The Elder Scrolls

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Huh? Yes it does. The formula for damage reduction is a bit jank and suffers from diminishing returns, since I guess the developers didn't want weaker enemies to do nearly no damage with their hits when you have a high enough armor skill and good enough armor, but your armor absolutely does reduce damage. Your actual hit rate is determined by your weapon skill, agility, luck, fatigue, fortify attack bonuses and whether you're blind or not.

You're thinking of Daggerfall, where your armor actually does raise your ability to dodge attacks rather than give damage reduction.
Shields, however, will give evasion. Standard skill + 1/5 agility + 1/10 luck if I'm not mistaken.
 
Shields, however, will give evasion. Standard skill + 1/5 agility + 1/10 luck if I'm not mistaken.
They don't give evasion, they give you a separate roll to block the attack if you roll your evade roll and fail. They use the same formula as evasion with the block skill added is what you're thinking of.
 
Huh? Yes it does. The formula for damage reduction is a bit jank and suffers from diminishing returns, since I guess the developers didn't want weaker enemies to do nearly no damage with their hits when you have a high enough armor skill and good enough armor, but your armor absolutely does reduce damage. Your actual hit rate is determined by your weapon skill, agility, luck, fatigue, fortify attack bonuses and whether you're blind or not.

You're thinking of Daggerfall, where your armor actually does raise your ability to dodge attacks rather than give damage reduction.
You're right, I think I'm just getting confused because I remember the only enemies I couldn't hit consistently last I played MW were those in more extravagant armor, but they probably just have higher Agility and Luck based off being higher level characters (not particularly Gaenor though, he obviously just cheats with 500 Luck lmao).
 
I know this question has been asked a lot, but has any company been able to replicate the Bethesda experience? Only company that I know that tried was Obsidian with Outer Worlds but that shit was a joke.
Well they're certainly trying, Horizon Forbidden West is giving WRPGs a run for their money and Elden Ring was finally able to make the Souls series on par with directly competing against Elder Scrolls which is what Demon's Souls was originally intended to do.

But if you want smaller scale stuff with less of a scope, I would probably suggest Outer Wilds and it's DLC Campaign Echoes of The Eye.
 
Well they're certainly trying, Horizon Forbidden West is giving WRPGs a run for their money and Elden Ring was finally able to make the Souls series on par with directly competing against Elder Scrolls which is what Demon's Souls was originally intended to do.

But if you want smaller scale stuff with less of a scope, I would probably suggest outer Wilds and it's DLC Campaign Echoes of The Eye.
Horizon feels more like it's trying to copy Witcher 3 than ES. I'm talking more plain face character dropped into an open world with 1st person action RPG gameplay.
 
Horizon feels more like it's trying to copy Witcher 3 than ES. I'm talking more plain face character dropped into an open world with 1st person action RPG gameplay.
hmmmm well it wasn't like how it was like when Arena and Daggerfall were around and you had Might and Magic and Ultima to compete with.

Like I mentioned Outer Wilds, while that does have blank slate character, and you going around trying to solve quests and puzzles, it lacks any type of in depth combat system

Divinity Original Sin II and BG3 both have a great character creator and RPG combat as well as a huge open world, but it's in isometric views

Forgotten City was a Skyrim mod but then it became it's own game

You have other games like Dragon's Dogma which has a pretty good characxter creator and action rpg combat, but that's also third person

Kingdom Come Deliverance and it's DLC may be closest to what you may be looking for, especially since it comes with all it's DLC campaigns now. It has first person combat, it's an open RPG with multiple endings and quest choices, and have a fairly unique combat system.
 
I know this question has been asked a lot, but has any company been able to replicate the Bethesda experience? Only company that I know that tried was Obsidian with Outer Worlds but that shit was a joke.

The only thing that comes even comes close is Kingdom Come.

Well they're certainly trying, Horizon Forbidden West is giving WRPGs a run for their money and Elden Ring was finally able to make the Souls series on par with directly competing against Elder Scrolls which is what Demon's Souls was originally intended to do.

But if you want smaller scale stuff with less of a scope, I would probably suggest Outer Wilds and it's DLC Campaign Echoes of The Eye.

You might as well be saying a bottle of pills is similar to a gunshot wound because both affect your health.
 
WHen I tried that he just aggroed on me five seconds after we were done talking.
Did you have a weapon drawn? Some NPCs (especially humanoid enemies that have been calmed) will attack if their disposition is less than 100 i.e. maxed out. Standing near an NPC with a weapon drawn (but not a spell) will lower their disposition by 5 points.
 
I know this question has been asked a lot, but has any company been able to replicate the Bethesda experience? Only company that I know that tried was Obsidian with Outer Worlds but that shit was a joke.
No, that's one of the reasons Bethesda continues to truck along despite everyone generally agreeing that they're pretty shit as developers. Obsidian is trying to hone in on the same niche but they no longer have the writing talent to compensate for their lack of scale and interactivity. The Outer Worlds is clearly meant to be a Fallout New Vegas style game but it's nowhere near close.

Bethesda's formula of vast open worlds with detailed lore and highly interactive environments has not been properly emulated. Kingdom Come is close but has a fixed protagonist and a more cinematic story. Everything else drops the ball somewhere along the way.
 
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Kingdom Come is close but has a fixed protagonist and a more cinematic story.
Cinematic? I can't think of many games that need to have Exposition Man show up after the main story's been done to spend ten minutes explaining why you did all that.

Perfectly appropriate for medieval times, though. Christ, politics were an absolute clusterfuck back then, even worse than today.
 
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