The Elder Scrolls

I want to speculate about the next tes game, I wonder how many I'll get right;

1. It will be in the black people region.
2. Every single NPC will be satirical, ironic and funny.
3. Trans stuff will be explored, probably in the mages guild equivalent.
4. Main leader in the story will be a black woman. I want to guess it will be the leader of the more evil faction.
5. Firearms at least as a unique legendary weapon.
6. Somewhat dynamic markets, kind of a trading system.
7. Will not start as a prisoner this time.
8. Option for a dog companion from the beginning.
9. Class system
10. Fishing and agriculture mechanics.
 
Ok so I'm finally trying out Morrowind using openMW. I played it a couple of times as a kid but was too autistic to really get it.

I'm not really enjoying it. I love a good RPG but this game is just too jank for me and I'm not even talking about combat. Pickpocketing is worthless. Most of the NPCs are stationary so if you can't really steal from them.

I'm also extremely annoyed that I'm already forced out of one of 2 faction questlines (Fighters and Thieves Guild) like bro did you really have to lock me out of content already?

Off topic, but I'm getting annoyed I can't find a game that hooks me recently. I don't feel burnt out but the last few games I've tried I've dropped pretty fast.
Regarding the guild quests, don't mindlessly follow the quest givers. If you don't want to do a guild quest, go to a different guild hall. I believe Al'Druhn, Vivec, and Sadrith Mora also have guild halls for the fighter's guild.

The former fighters guild master in the Al'Druhn guildhall can give you feedback regarding certain quests and quest givers in the fighter's guild. Purging corruption in the officer's ranks becomes a huge plot point and you can simply not do the quests that would lock you out of the Thieves guild.

As for stealth? It's useless up until it becomes bonkers at some point depending on agility, luck and base skill. It's assumed you're training a skill up to 40+ before even trying to use it. Yes, it's a very shitty mechanic.
 
Alright I decided to buy ESO on sale and probably go play it through the lore sperging I bestowed on this thread. One thing I'm really hoping for is the new expansion gets some modders to implement this armor from the trailer:
1649990489186.png

Really want it for Skyrim or Oblivion.
 
As for stealth? It's useless up until it becomes bonkers at some point depending on agility, luck and base skill. It's assumed you're training a skill up to 40+ before even trying to use it. Yes, it's a very shitty mechanic.
Did OpenMW get rid of the old way of training agility? The fastest way I can remember is finding a set of stairs that you could jump/walk off of and take a bit of fall damage, then bunny jump up the stairs and repeat until you have to chug a portion, then continue the loop. The best stairs I found was in a Dwemer dungeon or something like that. It was way faster than bunny jumping everywhere you went though muscle memory will ensure that you continue to jump everywhere.
 
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Did OpenMW get rid of the old way of training agility? The fastest way I can remember is finding a set of stairs that you could jump/walk off of and take a bit of fall damage, then bunny jump up the stairs and repeat until you have to chug a portion, then continue the loop. The best stairs I found was in a Dwemer dungeon or something like that. It was way faster than bunny jumping everywhere you went though muscle memory will ensure that you continue to jump everywhere.
I'll let someone else field that question as I don't play open MW. Honestly by about level 6 or so I had so much goddamn gold and nothing to buy so it was just easier to visit a trainer.
 
I'll let someone else field that question as I don't play open MW. Honestly by about level 6 or so I had so much goddamn gold and nothing to buy so it was just easier to visit a trainer.
Didn't trainers stop at a certain point and you had to find someone more qualified deeper into the game or something like that? You had to do so by sloooooooowly moving across the landscape while jumping like a madman, maybe not knowing if there even existed better trainers. Throwing yourself off of stairs was easier.

It was a very long time since I played it but I remember having a good reason for doing it the way I did.
 
Didn't trainers stop at a certain point and you had to find someone more qualified deeper into the game or something like that? You had to do so by sloooooooowly moving across the landscape while jumping like a madman, maybe not knowing if there even existed better trainers. Throwing yourself off of stairs was easier.

It was a very long time since I played it but I remember having a good reason for doing it the way I did.
I played Morrowind well into the 21st century so I can just Google where the trainers were. Yes, if you're playing the game "right" that would be the best way but knowing there's an Ashlander living just south of Molag Mar that can train up to 100 athletics or someone in the Vivec arena district that can train 100 acrobatics makes a huge impact on play.
 
Didn't trainers stop at a certain point and you had to find someone more qualified deeper into the game or something like that? You had to do so by sloooooooowly moving across the landscape while jumping like a madman, maybe not knowing if there even existed better trainers. Throwing yourself off of stairs was easier.

It was a very long time since I played it but I remember having a good reason for doing it the way I did.
There were different skill level trainers, I think expert went up to 50, master to 75, and gm was 100. There would be like 5 people at expert and only 1 at grandmaster. Also one or two were really funky, I can't remember which game but one was a random named guy you had to cast calm on because he was default aggro.
 
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I played Morrowind well into the 21st century so I can just Google where the trainers were. Yes, if you're playing the game "right" that would be the best way but knowing there's an Ashlander living just south of Molag Mar that can train up to 100 athletics or someone in the Vivec arena district that can train 100 acrobatics makes a huge impact on play.
At release there were no pro-strat guides or knowing where anything was. My memory is hazy because it was a long time ago but the acrobatics requirement to move faster than molasses bothered a lot of people, constantly jumping to train the skill messed with the immersion.
 
Enchanter trainer, he's in one of the dunmer strongholds. He's a pain in the dick.
Best thing to do with him is Calm him and then bribe him until his disposition is 100 and he'll stop attacking you. Though it is annoying considering that Enchant is probably the skill you'll want/need training for the most and besides the few lesser trainers for it that exist, the master-level trainer is an enemy in some stronghold in the middle of nowhere.
 
Never played Morrowind, was thinking of getting it but am unsure. Should I?

Obviously would be tossing a few graphics/combat/UI/other QOL mods in, no drastic changes tho except maybe combat I guess
 
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Never played Morrowind, was thinking of getting it but am unsure. Should I?

Obviously would be tossing a few graphics/combat/UI/other QOL mods in, no drastic changes tho except maybe combat I guess
Get it because, its so cheap you might as well and whats the chances you enjoy it despite the aging,
 
Get it because, its so cheap you might as well and whats the chances you enjoy it despite the aging,
I think I'm going to, if nothing else hanging out smoking skooma with that Caius n'wah might be worth the price
 
Never played Morrowind, was thinking of getting it but am unsure. Should I?

Obviously would be tossing a few graphics/combat/UI/other QOL mods in, no drastic changes tho except maybe combat I guess
Morrowind doesn't really need any combat mods, the eternal "le miss every attack game" meme is because your current Fatigue determines your success chance at pretty much everything (landing a hit, dodging a hit, casting a spell, even making potions, repairing armor, and haggling with merchants). Unfortunately, this is explained nowhere due to the intentional brevity of the tutorial.
You move really slowly in the game at the start, so most new players will run constantly, be out of stamina, and have 1/20th the chance they'd have to hit compared to if they just kept a half-full bar of stamina. The problem is exasperated if you use a weapon type you have no skill in (ex. if you use the starting Iron Dagger and didn't put anything into Short Blade on your custom class) but it's really not that bad of combat if you're aware of paying attention to your Fatigue and weaponskill. Also, armor in the game gives evasion, not damage reduction, so you'll miss a fair amount on characters in higher-end or heavier armor even if you're playing correctly.

Mods I would recommend:
https://www.nexusmods.com/morrowind/mods/46352 Upscaled textures
https://www.nexusmods.com/morrowind/mods/46482 Upscaled cinematics
https://www.nexusmods.com/morrowind/mods/45096 Comprehensive bug fixing patch
https://www.nexusmods.com/morrowind/mods/43931 A fixed version of all of Bethesda's Official Plugins (kinda like creation club or horse armor tier dlc, except they were all free)
You should also try using Distant Land in OpenMW with a distance of at least 2-3 cells. The draw distance in the vanilla game is comically low and just that little bit helps a lot.
 
Morrowind doesn't really need any combat mods, the eternal "le miss every attack game" meme is because your current Fatigue determines your success chance at pretty much everything (landing a hit, dodging a hit, casting a spell, even making potions, repairing armor, and haggling with merchants). Unfortunately, this is explained nowhere due to the intentional brevity of the tutorial.
You move really slowly in the game at the start, so most new players will run constantly, be out of stamina, and have 1/20th the chance they'd have to hit compared to if they just kept a half-full bar of stamina. The problem is exasperated if you use a weapon type you have no skill in (ex. if you use the starting Iron Dagger and didn't put anything into Short Blade on your custom class) but it's really not that bad of combat if you're aware of paying attention to your Fatigue and weaponskill. Also, armor in the game gives evasion, not damage reduction, so you'll miss a fair amount on characters in higher-end or heavier armor even if you're playing correctly.

Mods I would recommend:
https://www.nexusmods.com/morrowind/mods/46352 Upscaled textures
https://www.nexusmods.com/morrowind/mods/46482 Upscaled cinematics
https://www.nexusmods.com/morrowind/mods/45096 Comprehensive bug fixing patch
https://www.nexusmods.com/morrowind/mods/43931 A fixed version of all of Bethesda's Official Plugins (kinda like creation club or horse armor tier dlc, except they were all free)
You should also try using Distant Land in OpenMW with a distance of at least 2-3 cells. The draw distance in the vanilla game is comically low and just that little bit helps a lot.
Yeah those are all what I was planning on getting lol
 
Best thing to do with him is Calm him and then bribe him until his disposition is 100 and he'll stop attacking you. Though it is annoying considering that Enchant is probably the skill you'll want/need training for the most and besides the few lesser trainers for it that exist, the master-level trainer is an enemy in some stronghold in the middle of nowhere.
WHen I tried that he just aggroed on me five seconds after we were done talking.
 
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Also, armor in the game gives evasion, not damage reduction, so you'll miss a fair amount on characters in higher-end or heavier armor even if you're playing correctly.
Huh? Yes it does. The formula for damage reduction is a bit jank and suffers from diminishing returns, since I guess the developers didn't want weaker enemies to do nearly no damage with their hits when you have a high enough armor skill and good enough armor, but your armor absolutely does reduce damage. Your actual hit rate is determined by your weapon skill, agility, luck, fatigue, fortify attack bonuses and whether you're blind or not.

You're thinking of Daggerfall, where your armor actually does raise your ability to dodge attacks rather than give damage reduction.
 
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