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Shields, however, will give evasion. Standard skill + 1/5 agility + 1/10 luck if I'm not mistaken.Huh? Yes it does. The formula for damage reduction is a bit jank and suffers from diminishing returns, since I guess the developers didn't want weaker enemies to do nearly no damage with their hits when you have a high enough armor skill and good enough armor, but your armor absolutely does reduce damage. Your actual hit rate is determined by your weapon skill, agility, luck, fatigue, fortify attack bonuses and whether you're blind or not.
You're thinking of Daggerfall, where your armor actually does raise your ability to dodge attacks rather than give damage reduction.
They don't give evasion, they give you a separate roll to block the attack if you roll your evade roll and fail. They use the same formula as evasion with the block skill added is what you're thinking of.Shields, however, will give evasion. Standard skill + 1/5 agility + 1/10 luck if I'm not mistaken.
You're right, I think I'm just getting confused because I remember the only enemies I couldn't hit consistently last I played MW were those in more extravagant armor, but they probably just have higher Agility and Luck based off being higher level characters (not particularly Gaenor though, he obviously just cheats with 500 Luck lmao).Huh? Yes it does. The formula for damage reduction is a bit jank and suffers from diminishing returns, since I guess the developers didn't want weaker enemies to do nearly no damage with their hits when you have a high enough armor skill and good enough armor, but your armor absolutely does reduce damage. Your actual hit rate is determined by your weapon skill, agility, luck, fatigue, fortify attack bonuses and whether you're blind or not.
You're thinking of Daggerfall, where your armor actually does raise your ability to dodge attacks rather than give damage reduction.
Gameplay-wise or customer service?I know this question has been asked a lot, but has any company been able to replicate the Bethesda experience? Only company that I know that tried was Obsidian with Outer Worlds but that shit was a joke.
Well they're certainly trying, Horizon Forbidden West is giving WRPGs a run for their money and Elden Ring was finally able to make the Souls series on par with directly competing against Elder Scrolls which is what Demon's Souls was originally intended to do.I know this question has been asked a lot, but has any company been able to replicate the Bethesda experience? Only company that I know that tried was Obsidian with Outer Worlds but that shit was a joke.
Horizon feels more like it's trying to copy Witcher 3 than ES. I'm talking more plain face character dropped into an open world with 1st person action RPG gameplay.Well they're certainly trying, Horizon Forbidden West is giving WRPGs a run for their money and Elden Ring was finally able to make the Souls series on par with directly competing against Elder Scrolls which is what Demon's Souls was originally intended to do.
But if you want smaller scale stuff with less of a scope, I would probably suggest outer Wilds and it's DLC Campaign Echoes of The Eye.
hmmmm well it wasn't like how it was like when Arena and Daggerfall were around and you had Might and Magic and Ultima to compete with.Horizon feels more like it's trying to copy Witcher 3 than ES. I'm talking more plain face character dropped into an open world with 1st person action RPG gameplay.
I know this question has been asked a lot, but has any company been able to replicate the Bethesda experience? Only company that I know that tried was Obsidian with Outer Worlds but that shit was a joke.
Well they're certainly trying, Horizon Forbidden West is giving WRPGs a run for their money and Elden Ring was finally able to make the Souls series on par with directly competing against Elder Scrolls which is what Demon's Souls was originally intended to do.
But if you want smaller scale stuff with less of a scope, I would probably suggest Outer Wilds and it's DLC Campaign Echoes of The Eye.
Did you have a weapon drawn? Some NPCs (especially humanoid enemies that have been calmed) will attack if their disposition is less than 100 i.e. maxed out. Standing near an NPC with a weapon drawn (but not a spell) will lower their disposition by 5 points.WHen I tried that he just aggroed on me five seconds after we were done talking.
1. It will be in the black people region.
Which is it?7. Will not start as a prisoner this time.
It was my Altmer Atronach build, I only used weapons for training purposes.Did you have a weapon drawn? Some NPCs (especially humanoid enemies that have been calmed) will attack if their disposition is less than 100 i.e. maxed out. Standing near an NPC with a weapon drawn (but not a spell) will lower their disposition by 5 points.
Throughout all three games, I have at least one Altmer Barbarian.It was my Altmer Atronach build, I only used weapons for training purposes.
No, that's one of the reasons Bethesda continues to truck along despite everyone generally agreeing that they're pretty shit as developers. Obsidian is trying to hone in on the same niche but they no longer have the writing talent to compensate for their lack of scale and interactivity. The Outer Worlds is clearly meant to be a Fallout New Vegas style game but it's nowhere near close.I know this question has been asked a lot, but has any company been able to replicate the Bethesda experience? Only company that I know that tried was Obsidian with Outer Worlds but that shit was a joke.
Cinematic? I can't think of many games that need to have Exposition Man show up after the main story's been done to spend ten minutes explaining why you did all that.Kingdom Come is close but has a fixed protagonist and a more cinematic story.
Oblivion's character creator never ceases to amaze me with its potential for abominations.