Sonic The Hedgehog Games

Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 27 4.8%
  • Sonic 2

    Votes: 103 18.2%
  • Sonic 3 and Knuckles

    Votes: 223 39.4%
  • Sonic 3D Blast

    Votes: 19 3.4%
  • Sonic Spinball

    Votes: 23 4.1%
  • Dr. Robotnik's Meanbean Machine

    Votes: 79 14.0%
  • they're all good in my opinion

    Votes: 92 16.3%

  • Total voters
    566
How does Robotnik run faster than Sonic? That's easy. It's fear. Picture this:

You're an industrialist, trying to modernize a backward planet and raise up standards of living through the use of technology, for the common good. One day, some of your industrial robots are blown up by a sentient, supersonic blue hedgehog. That's scary as fuck. Now, said hedgehog has it in his head that you're a monster who's turning animals into robots and wants to take over the world and oppress it, in large part because of all the steroids, speed, colloidal silver, and other assorted shit he's been taking in massive quantities for the past decade. You decide to see if you can't reason with the guy, but for your troubles you get assaulted, and your ride gets trashed beyond recognition.

So you decide to deal with this like you would with any other pest problems: You put out some traps, like spike pits, modify a couple of your robots with .22 rifles, etc. The way you'd deal with any rodent, really. Soon enough, the hedgehog gets himself impaled, and you're done. Or so you think. Soon after, despite having quite clearly been drained of his precious bodily fluids, he's back and trashing your robots again. Maybe the other one was some sort of decoy? No matter, you're taking this into your own hands. You modify your ride, mad max style, adding a couple of guns, some spikes, missile, slowly swinging giant balls, that kind of stuff. Then you roll. You meet the hedgehog and after a brief struggle where he manages to make one or two lucky hits on spots you haven't really bothered armoring, you make him into thin gruel. This time you're sure he's done for.

How wrong you are. Soon after, he's back. You can't believe it. You try to kill him yourself once more, but this time he seems to know where to strike. He seems to know when to strike. He seems to know when you'll strike. Once you realize that, you try to change your attack patterns, but it's too late, he's done enough damage to blow up your vehicle, and you barely escape with your life. For the next few days, he follows you, destroying everything you throw at him, and it's obvious he won't stop until he gets you. You can't sleep. You watch as he destroys everything you've done to help people: one after another, chemical plants, oil refineries, amusement parks, all you've built, gets blown up by this satanic, unholy, immortal demon from the deepest pits of hell. When you do manage to take him out, he's back within hours.

Eventually, as you're trying to escape to the one place where you think you're safe, space, he defeats one of your latest creation, and for the first time, you're face to face with him. There's no steel plate protecting you. There's no vertical distance. He's there, staring at you with those empty, demonic eyes.

You run like you've never run before. You just fucking run.
 
I'll chime in regarding SA 1/2. I did grow up with the games, but even when I played them as a child I recognized that they were very poorly made, almost unplayable at times, games that could of used another year each to tighten up the mechanics. Now don't get me wrong, I love both games, but if you're going to tell me from a game design and programming perspective that these are "good" games, I'm going to ask you kindly to stop being intellectually dishonest and take off your rose tinted glasses. Both games are buggy messes with loose and barely functional mechanics and those that do work decent to well are implemented poorly (Rouge and Knuckles are unironically two of the most fun characters to play as in a platformer because of their speed and mobility, yet you spend their levels playing Hot and Cold).

Don't get me started on that fucking camera. It's programmed in a shitty way where the camera object is semi-solid and as big as the fucking screen, so it constantly gets physically fucking stuck on level geometry.

I could say a lot more, but I'll leave it there for now. At best, both games are 6/10, maybe 7/10 if you're being generous with the soundtrack.




I keep seeing Chao related videos pop up, so I just want to say this: The Chao Garden is no where near as good as you remember. There's nothing fun about idling my game for hours at a time to get these little faggots to evolve, nor playing the same 30 second section of a level to grab that dragon for the 80th time. This time around, I just did the "reuse animal" glitch to get 99's, got the medals, and was gone. Maybe if your Chao had a purpose beyond the 3-8 hours it takes to get all those medals, I'd care a little more. I could understand the appeal a little more back in the day of VMU's (let's be real, no one sane used one portably, those things drained a fresh CR2032 in a week) and the GBA Chao garden, but not now. Now they just feel like mandatory filler if you want to finish the game.



To every demanding it come back, be careful what you wish for. I will also say, if the Chao Garden doesn't come back in Sonic Frontier (an open world game would actually be perfect for it), it's never coming back, get over it and shut up about it already.
 
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I keep seeing Chao related videos pop up, so I just want to say this: The Chao Garden is no where near as good as you remember. There's nothing fun about idling my game for hours at a time to get these little faggots to evolve, nor playing the same 30 second section of a level to grab that dragon for the 80th time. This time around, I just did the "reuse animal" glitch to get 99's, got the medals, and was gone. Maybe if your Chao had a purpose beyond the 3-8 hours it takes to get all those medals, I'd care a little more. I could understand the appeal a little more back in the day of VMU's (let's be real, no one sane used one portably, those things drained a fresh CR2032 in a week) and the GBA Chao garden, but not now. Now they just feel like mandatory filler if you want to finish the game.
The Chao Garden had about the same appeal Digimon did in it's earlier days. You're caring and training for this little creature so that it will eventually be able to crush its competition.

That kind of gameplay appealed to me, as I was that kid that played games like Duck Life in my middle-high school days.
 
I seen a rewrite video of Sonic 06 that did the whole thing of "humans shouldn't be in Sonic" and made all the soleanna citizens birds, they also made both Mephiles and Iblis birds which just felt like fixing something that wasn't broken.

Just don't really like the idea of making 06 a Flickies' Island 2 and I understand why for Elise, I feel like the kiss would be fine if the humans were cartoony like Unleash but either way making everything else replaced to Soleanna a bird is just weird.
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I have other personal problems with a video like his wavering weird voice and how the simplified art doesn't really work for me especially when there's Furious scenes in the story.
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But the biggest problem I have with the video is how he says it doesn't make sense that Mephiles is evil because he lost his strength so he decided to add a new character that was the embodiment of Solaris' soul.
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It's all just really gay and it doesn't make sense how he can't understand it, intelligent people envy the strong naturally and Mephiles was stripped of his strength so obviously he would be pretty pissed off by that.

Sure it's not handled the best in the game but adding a third soul part doesn't make it any better and muddles the concept, the way I would handle this would just be by double downing on his lack of power.

He has to leech off of someone else's form instead of making his own because he isn't strong enough or believe in himself enough to make his own.

He has to use mine trickery to get other people to do the fighting for him and when he does fight he makes several greatly inferior clones of himself just to be able to fight someone like Shadow all while hiding inside of the opponent's shadow.
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And on the topic of that, people like to complain about how it doesn't make sense how there's Mephiles monsters when he's not a giant monster like Iblis who obviously creates his just by existing.

I think a interesting explanation for these creatures would be that he infects the Iblis ones to become his own which works with the idea of his lack of strength and explains why there are so little of them.

All of this tho is ruined by how he can travel from one time to another with seemingly no problem, can make giant monsters out of nowheres in his final battle with Team Dark and just kills Sonic in the final battle.
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A fix for would be by him becoming weaker every single time time travels are uses his power, maybe he's almost even killed by Omega in that one certain scene but tries to pretend that he's fine but you can visibly see that he isn't, before teleporting away and not being seen for some time.

And in his final fight somewheres in Crisis City or somewheres with Eggman robots around that he can used to get inside of the mind of but while he does it, you can see that it takes a lot of him, something that I think should have been the same case with his mini clones.

And when it comes to him killing Sonic, I feel like it should have been Sliver, after Blaze abandoned him in Crisis City, he remembers what Mephiles told him and showed him (in my rewrite) and he decides that there really isn't any other way to make things better other then killing one who unleashed this chaos.

I personally would have changed Sliver and Shadow seeing the creation of the Solaris project to Sonic and Shadow so Sonic could get a better understanding of Elise's struggles while also becoming more important to the story and keeping Sliver in the dark for him to be the one to deal the final blow.

But maybe Sliver could be persuaded by Mephiles if he made him aware that he knows of his creation and Mephiles would change tactics to him explaining the true power of Solaris and telling him that he could use that power to make a better world for him, Blaze and his people.

Either way this post is going on for too long but that's just my opinion on a better version of Mephiles that doesn't add any extra soul bullshit to the mix.
 
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Sonic having a realistic human girlfriend was one of the original ideas they had, it doesn't bother me as long as it's a sort of pseudo platonic Mario/Peach type relationship.
 
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Why does this little guy have a mask on while seemingly recording audio at home?
That's what I thought but it's not a Covid thing, it's just a coincidence because his series is about dissecting stories or whatever and that's why he has a mask.

Sonic having a realistic human girlfriend was one of the original ideas they had, it doesn't bother me as long as it's a sort of pseudo platonic Mario/Peach type relationship.
Sonic had a human girlfriend in the past before Sonic 1 was made and a cat girl kind a girlfriend for the OVA, both of which were drawn and no body seems to be too mad about but maybe that's because of how somewhat obscure they are.
 
Sonic had a human girlfriend in the past before Sonic 1 was made and a cat girl kind a girlfriend for the OVA, both of which were drawn and no body seems to be too mad about but maybe that's because of how somewhat obscure they are.
Maybe it's because of the gap in graphical fidelity from Genesis to PS3. If it was 16-bit it would probably not be a big deal and would seem fine. But when you have really good graphics paired with realistic human designs, that becomes a bit more difficult to pull off without being weird.
 
I believe the love for SA1 & 2 came from timing and conditions more-or-less. They were the first Sonic titles on a Nintendo system, which was a huge deal and will forever be cemented in GameCube nostalgia. The main people nostalgic over these titles are Nintendo players. The GC was a train wreck of a console, so many middling titles get over glorified to help prop the system up. It helps that SA had a darker story in comparison to Mario, which gave Nintendrones 3D platformer variety they were missing out from not owning a PlayStation with a copy of Jak II.

I honestly wonder what would become of this title if it wasn’t tied to two failed systems that people swear were “actually the peak of the generation and everyone just slept on them.” Like, if SA2 came out on PS2, I would assume that it would get trashed as it is compared to R&C, Jak, and Sly, which were the peaks of the time. I feel like since its only competition in the genre was a relatively undercooked Mario title, it is held up high.
 
The GC was a train wreck of a console, so many middling titles get over glorified to help prop the system up.
That's hyperbolic as hell. GameCube had some great games, you want a trainwreck look at Wii U. I get that people might not like a lot of the stuff on NGC, in particular Sunshine and Wind Waker have always been especially divisive, but anybody who's going to also shit on Melee, Thousand-Year Door, Metroid Prime, etc is probably just stuck in a console war mindset or something.

PS2 had more good games than all three other systems from that generation combined, sure, but that's because it was so dominant. That doesn't make the competition a trainwreck, that was the overall best console generation because they all offered something good, every genre was alive and well.
 
I honestly wonder what would become of this title if it wasn’t tied to two failed systems that people swear were “actually the peak of the generation and everyone just slept on them.” Like, if SA2 came out on PS2, I would assume that it would get trashed as it is compared to R&C, Jak, and Sly, which were the peaks of the time. I feel like since its only competition in the genre was a relatively undercooked Mario title, it is held up high.

The Dreamcast is perfect example of "Great idea, shitty execution". It definitely doesn't help that Sega soured their reputation with everyone with the Saturn before it. One simple example is the lack of a second joy stick, the PlayStation already had this figured out.
VMU's were a great idea, but as I've pointed out before, their battery life was absolute dog shit, and on top of that, they really couldn't hold much memory compared to a PS2 memory card. The copy protection was an absolute joke from the very start as well and piracy was really only hindered at all at the start by slow internet speeds and the needed drives being pretty pricey at the time.


I'll never understand the nostalgia for the GameCube. Outside of being a glorified Smash system, I would take a PS2 out of all of that generation any day. Nothing about the GC outside of Smash and a couple other first person titles really felt special, unlike the PS2, where I can give a list as long as my arm of "special" games.

I agree with your theory that if it was released on the PS2, it would of bombed. Well, the first one might of been viewed decently for the time, but 2 would of been a joke compared to it's competition on the console.
 
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That's hyperbolic as hell. GameCube had some great games, you want a trainwreck look at Wii U. I get that people might not like a lot of the stuff on NGC, in particular Sunshine and Wind Waker have always been especially divisive, but anybody who's going to also shit on Melee, Thousand-Year Door, Metroid Prime, etc is probably just stuck in a console war mindset or something.
Okay, I can admit to being hyperbolic, but the system was a wreck in many ways. Taking game out of the equation, it used a disc format that made it hard for 3rd parties to work with the system as Nintendo autistically pursued the lunch box design, while not acknowledging how that mentality costed them big time on N64. The system suffered many of the same gaps in releases that the Wii U would years later.

The system had some great titles, hell so did the Wii U, but I don’t think it was the end all be all many fans portray it as. It was very clearly weaker than the competition in many ways.

Also, I would shit on Melee. That game is very obviously unfinished to a ridiculous degree. Most of competitive Smash could seemingly be a result of glitches that weren’t fixed as Nintendo worked Sakurai to death to get it released early. A good chunk of the new cast of Melee were clones, and not the Brawl type were they are really different. The Adventure Mode is basically half a mode as you can clearly tell there was supposed to be more, but the team could only craft like 2 levels and two move right/up levels, making it super disjointed. While I enjoy the game and appreciate its part in series history, I also cannot act like it was this super well made product. It got lucky in having the jank turn into a competitive scene a la MKWii, but past that it is very unfinished, definitely not a single player adventure. I think it is very reasonable for someone to not like Melee. For me, it is smack dab in the middle. Not as good as Ultimate or Brawl, but not as bad as 4 or 64. Ambitious, but damn I wish Sakurai was given more time to truly flesh it out.
 
Okay, I can admit to being hyperbolic, but the system was a wreck in many ways. Taking game out of the equation, it used a disc format that made it hard for 3rd parties to work with the system as Nintendo autistically pursued the lunch box design, while not acknowledging how that mentality costed them big time on N64. The system suffered many of the same gaps in releases that the Wii U would years later.

The system had some great titles, hell so did the Wii U, but I don’t think it was the end all be all many fans portray it as. It was very clearly weaker than the competition in many ways.

Also, I would shit on Melee. That game is very obviously unfinished to a ridiculous degree. Most of competitive Smash could seemingly be a result of glitches that weren’t fixed as Nintendo worked Sakurai to death to get it released early. A good chunk of the new cast of Melee were clones, and not the Brawl type were they are really different. The Adventure Mode is basically half a mode as you can clearly tell there was supposed to be more, but the team could only craft like 2 levels and two move right/up levels, making it super disjointed. While I enjoy the game and appreciate its part in series history, I also cannot act like it was this super well made product. It got lucky in having the jank turn into a competitive scene a la MKWii, but past that it is very unfinished, definitely not a single player adventure. I think it is very reasonable for someone to not like Melee. For me, it is smack dab in the middle. Not as good as Ultimate or Brawl, but not as bad as 4 or 64. Ambitious, but damn I wish Sakurai was given more time to truly flesh it out.
No argument there, the hardware had issues. The most baffling error from a business standpoint was mini-discs, which was basically them making a similar mistake as they had just made with N64 cartridges. Also, the controller, while good, could've used more buttons. Requiring a separate adapter for online was dumb too, it should've been built-in. So yeah, it has issues.

As for Melee, it was graphically impressive at the time, and it was packed with content. Sure, Adventure was half baked, maybe even incomplete, but there was a lot of stuff to do. It was basically perfect as a sequel. Competitive play is a whole different can of worms, it played really well casually and even at mid-level.

Brawl though, that was almost bad. Even for casual play you don't want random tripping, and the game felt slow as hell. It had a better single player Adventure mode but I don't know who would go back to it. N64 has nostalgia, Melee has its competitive scene, and Ultimate is just what most people will play in general. Smash 4 and Brawl kinda just exist.
 
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Brawl though, that was almost bad. Even for casual play you don't want random tripping, and the game felt slow as hell. It had a better single player Adventure mode but I don't know who would go back to it. N64 has nostalgia, Melee has its competitive scene, and Ultimate is just what most people will play in general. Smash 4 and Brawl kinda just exist.
Brawl was the best of the series to be honest. It is getting a decent size resurgence too as being a top Smash title. Genuinely speaking, take out tripping and the game would have very little drawbacks.

The roster of the game is the most solid of the franchise. They cut out the fat of Melee like Dr. Mario and Pichu and gave the B lister franchises some love. Remember, prior to Ultimate, Metroid and DK’s last character came from this title. It also added a Mother character, the last Star Fox character, and the rest of the Kirby cast. There was honestly no bad picks in Brawl, whereas the other titles (barring 64) always had some fat.

The music in Brawl was the best prior to Ultimate. Always had a grand feel or relaxed feel, becoming the most iconic tracks in Smash history.

The single player was the best of the franchise. Subspace was always fun to return to, but even looking past that we had boss battles, probably the best Classic prior to Ultimate, the best All-Star, a decent target smash (though Melee is arguably better), etc.. Also, gotta love the coin launcher game.

The stages were all over the place in terms of quality, but it was definitely the most creative list. While it had shit stages like 75m and Hannenbow (though I like this stage due to its uniqueness), we got great stages like Sunshine, Luigi’s Mansion, Pictochat, and Mario Bros (fight me).

This is all without mentioning that Brawl added final smashes, 3rd party characters, assist trophies, a stage builder, and screenshots which would all come back in future titles. Then there is cool Brawl specific things such as stickers (which arguably came back as spirits) and the encyclopedia of Nintendo release history.

Brawl was the most ambitious and had one of the biggest impacts on the series. If you want more serious matches, then it can get annoying, otherwise this really is the peak, and doesn’t deserve to be shoved aside.
 
Brawl was the best of the series to be honest. It is getting a decent size resurgence too as being a top Smash title. Genuinely speaking, take out tripping and the game would have very little drawbacks.

The roster of the game is the most solid of the franchise. They cut out the fat of Melee like Dr. Mario and Pichu and gave the B lister franchises some love. Remember, prior to Ultimate, Metroid and DK’s last character came from this title. It also added a Mother character, the last Star Fox character, and the rest of the Kirby cast. There was honestly no bad picks in Brawl, whereas the other titles (barring 64) always had some fat.

The music in Brawl was the best prior to Ultimate. Always had a grand feel or relaxed feel, becoming the most iconic tracks in Smash history.

The single player was the best of the franchise. Subspace was always fun to return to, but even looking past that we had boss battles, probably the best Classic prior to Ultimate, the best All-Star, a decent target smash (though Melee is arguably better), etc.. Also, gotta love the coin launcher game.

The stages were all over the place in terms of quality, but it was definitely the most creative list. While it had shit stages like 75m and Hannenbow (though I like this stage due to its uniqueness), we got great stages like Sunshine, Luigi’s Mansion, Pictochat, and Mario Bros (fight me).

This is all without mentioning that Brawl added final smashes, 3rd party characters, assist trophies, a stage builder, and screenshots which would all come back in future titles. Then there is cool Brawl specific things such as stickers (which arguably came back as spirits) and the encyclopedia of Nintendo release history.

Brawl was the most ambitious and had one of the biggest impacts on the series. If you want more serious matches, then it can get annoying, otherwise this really is the peak, and doesn’t deserve to be shoved aside.
There's no denying that Brawl has a lot going for it, but even if you could remove tripping it wouldn't be quite enough to fix it. They dropped the speed too, it's like playing Melee underwater but with tripping. That can't be overlooked or downplayed, it's a serious problem that hounds it.

It's actually pretty simple to mod away the problems, but as a vanilla experience there's really no reason to play it. If you'll play it you'll probably want to play Project M instead, but I feel like that's cheating.

I do still have an inkling of appreciation for Brawl anyway just because I'm a Sonic fan, and seeing him added to Brawl was amazing. I actually hope we get a Melee & Brawl HD pack that's spruced up a bit (SSB64 for NSO would be nice too).
 
Man, remember when we just had a crappy Final Story Super Sonic mod?

And before that, a simple Super Sonic skin over Sonic or Metal Sonic.

Also there's going to be coincidentally a real multiplayer mod for the game as well.
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