Some games really just should get remade or maybe a simple HD upgrade. Silent Hill 3 came out almost 20 years ago. Maybe today's 17-year-olds would like a crack at it.
Konami did that and it was god awful, especially since, I shit you not, they lost the source code for SH 2 (HOW THE FUCK YOU CAN LOSE THAT? NOT A SINGLE COMPUTER ON THE ENTIRE BUILDING KEPT IT STORED?!)
Not to mention they changed the voice actors and removed the choice between picking the original ones in SH 3. Not to mention the lack of SH 1, 4 and even Origins
It was an overall disaster.
If you want to play these games in proper HD, you gotta do it the old fashioned manual way by following guides online and do all the downloading and file moving around yourself.
It urks me to no end that Shotguns get continually treated as trash, a glorified melee weapon in a large percentage of video games. Shotguns should decimate any target that's within 4 meters distance, one double-aught buckshot shell is effectively the same as firing 9 MM but at once.
But game balance you say? Okay then have the game be that only break action shotguns are in the game world. If you flub your 1 or 2 shots you have to deal with a lengthy reload time. Or just have ammo for Shotguns be very rare. Whatever you do don't make the shotgun feel like shit because if you do I'm more likely to be annoyed by your game.
Shotguns simply are the coolest kind of gun. It's why a shotgun is Ash Williams iconic weapon besides the chainsaw. If it's in a game I better be able to have fun with it or the devs fucked up.
Thats why boomer shooters mostly treat shotguns with respect that they deserve. In Doom, the shotgun is practically your workhorse weapon through most of the game. Dont get me started once the Super Shotgun comes into the scene in 2.
The term "role-playing game" has no utility anymore. It started out as an extremely vague catch-all description of pen-and-paper games and has only gotten worse over time.
At this point, it seems to be something like "game where player is explicitly presented with some numbers of some kind, which usually increase over time" and nothing more.
Thats because most earlier games were digital DnD campaigns and nothing more (didnt need to, tho). As games grew more mainstream, nobody wanted to get into this nerd shit and simply wanted to get into the action already.
People see stuff like in Fallout 1-NV and are like "urrgh, numbers, dont care about numbers, just want to start shooting shit!".
Tho I will admit there are older games that are very tediously RPG (like the original wasteland, yeah, fight me. That game didnt age well and the remaster hasnt fixed shit).
There is a balance between keeping the player engaged properly.
But yeah, most devs nowadays arent from the DnD generation sot they dont even know where to start. And even if they did, the demographics and game styles nowadays just dont fit that level of complexity anymore.