- Joined
- Jul 10, 2016
How so? 3/4 of them are undeniably grey morality. Minutemen are morally sound, but so incompetent, they get people killed on the regular.Now that's the most contrarian of opinions I've ever seen.
Institute is undoubtedly the best for the world, but their means are psychotically evil, making them a great 'ends justify the means'
Brotherhood has a great point that tech as run amok, and things like super mutants and other FEV strain creations are a huge danger, and the easier it is to get this tech, the more likely horrific shit like this happens, but are run by a literal fascist psychopath, and most of their members are dents that just agree with whatever he says.
And the Railroad, while also morally impeccable in their intentions, and far more competent then the Minutemen, have severe tunnel vision and refuse to help humans as much as synths, though this is excusable in the fact that there are already dozens of factions that exist to help humans.
Compare this to the 'stellar' factions of New Vegas, that are bog standard, mouth breathing level of 'good/neutral/bad' of NV. "Do I want to side with democracy, even though they're not the best at defending their roads mid-war, or side with the rapist slavers who will murder you if the day ends with Y? Maybe the autocrat that just wants to get paid, fuck everyone outside of his walls." For fucks sake, they're even color coded to make sure retards can understand who's who (which explains why so many people think they're so good. Lowest common denominator and all.). Hell, even *side quests* in Fallout 4 have more depth than the factions of New Vegas. Take the chem pushers in Drumlins diner, which are honestly in the right for demanding their money, even though they're drug dealing assholes.