Unpopular Opinions about Video Games

Voiced protagonist was a bad move for Fallout 4, but the replacing skills with perks was absolutely the right move.

"Pen and Paper" numbered skills have no place in modern real time combat RPG's.
The biggest problem with fallout 4's perk system is how fucking boring the perks are. 97% of them are flat 2% damage increases like its fucking Destiny or Anthem or something. There's no cool shit or goofy shit like terrifying presence or meltdown or whatever that one perk is called that makes every grenade into a nuke.

Actually boring and uncreative kind of describes Fallout 4 accurately as a whole now that I think of it.
 
Voiced protagonist was a bad move for Fallout 4, but the replacing skills with perks was absolutely the right move.

"Pen and Paper" numbered skills have no place in modern real time combat RPG's.

Also, people that constantly bitch about Bethesda not catering to "role playing" (specifically people that bitch that being a Dragonborn/Sole Survivor ruined it because they wanted to be *something else*) are fucking retarded and are still waiting for a boat that sailed 2 decades ago.
Okay zoomie pleb who needs every game to be dumbed down to enjoy
 
Okay zoomie pleb who needs every game to be dumbed down to enjoy
Bethesda Fallout games benefited in no way from the skill system. Clicking a button to add arbitrary points to improve a "skill" does the exact same thing as clicking a button to select a perk to increase the skill, the only difference being that the perks made it more clear exactly how you were benefiting.

Streamlining systems always beats badly implementing older styles for the sake of it. Bethesdas Fallout games never rewarded you for doing specific actions so there was no point for the skill system to be there.

In my ideal scenario for Bethesda, you wouldn't even have perks to improve weapon damage when you need to actually aim and shoot yourself in these games. A gun doesn't magically get stronger just because you use it more. There should have been better/more interesting perks, but the change in the system was still an improvement.

If you want a real RPG, you should play a real RPG and not a shooter/action game with RPG elements. Bethesda can't (or won't) make a proper RPG so it's better than they go this route.
 
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Bethesda Fallout games benefited in no way from the skill system. Clicking a button to add arbitrary points to improve a "skill" does the exact same thing as clicking a button to select a perk to increase the skill, the only difference being that the perks made it more clear exactly how you were benefiting.

Streamlining systems always beats badly implementing older styles for the sake of it. Bethesdas Fallout games never rewarded you for doing specific actions so there was no point for the skill system to be there.

In my ideal scenario for Bethesda, you wouldn't even have perks to improve weapon damage when you need to actually aim and shoot yourself in these games. A gun doesn't magically get stronger just because you use it more. There should have been better/more interesting perks, but the change in the system was still an improvement.

If you want a real RPG, you should play a real RPG and not a shooter/action game with RPG elements. Bethesda can't (or won't) make a proper RPG so it's better than they go this route.
I'm not going to act like the gameplay in Fallout 4 isn't vastly superior to 3 and New Vegas, but the cutting of skills is at best a cynical business move designed to attract more players with a dumbed down system. Was the old skill system perfect? No, of course not, but its issues could easily be fixed if Bethesda just did some tweaking. And they are capable of making a satisfying skill system (or at least they used to be), just take Morrowind for example. I know it's probably unavoidable anyway, but I still never feel comfortable with acting like the blatant dumbing down of beloved series is a good thing. Personally speaking, I don't play Fallout because it's just some cool shooter game, I could just play Halo or Doom if I wanted that. I play it because I like becoming immersed in the world, and having a unique skillset for unique characters significantly enhances that immersion, rather than how 4 (and on a further note, Skyrim) allows you to become a jack of all trades, who despite being able to speak, somehow has the least personality of any protagonist so far. Why gut an entire aspect of role playing rather than just fix and improve upon it?

TL;DR fuck perk systems and fuck dumbing down games. make more games like Morrowind, Deus Ex, and Vampire the Masquerade Bloodlines
 
I really don't know where else to post this.


Every god damn day, I see 20+ articles on fucking mods in my news feed. That's right, mods. Are they ever any impressive kind of mods, like adding a new campaign, total rebalances or something wholly unique? Lol, NO! Every single god damn article is some dumb shit like "dis guy putted da Goku frum da Draygoon Bull into udder fightin' game, ain't dat neat?".


Unpopular opinion time: Most mods are fucking gay and cringe, you put all this time and effort into fixing/improving someone else's work, instead of your own. You're a programming cuck. The vast majority of mods that aren't basically patches are for coomers and people who absolutely need to shove other out of place properties into places they don't belong (ponymod faggots are the perfect example). Mods can be amazing and offer great improvements to old games, but the vast majority are dog shit and the people who made them should be ashamed of themselves.

No no no you don't understand the quality and absolute madlad you have to be to import a unflinching 3d model of Thomas the Train in a game he would definitely not be in normally. Peak quality.

Anyways time to import more shit models into Tekken 7 to clog up the YouTube gaming feed on why they should nerf Kermit as he has a unfavorable match up against Naruto.
 
There's some really cool mods out there, but the huge majority are just bloat that don't add anything to the experience. And too many of them are coomer shit.
This is why I stick to Gmod, there is a lot of tools/gamemodes/NPC changes/weapons that are very different. Of course there is the usual playermodel crap but there is more effort on the weapon/gamemode mods than the Playermodel mods there.
 
Also, people that constantly bitch about Bethesda not catering to "role playing" (specifically people that bitch that being a Dragonborn/Sole Survivor ruined it because they wanted to be *something else*) are fucking retarded and are still waiting for a boat that sailed 2 decades ago.
So how is every character build being the exact same a good thing?
Why even have perks and levels at all, if you just end up being generic guy who's equally good at everything like every other possible build?

Without any possible specialization in an RPG, all you're left with is a hollow Skinner box chasing that next level for nothing but a bit of dopamine.
If you want that, you're much better off playing Diablo. Hell, even Diablo has at least a few different archetypes to choose from.
 
So how is every character build being the exact same a good thing?
Why even have perks and levels at all, if you just end up being generic guy who's equally good at everything like every other possible build?
A. Choice and adaptivity are always good things. You could choose not to make every build into the same by simply not doing that. That's what I do. I pick a role, and stick with it. And I'm apparently some zoomer pleb so it shouldn't be that hard to do.

B. You have to reach level 272 in Fallout 4 before you can have *every* perk. How often are you honestly going to do that unless you're trying to? This isn't even getting into how the perks have level requirements so it'd be really hard to make a viable "everything" build that isn't complete ass for the majority of the game. This would actually be a better complaint, as you can't simply put everything into one thing at the start.

C. That has nothing to do with what I'm talking about there, but I guess I wasn't clear. I'm talking about people who say they can't come up with a background story to "roleplay" for their character because they are Dragonborn/Sole Survivor. This is such a fucking retarded thing to say because it's far more of a storyline issue than anything else, and it's really fucking weird considering you're always pushed into some "role" in the main questline but this only seemed to become a thing to bitch about when hating Bethesda became the cool thing to do. Nobody complained when you *had* to be the Nerervarine.

I'm not going to act like the gameplay in Fallout 4 isn't vastly superior to 3 and New Vegas, but
Then this shouldn't even be an argument. You can not like it all you want, but it feels like you don't like it simply because it's different and not because it's "bad" if you admit that the gameplay in Fallout 4 was better than the rest.
 
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To be fair, you have something like Fallout 1 where you HAVE to play a certain role and save your Vault. And if you deviate from that, the game punishes you hard. You’re not even able to kill the Overseer.

Although I don’t really see that as a flaw and I can’t help but feel like people split hairs over what role playing in a video game is. The only way to emulate the tabletop experience is to play tabletop.

I do think 4 though limits your options far too much though.
 
I do think 4 though limits your options far too much though.
Do you mean in dialogue and choice? Because in that I will agree. But that was going to be a problem with the voice protagonist which I already believed was the wrong move.
 
A. Choice and adaptivity is always good. You could choose not to make every build into the same by simply not doing that. That's what I do. I pick a role, and stick with it. And I'm apparently some zoomer pleb so it shouldn't be that hard to do.
And how do you do that? What build can you make in FO4 that presents a significant choice?
I can make a gunslinger and still melee everything to death. I can try to go for non-combat skills and still fight as well as any other character.

Choice in an RPG doesn't mean having lots of useless fluff to decorate my character with. It means something that has actual consequences and risks in the game. Things that might lock you out of something, that might make some things harder.
But Bethesda can't have that. Everything is level scaled, every approach to something is "kill a bunch of dudes", everything has to be accessible to everyone.
You need to be able to get in a power armor and mow down deathclaws in the first ten minutes of the game because that makes all the soyfaced YouTuber go "AWESOME".

That has nothing to do with what I'm talking about there, but I guess I wasn't clear.
You literally complained about the game having skills.
 
And how do you do that? What build can you make in FO4 that presents a significant choice?
I can make a gunslinger and still melee everything to death. I can try to go for non-combat skills and still fight as well as any other character.

Choice in an RPG doesn't mean having lots of useless fluff to decorate my character with. It means something that has actual consequences and risks in the game. Things that might lock you out of something, that might make some things harder.
But Bethesda can't have that. Everything is level scaled, every approach to something is "kill a bunch of dudes", everything has to be accessible to everyone.
You need to be able to get in a power armor and mow down deathclaws in the first ten minutes of the game because that makes all the soyfaced YouTuber go "AWESOME".
You do it by making a god damn build and sticking with it. You literally can't do any of the shit you are saying you can do until you're so far into the game it doesn't matter. And even if you could do it earlier, why are you choosing those perks instead of maximizing your specific build?

How autistic do you have to be to just NOT use the power armor at the start if you don't like it?

You literally complained about the game having skills.
No I didn't. I said the perk system and the skill system do the exact same shit, but the perk system is more clear in what it does.

Your complaint seems to be more with there not being a set level cap in Fallout 4 than the perk system tbqh.
 
NFL ESPN 2K5 is an average game for 2004 and a terrible game by modern standards. Doesn't matter how bad Madden is, 2K5 is shit but gets propped up because people hate Madden so much.

Super Mario Bros. 2 is the best Mario game. (Yes, Doki Doki Panic.)
2K5 gets the edge because of its price point, ESPN presentation, depth and sim like gameplay.

Compared to Madden, 2K5's presentation is barebones and generic.
 
I played it cover it cover. I went into it giving it a fair shake, but I just couldn't enjoy the plot at all. The gameplay became fun when the second map opens up and you can travel faster, but the novelty of that wore off once you're about to go into the final area. I don't think there's another AAA game in my experience that had such lame boss fights.
Never played Deus Ex Human Revolution pre-Director's Cut?
 
You do it by making a god damn build and sticking with it. You literally can't do any of the shit you are saying you can do until you're so far into the game it doesn't matter.

How autistic do you have to be to just NOT use the power armor at the start if you don't like it?
Are you braindead? Do you think Tetris makes a great RPG because I can choose not to spin bricks?

I want to play a fucking RPG, where the actual game world reflects my choices.

If I wanted to play a sandbox with my own head canon I would never bother with all the Bethesda jank and play a Rockstar or Ubisoft game instead. At least those are competently made.
 
Persona 5 is over-rated, Persona 4 is only good because of it's characters; it's plot is pretty predictable.

Persona 2 did a better job at highlighting the characters as friends than Persona 4 does, and Persona 3 is the best in the series, because it's about a group of kids who all use each other eventually teaming up to save the world.

Also, Yukari as a character is not bad, and the only reason no one likes her is because she's realistic, and not some anime stereotype fantasy.
 
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