Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
    971
It looks okay, but I can't get over how practically everything except the ships and planets is blatantly reused from Bethesda's previous games. Like the second gameplay started, I could tell the headbobbing was from Fallout 4. Is that so hard to change? Even all the mechanical shit is just ideas done before. Character building / leveling looks almost exactly like fo76's perk cards with New Vegas's traits system added on. Was all the time in development spent getting the two new things to work? They've never reused shit this bad before imo.
 
If nothing else, the game makes The Outer Worlds look like the mediocre nonsense that it is (charging AAA prices for a "AA" game is shit).

Can't believe people were saying Bethesda should've been "scared" of Obsidian for such a mediocre effort on their part.
Not sure about that. I'm nearly just as whelmed at Starfield as I was at Outer Worlds, just for different reasons. Where Outer Worlds felt like a reddit-tier over exaggeration of capitalism with nothing else going for it, this seems like every single resource collecting space game released in the last ten years with nothing else going for it. Would it kill companies to have unique alien species to meet and talk to, massive city vistas (they showed huge cities in the concept art but the city in the gameplay trailer was not particularly impressive and knowing Bethesda's track record, that's what they'll look like), planets that are more than "brown rocks everywhere" and factions that feel futuristic and beyond our understanding? That's not even getting into the leveling system which looks like 76's with a new coat of paint.

I do like the return of traits, though, and it was nice to see traits that aren't just buff/debuff like the starter home trait. The ship customization and being able to walk around that ship with crew you've hired looks neat, too. And if nothing else, I will admit it's impressive they actually have space flight, although they conspicuously didn't show if you can actually fly in atmosphere or if it will be a cutscene transition. God knows it will be a buggy piece of shit that barely works right, though.
 
Last edited:
  • Agree
Reactions: Buff Wellington
First radiant AI, then radiant quests, now probably radiant planets. If there are randomly-generated dungeons on those planets, they've finally appeased Daggerfall chads 26 years later.
The "dungeons" are going to be generic looking and pretty obviously randomly pieced together outposts with random loot like a legendary ship spoiler, and I will probably spend thousands of hours going to all of them.
 
How hard can it be to get decent voice actors?

Most characters seem like they're bored.

Vampire: The masquerade still has some of the most impressive va and that shit came out two decades ago
I don’t think it’s the voice actors. Bethesda is notorious for poorly handling their VA’s. This is the same company who had all the oblivion actors read their lines in alphabetical order
 
The "dungeons" are going to be generic looking and pretty obviously randomly pieced together outposts with random loot like a legendary ship spoiler, and I will probably spend thousands of hours going to all of them.
Same, except I will be stealth rolling through them to make completing them quicker.
 
  • Feels
Reactions: HeyYou
A friend of mine was like "Starfield looks like what I thought Outer Worlds would be. OW was disappointing." Todd always has the last laugh, huh?

Nah. Oblivion and FO3 were my breaking point for their bullshit. I still keep up with releases but never played anything past those.
At least you're a man of good taste. The people who are like "THE PINNACLE OF BETHESDA WAS OBLIVION! THEY DONT MAKE GAMES AS DEEP AS THAT ANY MORE!" hurt me.
 
Not sure about that. I'm nearly just as whelmed at Starfield as I was at Outer Worlds, just for different reasons. Where Outer Worlds felt like a reddit-tier over exaggeration of capitalism with nothing else going for it, this seems like every single resource collecting space game released in the last ten years with nothing else going for it. Would it kill companies to have unique alien species to meet and talk to, massive city vistas (they showed huge cities in the concept art but the city in the gameplay trailer was not particularly impressive and knowing Bethesda's track record, that's what they'll look like), planets that are more than "brown rocks everywhere" and factions that feel futuristic and beyond our understanding? That's not even getting into the leveling system which looks like 76's with a new coat of paint.

I do like the return of traits, though, and it was nice to see traits that aren't just buff/debuff like the starter home trait. The ship customization and being able to walk around that ship with crew you've hired looks neat, too. And if nothing else, I will admit it's impressive they actually have space flight, although they conspicuously didn't show if you can actually fly in atmosphere or if it will be a cutscene transition. God knows it will be a buggy piece of shit that barely works right, though.
Remember how optimistic people were for sci fi games over a decade ago? Could you imagine telling someone back in 2007 that 15 years from now every sci fi game will just be about collecting minerals and shooting at brown space pirates?
 
Remember how optimistic people were for sci fi games over a decade ago? Could you imagine telling someone back in 2007 that 15 years from now every sci fi game will just be about collecting minerals and shooting at brown space pirates?
Imagine telling them that's what Mass Effect would be in 3 years.
 
Skyrim worked as it was pretty impressive for the time. Graphics were decent, lots of generic content and quests, moddable. That isn't going to fly in 2022 with stuff like the Witcher 3, which had just as many quests, but they were relatively well written and interesting instead of CLEAR BANDIT/SKELETON/BEAR CAVE.
Not to mention, dialogue scenes actually had some visual interest. It's 2022, I cannot *believe* they are still doing Bethesda-style unblinking, expressionless, never breaking eye contact, Uncanny Valley conversations. There are so many other ways to handle this, why are we still acting like it's 2010?
 
I watched the trailer and I wasn't let down, but I also wasn't hyped either because I wasn't really hyped for this game to begin with. This setting for me looks so plain and dull and the shoddy realistic setting just does not work for a video game. Character designs are just average people I find at work and are excruciatingly bland in appearance, graphically the game is not impressive at all and in fact it looks a decade old, gunplay looks awkwardly jank or maybe that's because of this awful trailer quality, and the overall story seems meh.

All in this looks like the most game of 2023 made and directed by the most Todd Howard for this current generation.
 
Honestly? It's a bethesda game so the main story is going to suck with some neat quests/environmental storytelling thrown in. Hopefully we'll get some pre-fab bases or a SimSettlements type mod so I can build a bunch of ships and go explore space. Lord knows we'll have every sci-fi ship seen or even talked about in books by the end of the first week
 
It's 2022, I cannot *believe* they are still doing Bethesda-style unblinking, expressionless, never breaking eye contact, Uncanny Valley conversations.
I honestly preferred oblivion’s overreacting NPC’s to Skyrim and Fo4’s soulless husks
 
Are you serious? That is some next-level autism, even for game developers.
Yes, Mark lampart confirmed it
There's also a picture I have somewhere, like a little behind-the-scenes making of sort of thing, and it's a shot of a script which, I'd probably just come from Kinkos, like three in the morning, to print and put into binders and all this kind of thing. And we didn't have a good way to - at the time, to sort by, ‘These lines go good with this quest; these lines go with this quest.’ But in that picture with that script, if you look at it closely, you'll notice the lines are all alphabetical sorted. It was one of those things I just didn't think of at the time while putting the scripts together
It's a wonder they didn't lose their minds, because it starts off, it's all ‘A’ sentences and you know, wait until you get to the ‘Hello’s’ and the ‘Hi’s.’ There's pages like, ‘Hi, how are you?’ ‘Hi.’ ‘Hello.’ ‘Hello. ‘Hi.’ ‘How....’ ‘How….’ ‘How….’ You know, all while trying to maintain this character that they're supposed to fight
 
I would have thought after all these years they could just have a character whos head didn't look like a potato. I'm probably being entitled.
 
Back