Sony hate thread

Eh honestly the whole system felt like a step down from the PSP and that's mostly because it lacked a proper monster hunter.
Library-wise maybe, but literally everything else was superior (aside from portability if counting PSP Go).

Like the PSP RPGs in total were just way better quality wise, you had 4 Ys games get released for the system while Vita only had Memories of Celceta. Now while vita had games like Tales of Hearts R which was a mainline game as compared to Tales of the World which was a spin-off, the PSP also had games like Crisis Core which was still way above what most Vita RPGs were like.
Actually, Vita had 3 Ys games; Celceta, Origin, and Dana, plus two of the PSP Ys games suck (Ys 1 & 2). Crisis Core was great, but I don't think PSP wins in this category. It had World of Final Fantasy, Final Fantasy X & X-2 HD, Persona 4 Golden, Odin Sphere Leifthrasir, Dragon's Crown, Muramasa: The Demon Blade, Secret of Mana, etc.

Uncharted Golden Abyss which was a Vita exclusive had a bunch of touch control bullshit.
They didn't significantly hamper most of the games they were in. In fact, I actually liked the touch controls in Killzone Mercenary.
 
It seemed like the Vita was mainly for the Japanese audience.
It was advertised practically nowhere in my country and retail stores didn't bother much to have stocks of games by the time I've purchased one (the upside was that they were often cheap as a result). The memory cards, with the 64GB one which was exclusive to Japan, didn't help one bit either.

The console wasn't a massive success in Japan like the PSP but it was still night-and-day compared to the West.

 

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@BananaSplit
I've started to play on a Playstation Vita in 2014 and that was around the time I've taken more interest in japanese games as a whole, not just mainstream stuff. Games such as Soul Sacrifice Delta, Akiba's Trip 2, Atelier, Earth Defense Force 2 & 3 Portable, Dragon's Crown, Super Robot Wars, etc before progressively getting into imports (Amagami, Ys8, Puyo Puyo Tetris, Taiko Tatsujin V & Idolmaster, htoL#NiQ, IA/VT Colorful, Gundam Breaker 3, Dungeon Travelers, etc). Not to mention the myriad of PSP and PS1 games that I wasn't aware before. The hack exploit also made a lot of things simpler for the system later in 2018-2019, and thus no longer forcing everyone to be stuck in a single region and the damn restrictive memory cards for digital stuff.

And the Switch is definitively a successor of Sony's handhelds for japanese games while still having the usual Nintendo's stuff for the more normalfag tastes. Most of the nippon titles I've played or simply noticed on Vita are now ported there in addition to new games/sequels, a lot of them are franchises that used to belong solely to Playstation's turf by essence. That's why japanese game sales are interesting to see how much the respective audiences shifted around between the PS & Switch platform, and how all of this affects development and releases in the long run. Game projects usually take a long time to be made before announcements.
No these were all pretty much genres that were on previous Nintendo consoles. If you just started to play shit in 2014 I've got quite a few years on you because I've been playing Japanese games for decades dude. The Gamecube's library could probably be compared to the Switch's because both of them had stuff like Ikaruga and a bunch of fighters. You are just unfamiliar with what came before when it comes to Nintendo consoles. The Switch's library variety isn't really anything all that new. The Wii also had stuff like Zack and Wiki which was a capcom game as well as Cubivore which was an atlus published title that came for the gamecube. You even had the 64 DD with stuff like Donshin the Giant.

The Playstation VR has nothing but first person visual novels like the two Spice and Wolf ones, the two Tokyo Chronos ones. VR is where all the actual niche shit went.

If you just got into stuff in 2014 you missed out on titles like Guardian Heroes, Burning Rangers, the first few Persona games. There's a lot of genre establishing titles that came way before the 2000's.

Hell I built up my SNK collection with the PS2 when it was current due to all the compilations that were released. Gamecube even had the EO version of Capcom vs SNK.
 
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Eh honestly the whole system felt like a step down from the PSP and that's mostly because it lacked a proper monster hunter.

Like the PSP RPGs in total were just way better quality wise, you had 4 Ys games get released for the system while Vita only had Memories of Celceta. Now while vita had games like Tales of Hearts R which was a mainline game as compared to Tales of the World which was a spin-off, the PSP also had games like Crisis Core which was still way above what most Vita RPGs were like. At this point what's overtaken the Vita has been the PSVR in terms of what it's been offering in terms of titles. PSVR feels more like a natural continuation of the Vita than the Vita did of the PSP.
Two words explain why the Vita is way better than than the PsP : Gravity Rush.

Those two words also show how fucking moronic Sony is when they would rather use thier funds to promote open world tower climbing trash like Horizon over quality games like Gravity Rush 2. They did ONE decent GR2 ad in Japan and that was it, the rest of the world never knew Kat fucking excisted. GR2 still the best game on Ps4.
Also dude Crisis Core was barely an rpg. It was an alright game but it was a one and done nothing to write home about. And Tales of the World was an everyone is here cash grab that had a god awful story.
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No these were all pretty much genres that were on previous Nintendo consoles. If you just started to play shit in 2014 I've got quite a few years on you because I've been playing Japanese games for decades dude.
Nice reading comprehension. No wonder why the articles you sometimes post don't match your claims

Edit: Nevermind that. You seem to take a kick by rising the annoyance out of anyone from your sheer dishonesty and retardation
 
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Nice reading comprehension.
No wonder why you can't find articles that back up your arguments
You get too easily butthurt. If my expertise and personal experiences bothers you I can guarantee there are like 9000 weebs above me who even have more experience with the RPG/JRPG genre and are pushing their 70's.

Edit: Nevermind that. You seem to take a kick by rising the annoyance out of anyone from your sheer dishonesty and retardation
You've really showing that you got too thin a skin for anything Nerd Japan related my dude, you need to learn to laugh at yourself. It gets pretty hardcore in the upper ranks but nobody takes it too seriously(other than the dude who burned down KyoAni) at the end of the day. We are all children of the slant eyed autism pictures, everyone's inner waifu is some type of shit.
 
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Marissa Moira: YO YO YO YO YO! WHAT IT IS, MOTHER FUCKERS!
BananaSplit: Aww shit, here comes Marissa Moira!
SSj_Ness: Hey Marissa Moira, what's up?
Marissa Moira: ME YOU BITCHES! I'M HIGH ON CRACK! Wanna freebase?
SSj_Ness: No, Marissa Moira! Drugs are bad!
BananaSplit: Nope, can't help you, man.
Marissa Moira: PUSSIES! *toke* WOAH, HOLY SHIT! *pac man theme*
 
for the pros the Vita had (2nd analog, decent screen), its flaws were really egregious (touch screens, autistic as fuck UI, memory card bullshittery)
 
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[snip] It gets pretty hardcore in the upper ranks [snip]
This is the dweebiest thing I have ever read on a video game forum. And remember that this is a forum that also covers regrettable and embarassing things posted on other video game forums so there's some stiff competition.
 
Actually, Vita had 3 Ys games; Celceta, Origin, and Dana, plus two of the PSP Ys games suck (Ys 1 & 2). Crisis Core was great, but I don't think PSP wins in this category. It had World of Final Fantasy, Final Fantasy X & X-2 HD, Persona 4 Golden, Odin Sphere Leifthrasir, Dragon's Crown, Muramasa: The Demon Blade, Secret of Mana, etc.
So what one is a vita exclusive?
 
its flaws were really egregious (touch screens, autistic as fuck UI, memory card bullshittery)
  • one out of 3 models (PCH-2000) being the ONLY useable one (3G is gimped and TV can't play some games properly)
  • can't play physical PSP games even though it can play them digitally (it's literaly an upgraded PSP), even then you have to do shit like download the game to the PS3 before transfering it to the Vita.
Seems like a huge headache for something that /v/ constantly praises as the best handheld ever.
 
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for the pros the Vita had (2nd analog, decent screen), its flaws were really egregious (touch screens, autistic as fuck UI, memory card bullshittery)
Also the flaw that I never see anyone talking about: the horrible speaker placement. PSP speakers were never a problem, but the Vita’s speakers are exactly where your thumbs would naturally rest during normal gameplay, so your thumbs always cover them up and muffle sound unless you go out of your way to position your thumbs in a way that avoids the speakers. It makes me think no one actually tested this thing without headphones.
 
  • one out of 3 models (PCH-2000) being the ONLY useable one (3G is gimped and TV can't play some games properly)
  • can't play physical PSP games even though it can play them digitally (it's literaly an upgraded PSP), even then you have to do shit like download the game to the PS3 before transfering it to the Vita.
Seems like a huge headache for something that /v/ constantly praises as the best handheld ever.
/V/ praises the Vita for the homebrew capabilities, it generally sucks if you don't mod it, like the PS Triple
 
Also the flaw that I never see anyone talking about: the horrible speaker placement. PSP speakers were never a problem, but the Vita’s speakers are exactly where your thumbs would naturally rest during normal gameplay, so your thumbs always cover them up and muffle sound unless you go out of your way to position your thumbs in a way that avoids the speakers. It makes me think no one actually tested this thing without headphones.
original model PSPs had quiet downward firing speakers, but they fixed that in later models

Yeah the DS line did have a lot of RPGs, but Nintendo home consoles never had that great a number. Console offerings greatly paled in comparison in quality and quantity.
Sneed fuck chuck suck
 
Two words explain why the Vita is way better than than the PsP : Gravity Rush.

Those two words also show how fucking moronic Sony is when they would rather use thier funds to promote open world tower climbing trash like Horizon over quality games like Gravity Rush 2. They did ONE decent GR2 ad in Japan and that was it, the rest of the world never knew Kat fucking excisted. GR2 still the best game on Ps4.
Also dude Crisis Core was barely an rpg. It was an alright game but it was a one and done nothing to write home about. And Tales of the World was an everyone is here cash grab that had a god awful story.
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I remember playing Gravity Rush on the Vita and thinking it was a good concept that was criminally underfunded, I wonder how well it would be received if it had Horizon money and advertisement. I mean I would like to see it sell 20 million copies as well, but Nier Automata came out the same year as Horizon and only sold 7 million even though I would argue that Nier Automata saw way more discourse and online impact than Horizon, I literally never see people discuss the Horizon games
 
A fun feature that existed on the Playstation Vita, but generally overlooked due of how precious the storage was with the original memory cards: you could play games with your own music tracks which replaced the in-game tracks (voices and other sound effects were left intact) thanks to the in-built music app. Not all the games supported that but I remember doing it with EDF games for instance. Too bad the music app itself was prone to a bug by thinking certain tracks were corrupted and you couldn't select them directly from the album list. I don't think Sony ever bothered to fix that issue but I can be wrong.

/V/ praises the Vita for the homebrew capabilities, it generally sucks if you don't mod it, like the PS Triple
yeah, homebrew added battery percentage, screenshot in png format (without copyright watermarks and overriding the game authorizations at the cost of a more noticeable time disparity between screenshots) and Adrenaline (to enter PSP mode, the official POPS emulator is limited to the latest PSP firmware though so custom-made PS1 eboots are a big hit-or-miss) among other things.

Also probably not stated enough, but the homebrew gave the fucking ability to extract game saves from the memory card (before you uninstall games) with Vitashell and less dealing with the manager program which acted like a middleman between the computer and console. However, I remember I still used qcma for transferring screenshots because the way the console store them is a mess of folders. Like several screenshots of the same game will be scattered in different sub-folders when browsing with Vitashell

Looking back, the Vita really had a clusterfuck of bad decisions from SIE
 
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Vita was a good system with awful marketing. They had the one and only way to play console-tier Minecraft on a portable for several years, and didn't tell anyone. It had parity and cross-saving with the PS3 version, it ran well, and they just squandered it. Minecraft could have saved the Vita, but I don't recall them ever marketing it at all. I just remember a bunch of Hyperdimension Neptunia crap slathered all over the Vita's store splash screen for the majority of its life, all with those weird lookin' anime girls with the completely dead eyes.

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like I swear this banner was on the Vita store's sticker-peel thing for years and that's a character that could only ever appeal to autistic coomers

And, man, there's something just so offputting about Idea Factory character designs. They are remarkably soulless, and like, they just feel like they're designed specifically for autistic people with face blindness. I guess that's why CWC latched onto them so hard.
 
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