Unpopular Opinions about Video Games

Now that's the most contrarian of opinions I've ever seen.
How so? 3/4 of them are undeniably grey morality. Minutemen are morally sound, but so incompetent, they get people killed on the regular.

Institute is undoubtedly the best for the world, but their means are psychotically evil, making them a great 'ends justify the means'

Brotherhood has a great point that tech as run amok, and things like super mutants and other FEV strain creations are a huge danger, and the easier it is to get this tech, the more likely horrific shit like this happens, but are run by a literal fascist psychopath, and most of their members are dents that just agree with whatever he says.

And the Railroad, while also morally impeccable in their intentions, and far more competent then the Minutemen, have severe tunnel vision and refuse to help humans as much as synths, though this is excusable in the fact that there are already dozens of factions that exist to help humans.

Compare this to the 'stellar' factions of New Vegas, that are bog standard, mouth breathing level of 'good/neutral/bad' of NV. "Do I want to side with democracy, even though they're not the best at defending their roads mid-war, or side with the rapist slavers who will murder you if the day ends with Y? Maybe the autocrat that just wants to get paid, fuck everyone outside of his walls." For fucks sake, they're even color coded to make sure retards can understand who's who (which explains why so many people think they're so good. Lowest common denominator and all.). Hell, even *side quests* in Fallout 4 have more depth than the factions of New Vegas. Take the chem pushers in Drumlins diner, which are honestly in the right for demanding their money, even though they're drug dealing assholes.
 
How did you manage to actually include where I said 3/4 of them are grey, then fucking ignore it in the same post? It's not even more than one line.
I thought Railroad was the 1/4, which you clearly call good overall. How are they gray again?
 
I thought Railroad was the 1/4, which you clearly call good overall. How are they gray again?
And the Railroad, while also morally impeccable in their >intentions<, and far more competent then the Minutemen, have severe tunnel vision and >refuse to help humans. <
In a way, they're akin to modern day SJWs, or rather, the 4 or 5 actually legit ones, who are just stupid and think they're doing good, in that they'll fucking shoot a human orphan in the face to make sure a synth gets free (Think of it like '100 white corpses are worth 1 black man not hearing 'nigger.', or that kind of stupid shit. It's noble in concept, but so far overshoots what it's trying to do that it loops right back around to psychotic.). Even Deacon comments on how he wishes that they'd occasionally do something to help humans, rather than ignore anything not born in a lab. Edit: But he's an absolutely dogshit companion, so I can understand why people miss that.

I personally see this as not a big deal, due to the aformentioned factions that exist for humans, I.E. Minutemen and the Followers, but it *is* a serious problem, morally speaking.

Meanwhile, while the Minutemen are incompetent, they generally don't give a shit who you are, if you're willing to help, you're welcome in. Morally speaking, that's incorruptible, and in action, rather than intention.
 
Even Deacon comments on how he wishes that they'd occasionally do something to help humans, rather than ignore anything not born in a lab.

I personally see this as a minor problem, due to the aformentioned factions that exist for humans, I.E. Minutemen and the Followers, but it *is* a serious problem.
Is a cancer aid foundation morally gray because they don't something against AIDS?

I don't remember them doing anything like slaughtering a whole human settlement to rescue a synth.
 
Is a cancer aid foundation morally gray because they don't something against AIDS?

I don't remember them doing anything like slaughtering a whole human settlement to rescue a synth.
No, but a cancer specialist is a shithead if he lets someone die of a stab wound because it's 'not his specialty'.
 
No, but a cancer specialist is a shithead if he lets someone die of a stab wound because it's 'not his specialty'.
So should he run around the world risking his life looking for stab victims to save while treating cancer already keeps him busy?

The Railroad didn't strike me as a faction with a ton of free resources they could commit to other causes.
 
So should he run around the world risking his life looking for stab victims to save while treating cancer already keeps him busy?

The Railroad didn't strike me as a faction with a ton of free resources they could commit to other causes.
This proves the point. They're grey. There's arguments if they're good or bad. Compared to the Legion, which are just evil. Period.

The factions in 4 are more morally complex than in NV. There's no way you can have a discussion on if Legion is good or bad, or if the NCR is actually super evil (Taxes nonwithstanding, but that's less 'moral' than economic), but there is a case to be made with every faction in FO4, other than the minutemen, agree or disagree, the discussion is possible.
 
This proves the point. They're grey. There's arguments if they're good or bad. Compared to the Legion, which are just evil. Period.
What? Lack of resources is not a moral failing.

And how is the Legion just evil but the Institute is gray? The Legion has noble goals, they have improved lives in the harsh territories they hail from.
 
What? Lack of resources is not a moral failing.

And how is the Legion just evil but the Institute is gray? The Legion has noble goals, they have improved lives in the harsh territories they hail from.
Really? Are you fuc- Ok, now I know you're either retarded, or actually fucking with me.

"How is raping people, taking slaves, murdering at a whim, and even murdering people for doing the same shit you do evil?"
 
"How is raping people, taking slaves, murdering at a whim, and even murdering people for doing the same shit you do evil?"
What are you even talking about? The actual citizens of the Legion enjoy a lot of safety. They're not a bunch of raiders who'd kill each other for little reason.
Yes, they have slaves. So had the Romans and the American South. Are they cartoon villains without any grayness because of it?

And to quote your own post: "but their means are psychotically evil, making them a great 'ends justify the means'."
The Legion's ends are undoubtedly good: survival, stability, and a return of civilization.
 
Institute is undoubtedly the best for the world, but their means are psychotically evil, making them a great 'ends justify the means'
Almost nothing in the game backs this up. The Institute is a good choice for The Institute but all they do is treat the topside like guinea pigs. What would a society run with them being entirely unchecked look like? A surface world filled with Super mutants and synthetic gorillas where anyone who wasn't born in the institute is viewed as a subhuman? They're also incredibly retarded and have no discernible endgoal that doesn't get brushed aside as 'you wouldn't understand'.
Brotherhood has a great point that tech as run amok, and things like super mutants and other FEV strain creations are a huge danger, and the easier it is to get this tech, the more likely horrific shit like this happens, but are run by a literal fascist psychopath, and most of their members are dents that just agree with whatever he says.
The Brotherhood might have a halfway decent point but they're going to wind up genociding every ghoul and synth that currently lives in The Commonwealth when they take power. I'll agree that they're the most 'gray' of the options though.
Compare this to the 'stellar' factions of New Vegas, that are bog standard, mouth breathing level of 'good/neutral/bad' of NV. "Do I want to side with democracy, even though they're not the best at defending their roads mid-war, or side with the rapist slavers who will murder you if the day ends with Y? Maybe the autocrat that just wants to get paid, fuck everyone outside of his walls."
If you boil everything down to an absolutely gross oversimplification of every faction's motivations then, yeah, they sound pretty bog standard but that's a disingenuous and plainly retarded argument to make. There's more issues with the NCR than 'can't defend roads too good' and multiple NPCs will tell you as much if you engage with them or think critically about what the future holds for the NCR in the long run.
"How is raping people, taking slaves, murdering at a whim, and even murdering people for doing the same shit you do evil?"
I dunno, seems pretty based and redpilled to me. We only get to see the warmongering side of The Legion in the game, so I understand why you might assume they're wholly evil but it's also made pretty clear that in terms of overall stability and longterm goals Caesar's end is going to wind up better off in the long run. Their lands are incredibly safe and stable in a way the NCR's are not, corruption and government ineptitude run rampant throughout The Republic, and their entire structure and behavior is meant to mirror the civilization that lead to the nuclear apocalypse in the first place

The Legion keep order and strict policy. So long as you don't step out of line, you'll be fine, unlike in the NCR where government incompetence will ask for taxes with an open palm while stabbing you in the back with the other. Much of the NCR's behavior is not too dissimilar to The Legion, they're just nicer on the face of it.

House has plans to take humanity to the stars. He may have largely selfish motivations but those around him often benefit and he's directly responsible for keeping Vegas from getting nuked to the extent the rest of the world did. He may not necessarily care about the common man, but he's just as likely to drag them up from the primordial muck as any other faction, even if it's by happenstance.

In terms of moral and philisophical debate the only halfway interesting thing Fallout 4 brings to the table is the question as to whether or not synthetic life equates to human life, but to me if it walks like a duck and quacks like a duck it's pretty much a duck. The Synth issue is one that's almost entirely manufactured by the plot and doesn't make a whole lot of sense with The Institute's involvement anyway. New Vegas' questions around long term stability and what's best for a post-nuclear society long term might not be the most morally complex thing on the planet but it's certainly more interesting and complex than 'Do android's really feel?'
 
The Institute is a good choice for The Institute but all they do is treat the topside like guinea pigs. What would a society run with them being entirely unchecked look like? A surface world filled with Super mutants and synthetic gorillas where anyone who wasn't born in the institute is viewed as a subhuman? They're also incredibly retarded and have no discernible endgoal that doesn't get brushed aside as 'you wouldn't understand'.
All this could be said of House as well, but when he is out for himself it is somehow to the benefit of humanity yet when the Institute is out for themselves (or science for science sake) it can only be bad?

Edit: Also I don't get the argument of "an unchecked institute" as the ending is literally your character taking control of the institute.
 
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All this could be said of House as well, but when he is out for himself it is somehow to the benefit of humanity yet when the Institute is out for themselves (or science for science sake) it can only be bad?
House largely ignores the common man, if not outright uplifting them if they prove useful. He lashes out against antagonistic forces that are either already working against him or no doubt will, but The Institute actively targets, kills, replaces, experiments on, and undermines/destroys entire civilian settlements. They're hardly equivalent, and one is much more incompetent than the other.

Science for science's sake is all well and good up until it winds up negatively impacting the whole for the benefit of the few. And what have The Institute even created that's worthwhile? Human clones that they insist aren't human but clearly are, that they can't control effectively and whom they abuse for no discernible reason, even though Gen 1/2's don't have pesky free will and do all the same shit modern synths do without any of the pesky morality involved? Laser weapons that are objectively worse than anything you can find pre war? Clean hallways? They can't even cure Father's plot-disease.

The tech used to create synths could, conceivably, be used to the ultimate benefit of mankind but they have no intention of using it that way. What has their science done to benefit anyone in The Commonwealth that isn't themselves? I'm genuinely curious because I don't think there's a single example and the game makes it pretty clear they're villainous in this regard, because they actively repress and kill everyone topside by either using them as a dumping ground for fucked up experiments that go awry or out of pure malice. We can argue over 'maybes' or headcanon until the fucking cows come home but the game makes no effort to prove they're anything but violent isolationists who harm innocent people above ground for nebulous goals that they don't even have a firm grasp of. You at least know what House intends to do, and it seems mostly good but with some gray morality mixed in. Which, hey, if we're arguing over which of the two has more moral grayness mixed into their bones then there you go.

The Institute is just a shittier implementation of the same concept. A concept Bethesda did much better in Far Harbor, if we were talking about the groups there I'd say there's more room for debate since DIMA is clearly just The Institute but with better writing.

Edit: Also I don't get the argument of "an unchecked institute" as the ending is literally your character taking control of the institute.
Do you really? You're hardly anything more than a figurehead, the board still largely does whatever it wants and you get to make no significant decisions regarding the direction The Institute will take going forward. Maybe if the game had some ending slides influenced by a karma meter or choices that you'd made leading up to it, we could assume that The Institute might turn it around, but all you get at the end of the game is an empty choice with no effect whatsoever to either ramp up synth production or focus on weapon manufacturing, neither of which seem like they have altruistic end-goals, and it's a choice presented to you by someone else.

When I mentioned an unchecked institute I was moreso talking about them acting with no antagonistic forces working against them, but still, I just don't see a player controlled Institute changing much, if anything.
 
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I hate Vampire Survivors. Overrated piece of shit.

You can tell how cheap it is by the fact that there will be many, MANY clones/asset flips with the same core mechanics. I don't think it's worth my time and I think it's a very reminiscent of NGU/Cookie Clicker/Hero Idle, with the way it wastes time.

 
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