SH4 route: Mini unpopular opinion but 4 is my favorite SH after 2. Would've loved to see the series taken out of the titular town, but close enough so as to receive some of it's "effects". Take a normal civilian, and put them in a terrifying, unnatural situation that only gets worse as they try to climb out of it, while the world around them seemingly runs like it always does,

- Get bold with the SH2 formula: Could always keep the structure the series is known for, sure, but i say get fucking outrageous with it, SH protagonists usually have some shades of grey in them, but it's easy to humanize murderers if put in the right light. Seek out to polarize people and make one of your protagonist a rapist, for example, force the player to *really* consider whether the character has learned, overcome, or even faced their demons, wouldn't even mind if this was the first SH with no "good" ending, maybe some people don't deserve redemption in the end.

Now i'm sure these ideas aren't exactly new or original, hell, maybe they wouldn't sustain the series in the long run either. But between what the series was left off on, and it staying dead? I'll gladly host the second funeral.
I think a good idea for the series might be a game where you play as someone who actually lived in Silent Hill, only to return later and see its degradation, rather than being just some random dude like James. I know SH2 muddied the water a little bit, but Silent Hill is supposed to be an actual town with actual people who lived in it, so it’s odd they haven’t expanded on this possibility yet.
 
Silent Hill is better off dead. There really isn't anything else they can do with it anymore, and by the time Book of Memories was out, the series was unrecognizable from what people fell in love with.

Started getting stuff the series never needed like recurring characters, and trying to explain why the town worked the way it did, and attributing bigger, outrageous powers to the town itself, i understand that the town itself is kind of a character in it's own right, but it's one of those cases where things are better left unexplained.

And even if SH didn't go the way it did, what else could they do, really? The Cult storyline concluded in SH3, and SH2 created *and* peaked the psychological horror theme, this game is the reason every single horror indie has "Inspired by Silent Hill" in the cover. There's only so many times you can do "The protagonist was in denial about x's death all along"

If you ask me what i would've done, i had a couple ideas:

- Continue the SH4 route: Mini unpopular opinion but 4 is my favorite SH after 2. Would've loved to see the series taken out of the titular town, but close enough so as to receive some of it's "effects". Take a normal civilian, and put them in a terrifying, unnatural situation that only gets worse as they try to climb out of it, while the world around them seemingly runs like it always does,

- Get bold with the SH2 formula: Could always keep the structure the series is known for, sure, but i say get fucking outrageous with it, SH protagonists usually have some shades of grey in them, but it's easy to humanize murderers if put in the right light. Seek out to polarize people and make one of your protagonist a rapist, for example, force the player to *really* consider whether the character has learned, overcome, or even faced their demons, wouldn't even mind if this was the first SH with no "good" ending, maybe some people don't deserve redemption in the end.

Now i'm sure these ideas aren't exactly new or original, hell, maybe they wouldn't sustain the series in the long run either. But between what the series was left off on, and it staying dead? I'll gladly host the second funeral.
Silent Hill, Metal Gear and Resident Evil should either stay dead or die.

Silent Hill's biggest problem is SH2 is just so fucking good that nothing beyond it is even close to replicating that level of creating.

Resident Evil has completely lost it's own plot. It used to love it's lore, and now it just disregards it with this shitty remakes and redundant sequels. Capcom just uses it to test new IPs until they find the next RE4 they can milk with a dozen rereleases.

Metal Gear is equally ruined from fans wanting Kojima to stick around, and Kojima just being a lousy writer when he doesn't have a strong co writer to keep his bullshit in check. Konami is a piece of shit, but let's be real. They've been allowing this dude to have super long development times for a series that hasn't made real bank since the MGS2 days. MGSV sold well purely out of all the drama around it. It's undeniably the worst game of the main series.
 
Last edited:
I really enjoyed Death Stranding and played through it multiple times including offline for a more challenging experience. In spite of Kojimbo's retarded directing, I even loved the nonsensical story, but it's all thanks to circumstance. I happened to play it at the right time, living alone during the big coof lockdowns in early 2020 and ironically while working as a deliveryman. Altogether it was a pretty strong experience thanks to that and ended up hitting me hard, but I can see why a lot of people wouldn't like the game.
 
I really enjoyed Death Stranding and played through it multiple times including offline for a more challenging experience. In spite of Kojimbo's retarded directing, I even loved the nonsensical story, but it's all thanks to circumstance. I happened to play it at the right time, living alone during the big coof lockdowns in early 2020 and ironically while working as a deliveryman. Altogether it was a pretty strong experience thanks to that and ended up hitting me hard, but I can see why a lot of people wouldn't like the game.
I played it cover it cover. I went into it giving it a fair shake, but I just couldn't enjoy the plot at all. The gameplay became fun when the second map opens up and you can travel faster, but the novelty of that wore off once you're about to go into the final area. I don't think there's another AAA game in my experience that had such lame boss fights.
 
  • Like
Reactions: Warren Wilhelm
I played it cover it cover. I went into it giving it a fair shake, but I just couldn't enjoy the plot at all. The gameplay became fun when the second map opens up and you can travel faster, but the novelty of that wore off once you're about to go into the final area. I don't think there's another AAA game in my experience that had such lame boss fights.
Nothing can make anyone see those bosses as something other than lame bullet blood n' poop grenade sponges.
 
Nothing can make anyone see those bosses as something other than lame bullet blood n' poop grenade sponges.
They could've heavily improved the BT fights by taking some tips out of monster hunter and making Sam's gadgets akin to the bowguns. I could easily see some harpoon type weapon that sticks to the ground and the thing and tethers it's movement so it doesn't swim around so much, it even fits the whole dead whale abomination theme.

Hell, the whole game could've been improved had they just taken some minor gameplay inspirations from their contemporaries isntead of just focusing on the nonsense meandering plot and blowing away the budget on hiring A listers like Mads Mikkelsen. The climbing aspect could've taken inspiration from something like Zelda botw and the driving systems could've been improved and adapted from something like the Dirt Rally series or spintires/mud/snowrunner series, just anything really since the vehicle handling is so fucking ass that even old games like GTA SA have better car physics that don't have the bikes bouncing around and glitching around terrain colision anytime you nick a random rock when you drive off road.
 
Voiced protagonist was a bad move for Fallout 4, but the replacing skills with perks was absolutely the right move.

"Pen and Paper" numbered skills have no place in modern real time combat RPG's.

Also, people that constantly bitch about Bethesda not catering to "role playing" (specifically people that bitch that being a Dragonborn/Sole Survivor ruined it because they wanted to be *something else*) are fucking retarded and are still waiting for a boat that sailed 2 decades ago.
 
Back