Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

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Of course he'll focus on Silent Hill 2 and act like a new SH game should be just like it with the town being your personal therapist, while glossing over that the other three main games obviously involved victims of abuse, but were about stopping occult demon gods.

I've never played a Bloober game but with the way he talks about their games being "problematic" and that they depict trauma victims as being "beyond saving", it's funny that he just glosses over Angela killing herself at the end of SH2. Hell, the unofficial canon ending of SH2 has James killing himself too. Even if SH2 does the subject better in a way that he could justify, he didn't, so kudos to him for the bad video.

IMO, Silent Hill as a franchise is an abuse victim that is beyond saving and should kill itself.
 
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Covering something does not make you give a damn, and Jim has always picked easy targets to critic that his friends agree with (and yeah I'm including his shit take on Breath of the Wild). Even more, I can never recall Jim praising something good that AAA Devs do. His overwhelming negativity (that makes it seem he hates games), and repeating the same takes ad-infinitum as probably hurt the gaming industry more than him just being quiet.
I said earlier that his criticism of big companies is not nuanced - as I said about the diversity chart shit, his condemnation of executive decisions leaves out the role that whole teams of researchers, designers and developers play in taking a game from its conceit to a finished game. But if his criticisms are easy and obvious and come from many quarters, and yet, nothing changes, does that not prove my point? What else can you do but shout at the wind and hope a few more people catch on - and as she noted candidly, criticism gets more views and attention than praise. But people who say he doesn't care don't give any reason for bad faith beyond the fact he's a bit of an attention seeker- which you have to be if you're a media personality and a Youtuber. It's only now thats its gotten a bit..imbalanced.

]No you fucking retard. In the real world you only have X men hours to make a product. If you take away Y hours to make an entirely different user experience, then you'd be left with X-Y hours of development for the base product. How can you watch so many videos about the industry and not realize that Devs are always working under constraints and a lot of bad designs are made due running out of money/time?
I am well aware, as, slight PL, I work in design industries with similar workflows and am familiar with how an interactive product development cycle works. And I am fully confident that a basic stat reduction trigger - ergo, reducing enemy hit points and damage by a percentage, and maybe increasing some choice telegraphing times, boss ability cooldowns and blocking clearances across the board - that players who actually play the original difficulty would not care about would not set anyone back more than an hour. Or, if one is flexible, you can find other ways to mitigate difficulty - a one-off game save that provides later level armour but is obsolete before the game's main story, being allowed to reduce the difficulty only after you die a number of times, shaming the player into playing a harder level. Jedi: Fallen Order was a Soulslike that had 4 difficulty levels, and I really don't think some fucker at Respawn spent months creating "an entirely different user experience" by fiddling with some numbers.
That's really the best argument I can make against Jim, he speaks so much about game developers as some nebulous super rich organizations rather than companies headed by real people, to the point his fans are incapable of thinking on the most basic shit.
Yes, I agree, I think Stephanie just ignoring these big companies instead of highlighting the individuals that work there for their work seperate from their employer would be a good thing - but as I said - given the reaction he's received from the gaming public, why would he believe that anybody would care about positive coverage? If anything it'll just create more awkwardness at the company. You may not like the tone or the frequency of the messenger, but that doesn't change the fact that people don't want to hear it.
 
I have a feeling that half the people in this thread are describing some other guy.

Where do people keep getting this idea that he (past tense) never cared about consumer advocacy? That was the whole angle of the show, the bombastic populist who speaks up for the people. He covered the debate about game length, gameplay mechanics that respect the players time, value for money for DLC, crowdfunding and preorders, ease of access with difficulty levels, dishonest marketing tactics, refunds and of course moneymaking practices. He went on the problem with review embargoes and the lure of exposure, about the ethics of mods and content piracy, the value of single player games and the myopia of games as a service. Whether you agree with his takes on these subjects at the time non-withstanding, this was his main focus. Where I think he seems to have come apart is in the recognition that the general consumer audience didn't appreciate his advocacy and demonstrated that they are effortless to please one moment and incoherently entitled the next. Many people don't care about lootboxes or half-baked games or abandoned roadmaps or value for money or sexism or the workplace culture of the companies they buy their games from. They just want the next years releases, they get sucked into the hype train (or at least they did) and ignore everything he talked about that's been aimed at starting a conversation at improving the industry. I've always felt that if nothing else, that mission was genuine and to an extent, a degree of bitterness on the trajectory of a passion that got one through a difficult childhood is completely understandable.
It's not so much that he doesn't care as much as his actions call it into doubt.

Jim is almost always late, and brings no new insight to the table. Many of his videos could be ~10-20% of the length they are. He doesn't take much effort in what he puts out. Similar to Movie Blob, it comes across as someone grifting, noticing that taking a certain stance gets clicks, and all you have to do is speed-read articles or wikipedia.

I don't think that Jim's audience, or even most of TB's, bought lots of DLC unless they believe they got value. I hate DLC, I still buy it if it's worth it, but that doesn't mean I don't take away the message. There's also a big difference between the PC and console markets, Jim and TB's audience mostly being PC. You can't sell the same slop to PC players and expect the same result. The scope of their content is also incredibly wide- someone watching dunks on shitty game drama does not also watch their takes on the state of the industry, a far more serious topic.
 
Of course he'll focus on Silent Hill 2 and act like a new SH game should be just like it with the town being your personal therapist, while glossing over that the other three main games obviously involved victims of abuse, but were about stopping occult demon gods.

I've never played a Bloober game but with the way he talks about their games being "problematic" and that they depict trauma victims as being "beyond saving", it's funny that he just glosses over Angela killing herself at the end of SH2. Hell, the unofficial canon ending of SH2 has James killing himself too. Even if SH2 does the subject better in a way that he could justify, he didn't, so kudos to him for the bad video.

IMO, Silent Hill as a franchise is an abuse victim that is beyond saving and should kill itself.
I've preferred the interpretation that Silent Hill is a demented therapist of sorts, but most don't pass the redemption test. Angela does, escaping hell itself and leading to a form of salvation. As good as SH2 is, and I'd love more games with it's depth for interpretations, I agree with you in that people glorified it too much and ignored the other games with an actual plot. Of course, troons and troon enablers would obviously gravitate heavily towards the "mental illness" game.
 
Let me take a wild guess for the latest JQ: Jim doesn't care that Bloober Team make boring walking simulators, and instead says they don't deserve Silent Hill because of the fucked up message of The Medium.

From a quick google it seems, if they're doing anything at all, it's a remake of Silent Hill 2, so who cares? It's not going to erase the original Silent Hill 2 from existence, because Konami already did that when they lost the gold masters and fucked up the remaster.

Silent Hill died as a franchise when the Kojima project got canned, the fact people like Jim can't let it go is pathetic but also thematically apt given the nature of the games.
 
I've preferred the interpretation that Silent Hill is a demented therapist of sorts, but most don't pass the redemption test. Angela does, escaping hell itself and leading to a form of salvation. As good as SH2 is, and I'd love more games with it's depth for interpretations, I agree with you in that people glorified it too much and ignored the other games with an actual plot.
I'd agree with that interpretation, but just for 2. The way I interpret 1 and 3 is that a psychically gifted child/woman pregnant with a demon god is having her fears and anxieties projected onto the world around her while the demon fights to shift reality into their own. In my mind that explains the mix of the cult's fingerprints (ie the body bags all over SH1), the monsters that can be interpreted as Alessa's fears, and the demonic areas seemingly unrelated to Alessa (Final boss arenas). In 4 I think its an abused child turned serial killer being manipulated by the cult into bringing about the existence of their god via a ritual, under the belief that the god would be his mother. Henry is navigating Walter's memories of important places and victims, fighting monsters in environments that reflect that.

3 starts far away from Silent Hill and 4 doesnt even take place there except as memories Henry explores, so I think the reality shifting is more the cult/god's doing, with Silent Hill being the epicenter due to the cults presence there. With 2 that explanation obviously goes out the window if you dont write it off as standalone with elements that loosely tie it to the other games.

Of course, troons and troon enablers would obviously gravitate heavily towards the "mental illness" game.
While a lot of the games are up to your own interpretation, its hilarious he interprets the nurses (and presumably the mannequins) as James being afraid of women/femininity? I didnt catch that bit on my first watch, but I was immediately disoriented when he said "Gender" was one of the main subjects SH2 explores. I have to assume its the tranny koolaid frying some wires in his brain forcing him to reinterpret sexual frustration into a fear of becoming womanly.

SH3 is the main one I'd say explores gender, but I dont think the transes would like that one because the gendered themes revolve around being a mother...
 
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It's sad, when you think about it: at one time, JS was genuinely on his way to becoming a respected pundit, despite his antics and ridiculous persona. All he had to do was manage his career intelligently. He had the tools for it, too; his content was never brilliant, but some of the pieces from his Destructoid days strongly suggest he had at least SOME potential. . . . Now he is just a fat man wearing a ridiculous outfit and screaming stupid shit into the void. Sure enough, he's always been a fat man in a ridiculous outfit, but at least before people had genuine reasons to at least suspect there was more to him than that.

He might get some credit for being more interesting than most of the lot from around that time frame, but the warning signs that we'd end up where we are now were there all along. Earlier in this thread someone brought up an old video from Metokur where he was pointing out issues in games journalism. One example involved Sterling. Jim had done a review of Halo Wars (archive) while working at Destructoid that he put out despite only playing a small part of the game. Some of the other people who worked with him there checked Sterling's game stats and found that he'd only spent a few hours on the game and hadn't even tried the multiplayer (archive). There was enough community outcry that Destructoid had to address it and the review (link) now comes with the following update. Note that the score for the game didn't between the original review and the update after he played game for more then a few hours.

Editor’s note: The original Halo Wars review was written before I had completed the campaign. This is common in our industry, where reviewers have to make a judgment call as to whether or not they have played enough for review. A number of our readers disagreed with the judgment call made, The Incredible Edible Egg in particular, and as the debate has continued, we have decided to address the issue with a very simple fix.

The campaign was completed, multiplayer was given a run, and now we’re republishing the review. Very little has changed, because completion really didn’t add anything to the opinion, but I elaborated on multiplayer so this is a more comprehensive article for you.

Going forward, we’ll be aiming to bring a game to near-if-not-full completion, and will let you know if that is not the case. We’ve always preferred completed games, obviously, but sometimes it’s not practical. Please don’t expect us to play bad 70-hour RPGs 🙂

I think that some of his presentation style and the topics he focused on were to cover up the fact that he hadn't played as much of the game as he probably ought to have. People like to say that as of late Sterling has grown tired of something he used to be passionate about, but I question how much passion he really had to begin with. Perhaps he just got away with it for so long that he got sloppy or just stopped caring about trying to not let it be so obvious. If you go back and read the page on Destructoid about Sterling (link) it doesn't seem like Games Journalism was something he really wanted to do, but something he fell into where he could at least make some money. Here's a paragraph from that page where Sterling himself spells it out for us.

Basically, I’d spent many years wasting my life, wandering without any sense of purpose or direction. I tried a career as a live comedian, both sketches and stand up, but results were mixed. I was always a writer at heart though, even though I never truly accepted it. I spent most of my time writing at my personal baby, Morphine Nation, which was/is social commentary and very angry, curse-laden rantings. I had a small amount of cult success with that, but never anything spectacular. At the same time, I used to drop game reviews for a friend’s website, Project Wonderboy and occassionally Earth-2. I’d always been heavily complimented on my game reviews, and told I should go professional, but for some reason I never took the idea seriously.

I don't doubt that a lot of the newer games journalists never really wanted to be there, but couldn't get anything better and had to settle. It's not surprising that they resent the games industry and gamers the way that they do. If someone wants to they could go back and read some of Jim's old reviews. Earth-2 is still around and has some of his reviews posted under Morphine Jim. Project Wonderboy appears to have died a long time ago, but the Wayback Machine has some captures of it. Unfortunately, it looks like Morphine Nation was scrubbed from the internet. There is a dead YouTube channel (link) that has some random short videos and two episodes of an AVGN knockoff (no Sterling appearances), a Twitter Account (link) that just tweets links to articles on that site, without any clear indication of any that Jim may have written. Though there are a few that seem like something Sterling certainly could have written. Alas it appears lost to history.

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(link)(archive)

Sterling always just wanted to write his rants on social commentary, but no one really cared to read them. To some degree the success he had with his YouTube channel did arise due to mixing social commentary into his coverage of gaming, but only to the extent that it was applicable. Maybe Sterling thought he'd found a way to bridge the gap and drag the channel towards the social commentary that he always wanted to give, but people seem to be there for the gaming content. Frankly I think he always seemed to at least enjoy what he was doing when he was talking about weird games or indie titles as opposed to major studio games and he probably could have focused the channel on that niche. Trooning out probably would have driven some people away, but I think a lot of why people are leaving is due to Jim's bitterness at his own audience leaking through.
 
I'd agree with that interpretation, but just for 2. The way I interpret 1 and 3 is that a psychically gifted child/woman pregnant with a demon god is having her fears and anxieties projected onto the world around her while the demon fights to shift reality into their own. In my mind that explains the mix of the cult's fingerprints (ie the body bags all over SH1), the monsters that can be interpreted as Alessa's fears, and the demonic areas seemingly unrelated to Alessa (Final boss arenas). In 4 I think its an abused child turned serial killer being manipulated by the cult into bringing about the existence of their god via a ritual, under the belief that the god would be his mother. Henry is navigating Walter's memories of important places and victims, fighting monsters in environments that reflect that.

3 starts far away from Silent Hill and 4 doesnt even take place there except as memories Henry explores, so I think the reality shifting is more the cult/god's doing, with Silent Hill being the epicenter due to the cults presence there. With 2 that explanation obviously goes out the window if you dont write it off as standalone with elements that loosely tie it to the other games.


While a lot of the games are up to your own interpretation, its hilarious he interprets the nurses (and presumably the mannequins) as James being afraid of women/femininity? I didnt catch that bit on my first watch, but I was immediately disoriented when he said "Gender" was one of the main subjects SH2 explores. I have to assume its the tranny koolaid frying some wires in his brain forcing him to reinterpret sexual frustration into a fear of becoming womanly.

SH3 is the main one I'd say explores gender, but I dont think the transes would like that one because the gendered themes revolve around being a mother...
Being a mother and transitioning (kek) from a girl into adulthood with the revelant fears of sexual assault, feminine issues and abandonment of parents and possible partners.
 
Random Halo sperging
You're really gonna tell me Jim didn't even beat Halo Wars and said it was meh? Fuck you Jim, Halo Wars has no right being as good as it is, especially considering the fact it's a miracle it even came out at all.
They even make reference to the game having a troubled production in the first cutscene with the
Five long years
Speech.
Halo wars isn't a perfect game, yeah, but the fact it showed as much love to the games as it does and even has a solid plot and addictive multi-player warrants praise.
 
Now Jim knows how Devil May Cry fans felt when Ninja Team defiled their franchise to totally own the boomer conservatives who likely don't play those kinds of games anyway. Or he would if he could feel anything anymore.
I maintain DmC: Devil May Cry is a good game in its own right, and it's not Ninja Theory's fault but Keiji Inafune and his retarded quest to westify all Capcom's IPs during that period (see also: the Bionic Commando debacle).

Ninja Theory made a great Ninja Theory game, but we wanted a great Devil May Cry game. Thankfully we eventually got it, about a decade later.
 
Harvey Beaks was a charming little kids show, and you know it was onto something because it had like three episodes about how crap steampunk is.
I really liked that show. The same guy who made Chowder made it. I was really bummed when it got canned. To get back on topic, Jim's channel is more dead than TB.
 
you know its amazing that jim can say bloober games are bad when he likes sonic lost world.

i know the games bloober makes are completely different but still liking sonic lost world immediately invalidates whatever your saying.
I mean, Sonic Lost World is a functional game with a bumpin' soundtrack. Fine if you hated the gameplay, but imagine Lost World being the straw that broke you for Jim's bullshit.
 
I maintain DmC: Devil May Cry is a good game in its own right, and it's not Ninja Theory's fault but Keiji Inafune and his retarded quest to westify all Capcom's IPs during that period (see also: the Bionic Commando debacle).

Ninja Theory made a great Ninja Theory game, but we wanted a great Devil May Cry game. Thankfully we eventually got it, about a decade later.
I'm not even a big DMC fan as a series, I just found, even then, for Jim's arguments to be dumb.
 
It’s pretty incredible how Jim reliably loses 1k subscriber every week since January 2021 this year, there’s no giant drop off (The largest drop (-3000k) was when he made a anti-FNAF/Scott Cawthon video) or any weeks where he gains some but on the other hand he’s got 20 million more weekly views now compared to the time he had 900k subscribers so maybe Jim is actually making more money than ever? (Using stats from Socialblade)
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