Unpopular Opinions about Video Games

With rare exceptions, the story IS the pull that keeps the gameplay going.
I sort of agree but for most genres world-building is where you get the most bang for your buck as that's what contributes the most towards immersion and motivating the player to give a shit. Nonetheless, gameplay is king and I am perfectly content playing Tetris or Minecraft even though there's no story whereas I can't say the same for most walking simulators or visual novels.

I'm tired of 8-bit/16-bit nostalgia games. I want to play a 64 bit low polygon retro nostalgia game that painstakingly recreates the experience of playing the n64/ps1.
I don't think this is quite the unpopular opinion sentiment that it used to be as I have seen a decent amount of n64/ps1-styled indie games coming out recently. I don't think it will ever match the glut of indie games during the pixelshit era because of the inherent increased difficulty of making a 3d game, but I think it's on the rise.
 
I have little to no desire to play NG+ in any Souls game, because they're all so gruelingly long.
I have never completed Red Dead Redemption or Red Dead Redemption 2 more than once. I've tried, but I always get sick of them at Mexico and Lemoyne and stop.

I think I've only completed GTA IV and GTA V twice.

I tried to replay Spider-Man and God of War PS4, couldn't do it.

I don't even think they're *bad* games, I enjoyed my time with them, but they're just so long winded. I also blame a portion of this on being and adult now though.

The Last Stand isn't *wrong*, he's just only correct about games with too much of a focus on story which isn't a point in their favor IMO.
 
The Last Stand isn't *wrong*, he's just only correct about games with too much of a focus on story which isn't a point in their favor IMO.
It's almost tautological - games that are reliant on their story to be good can only be good if they have good stories.

My go-to example for "story-driven games" is always Alan Wake. I really wanted to like that one because it's got very appealing cinematic presentation and a neat concept, but good God, what a tedious slog of a game.
 
It's almost tautological - games that are reliant on their story to be good can only be good if they have good stories.

My go-to example for "story-drive games" is always Alan Wake. I really wanted to like that one because it's got very appealing cinematic presentation and a neat concept, but good God, what a tedious slog of a game.
Another game I enjoyed, but only played once.

You can add Max Payne 3 to that, but I'm positive I've played Max Payne 1 and 2 at least 5 times each. Then again, I was 13-15 when those came out...
 
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My go-to example for "story-driven games" is always Alan Wake. I really wanted to like that one because it's got very appealing cinematic presentation and a neat concept, but good God, what a tedious slog of a game.
I was disappointed with Alan Wake because I beat it in one weekend, and it has virtually no replay value.
 
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And I don't think players know what they want from developers until it's presented to them - that's been clearly demonstrated time and time again.
If developers just agreed to stop chasing graphics that only the "dude my rig costs 10k" gamers are actually going to see, and cut the budgets accordingly, that'd bring innovation. They're all so afraid of being left behind that they're standing still. All the best games are not graphically advanced.
I think Sonic has the most potential out of any video game franchise. It has all the ingredients to be a great series, even greater than the likes of Mario, but it's just so mismanaged that it will never reach it's true potential.
This video made me believe that too. But it's Japan, home of the "it worked/it didn't work, either way let's throw out everything we learned and do some new stupid shit" developers.
An empty open world with entertaining but altogether too useful navigation mechanics. There's almost nothing of interest to discover outside of main quest locations and it runs like ass unless you emulate it.
It's not like previous Zeldas didn't have "open worlds". You just had to, you know, play the game to open things up fully. Like fucking Ocarina of Time you step out of the forest and you can't even get anywhere before it's night and there's monsters coming out of the ground to attack you. Breath of the Wild, eh, whack some Moblins with sticks, you can get the Master Sword if you want to, whatever. Ganon's over there, fight him when you want.

No, you FUCKS, I want to save the PRINCESS so give me a QUEST. It's like an open world Mario game. All of a sudden it doesn't make sense to collect all the shit because it's just scattered all over at random. Open worlds can't be designed, they can't be curated.
I'm not really sure if this is an unpopular opinion, but I would really like if Steam made a home console version of the Deck.
Not unpopular with me. I don't want a handheld but I'd buy a "Steam console" that was upgradeable over time. I trust Valve to do the hardware/software compatibility finetuning necessary for such a thing. Maybe that's the next step. Maybe Nintendo will be releasing games on PC in 10 years like Sega releases games on Nintendo now.
 
This video made me believe that too. But it's Japan, home of the "it worked/it didn't work, either way let's throw out everything we learned and do some new stupid shit" developers.
Sega is the schizophrenic game company out of all of them, really. I think those years of financial turbulence did cause some major restructuring to do that.
 
Did Steam Boxes ever actually get released?

Like, what is even the point of a Steam console? Just build a computer...
The thing is that the Steam Deck isn't built of different parts for each and every user like computers are so I believe it would be much simpler to build games and certify that they run on it. Running games on Linux is painless most of the time but there are certain ones that have problems for certain hardware, like Left 4 Dead having some graphical issues on AMD cards I think, and there's also the factor of games not having to compile shaders because Steam already delivers them to you precompiled. I also believe that a home console version of the Deck could be much, much smaller than a regular computer. I'm not sure how much of a size difference removing the controller and screen (edit: and the battery, which is the worst aspect of the Deck) and adding ports would make, but I would love to have a console that is small enough to take with me anywhere and that can play everything the Deck can (basically everything that works on Linux and runs on the Deck hardware) and also acts as a mini desktop PC.

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