- Joined
- Jan 1, 2020
Is Street Fighter 6 Chun-Li™ doing the anime girl pout face trope?View attachment 3373811
They're trying. I'll give them that at least.

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Is Street Fighter 6 Chun-Li™ doing the anime girl pout face trope?View attachment 3373811
They're trying. I'll give them that at least.
That's called pout? I thought otherwise.
Jumps look fast which is good. The movement looks slow and weighty I don't know what to think about that. Looks like the dude was playing against the CPU so no idea how the combos are going if it's simple like V or not. It probably will be like V.
Oh my, i've the gif.Because it's supposed to be a reference to this if I had a guess
View attachment 3374945
I'd look like that if I knew what Capcom did to my face tooOh my, i've the gif.
View attachment 3374974
If SF6 gonna be open world...They nog'd the shit out of the game.
I cannot wait for the mods that get rid of 2/3 of this shit.
Video of someone who got to try the game and specifically wanted to try out the parry system and how it works exactly in this iteration. What I found most interesting is that even regular blocking drains the drive meter, turning it into a guard meter and meaning blocks are limited, but one you also draw upon for EX moves, focus attacks, etc. so if you're using those other mechanics offensively, you're limiting your ability to even block.
they've been doing it since sf4Everyone seems to love the dumb platoon ink splatters whenever there's any kind of mechanic or special. I think it looks dumb.
In SF4 it was really just down to focus attacks and a couple of characters' heavy attacks, and even then it was only some black ink blots that came from charging it higher. I was surprised with how little it featured compared to the trailer.they've been doing it since sf4
someone at capcom must REALLY like that ink effect
That's terrible, SFV already emphasized offense, now they're crippling defense even more.Video of someone who got to try the game and specifically wanted to try out the parry system and how it works exactly in this iteration. What I found most interesting is that even regular blocking drains the drive meter, turning it into a guard meter and meaning blocks are limited, but one you also draw upon for EX moves, focus attacks, etc. so if you're using those other mechanics offensively, you're limiting your ability to even block.
Unfortunately, this is Capcom at the wheel and it's to be fully expected that they would mess this feature up. Instead of being informative, their aim is to create fake hype.Also man the built in eSports commentary is painfully annoying, I hope we can turn it off.
Everyone seems to love the dumb platoon ink splatters whenever there's any kind of mechanic or special. I think it looks dumb.
Bring back alpha shadows instead.
Video of someone who got to try the game and specifically wanted to try out the parry system and how it works exactly in this iteration. What I found most interesting is that even regular blocking drains the drive meter, turning it into a guard meter and meaning blocks are limited, but one you also draw upon for EX moves, focus attacks, etc. so if you're using those other mechanics offensively, you're limiting your ability to even block.
0:47, jamie blocks ryu's cr.mk xx fireball and seems to take drive/guard bar damage.he talks about the drive bar being a guard meter, but the actual footage shows the opposite. whenever a character blocks attacks, the meter goes up (for both sides) instead of down.
This is my face right now.Oh my, i've the gif.
View attachment 3374974
oooh it's the little bars right under the hp bar? i was looking at the meter at the bottom of the screen the entire time cause that's where ultra meter and vtrigger gauge used to be. yeah you're right, blocks seem to drain it. that sucks big time, hope this doesn't make it into release.0:47, jamie blocks ryu's cr.mk xx fireball and seems to take drive/guard bar damage.