Is Undertale actually good?

Baby's first bullet hell. While the writing is good enough to make you feel guilty for committing mass murder, I think the LOLRANDOM humor is a bit much at times. The gameplay is refreshing, and different enemies require different tactics to shake up the typical rpg grind and make it not too boring. Deltarune feels a lot more mature in terms of writing and how much more difficult the gameplay is, so I prefer that one.
 
What if I find the characters annoying and the game preachy?
The characters are funni and goat mom makes me feel comfy inside, and what about Undertale is preachy? That's just nitpicking at best.

"Oh! Be a good person! Don't do nefarious things!"

If that's "preachy" then goddamn.
 
It's okay, I like RPGs and bullet hells so it's pretty decent if you like them. Don't expect an extreme challenge with either one though. I wouldn't call it GOTY or anything but it's not awful. Avoid the fanbase though, it's absolute cancer. It's not for everyone.
 
Undertale is good if you want my opinion but I vastly prefer Deltarune even if the following for that game has devolved into twittards shlicking themselves to Spamton. I'd say play Undertale and see if you like it, and if you do then it'll make playing Deltarune far more interesting.
 
in terms of music it's fantastic.

in terms of story, it's pretty good.

in terms of gameplay, it's pretty innovative with what it tried to do, like that style is unique, at least i hadn't seen it before, but it doesn't always lead the player correctly. Things like "Now isn't the time to ACT" made many people think fight was the solution, when you just had to spam mercy over and over, things like that.

in terms of the fanbase i've seen Sans dick way more than i ever wanted to. i hate it.
 
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It's a decent game but I don't consider it the masterpiece that so many others do. Fanbase is pure cancer, though.
 
It's cute and has a pretty solid story/world. The characters are well designed in both personality and appearance. A lot of them are quirky but not obnoxiously so and the game knows when to tone it down for the more serious moments, while still throwing in the occasional joke or visual gag to keep it from feeling too edgy. It's worth a try if RPGs are your thing. I haven't played Deltarune yet but I've heard good things about it.

Nothing good came from the fandom, aside from some great remixes like Reality Check Though The Skull. A lot of the fanart is children making the characters either "uwu soft pastel gay" or "xxXXDarkLordEmo666XXxx", so you're better off just avoiding the community.
 
Even the humor is different (and less timeless, arguably-- I recall the "Tsunderplane"), in part because of the way that the world is built, and in part because Earthbound wasn't ever built for the obnoxious rabbit hole-tier fan theorizing that Fox built into Undertale.
Definitely agree here. Undertale had some top notch humor near the beginning of the game before he ran out of ideas. The first, I dunno, hour or two feel a lot like Earthbound. But you can really tell when he ran out of material and just started shitting a bunch of Tumblr references and injokes into it. There's still some decent stuff in there, like the Metaton gameshow, but it's hard to ignore the characters that are obviously inserts of people he knew or the 2015-era memes that died the same year the game came out, instantly making them dated references. And "holds up spork"-grade RaNdOm humor is for middle schoolers. Non-sequitur can be funny, but when the joke is "lmao it's an anime onion rofl", we're deep into the kind of thing most of us grow out of by the time we're 16.

Imagine if there was a game that's full of YTMND fads. No matter how good the writing is, it's still going to feel like it's a million years old, because the writing is trapped permanently in the past. That's Undertale. And that's to say nothing of the last quarter of the game which is a bunch of hastily-written exposition dumps and DEEPEST LORE moments which don't fit the tone of the rest of the game at all. Then again, EB kind of did the same thing, so I guess it's pretty true to its roots in that regard.

As far the gameplay, just play the game as it was obviously intended - never attack, always use dialog - and it's fun. You could tell the attacking system and le spoopy genocide route were crapped into the game last minute to make it more compelling to 14 year olds. And it worked. Somehow, it worked, despite reducing the game to the level of Dragon Quest 1 but somehow even grindier and less satisfying. Pretend the genocide route doesn't exist, beat the game on pacifist, and if you really want to see the Sans fight, watch it on Youtube.

EDIT: And yes, the fan base is one of the worst I've ever seen and I've denied playing Undertale in real life because of them.
 
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It’s ok, worth a play through but to repeat what everyone else said, stay away from the severely autistic fan base. It’s a decent game, it’s not some transcendent life altering experience like some would have you believe
 
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All the game design decisions based on creating this "meta" experience along with the forced humor began to wear at me. The game is kind of fun but I just want to play a game. There's only so many times a game can wink at you before you want to smack the shit out of the developer.

Are there any other games that do the bullet hell gimmick without being actual bullet hells? It's a novel idea at least.
 
The gameplay is pretty bad: it's very half-baked in both its RPG and bullet hell components with Deltarune bringing only very slight improvements to both, alongside the worst-feeling grazing system in any shmup that I've ever played. The writing ranges from twee to preachy, with the latter being especially evident in the intentionally-boring path. The music, as others have mentioned, is probably the highlight.
 
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