Fallout series

The schizo has now devolved into claiming that only cumdaddy Bethesda inspires to do anything and that F1&2 fags don't make anything only complain.

This is getting embarrassing.

You mean like the huge total conversion mods for Fallout 2? Like say: Fallout 1.5, Fallout Nevada, Olympus 2207. Or maybe the myriad of smaller mods that add content? Or did you mean original games that were inspiried by oldfag Fallout, like ATOM RPG?

Turns out those NMA fags did all that for the last 20 years. Reality once again infringing on your austistic seething ramblings.

Would be funny if both F1&F2 had gigantic bug fix and content restoration mods. Yup. You'd look like a real stupid faggot then wouldn't you.
Tbf I hear less about those games from them and more about fuck modern Fallour and Bethesda dunking. I liked resurrection and Olympus a lot (Nevada wasn't for me, nothing wrong with it per say just not for me). 3/4ths of the users on there can't be fucked to play through the game with out bitching and begging for walkthroughs on them.
Also, last I checked, Fallout Nevada and Olympus 2207 was made by Fallout fans in Russia. Not western Fallout fans who kept bitching about BETHESDA BAD. Fallout 1.5 was made by Czech Fallout fans. Tell me, where are most NMA Fallout fans coming from? Is it the Czech Republic or Russia? Because if the answer is neither, then yes, the NMA fans are lazy dweebs, and your point sinks to the bottom of the ocean floor.


Nowhere near as big as the KOTOR 2 content restoration mod, considering that said game had almost half its content ripped out when it was rushed for a release.
There's a lot of cross over there from what I understand. Some of the guys who worked on those are legit posters there.
One thing that annoys me is people acting like Fallout has always been this multiple choice, grey versus grey morality when really it hasn't.
Putting a pin in NV ( I always hated the big brain fighting over the correct moral system of governance in an irrdiated world with super mutants and ghould eating mother fuckers like candy, Murder bots and Death claws running around pick your faction and don't be a fag about it.) From 1 where you can go "yeah the master makes some fair points maybe ahniliation is the logical choice to 2 where you can be a slaver who only stops the enclave because you ain't them to 3 where you can still poison that water and blow up a town for an apartment it leans more standard grey to charcoal.
 
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lol, getting aroused by a horny asian scientific woman brain.
I remember my Courier making her aroused instead. It was so fun poking around to figure what would make her high.

I wonder if the Think Tank would like it if they got a hold of synth tech from the Institute. Maybe they'd create new bodies for themselves. I can see Dala making one so that she can "experiment" with how facial gestures and breathing makes her high.

Tbf I hear less about those games from them and more about fuck modern Fallour and Bethesda dunking. I liked resurrection and Olympus a lot (Nevada wasn't for me, nothing wrong with it per say just not for me). 3/4ths of the users on there can't be fucked to play through the game with out bitching and begging for walkthroughs on them.
People tend to forget that many old games from the 90s were labyrinthine and were harder to solve than many modern games today; mostly because so they can sell you a strategy guide for some extra dough.

There's a lot of cross over there from what I understand. Some of the guys who worked on those are legit posters there.
Is that true? Those mods were made by Russian and Czech Fallout fans. I didn't know NMA had such a healthy Russian and Czech demographic.
 
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I finally got ahold of Fallout 4's creation club content (for free, mind you) and holy shit a lot of it is crap. Like, out of the 4 mods that add power armor (X-02, Hellfire, Horse Armor, and Captain Cosmos) 2 of them (Horse and Hellfire) don't even have proper names with the pieces just being named "Left Arm" "Helmet" "Torso" without any other designation. Fucking unprofessional and I've only ever seen one power armor mod on the Nexus do that.
And the quests to get some of this shit are just annoying.

Seriously, the creation club is goddamn shit and I wouldn't pay more than a dollar for most of these, in fact I wouldn't pay more than 10 fucking cents for the power armor paints.
 
I finally got ahold of Fallout 4's creation club content (for free, mind you) and holy shit a lot of it is crap. Like, out of the 4 mods that add power armor (X-02, Hellfire, Horse Armor, and Captain Cosmos) 2 of them (Horse and Hellfire) don't even have proper names with the pieces just being named "Left Arm" "Helmet" "Torso" without any other designation. Fucking unprofessional and I've only ever seen one power armor mod on the Nexus do that.
And the quests to get some of this shit are just annoying.

Seriously, the creation club is goddamn shit and I wouldn't pay more than a dollar for most of these, in fact I wouldn't pay more than 10 fucking cents for the power armor paints.
They're extremely grimy and shit. If Bethesda wanted people to buy into paid mods they should have just picked up a couple teams in the community and paid them to make something significant and good.
 
Playing Fallout 4 and... yeah, I don't see why everyone compares the BoS to the Enclave. The BoS hates mutants and ghouls, but you never see them stomp into Goodneighbor and purge the place. Hell, you never even find them burning ghoul corpses in an old grain silo like you found with the Enclave in Fallout 3.
The Brotherhood has ALWAYS hated mutants and ghouls to some extent, but they only really went after the muties because they were a threat. They mostly leave ghouls alone so long as the ghouls keep to themselves.

I'd say the Fallout 4 BoS is a lot more like the Midwestern BoS without the accepting ghouls, muties, and talking deathclaws shit. They actively patrol the Commonwealth and engage hostiles, they are willing to recruit from the wasteland, and they expect payment in food for their protection.

The problem is that they are incapable of considering any sort of compromise. Its their way or the fucking highway. Paladin Danse is revealed to be a synth but even he himself didnt know, Maxson doesnt care and demands he gets executed, no matter how much he is reminded of how much Danse has sacrificed for the brotherhood without question, how many times he lead brave men and women to their deaths in Maxson's name. None of that mattered. At best you can convince Maxson to "exile" Danse and for him to never return to the brotherhood.

You cant help but feel sorry for Danse and kind of hate Maxson for it. He represents the type of mentality that will be the death of the brotherhood sooner or later. Their incapacity to compromise with the world around them. The ghouls and mutants arent going anywhere and the fact they cant even entertain the idea that having a radiation proof member on their ranks is kind of stupid (but it makes sense that its all going into their pride).

The only reason the brotherhood of Steel was able to thrive is because they didnt have the NCR to worry about and they had some convenient kid from Vault 101 to deal with most of the problems at TCW. The BOS then took all the credit and resources and were able to grow unchecked given the lack of adversaries.
The Brotherhood isn't even the most anti mutant faction in the Commonwealth. Diamond City has actively contributed to more ghoul deaths than the Brotherhood when they expelled all ghouls from the City. It wasn't even done through subversive means, they democratically elected Mayor Mcdonough on the stance of ghoul expulsion.

Okay, correct me if Im wrong but wasnt McDonough already replaced by a synth by the time he became mayor? Given how the Institute no doubt hates ghouls, it makes sense that they would order their synth to demand ghouls to be removed. Hancock's whole story is about how his brother suddenly "changed", which he thought it was just to gain political power because ghouls are an easy target (and lets face it, this happens a lot in real life) but turns out its because he really was replaced by a synth so his real brother is dead.
Even the Railroad has a ghoul problem. Terminal entries from previous leader Pinky mentions that when Deacon made himself look like a ghoul it freaked people out and caused Pinky to kick him out of HQ.

Yeah, in retrospect, we arent very clear what the Railroad thinks of ghouls. They have no ghoul member which COULD be a concidence, they are small after all but there is never a moment where you can ask any of them their stance on ghouls.
It could be possible that people thought Deacon was a feral ghoul or some ghoul about to turn feral so thats why they reacted.

Anyway, that shows just how shallow the Railroad is as a faction, even the Minutemen at least made it clear from the get go that everyone is welcome.
They're extremely grimy and shit. If Bethesda wanted people to buy into paid mods they should have just picked up a couple teams in the community and paid them to make something significant and good.

The fact Bethesda hasnt gone to one of those teams making these remakes of the previous games and saying "We going to endorse you guys, give you plenty of money and resources to complete these faster and better, we will sell them reasonably cheap and we get 30% of the money" is kind of stupid and absurd.
 
The problem is that they are incapable of considering any sort of compromise. Its their way or the fucking highway. Paladin Danse is revealed to be a synth but even he himself didnt know, Maxson doesnt care and demands he gets executed, no matter how much he is reminded of how much Danse has sacrificed for the brotherhood without question, how many times he lead brave men and women to their deaths in Maxson's name. None of that mattered. At best you can convince Maxson to "exile" Danse and for him to never return to the brotherhood.

You cant help but feel sorry for Danse and kind of hate Maxson for it. He represents the type of mentality that will be the death of the brotherhood sooner or later. Their incapacity to compromise with the world around them. The ghouls and mutants arent going anywhere and the fact they cant even entertain the idea that having a radiation proof member on their ranks is kind of stupid (but it makes sense that its all going into their pride).

The only reason the brotherhood of Steel was able to thrive is because they didnt have the NCR to worry about and they had some convenient kid from Vault 101 to deal with most of the problems at TCW. The BOS then took all the credit and resources and were able to grow unchecked given the lack of adversaries.


Okay, correct me if Im wrong but wasnt McDonough already replaced by a synth by the time he became mayor? Given how the Institute no doubt hates ghouls, it makes sense that they would order their synth to demand ghouls to be removed. Hancock's whole story is about how his brother suddenly "changed", which he thought it was just to gain political power because ghouls are an easy target (and lets face it, this happens a lot in real life) but turns out its because he really was replaced by a synth so his real brother is dead.


Yeah, in retrospect, we arent very clear what the Railroad thinks of ghouls. They have no ghoul member which COULD be a concidence, they are small after all but there is never a moment where you can ask any of them their stance on ghouls.
It could be possible that people thought Deacon was a feral ghoul or some ghoul about to turn feral so thats why they reacted.

Anyway, that shows just how shallow the Railroad is as a faction, even the Minutemen at least made it clear from the get go that everyone is welcome.


The fact Bethesda hasnt gone to one of those teams making these remakes of the previous games and saying "We going to endorse you guys, give you plenty of money and resources to complete these faster and better, we will sell them reasonably cheap and we get 30% of the money" is kind of stupid and absurd.
Mayor Mcdonough might have been replaced as by a Synth at some point but his entire electoral platform was anti ghoul. Mayor Mcdonough didn't become mayor and then was replaced, he specifically campaigned on being against ghouls, was elected, and followed through on that platform by throwing out the ghouls. If he was a Synth plant at that point or not, being anti ghoul was popular enough in Diamond City to win you the election.

What's funnier is that most of the "moral" companions that you get in Diamond City (Piper and Nick Valentine) really don't care that the majority of their fellow residents threw the ghouls out. As far as I can tell, Piper cares more about the conspiracy of Mayor Mcdonough being a Synth and uses the ghoul ban as proof that he is a Synth (this is found on her terminal and I couldn't find other references) and Valentine really doesn't mention it either. So 2 of the more "good" companions from a karma standpoint really don't care about the ghouls either.

Realistically, most people would be anti mutant. East Coast Super Mutants are cannibalistic murder machines with only a handful of examples of Super Mutants that won't try and immediately kill and eat you.

Ghouls have (canonically) a bad stench with limbs falling off like a leper victim, and look like a decaying corpse humans have committed genocide over less differences. There's also a 50/50 chance that becoming a ghoul turns you into a feral monster and there are examples of sane ghouls degenerating into ferals as well. So there's always the fear that your friendly ghoul neighbor will drink a Nuka-Cola and fully turn feral and maul your family. Most wastelanders would deal with packs of feral ghouls that try to rip you to shreds (or hear stories of such events from traders and Wanderers) and be rightly weary of any passing ghouls.
 
Does anybody know if TTW has companion dismissal terminals in the Capital Wasteland?

'cuz I just started the Broken Steel part of Fallout 3 and for some reason Dogmeat went back to Vault 101 but Fawkes didn't. It appears, according to the Pip-boy map, that he's stuck somewhere in the citadel.
 
Does anybody know if TTW has companion dismissal terminals in the Capital Wasteland?

'cuz I just started the Broken Steel part of Fallout 3 and for some reason Dogmeat went back to Vault 101 but Fawkes didn't. It appears, according to the Pip-boy map, that he's stuck somewhere in the citadel.
i was curious bc i havent run TTW in a long while so i looked it up for you. everything i can see says no dismissal terminals in DC. and also this thread implies the only one is in megaton. not sure how accurate that is but hope it helps
 
Does anybody know if TTW has companion dismissal terminals in the Capital Wasteland?

'cuz I just started the Broken Steel part of Fallout 3 and for some reason Dogmeat went back to Vault 101 but Fawkes didn't. It appears, according to the Pip-boy map, that he's stuck somewhere in the citadel.
Check Underworld just to be safe, Fawkes goes there whenever he's dismissed.
 
Thanks guys, I managed to dismiss and recruit Fawkes again.

While I'm here, thought I'd share my TTW experience so far.

3.3 is a nice change, it brings QoL improvements into the Capital Wasteland and more to the core game than ever before.

Fo3 uniques have unique models and energy weapons have finally ironsights, which for an energy build character like mine is a nice improvement.
Cut content have been polished up and restored as well, like the Cryolator. Also DLC only weapons and gear have been integrated in the base game inventory level lists.

The economy have been generally rebalanced as well to avoid being too rich too quickly, but I still managed to get 10k caps @ level 18.
You are going to do more travels to each vendor to sell your stuff, as it's worth less than in normal NV and each vendor have max 500 caps in their inventory, but it's doable.

After you invest your money on the caravans then you can go nuts as their inventory doesn't suck ass and have 3000 caps each. Plus, their repair skill is 100% which is pretty handy.

The game is pretty stable, most of the time, and it's very polished than normal Fo3. Though expect some random crashes there and there, especially if you're using extra mods.

For some reason my game decided to crap out when fighting the Brain in Point Lookout. It crashed after every five steps or so, so I had to save-scum (as move forward, save, game crash, load and repeat) until I killed the brain, then the game got stable again. I have no idea why it crashed so much though.

Anyway I just finished the main 3's storyline @ level 20, and now I have to do the Broken Steel part of the game, every DLC (excluding Point Lookout) and of course New Vegas with it's DLCs as well.

It's going to take a lot of time to complete this run, but so far so good and I'm really enjoying this new update. 9/10 would recommend.
 
I like the idea but not sure how one can consider dragging children into a warzone (and those children are going to die in most endings) a "positive light."
I mean it was pretty normal up until the last 100 years or so ago to do that, so I wouldn't necessarily consider it a blatent evil act to bring along the next generation of knights.
 
You cant help but feel sorry for Danse and kind of hate Maxson for it. He represents the type of mentality that will be the death of the brotherhood sooner or later. Their incapacity to compromise with the world around them. The ghouls and mutants arent going anywhere and the fact they cant even entertain the idea that having a radiation proof member on their ranks is kind of stupid (but it makes sense that its all going into their pride).
I can at least understand part of why Maxson or the BOS would distrust Danse. The man has a shitload of information on the BOS, its weaknesses, its methods, and on down the line. If someone was able to actually subvert Danse they could strike a serious blow to the group. On top of that without being absolutely certain that the entirety of the Institute is gone there's still a chance of Danse being made into a double agent or a threat in some fashion. He's also the very thing they've been campaigning against and is a perfect example of the danger of them.

Naturally Maxson doesn't mention any of these potential loopholes and instead makes hardline demands because he's written to be pretty two dimensional. Hell I'm not even sure if he'd actually be aware of these threats or issues.

If he was written better I'd think his first option is exile or have Danse willingly spearhead very dangerous assaults. If he dies then he died heroically, Ad Victoriam yaddi-yadda. If he survives he's proven his loyalty as best he can and potentially killed off the Institute.
 
Seriously, the creation club is goddamn shit and I wouldn't pay more than a dollar for most of these, in fact I wouldn't pay more than 10 fucking cents for the power armor paints.
Honestly, the only good thing about the Creation Club is that everything that got added to it would just be ripped and put on general Mod sites - hell, even Console Mods, which were all handled through Bethesda themselves, would see CC items on the Mod Menu same day.

I'd assume that was part of the reason they seem to have backtracked from the CC - that or I haven't given half as much of a shit about it to pay attention...
 
Honestly, the only good thing about the Creation Club is that everything that got added to it would just be ripped and put on general Mod sites - hell, even Console Mods, which were all handled through Bethesda themselves, would see CC items on the Mod Menu same day.

I'd assume that was part of the reason they seem to have backtracked from the CC - that or I haven't given half as much of a shit about it to pay attention...
They haven't updated the creation club in over a year now. No new content whatsoever.
What's worse is that several of the paid mods can actually break your game, like bugging your ability to exit the Vault. Hell, the Capital Wasteland Mercenaries content actively causes my game to crash at the menu every single time, so I yeeted it.

The majority of content for the CC is literally weapon and armor skins, followed by different breeds for dogmeat.
 
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I broadly enjoy Fallout 4, but I would say that the Synth plotline was poorly handled. It tries to have an overarching plot about whether or not Synths are simply machines or more ... Before decisively providing so many examples of synth sapience and autonomy that the question is moot point.

This question of dealing with synths is not helped by the fact that in order for us to take the Railroad seriously (still quite impossible, I usually obtain ballistic weave and purge the church) the developers removed enslavement of regular humans that is a staple in all other Fallout games. That's because one would rightfully ask why these machine lovers are spending their energy trying to free a small group of robots in an honestly safer living situation than the wasteland rather than slavery of their fellow humans elsewhere. This question can't be really answered other than the Railroad values Synth lives above human lives so the developers just remove slavery that should realistically be in the area just like in the other games.
 
I broadly enjoy Fallout 4, but I would say that the Synth plotline was poorly handled. It tries to have an overarching plot about whether or not Synths are simply machines or more ... Before decisively providing so many examples of synth sapience and autonomy that the question is moot point.

This question of dealing with synths is not helped by the fact that in order for us to take the Railroad seriously (still quite impossible, I usually obtain ballistic weave and purge the church) the developers removed enslavement of regular humans that is a staple in all other Fallout games. That's because one would rightfully ask why these machine lovers are spending their energy trying to free a small group of robots in an honestly safer living situation than the wasteland rather than slavery of their fellow humans elsewhere. This question can't be really answered other than the Railroad values Synth lives above human lives so the developers just remove slavery that should realistically be in the area just like in the other games.

Slavery does make a reappearance in Nuka World ... but notably you can't tell any of the other factions about it (unlike the synth refuge in Acadia). You'd think the Minutemen at least would care, but even they don't get involved unless Preston confronts you about it.
 
I broadly enjoy Fallout 4, but I would say that the Synth plotline was poorly handled. It tries to have an overarching plot about whether or not Synths are simply machines or more ... Before decisively providing so many examples of synth sapience and autonomy that the question is moot point.

This question of dealing with synths is not helped by the fact that in order for us to take the Railroad seriously (still quite impossible, I usually obtain ballistic weave and purge the church) the developers removed enslavement of regular humans that is a staple in all other Fallout games. That's because one would rightfully ask why these machine lovers are spending their energy trying to free a small group of robots in an honestly safer living situation than the wasteland rather than slavery of their fellow humans elsewhere. This question can't be really answered other than the Railroad values Synth lives above human lives so the developers just remove slavery that should realistically be in the area just like in the other games.
The only time you see actual human slaves in Fallout 4 is in thr Nuka World DLC. And unlike the Pitt that entire situation was morally black and white as fuck. You either side with sadistic raiders, or free the slaves. There's no "The Raiders are the best bet for survival here." Nope. Nuka World was already running as a trade outpost when the raider gangs took it over. And out of the 3 gangs, only one of them MIGHT be able to reform, the Operators.
Still pissed that there was no "Convince the Operators to help kill the Pack and the Disciples and take over as legitimate security while freeing the now very grateful traders" route.

Still, it really is fucking weird that the Commonwealth seems to be the only place in the fucking wasteland without rampant slavery outside of the Institute.
 
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