Unpopular Opinions about Video Games

I'm saying the majority of pretentious gamer types shit on it when it's pretty much as deep as all their beloved Bioshocks and TLOUs. (that is, not very deep)
What? All the pretentious gamer types couldn't suck The Line's cock any harder.
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Guys, it's fucking 2022. Stop talking about Spec Ops. It's a 40-minute-long terrible shooter with no redeemable qualities. This game is fucking shit.
Yeah, it's 2022 and we still have people talking about Bioshock for fucks sake, which was the main reason I brought it up.

Holy Shit I'm not saying Spec Ops is good, I'm saying all these games are shit but the standards they are held to for being good are all over the place and hypocritical.
 
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It's kind of like how these types will constantly shit on Ubisoft games for being the same, but for some reaosn every Soulsborne is somehow totally different. It's baffling.
I like Ubisoft games and don't like Souls games at all. There's a spicy unpopular opinion for this thread

Seriously, for an AAA publisher, Ubisoft's generally pretty good. They're fun and well balanced, and generally have beautiful environments. Souls games are bland and tedious. I'm not gonna git gud at a game that starts off looking and feeling like shit. Also:

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That chunky UI for items looks like it belongs in a mobile game. That is ugly as sin, and I've never seen anyone criticize it.
 
I like Ubisoft games and don't like Souls games at all. There's a spicy unpopular opinion for this thread

Seriously, for an AAA publisher, Ubisoft's generally pretty good. They're fun and well balanced, and generally have beautiful environments. Souls games are bland and tedious. I'm not gonna git gud at a game that starts off looking and feeling like shit. Also:

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That chunky UI for items looks like it belongs in a mobile game. That is ugly as sin, and I've never seen anyone criticize it.
I'm similar. I've tried to get into Souls games. I don't think they're bad, they're just not for me. It isn't the fact that they're too hard or anything either, I just can't get into their whole aesthetic and style.

Meanwhile, I have fun with Far Cry games. I can get people not being into them or whatever, but it's really telling that despite each game adding more gameplay onto the last, the only one ever seems to be willing to admit is "good" or to liking is Far Cry 3 which coincidentally is the one where autismos spilled their spaghetti over Vaas for being some sort of amazingly written villain (he wasn't, Mando just gave a good performance) and how the story was some great piece of writing (despite being yet ANOTHER Heart of Darkness rip off)

(to be fair though, it looks like some people have woken up to Vaas being overrated since the DLC for Far Cry 6 came out)
 
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Ubisoft games are good in bursts. I think if you like the setting, you'd like that particular Ubisoft game.
Yeah, I was hit and miss with Assassins Creed games for this reason. Although these days I don't play them because I hate the forced RPG stats more than anything. (I'd actually think I'd like the Greek/Viking thing, but not with the current mechanics)

But thinking back, I didn't care for Far Cry 5 too much but that does probably have a lot to do with growing up in and around rural areas most my life. I still enjoyed it but I probably played it the least out of any of them besides the first one and spin offs.
 
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I am genuinely wondering if you and I are living in alternate realities. The vast majority of people I've encountered who thought Spec Ops was the deepest shit ever hate pretty much every other shooter for being military propaganda or some shit.
At launch very few thought that though, that's what interesting. It was dismissed as a crummy dude-bro military game and flopped. It's become one of those meme games like Earthbound or Mirror's Edge, two other games that flopped but have more devoted followers than purchasers.
 
Yeah, I was hit and miss with Assassins Creed games. Although these days I don't play them because I hate the forced RPG stats more than anything.
1 into Revelations (except 2) I wasn't into because of the setting. But 3, Syndicate, and Odyssey were great because of the different setting.

But ultimately, the towers are a turn off for me.
 
I've recently been playing System Shock 2 (excellent game by the way), and I realized that I actually much prefer older, lower-polygonal graphics to hyper ultra HD 4K graphics that look like real life (The Last of Us 2, Red Dead Redemption 2). Due to their less advanced hardware, older games usually had to compensate with unique stylistic design. Combined with the primitive graphics, this adds an otherworldly quality to the game which heavily adds to the immersion, much more so than if it was just another boring modern Unity or Unreal game.
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Morrowind is another good example of this. yes the graphics are primitive, but it has a far more inspired and immersive style than the generic fantasy plains of Oblivion or Skyrim's cliche Viking setting
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What? All the pretentious gamer types couldn't suck The Line's cock any harder.
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Fucking Winston Rowntree, one of the OG soy infused fags and one of the first dudes to really sperg about "much sexism in video games" and one of the most pretentious nob gamers.

That comic was what I was thinking about when people started talking about Spec Ops: The Line, but I couldn't be assed to look it up, so good job.

I like Spec Ops: The Line, but even I look at some of the fandom and cringe.


Guys, it's fucking 2022. Stop talking about Spec Ops. It's a 40-minute-long terrible shooter with no redeemable qualities. This game is fucking shit.
Yeah, it's 2022 and we still have people talking about Bioshock for fucks sake, which was the main reason I brought it up.

Holy Shit I'm not saying Spec Ops is good, I'm saying all these games are shit but the standards they are held to for being good are all over the place and hypocritical.
You have to cut people some slack, it was genuinely exciting when a game did something unexpected like Bioshock and Spec Ops did back in the day.

The "games as art" mindset beget Woke faggotry, but it was fun while it lasted.
 
Morrowind is another good example of this. yes the graphics are primitive, but it has a far more inspired and immersive style than the generic fantasy plains of Oblivion or Skyrim's cliche Viking setting
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Morrowind is the only game in the series to create a setting that's truly alien.
 
Guys, it's fucking 2022. Stop talking about Spec Ops. It's a 40-minute-long terrible shooter with no redeemable qualities. This game is fucking shit.

*smacks lips*

"Actually! The fact that it's generic and shit is really a commentary on the state of modern military shooters! It's really ingenious the way it demonstrates how gamers unquestionably take part in the crimes of the military industrial complex! I am very deep."
 
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*smacks lips*

"Actually! The fact that it's generic and shit is really a commentary on the state of modern military shooters! It's really ingenious the way it demonstrates how gamers unquestionably take part in the crimes of the military industrial complex! I am very deep."
lmfao

Gamers really need to learn that sometimes a cigar is just a cigar.
 
Speaking of faggotry and video games, I've mentioned how Braid's a bad game in this thread, and I remembered a Penny Arcade strip and article from when it was new that, uh, I'm ashamed to say, I took seriously at the time:
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(They really do slice their comics up into separate panels now, for one of those Garfield-style randomizers that doesn't work with P-A at all)

"Braid, a game that actually matters". Fourteen years later, and Braid was a fad game that, surprise surprise, didn't matter. One of the most well-remembered things surrounding Braid was the reaction of famous Chicago-based entrepreneur and superhero-themed ejaculator Soulja Boy:

And look at this fucking post. Holy moly, the ivory tower in which Jerry "Tycho Brahe" Holkins sits:
August 8, 2008
For Your Consideration
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By Tycho

This is something I'm genuinely trying to figure out, and it's not the sort of conversation I can have with Gabriel unless I'm willing to say "BOOBS!" every ten minutes. Maybe I can have it here.
Read Related Comic
Independent of Braid as a product, I am sympathetic to the challenges faced by a person trying to price a game. Nobody else here wanted anywhere near this grisly task, and so it was left to me, as are so many grisly tasks. As someone who gives away ninety-nine percent of their work for free, it was new territory. I had to try and generate the most good for the most people.

Years ago, I spoke with Daniel James (who might be called "The Puzzle Pirates Guy") about the ten dollar monthly fee he was charging for his java based puzzle game, and what he told me was cleansing: that there were people selling worse products for more. I vastly prefer the confidence of this construction over Jonathan Blow's own characterization, which amounts to "the devil made me do it." The game is either worth fifteen dollars, or it isn't.

Recent conversations with the man are more fruitful, but the entire pricing conversation is so left of the point that I can't believe it dominates the discussion. It's incredibly potent PR, which I suspect its creator knows well. How bad could the game be? Is it really worth it? I know from our logs that twice as many people check out negative assertions than positive ones. So they try out the demo, and even within its circumscription their minds are shattered and remade. I wrung four and a half hours out of the finished product, coming into contact with genuinely huge concepts that hum with stradavarian fullness. You're mad about five dollars? What? Shove your five dollars up your stupid ass.

You read a lot (in incandescent threads devoted to the topic) about how ten dollars is the "sweet spot" for Live Arcade titles, and that may be the case, but we should entertain the idea that its creator wasn't trying to make an "Xbox Live Arcade Game." Perhaps he was trying to make a good game, the best game he could, and Microsoft's Broadening Initiative For Digital Content was the last thing on his mind. Frankly, the model they set up for pricing is as outmoded today as their Goddamned size limitations were. Both structures limited what was possible.

The reality is that we can create the kind of culture we want. This was always true, but our distributed culture is especially well suited to this ideal. We can be the people who find and nurture truly original ideas when they emerge, or we can lament the sorry state of the medium. We can be consumers, or we can be curators.
(CW)TB out.

But that attitude from that post feels like part of the genesis of these banal art games, that their creators are trying to create "something that matters", instead of a good video game. Fourteen years later, and we have a sea of games "that matter", each one indistinguishable from the next, just like every superfluous retard that truly believes they're special and unique by walking lockstep among everyone else with the exact same frameworks of fashion and dogma.
 
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