Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

I never understand why these dudes create these elaborate nonsensical theories. There's three acceptable positions to take in favor of piracy and only one of them is an ideological one:
1. You're cheap. Free is a better price than anything.
B. The game can't be bought anywhere anyway.
iii. You don't support the concept of intellectual property in the first place. (Or at the very least, don't support the current status of the legal protections for the monopoly.)

Instead it's always some shitty HURR DURR freedom to emulate on another device also your business practices racism transphobia something something gibberish. He gets close to iii. by mocking the notion that anyone actually wants to pay for Mappy-Land in 2022 but then just stops. I don't assume it's actually because he knows it would undermine other positions he takes or has taken but it becomes hard to argue against this theory if he's not going to say it's just because he's stupid.
 
I never understand why these dudes create these elaborate nonsensical theories. There's three acceptable positions to take in favor of piracy and only one of them is an ideological one:
1. You're cheap. Free is a better price than anything.
B. The game can't be bought anywhere anyway.
iii. You don't support the concept of intellectual property in the first place. (Or at the very least, don't support the current status of the legal protections for the monopoly.)

Instead it's always some shitty HURR DURR freedom to emulate on another device also your business practices racism transphobia something something gibberish. He gets close to iii. by mocking the notion that anyone actually wants to pay for Mappy-Land in 2022 but then just stops. I don't assume it's actually because he knows it would undermine other positions he takes or has taken but it becomes hard to argue against this theory if he's not going to say it's just because he's stupid.
I can't find anyone who actually creates anything more complicated than YouTube Videos who supports the third option. Most people Pirate because it's cheaper and in some cases the only way. And Idealogical argument tends to be disguising a more materialistic reason like the first two or refusing to pay for old games (I actually had a friend who thought that old games shouldn't be sold against... for some reason).

Jim Supports Emulation because he hates all corporations but loves corporate products. It's not a matter of right and wrong; merely pleasure and displeasure.
 
I can't find anyone who actually creates anything more complicated than YouTube Videos who supports the third option. Most people Pirate because it's cheaper and in some cases the only way. And Idealogical argument tends to be disguising a more materialistic reason like the first two or refusing to pay for old games (I actually had a friend who thought that old games shouldn't be sold against... for some reason).

Jim Supports Emulation because he hates all corporations but loves corporate products. It's not a matter of right and wrong; merely pleasure and displeasure.
Jim is cut from the same cloth as the people who went around saying Harry Potter and Minecraft were made by Hatsune Miku. Their ideology compels them to reject the author but they still want to enjoy the product so they try to have their cake and eat it too by coming up with flimsy and/or petty excuses.
 
Jim is cut from the same cloth as the people who went around saying Harry Potter and Minecraft were made by Hatsune Miku. Their ideology compels them to reject the author but they still want to enjoy the product so they try to have their cake and eat it too by coming up with flimsy and/or petty excuses.


Its odd when I think on it because if you have some actual conviction you can turn your back on a product. Especially something as mundane as a singular franchise.

Speaking of which What are the odds jim consooms nestle products without a second thought?
 
I never understand why these dudes create these elaborate nonsensical theories. There's three acceptable positions to take in favor of piracy and only one of them is an ideological one:
1. You're cheap. Free is a better price than anything.
B. The game can't be bought anywhere anyway.
iii. You don't support the concept of intellectual property in the first place. (Or at the very least, don't support the current status of the legal protections for the monopoly.)

Instead it's always some shitty HURR DURR freedom to emulate on another device also your business practices racism transphobia something something gibberish. He gets close to iii. by mocking the notion that anyone actually wants to pay for Mappy-Land in 2022 but then just stops. I don't assume it's actually because he knows it would undermine other positions he takes or has taken but it becomes hard to argue against this theory if he's not going to say it's just because he's stupid.
I like to think that it comes from the same idea that those who follow the "PC Master Race" or "Linux is better than Windows/Mac" Crowd, except with far less justification/leeway as once you strip away the common "freedom to play games on another device" or "preservation" arguments, there isn't very much appeal to the average joe with the possible exceptions of the first two ways to justify piracy, especially since there isn't many emulators for the last gen or two that isn't Nintendo related that can be used in a competent manner without having to fiddle with the settings to make a game work properly and the fact that the emulation community is more focused on Nintendo consoles and inventing new formats to play the same roms instead of making the existing emulators better (*cough* *cough* The NKit Format *cough* *cough*).
 
I never understand why these dudes create these elaborate nonsensical theories.
I believe it comes from the notion that video games are often ignored or downplayed as a whole despite being a colossal industry with many excellent works. People like to write about their hobbies, and piracy has been an important concept in the gaming market since forever, so it's natural that it generates some debates about the morality of piracy and such. Personally I don't care much either about this, not my business, not my problem, I personally just buy things after reading about them and seeing if I like them or not, usually works!

Jim is cut from the same cloth as the people who went around saying Harry Potter and Minecraft were made by Hatsune Miku. Their ideology compels them to reject the author but they still want to enjoy the product so they try to have their cake and eat it too by coming up with flimsy and/or petty excuses.
It comes from having an immature, tribalistic worldview. A bigger man would know they can still enjoy Minecraft even if they disagree with Notch, but these guys see people like Notch as being evil for disagreeing with them so they feel conflicted instead of not giving a shit like a mature adult would. Fuck, unless the author goes schizo and decides to turn their work into Swastika Central, you can easily dissassociate the creator from the creation in many works. Or, again with the viewpoint of maturity, just enjoy things you disagree with instead of being a screeching manbaby asshole!

Jim Supports Emulation because he hates all corporations but loves corporate products. It's not a matter of right and wrong; merely pleasure and displeasure.
I would like to know how the fuck would people make films with the caliber of Hollywood productions, with the quality of AAA games and such without having loads of resources and people at their hands in Jim's World. He wants what, Soviet styled enterprises, owned by the State to finance these productions? I don't think there is an easy answer to that, and frankly neither does he, I would bet!

Corporate greed sucks and companies do some ridiculous shit that fuck over the customer, it's fine to complain about these things, if I'm paying for something I want it to be good, to fit what is on the damn label. If this guy had some coherence he would stop at that instead of blindly hating any and all corporations, but he just has to go to the deep end while jerking himself off for the most part. What an egotistical asshole!
 
I never understand why these dudes create these elaborate nonsensical theories. There's three acceptable positions to take in favor of piracy and only one of them is an ideological one:
1. You're cheap. Free is a better price than anything.
B. The game can't be bought anywhere anyway.
iii. You don't support the concept of intellectual property in the first place. (Or at the very least, don't support the current status of the legal protections for the monopoly.)
People like Jim desperately want to be the rebellion in some imaginary struggle to try and give a shred of credibility to their actions. Jim thinks he's fucking Robin Hood, but the only way people will be telling stories about him decades from now is if he picks a particularly messy way to join the 41%.

For me personally, I pirated music when I was a kid because stores charged stupid prices for CDs and you couldn't always find what you wanted; I stopped pirating music when Spotify became a cheap and more convenient option. Never felt the need to turn it into a moral crusade, it was just pragmatism.
 
For me personally, I pirated music when I was a kid because stores charged stupid prices for CDs and you couldn't always find what you wanted; I stopped pirating music when Spotify became a cheap and more convenient option. Never felt the need to turn it into a moral crusade, it was just pragmatism.
Remember, piracy is accessibility problem.
 
As I mentioned if Jim wanted he could be a proactive counter balance in gaming by cultivating watchdog groups, unions and promoting games which arnt complete scummy shit. But he'd rather tilt at windmills.
No its even better than that, in response to seeing horrible business practices and mistreatment of employees he doesn't do like you said he decides to burn every bridge he has into the games industry meaning he can basically have no meaning influence.
 
As I mentioned if Jim wanted he could be a proactive counter balance in gaming by cultivating watchdog groups, unions and promoting games which arnt complete scummy shit. But he'd rather tilt at windmills.
That would take work, research, co-ordination, planning, responsibility, maturity...much easier to just point at perceived bad thing and scream 'BAD THING BAD' every week until the heat death of the universe.
 
As someone in the games industry let me toss my two cents in:

If you can't legally buy a game on a platform that is accessable anymore. Pirate that shit. Even if I made it I would rather you enjoy my shittiest work than it be forgotten. I even pirate stuff. If no one is selling it's the rights holders fault for leaving money on the table.

If you can buy it however, please consider doing so. It gives us job security, and when we have jobs we have money, and we have money we buy homes, cars, food, luxuries. That gives you all jobs selling, transporting, and manufacturing all that stuff. It also means we're not on welfare and wasting your tax dollars. Instead we're paying taxes, plus you get a cool thing. It's better for everyone, but I understand not everyone can afford to buy games willy nilly. If you want to play but you really can't afford it, pirate it. I'd rather my work enjoyed than a few extra dollars, but naturally I'd prefer both.

Now, this is where it gets complicated and I move from emotional beliefs to political and philosophical beliefs:

In every position in the industry I've been from tester, to developer, and as of today to producer, I support try before you buy piracy. I'd prefer you use just a demo to try if possible as it gives us some useful data to know what you fuckers like, but even if you pirate the game and play it all the way, if you enjoy or love it please just put it on a list of shit you pirated and liked and when you have some money buy a copy and leave a review, don't review and refund it though because that still fucks the devs.

See, unless we're totally indie, yeah, we're "already paid to make it", but the likelihood of us being able to make another game is dependent on you guys buying it. Many studios get a revenue cut on the lower end of the scale from their publisher, and partially fund the game, it's not all the publisher funding it. While first parties, AA and AAA tend to see all revenue go to publishers, and even that is quietly drying up in AA. Revenue cuts are pretty common. It's not just the executives getting fucked anymore.

Due to revenue cuts and depending on the deal not buying it means we don't actually get paid, since the entire industry is based around running in the red and building up debt in hopes of leaping into the black after release, if might not be the code monkey in debt, but the studio being in debt still means his ability to feed his family is on the line. Early Access is an attempt to drum up funds before the game is out to fuel development, but even then those guys are often in the red the whole time unless they are a break out Early Access release which avoids feature creeping too hard. As such that "pay" devs get from a publisher is more like a loan, and they want it back. Especially if a studio is a subsidiary, as if you are a subsidiary and you don't get sales on your games they liquidate your ass to make their money back.

For non-subsidiaries sales are the only things that count towards a studio being hired to make another game, and the only thing that counts towards them getting a revenue cut or (the incredibly shit) sales based bonuses, so a lack of sales fuck devs even if they were "already paid". They will lose job security and have to find new jobs if you take Jim's mentality. Fuck anyone who does something to fuck the livelihood of another, especially if you're just a fat bastard living off handouts.

As far as devs go, yeah we can find different jobs, but guess what fuckers. Chances are those jobs aren't McDonald's or Starbucks like a lot of people try to joke. No, they are jobs building big brother for Google, Facebook, and Microsoft, and if we are working elsewhere you don't get games, indie or otherwise. Personally, fuck building big brother I want to make games, however his construction often pays better than game dev, so I mean it when most of us are more interested in making a good game and having job security than the money. A lot of us are in the business of making cool shit for money, not just making money. That distinction is something a lot of YouTubers fail to pick up on.

That said, community reviews do get read and passed onto us for designing future releases so we do like to see them. Journalists are 50% hacks and 50% insightful cunts with obnoxious politics. So community reviews are more valuable for direction than ever. You know once we stop being defensive man babies over mean words. Reviews on places like Steam are seen before elsewhere, so those tend to be best, but a good review still helps. I'll forgive your piracy in return for a review.

Oh, and if you just pirate because you want free shit, yeah fuck you.
 
Oh, and if you just pirate because you want free shit, yeah fuck you.
Can't agree with you more, on the entire post, just highlighting this one to add on an extra bit - A lot of pirates like to paint themselves as Robin Hood, stealing from the rich and giving to the poor. But they do so while downloading games they could afford. They didn't steal shit, they're not cracking titles and distributing them to people - they're just rich assholes taking stolen goods from other presumed rich assholes.

Try before you buy piracy is good, but I actually think its still morally wrong. But not for the pirate. We invented demo's for a reason. Real demo's, not time limited prerelease beta's, But proper "Here's some of the game" demos. Hell, Songs of Styx, an indie city builder game, has a 'Demo' that is just the full game three updates back. Thats a hell of a demo.

Copying abandonware is totally moral, can't even call it theft when there's nobody willing to sell it, and nobody loses their existing piece. I remember back a decade ago when it was becoming a semi-common thing for even the bigger players to just release free versions of their 2000's games, even if they only approved of it for a little bit, like Microsoft with Mechwarrior 4 Mercs. I really hope that copyright laws regarding software catch up to the abandonment reality eventually.
 
I write lectures and text books and stuff. I prefer for someone to pirate it and learn something, or for someone to have fun with it, over someone not engaging with it. But copies sold = new contracts for me, so I agree with you completely.

I do pirate. The "try before you buy" thing is one reason for my pirating. I grew up somewhere with no mainstream access to games or comics, and the Anglosphere existed only on the one cable television channel that broadcast Dallas and Disney cartoons... and the BBC. So I pirated anime episodes (200MB could take up to two weeks RIP my parents' phone bill). Lots of media are now available to me that never were up until a few years ago. I'm happy to pay for the services.

There are also many things that have kind of disappeared or cannot really be played anymore. Sometimes hardcopies no longer exist or work. Some old 90s cartoons, for example. I've got an old PS3 and if that conks out I can't play some RPGs anymore. I have no problem pirating that stuff.

There are also many things still not available to me without massive import fuss. So I try before I buy. I've found some of the best games and comics that way. My country has not been taken over by amazon so I have to go to the source. I even had the chance to strike up conversions with artists that way and found new things! Also, I enjoy having hard copies of things (because you can't trust digital stores). So yes, good point. [Edit for crap spelling and phone posting]
 
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As someone in the games industry let me toss my two cents in:

If you can't legally buy a game on a platform that is accessable anymore. Pirate that shit. Even if I made it I would rather you enjoy my shittiest work than it be forgotten. I even pirate stuff. If no one is selling it's the rights holders fault for leaving money on the table.

If you can buy it however, please consider doing so. It gives us job security, and when we have jobs we have money, and we have money we buy homes, cars, food, luxuries. That gives you all jobs selling, transporting, and manufacturing all that stuff. It also means we're not on welfare and wasting your tax dollars. Instead we're paying taxes, plus you get a cool thing. It's better for everyone, but I understand not everyone can afford to buy games willy nilly. If you want to play but you really can't afford it, pirate it. I'd rather my work enjoyed than a few extra dollars, but naturally I'd prefer both.

Now, this is where it gets complicated and I move from emotional beliefs to political and philosophical beliefs:

In every position in the industry I've been from tester, to developer, and as of today to producer, I support try before you buy piracy. I'd prefer you use just a demo to try if possible as it gives us some useful data to know what you fuckers like, but even if you pirate the game and play it all the way, if you enjoy or love it please just put it on a list of shit you pirated and liked and when you have some money buy a copy and leave a review, don't review and refund it though because that still fucks the devs.

See, unless we're totally indie, yeah, we're "already paid to make it", but the likelihood of us being able to make another game is dependent on you guys buying it. Many studios get a revenue cut on the lower end of the scale from their publisher, and partially fund the game, it's not all the publisher funding it. While first parties, AA and AAA tend to see all revenue go to publishers, and even that is quietly drying up in AA. Revenue cuts are pretty common. It's not just the executives getting fucked anymore.

Due to revenue cuts and depending on the deal not buying it means we don't actually get paid, since the entire industry is based around running in the red and building up debt in hopes of leaping into the black after release, if might not be the code monkey in debt, but the studio being in debt still means his ability to feed his family is on the line. Early Access is an attempt to drum up funds before the game is out to fuel development, but even then those guys are often in the red the whole time unless they are a break out Early Access release which avoids feature creeping too hard. As such that "pay" devs get from a publisher is more like a loan, and they want it back. Especially if a studio is a subsidiary, as if you are a subsidiary and you don't get sales on your games they liquidate your ass to make their money back.

For non-subsidiaries sales are the only things that count towards a studio being hired to make another game, and the only thing that counts towards them getting a revenue cut or (the incredibly shit) sales based bonuses, so a lack of sales fuck devs even if they were "already paid". They will lose job security and have to find new jobs if you take Jim's mentality. Fuck anyone who does something to fuck the livelihood of another, especially if you're just a fat bastard living off handouts.

As far as devs go, yeah we can find different jobs, but guess what fuckers. Chances are those jobs aren't McDonald's or Starbucks like a lot of people try to joke. No, they are jobs building big brother for Google, Facebook, and Microsoft, and if we are working elsewhere you don't get games, indie or otherwise. Personally, fuck building big brother I want to make games, however his construction often pays better than game dev, so I mean it when most of us are more interested in making a good game and having job security than the money. A lot of us are in the business of making cool shit for money, not just making money. That distinction is something a lot of YouTubers fail to pick up on.

That said, community reviews do get read and passed onto us for designing future releases so we do like to see them. Journalists are 50% hacks and 50% insightful cunts with obnoxious politics. So community reviews are more valuable for direction than ever. You know once we stop being defensive man babies over mean words. Reviews on places like Steam are seen before elsewhere, so those tend to be best, but a good review still helps. I'll forgive your piracy in return for a review.

Oh, and if you just pirate because you want free shit, yeah fuck you.
I'm sorry about all that bro but I'm still gonna pirate.
 
Can't agree with you more, on the entire post, just highlighting this one to add on an extra bit - A lot of pirates like to paint themselves as Robin Hood, stealing from the rich and giving to the poor. But they do so while downloading games they could afford. They didn't steal shit, they're not cracking titles and distributing them to people - they're just rich assholes taking stolen goods from other presumed rich assholes.
This is a good extension of what I was pointing to. The people who make piracy possible don't really spend their time sitting around creating elaborate theories as to why they might do it, they tend to actually just do it. And when they do sketch out justifications they're pretty easy to understand and straight forward even if you disagree with them. But Jim or these other faggots try to create intellectual justifications which only prove how dumb they are and it's hard to figure why they do so other than masturbation.

As mentioned in some other posts regarding other topics, Jim could, for example, come out against the current state of IP protections and promote the idea that things should fall into the public domain earlier than they do. (Or take the preservation/abandonware angle about how it helps the industry in the long term.) But does he? Of course not, he's probably too stupid to actually understand what that sentence I just wrote even means, but mostly because he doesn't actually care about the subject he's claiming to take a stand about. He wants something and also wants to be able to protect himself from criticism by flinging his shit and running away. And he'll protect himself from this kind of criticism by "laughing" about how he's just not that powerful to change anything anyway as if that doesn't just invalidate everything he chooses to make videos about.

Well, okay, that's probably what he would have said a few years ago. Now he'd just call you a transphobic TERF and have to schedule an additional six hours of therapy for the CPTSD you just gave him.
 
I pirated 90% of the games I played before I had fun money to throw around like I do now (and even now I'm still lower middle class at best) and I don't feel bad about it at all. Nowadays I'd rather buy a game on Steam to have all my shit in one place, or to have access to hassle free multiplayer. I will still occasionally pirate a game if I feel like it's overpriced and I have zero problems sleeping at night.
 
Nowadays I'd rather buy a game on Steam to have all my shit in one place, or to have access to hassle free multiplayer. I will still occasionally pirate a game if I feel like it's overpriced and I have zero problems sleeping at night.
This was rather famously the bet that Valve put on entering the Russian and Eastern European markets (and then further ones around the world) that everyone told them they couldn't make money in. Gabe Newell said explicitly that they couldn't understand the argument that they'd lose more money than simply conceding the ground to pirates and not being in the markets at all. CDPR/GOG has similarly said that the conventional wisdom made no sense and they started in the grey markets in the first place.

Everything about economics says there's multiple price points at which users will start opting in and then stay within the ecosystem rather than return to endless piracy otherwise you could never sell anything. But until someone did it the game industry refused to listen to any theories other than the one that said every pirated copy was a complete lost sale at full American MSRP. (They weren't alone, the music industry was stuck in the same mindset. And Netflix, among others, made similar bets on how the economics of streaming would work that media companies refused to listen to since it was different than selling physical copies at full MSRP.)

I think criticizing Nintendo on this front is a bit weird simply because they're a super conservative organization and always have been. They were insisting internet multiplayer was a fad that wasn't going to work like a decade into it existing and years after it had gone mainstream. They've never been really representative of the industry as a whole. (Funny enough it was probably this mentality that contributed to things like the Wii being such a pirate and homebrew haven.)

I pirate games that are effectively out of print and I have no desire to go out of my way to spend exorbitant prices on old copies of games because assholes love to take advantage of the fact that the games are out of print
Not to mention there's stuff that's in ownership hell that the developers wish they could sell. One of the more famous is the No One Lives Forever series where Monolith has all but endorsed just grabbing the fan releases: http://nolfrevival.tk/

Nightdive Studios and others have gone to companies and said they'll do all the work to get stuff up on Steam/GOG and companies will just ignore them or nobody will know who actually owns the rights to something and won't bother to find out. EA's gone back and forth probably hundreds of times on whether or not they'll continue putting their massive old catalog on digital storefronts. Can't blame people if the companies don't even care. (Until they find out it's getting popular and they need to put the kibosh on it so it can just collect dust in their archives.)
 
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Nintendo hard operates under their own rules, they are the SCP entity in the games industry - don't think about it too hard, don't make eye contact, don't try to understand it. They may have no idea what the adults in the industry want, but they have a fascinating ability to make things kids love, consistently; the manchildren who follow them are a happy coincidence.
 
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