- Joined
- Nov 4, 2017
So hypothetically it wouldn't be an asshole move to make upcoming encounters tougher if the party is just going to try and rest-scum to stay in perfect health?
It is not.
Actually its your duty as a GM to make sure rest-scum isn't possible.
Wandering monsters stop by 4 minutes and thirty seconds into their second short rest. Ceiling supports give way costing them a few more hp when they linger around trying to perception-scum for hidden doors.
If they take a long rest, the party gets to watch as reinforcements arrive. Reinforcements who see the carnage trail the party left and are on their guard and then send messengers to get more powerful reinforcements.
If the party starts a fight at full HP, you are cheating them and yourself.