Sony hate thread

If they just left the PS4 as is without another generational leap, games would perform worse. Remember the PS4 and Xbox One were outdated a year or so after launch because of their anemic CPU.
Honestly. This generation (at least for a bit), are going to be powerful enough to handle most games without any issues @60 without issues at a bevy of different resolutions
 
I'd get sick of it too if I felt the autistic need to collect every single korok seed. I loved that game, but I only ended up with maybe a hundred of them. I didn't do every shrine, either. I just explored the game on my own and only looked at a guide, like, seriously, twice. Breath of the Wild was unparalleled in being a game designed around exploring for yourself.

You're one of those people that writes entire novels about how terrible a game is on Steam reviews, but then it shows how you've put over 2,000 hours into the game. You overindulged. Overindulgence on anything you enjoy is never a good idea. It's well known that's a bad thing to do. It's literally one of the seven deadly sins: it's gluttony. Don't be a glutton with your games and you'll enjoy them more.
I mean that doesn't make it wrong. I had to break it up into a few hour blocks because it was just tedious so I didn't burn out and I played stuff in between, but considering many games like Spyro have a larger number of collectibles and have done it in a better way(you can easily clear the whole game in under 10 hours with a 100% rating), it certainly leaves room open for critique. Especially since I've done every other Zelda in a similar way. Even the zelda fan sites track things like what counts as a 100% run for each game. It's been a thing for a long ass time to 100% zelda games and leave them empty with all their secrets founds and items acquired.

The fact that the seeds counted towards completion % and made up over 70% of the count really made them a bad collectible. Especially for Nintendo BOTW was rife with stuff that seemed like newbie mistakes, not something that a developer with decades of experience would do (barring Gamefreak) even Monolithsoft and all of the Xenoblade games never even got to the levels of tedium in BOTW.

And to be entirely fair I played Elden Ring in the exact same fashion, getting all the unique items, clearing all the dungeons, killing all the side bosses. It was a much better experience than BOTW. It actually solved many of the issues that previous souls games had with item collecting. I had a much better time with Elden Ring than I did with BOTW and I pretty much treated both games the same.
 
That's not necessarily Sony's fault. Covid and the response happened out of nowhere.
They had the better part of a year between the lockdowns (March) and the console launches (November). They had ample time to delay them and stockpile inventory for a while.

If they just left the PS4 as is without another generational leap, games would perform worse. Remember the PS4 and Xbox One were outdated a year or so after launch because of their anemic CPU.
Just make PS4 Pro and Xbox One X the new standard. They're powerful enough to float the generation through the reign of Corona-chan. Hell, Switch is still clappin' cheeks, and it launched right between the two.
 
You're one of those people that writes entire novels about how terrible a game is on Steam reviews, but then it shows how you've put over 2,000 hours into the game. You overindulged. Overindulgence on anything you enjoy is never a good idea. It's well known that's a bad thing to do. It's literally one of the seven deadly sins: it's gluttony. Don't be a glutton with your games and you'll enjoy them more.
I would bet my money more on just blatant larping. Only reading trophy lists, game guides and whatever else to have the bare minimum of info so he could pretend on a kiwi bird forum he has played all the video games (and completed them all 100% as well) relevant to the different discussions.
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A guy with 18.5k posts and a supposed game dev job who somehow have enough time to play them all.
 
I would bet my money more on just blatant larping, for the purpose to be seen as better than everyone here (just like his centrist acting). Only reading trophy lists, game guides and whatever else to have the bare minimum of info so he could pretend on a kiwi bird forum he has played all the video games (and completed them all 100% as well) relevant to the different discussions.
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You didn't grow up playing Rareware games, you wouldn't understand.
 
I mean that doesn't make it wrong. I had to break it up into a few hour blocks because it was just tedious so I didn't burn out and I played stuff in between, but considering many games like Spyro have a larger number of collectibles and have done it in a better way(you can easily clear the whole game in under 10 hours with a 100% rating), it certainly leaves room open for critique. Especially since I've done every other Zelda in a similar way. Even the zelda fan sites track things like what counts as a 100% run for each game. It's been a thing for a long ass time to 100% zelda games and leave them empty with all their secrets founds and items acquired.

The fact that the seeds counted towards completion % and made up over 70% of the count really made them a bad collectible. Especially for Nintendo BOTW was rife with stuff that seemed like newbie mistakes, not something that a developer with decades of experience would do (barring Gamefreak) even Monolithsoft and all of the Xenoblade games never even got to the levels of tedium in BOTW.
The problem is, you are taking Zelda as a game to be beaten. I look at Zelda, and by extension Odyssey, as titles that were never meant for 100%. The create you own adventure was their appeal along with the exploration. The collectibles just help guide the expedition so it isn't just wandering barren lands till you hit a checkpoint. They also encourage more interaction with the world.

The games are well designed if you are not some 100% player, as collectibles are just a means to keep the large landscape engaging
 
Just make PS4 Pro and Xbox One X the new standard. They're powerful enough to float the generation through the reign of Corona-chan. Hell, Switch is still clappin' cheeks, and it launched right between the two.
No, they can't. They're incremental upgrades. 4K was the focus, not frame rate. The difference is not a big gap.
 
I mean that doesn't make it wrong.
Don't go for 100% completion

I had to break it up into a few hour blocks because it was just tedious so I didn't burn out and I played stuff in between, but considering many games like Spyro have a larger number of collectibles and have done it in a better way(you can easily clear the whole game in under 10 hours with a 100% rating), it certainly leaves room open for critique.
Don't go for 100% completion

Especially since I've done every other Zelda in a similar way. Even the zelda fan sites track things like what counts as a 100% run for each game.
Don't go for 100% completion

It's been a thing for a long ass time to 100% zelda games and leave them empty with all their secrets founds and items acquired.
Don't go for 100% completion

The fact that the seeds counted towards completion % and made up over 70% of the count really made them a bad collectible.
Don't go for 100% completion

Especially for Nintendo BOTW was rife with stuff that seemed like newbie mistakes, not something that a developer with decades of experience would do (barring Gamefreak) even Monolithsoft and all of the Xenoblade games never even got to the levels of tedium in BOTW.
Don't go for 100% completion

And to be entirely fair I played Elden Ring in the exact same fashion, getting all the unique items, clearing all the dungeons, killing all the side bosses. It was a much better experience than BOTW. It actually solved many of the issues that previous souls games had with item collecting. I had a much better time with Elden Ring than I did with BOTW and I pretty much treated both games the same.
Don't go for 100% completion. You are doing a laborious, repetitive task you don't enjoy that doesn't accomplish or create anything, in order to bring an integer up to its triple digit.

There is a reason completionists and speedrunners tend to troon out. They are insane people who have a nagging voice in their head that makes them feel like a lesser person if they don't go for 100% completion. Tell that voice to fuck off, and don't go for 100% completion, and then do something fulfilling with the limited amount of time you have on this gay earth.

If it is not fun, don't do it. These are video games. If they're not making you happy while you're playing them, turn them off and play something else. When you buy a game, you are hiring it to entertain you, and if it isn't entertaining you, it's not doing its job, and that's when you shitcan it and play something else.
 
Don't go for 100% completion


Don't go for 100% completion


Don't go for 100% completion


Don't go for 100% completion


Don't go for 100% completion


Don't go for 100% completion


Don't go for 100% completion. You are doing a laborious, repetitive task you don't enjoy that doesn't accomplish or create anything, in order to bring an integer up to its triple digit.

There is a reason completionists and speedrunners tend to troon out. They are insane people who have a nagging voice in their head that makes them feel like a lesser person if they don't go for 100% completion. Tell that voice to fuck off, and don't go for 100% completion, and then do something fulfilling with the limited amount of time you have on this gay earth.

If it is not fun, don't do it. These are video games. If they're not making you happy while you're playing them, turn them off and play something else. When you buy a game, you are hiring it to entertain you, and if it isn't entertaining you, it's not doing its job, and that's when you shitcan it and play something else.
In past instances I did exactly that and stopped playing. It's why I don't play MMOs at all because they just kept adding monotonous task after monotonous tasks. Breath of the Wild I did when it came out, so it was 5 years ago and since then I really have not encountered collectibles that bad since.

I mean the reason why I won't start things like Fortnite is because the end game is all microtransactions cosmetics and the Save The World part is a huge fucking grind that requires hundreds if not thousands of hours. All the always online games have become like this.

In general I've become way more picky about what games I start.
 
The thing about 100% completion is that very few games are designed with it in mind. Ratchet & Clank's PS2 outings are the only titles I have heard people say encourage 100%. Most games just have stuff to pad run time or create options. Super Mario 64 doesn't require all 120 stars, and most are just there so you can make it to Bowser even if you suck at a stage.

People whine about Odyssey's design, but for the audience I think it is perfect. Mario players range from 5-18+, so the skill level is unpredictable. The game compensates by having challenges that take platforming skill behind doors and certain sections of the world so that veteran players can get a challenge, yet it also has moons in the open so 5 year Timmy can still see all of the game. If you are going for completion, it is a slog, but the game was made to divide skill level, not be completed.
 
it is a slog, but the game was made to divide skill level, not be completed.
This is kind of the thing I have a problem with, if it's not meant to be completed then why waste resources on making it in the first place?

Mario 64 made all it's collectables sane so it's fun to do and nothing felt like a wasted area. And that's a game from 1996. If you're adding shit to a game just to add shit, then you're just ruining it with busywork like Ubisoft does.

Nobody likes spending 60-70 bucks for a 5 hour game after a long release dry spell, but in the same turn nobody likes spending 60-70 bucks for a 5 hour game needlessly stretched over 200 hours.
 
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No, they can't. They're incremental upgrades. 4K was the focus, not frame rate. The difference is not a big gap.
Uhhh, don't most games have either a 60 fps performance mode or a 4K fidelity mode, and not run both at the same time?

This is kind of the thing I have a problem with, if it's not meant to be completed then why waste resources on making it in the first place?
Because, believe it or not, not all games are meant to cater to you and a LOT of normies love that shit.
 
The first thing advertised is the increased resolution.
What's your point? The PS5 isn't capable of providing the FPS boost that you say necessitated it coming out when it did. It does the same shit PS4 was already doing with 4K vs FPS modes, unless I'm horribly mistaken and that's only for a few games.
 
What's your point? The PS5 isn't capable of providing the FPS boost that you say necessitated it coming out when it did. It does the same shit PS4 was already doing with 4K vs FPS modes, unless I'm horribly mistaken and that's only for a few games.
That's on the game itself. The PS4 Pro was a mid generation upgrade, not a next generation console. Games like Rift Apart or Demon's Souls would not be able to run on the PS4 (Pro.)

I didn't say SpiderMan as that was made in tandem for PS4/PS5, especially as a first party game.
 
Not be able to run? Or not be able to run at 60fps?
It really depends on how the game does it's loading times, the PS4 and PS4 pro used laptop hard drives while the PS5 has SSD. If it's midgame loading using no tricks or screens then you could cause the game to crash.
 
In Rift Apart's case, run at all. Insomniac took full advantage of the PS5 hardware to have it run at 4K or 60FPS WITH the SSD doing the heavy lifting b
So basically PS5 had to come out in 2020 just for Ratchet and Clank?

And the game would literally be unplayable if it wasn't 4K or 60fps?
 
This is kind of the thing I have a problem with, if it's not meant to be completed then why waste resources on making it in the first place?
Because the gaming space has evolved quite a bit since 1996 and more people of various skill play games now.

Back about a year after the game's release, I worked part time at a summer camp, and there two children that loved Odyssey. They were both 5. I highly doubt that they played much of the platforming parts of the game and likely just grabbed the moon sitting in the tree. But man, did they love they seem to love wondering around and grabbing things as they talked to each other about it at free-time. This is why the resources were used.
Games are longer, so the need for intense difficulty for longevity is lowered. The audience has also shifted, many who played Mario 64 were likely 10 or close to, but the Wii opened up the genre to a wider range of people. BOTW and Odyssey were designed to compensate this for fact and make the experience accessible and fun to anyone. For that, I believe they are pretty brilliantly designed. I am more experienced even for being a mostly casual gamer, but these titles can be a bitch, and while that challenge is fun, knowing that a lower skill toddler can play the same game and get equal enjoyment pretty impressive. The titles just have such a wide variety of objectives that it is best to create your own
 
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