Street Fighter 6 + Darkstalkers News! - *Morrigan laugh*

Never played it, but looked it up and yea, there's a fuck-ton

Nintendo Switch (Ultra Street Fighter 2)
  • Basically a slightly adjusted version of ST, speculated to be based on HSF2 due to some similarities in the characters, and objects on Ryu stage etc.
  • Game speed is slower, speculated to be 1.35x faster than turbo 1 on Japanese ST.
  • Throws can now be fully teched, works similar to 3s throw techs, done with the same input as throw softening, window now seems tighter.
  • Slight reduction in throw damage.
  • No "old" versions of characters.
  • Stage speed variation is gone, all stages are the same speed.
  • Breakable stage objects are purely visual, no longer have an effect on falling characters after holds and throw softens in the corner.
  • Damage and dizzy variation on attacks are now gone, a move will always do the same damage/stun value.
  • Evil Ryu and Violent Ken added as playable characters.
  • Gouki has a super like in HDR, though he's based on the ST version of Gouki.
  • All characters except Gouki, Evil Ryu, and Violent Ken, all have the same dizzy rate (30, 34 after one dizzy).
  • Special moves and supers seem to be slightly easier to get to work.
  • Ken, Sagat, and Dhalsim can now properly reversal super.
  • Oicho, Honda and Chun's supers, and Claw's flip kicks can no longer be stored.
  • Claw will climb the wall on Spain stage if he does a walldive.
  • Claw cannot juggle after hk flip kick anymore.
  • Claw loses his claw for the whole round if it comes off (like old Claw).
  • Ryu's red fireball is now half circle back+punch.
  • Cammy's hooligan throw is now half circle forward+punch.
  • Cammy's backfist/back knuckle is now half circle back+punch.
  • Fei's chicken wing is now half circle forward+kick.
  • Dhalsim's flame and up flame are now half circle back+punch/kick.
  • Sagat's tiger knee is srk motion+kick.
  • Zangief's green hand is now srk motion+punch.
  • Due to the changes with dizzy rates and set damage/stun, Zangief's neutral jump> up+fierce headbutt will always dizzy the first time it hits in a round.
  • Dictator's fierce psycho crusher seems to always hit twice, and he lands very close to them instead of passing through.
  • Guile has his CPS1 sonic boom voice clip.
  • Gouki's red fireball is now half circle back+punch.
It's not a terrible version, I like some changes/additions, but they should have included previous versions to switch to and allow some things toggled on/off. HDR did that nearly a decade prior, which should be common sense at this point.
 
Neat stuff but not sure how well any of it will be developed.
If I know capcom, open world mode will suck ass gimmick but it will be forgiven.
On the other hand lobby mode can't suck it must be good and feature rich.

But damn 2023? Who is going to live that long
 
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  • Informative
Reactions: SSj_Ness (Yiffed)
The open world shit is a mistake, they're allocating resources where they don't belong. It also looks like they just ported SFV over, mixed in some SFIV elements, and called it a day.

I'll try it out but expectations are low as hell.
 
The open world shit is a mistake, they're allocating resources where they don't belong.
It's been done before, Shenmue used Virtua Fighter's combat elements and plastered that on top of an explorable world. If they have an elaborate single player mode with worlds and levels you can explore then it would be worthwhile.

Making Monster Hunter open world didn't detract from anything either, so it's not like it's been a net negative for them.
 
  • Thunk-Provoking
Reactions: SSj_Ness (Yiffed)
It's been done before, Shenmue used Virtua Fighter's combat elements and plastered that on top of an explorable world. If they have an elaborate single player mode with worlds and levels you can explore then it would be worthwhile.

Making Monster Hunter open world didn't detract from anything either, so it's not like it's been a net negative for them.
Fighting games are very intricately balanced though, moreso than practically any other genre, to autistic levels. Monster Hunter doesn't need that level of attention to each and every frame of animation and each pixel of each and every hitbox, tweaked endlessly.

Maybe I'd be more open to them spreading resources out if SFV didn't suck. They need to knock this one out of the park, and this looks like it lacks polish. But we'll see.
 
  • Autistic
Reactions: secret watcher
wow… she is so cute…
4CE6AF61-35C1-47ED-A536-413D686936E3.jpeg
EDIT: you are all autistic the joke is that she looks ugly as shit
 
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Fighting games are very intricately balanced though, moreso than practically any other genre, to autistic levels. Monster Hunter doesn't need that level of attention to each and every frame of animation and each pixel of each and every hitbox, tweaked endlessly.

Maybe I'd be more open to them spreading resources out if SFV didn't suck. They need to knock this one out of the park, and this looks like it lacks polish. But we'll see.
The game is most definitely going to get balancing changes that's a given.

The fighting aspect of SF5 was fine, it's just it's roster was shit and a load of stuff was blocked off to be parceled out later.
 
The game is most definitely going to get balancing changes that's a given.

The fighting aspect of SF5 was fine, it's just it's roster was shit and a load of stuff was blocked off to be parceled out later.
No, there were lots of controversial decisions, the fighting aspect definitely wasn't (always) fine. This was arguably the biggest and most polarizing change and drove me away:

 
I don't care how late I am, I just want some alt for Morrigan so it's still the same damn sprites
 
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Reactions: BrunoMattei
When I first watched the trailer, I assumed the open world mode player was Luke with his hood up, but its not, interestingly.

I wonder if we'll find the pieces of the Kamidogu around Metro City and release M Bison.


Here's a vid going over some of the new gameplay systems like the not-focus attacks and not-EX moves.

There's also diff control modes, specials bound to single buttons, and auto combos...
 
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Reactions: SSj_Ness (Yiffed)
I-is that...pink haired Frenchman a tranny...?
You looked at those leaks and assumed the frenchman was a tranny? Not the massive fucking Italian bitch? Regardless, its safe to say no because they didn't even confirm that with Poison in SFV.

The game is most definitely going to get balancing changes that's a given.

The fighting aspect of SF5 was fine, it's just it's roster was shit and a load of stuff was blocked off to be parceled out later.
SFVs combat mechanics are fucking awful lol. Even after 6 years of tweaking and finally adding a defensive mechanic that was somewhat worth it, the game is still an unga bunga rushdown nightmare.
 
You looked at those leaks and assumed the frenchman was a tranny? Not the massive fucking Italian bitch? Regardless, its safe to say no because they didn't even confirm that with Poison in SFV.


SFVs combat mechanics are fucking awful lol. Even after 6 years of tweaking and finally adding a defensive mechanic that was somewhat worth it, the game is still an unga bunga rushdown nightmare.
Omg, I just thought that was a dude lmao
 
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