- Joined
- Jun 28, 2021
It's not a terrible version, I like some changes/additions, but they should have included previous versions to switch to and allow some things toggled on/off. HDR did that nearly a decade prior, which should be common sense at this point.Never played it, but looked it up and yea, there's a fuck-ton
Nintendo Switch (Ultra Street Fighter 2)
- Basically a slightly adjusted version of ST, speculated to be based on HSF2 due to some similarities in the characters, and objects on Ryu stage etc.
- Game speed is slower, speculated to be 1.35x faster than turbo 1 on Japanese ST.
- Throws can now be fully teched, works similar to 3s throw techs, done with the same input as throw softening, window now seems tighter.
- Slight reduction in throw damage.
- No "old" versions of characters.
- Stage speed variation is gone, all stages are the same speed.
- Breakable stage objects are purely visual, no longer have an effect on falling characters after holds and throw softens in the corner.
- Damage and dizzy variation on attacks are now gone, a move will always do the same damage/stun value.
- Evil Ryu and Violent Ken added as playable characters.
- Gouki has a super like in HDR, though he's based on the ST version of Gouki.
- All characters except Gouki, Evil Ryu, and Violent Ken, all have the same dizzy rate (30, 34 after one dizzy).
- Special moves and supers seem to be slightly easier to get to work.
- Ken, Sagat, and Dhalsim can now properly reversal super.
- Oicho, Honda and Chun's supers, and Claw's flip kicks can no longer be stored.
- Claw will climb the wall on Spain stage if he does a walldive.
- Claw cannot juggle after hk flip kick anymore.
- Claw loses his claw for the whole round if it comes off (like old Claw).
- Ryu's red fireball is now half circle back+punch.
- Cammy's hooligan throw is now half circle forward+punch.
- Cammy's backfist/back knuckle is now half circle back+punch.
- Fei's chicken wing is now half circle forward+kick.
- Dhalsim's flame and up flame are now half circle back+punch/kick.
- Sagat's tiger knee is srk motion+kick.
- Zangief's green hand is now srk motion+punch.
- Due to the changes with dizzy rates and set damage/stun, Zangief's neutral jump> up+fierce headbutt will always dizzy the first time it hits in a round.
- Dictator's fierce psycho crusher seems to always hit twice, and he lands very close to them instead of passing through.
- Guile has his CPS1 sonic boom voice clip.
- Gouki's red fireball is now half circle back+punch.