Unpopular Opinions about Video Games

Been playing a lot of mobile games recently. Games like Fire Emblem Heroes and SMT Dx2 are actually decent games in their own right. They're basically the lite version of their franchises.

Raid: Shadow Legends isn't actually that bad of a game. Now, I only play this game with Mistplay app so I can get points for a gift card, but it's an okay RPG like SMT Dx2. I'd rank it a little lower because of the lack of a pass command, which would be a counter for the uncommon enemy that casts counterattack buff. It's a bit shallow as an RPG IMO.

I should also note that I never spend real money on any of these games. In terms of adds, FE: Heroes and SMT aren't all that aggressive about it. Raid does have a lot of in-game ads, but grinding is still an option so they can be ignored unless you're the type that wants to speedrun or get good gear quickly. I consider the inclination of becoming a whale more of a you problem than the game's problem.
 
I hate Resident Evil 7.

I’ve never found games fun which rely on you dying repeatedly to somehow learn to progress, without the opportunity to use some skill, reflexes or ingenuity at the first attempt to avoid Game Over. Tomb Raider III had the same problem. The controls on RE7 are terrible for what the game requires, and make the early part of the game just sheer fucking torture. Endless running to avoid enemies and a block mechanic which is counter-intuitively way, way overpowered.

RE7 is literally one of a handful of major titles which I just quit playing early on and never returned to. Outlast and Evil Within, two comparable titles, shit on RE7 - and I say that as a fan of every other RE main franchise title.
Agreed. The only reason why I liked 8 was because of the villain. Resident Evil peaked with 4.
 
Speaking of Pokémon being stagnant, Colosseum and XD were fantastic and they both lack a rival, an open world, wild pokémons/random encounters, a gotta catch em all tagline being shoved down your throat, maze-like forests/caves, victory road, elite four, collecting gym badges, HM crap, etc.

If only they'd kick Gamefreak aside and let a third party developer make another more competent, more innovative game again.
 
Scrolling beat-em-ups are all utter dogshit because they are just the same thing since they first came into existence.

It's a dead-end genre that wasn't any good to begin with.
3d beat em ups are better shame aside from yakuza there is barely any good 3d beat em ups
 
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Look, I don't like the Persona games, but part of the reason for that is I played 2, 3, and 4 so I have an opinions to dump off my mind about P3:
I think P3P is better than FES. The Answer is fucking lame and the writing sucks ass. The female route of P3P has much less retarded writing and cutting time to click around places instead of running around is nice. I also like being able to control the party members. I know you can adjust AI settings and it's more ~realistic~ but controlling them is just more fun for me.
The romancey bit with Ken is weird and gross tho.
 
Heard that. Was one of my favourite Shmups on the Genesis; behind only Thunderforce IV and Bio-Hazard Battle/Crying.
I was going to mention BHB, it seems underrated to me. Maybe if it had a shittier translation or a banjo guy on the cover, it would be better known today.

Look, I don't like the Persona games, but part of the reason for that is I played 2, 3, and 4
I think Persona games are awful and I haven't played any of them
 
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Look, I don't like the Persona games, but part of the reason for that is I played 2, 3, and 4 so I have an opinions to dump off my mind about P3:
I think P3P is better than FES. The Answer is fucking lame and the writing sucks ass. The female route of P3P has much less retarded writing and cutting time to click around places instead of running around is nice. I also like being able to control the party members. I know you can adjust AI settings and it's more ~realistic~ but controlling them is just more fun for me.
The romancey bit with Ken is weird and gross tho.
I liked the ambiguity of P3's ending vs the follow up in FES.
 
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Raid: Shadow Legends isn't actually that bad of a game. Now, I only play this game with Mistplay app so I can get points for a gift card, but it's an okay RPG like SMT Dx2. I'd rank it a little lower because of the lack of a pass command, which would be a counter for the uncommon enemy that casts counterattack buff. It's a bit shallow as an RPG IMO.
But the monetization is predatory and you can't seriously advance unless you spend money. You can tell the focus is to make you use the market, instead of having fun with the game. If you like numbers going up, just play Cookie Clicker or NGU. They're a lot more entertaining. Unfortunately, Raid is pretty much identical in everything except graphics with every other mobile MMO. There's nothing special about it. Play any other mobile RPG and it's literally the same experience.

Also I don't get why people hail Unreal Engine 5. Yea the light looks good... On hyperrealistic graphics, but on anything else it looks shit. It's also anything but optimized.
 
But the monetization is predatory and you can't seriously advance unless you spend money. You can tell the focus is to make you use the market, instead of having fun with the game. If you like numbers going up, just play Cookie Clicker or NGU. They're a lot more entertaining. Unfortunately, Raid is pretty much identical in everything except graphics with every other mobile MMO. There's nothing special about it. Play any other mobile RPG and it's literally the same experience.

Also I don't get why people hail Unreal Engine 5. Yea the light looks good... On hyperrealistic graphics, but on anything else it looks shit. It's also anything but optimized.
But progress is not hard locked into a pay wall, as in there is no way to win unless you pay. Grinding is still allowed, it's just not the most efficient method of progress. Serious progression is more of a keeping up with the Jones's kind of mindset rather than playing for fun mindset, which is why I say it's a you problem more than the game problem.
 
I love Fallout: New Vegas to death, probably in my top 10, but I feel people hype it up way too much and it's certainly no 10/10. It has so many problems that I can understand someone not liking it. Just to list a few off the top of my head:
  1. Graphics look like puke and everything is orange
  2. Open world is empty and lifeless most of the time
  3. Vegas, the games namesake, is the worst area in the game. Looks horrific and is riddled with loading screens that makes doing quests in it tedious
  4. You have to install mods just to stop it from crashing randomly or triggering soft locks during missions
  5. Combat is basic, okay-at-best FPS
  6. Game gives you too many SPECIAL points at the Vigour Tester. You can make yourself overpowered before you even leave Doc's house
  7. Changing skill checks to a solid number requirement removes all the tension and makes the game easy (something Fallout 3 does better than NV)
  8. Main quest becomes uninteresting after you kill Benny
  9. Caesar's Legion has barely any content. Not even a single companion.
  10. Lanius is a joke. The game builds him up as an animalistic savage and yet when you meet him he speaks sophisticated and can actually be convinced to leave. The writers just forgot that was his personality when making this section and made up an excuse for it in Lonesome Road to explain it
  11. Out of the 4 main DLCs, only Dead Money and Lonesome Road are actually worth playing

Extra unpopular opinion: Dead Money is the best main DLC in NV and gets way too much hate. Old World Blues is reddit tier and I hate going back to it each playthrough.
 
I've never been big on Smash Bros and I've always found the competitive scene and obsession with tourneys to be cringe, but I preferred it when the series had only 1st party characters. It gave Greedtendo a chance to show off some of their lesser known IPs and even give them revivals or even introduce them into the west, as seen with Kid Icarus and Fire Emblem/Mother 3 (although the latter two ended up becoming cursed with cursed fanbases as a result). And it also encouraged stuff like Sony's smash bros knockoff or Sega's racing games where you could have the IPs of your other favorite companies duke it out and bring relevance back to some of their lesser known IPs too.

The shift towards popularity polls and fan demands now though is just turning it into a Pooh's Adventure of 3rd parties. The excessive amount of Mario and FE reps only makes the roster feel even more distant from its original roots of being a "Bros" series where different related sibling IPs finally had a chance of teaming up and colliding. And to make matters worse similar clones like Sony's, Cartoon Network's and even Nickelodeon's didn't take off either due to meh gameplay or not understanding how to have a fun roster that acted as a tribute to the past. Also being an obscure IP that gets added to Smash Bros now is effectively a curse since it just draws in a gaggle of crossover autists who don't bother to play the games or just skim to shitpost crossover art, as is what happened with the new gaggle of obnoxious american and britbong Dragon Quest fans who initially mocked the Erdrick characters as being too obscure despite being relevant enough in Japan while also forgetting that Smash started with a mixture of popular IPs and obscure ones.

I honestly wouldn't be surprised if Shrek, Goku or Mickey Mouse show up soon.
Souls games are overrated for what they are,
For me personally, the biggest issue with all the Souls games along with Bloodborne, Sekiro and Elden Ring is that they all feel samey in both gameplay, setting and story with only slight variations and minor character changes, and the best I can say about Elden Ring is that at least its world feels slightly more fleshed out but still all just follows the same beat. Post apocalyptic medieval world with heavy gothic influence and a barren land full of dead things that's been corrupted by eldritch demonic deities that you need to hack and slash your way through with little development or rhyme and reason beyond making Berserk references and no real life in the barren wasteland beyond grotesque enemies and a few freaky and miserable NPCs. Where the series really shines though aside from difficulty is that its one of the few companies that are able to make the final game look like the concept art.
 
Turning Rayman Origins from a lore-heavy prequel to an inconsequential sequel in an attempt to pander to the NSMB. Wii crowd was the second biggest mistake after the Rabbids and jeopardized the entire franchise.

Also Michel Ancel completely lost it after King Kong, between turning Beyond Good and Evil 2 into a prequel and throwing a half-decade of work into the trash and creating a new independent studio to create your dream game and completely abandon it to their own luck makes me question his mental faculties and almost makes me believe the accusations after he retired.
 
The creature design in Subnautica (didn't play the sequel) is largely stupid, in particular the leviathans. A game about alien sea monsters and the best you can come up with are these goofy cartoon motherfuckers?

The Reaper Leviathan, with its retarded grinning mouth, red crest that resemble angry eyebrows, and that ASININE Jay Leno chin?

The Sea Dragon Leviathan, which looks like a boss out of Banjo and Kazooie?

The Ghost Leviathan is the least retarded as far as actually being formidable looking is concerned, but the most retarded as a concept for an actual aquatic animal, as its lack of fins combined with those 767-sized "horns" would make it incredibly taxing to maneuver through the deep water it inhabits.

EDIT for more biology sperg: The Reaper's eyes are enormous and right next to its mouth, putting it at risk for injury when it does its preferred predation method of torpedo-charging at its prey. The Sea Dragon, a predator, has eyes uselessly on the sides of its head (the nose cones seem like they'd block any frontal vision it does have). If the Ghost is a filter-feeder as the codex says, it shouldn't have forward-facing eyes and a relatively tiny mouth.

tldr Phantom Menace had better sea monsters than this.
 
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The shift towards popularity polls and fan demands now though is just turning it into a Pooh's Adventure of 3rd parties. The excessive amount of Mario and FE reps only makes the roster feel even more distant from its original roots of being a "Bros" series where different related sibling IPs finally had a chance of teaming up and colliding. And to make matters worse similar clones like Sony's, Cartoon Network's and even Nickelodeon's didn't take off either due to meh gameplay or not understanding how to have a fun roster that acted as a tribute to the past. Also being an obscure IP that gets added to Smash Bros now is effectively a curse since it just draws in a gaggle of crossover autists who don't bother to play the games or just skim to shitpost crossover art, as is what happened with the new gaggle of obnoxious american and britbong Dragon Quest fans who initially mocked the Erdrick characters as being too obscure despite being relevant enough in Japan while also forgetting that Smash started with a mixture of popular IPs and obscure ones.
Yeah, I feel this.

I remember going into Ultimate and seeing the fanbase argue much the same thing in regards to 3rd party. They initially wanted 3rd party to be Nintendo related, characters like Sonic and Mega Man, who, while may not be Nintendo, are very important to their overall history. For a while, I would advocate for 3rd parties to not be as, well, Nintendo is pretty conformist with its big 3rd party, so you would just have 20 scrimblo bimblos from platformer titles, which is as bad as the current JRPG dick riding. Basically, I like having Terry and Steve if we are to have 3rd party.

In truth though, I hate how Smash is basically just a big roster now. If Smash is going to be that, then 3rd parties are great, but I do wish we could go back to Brawl and prior where the series had much more ambition and heart. The series could really do for a reboot, much to the dismay of the autists who would screech over losing characters. So many move sets are old and outdated as shit now, models look rough as they have been updating the same ones since Melee, and really, there are few places the roster could reasonably go anymore besides adding more Pokemon/Mario/FE characters just given how massive it is. If we were to reboot, they really should go all in on the Nintendo history angle you are seemingly advocating. I hate how the series has left Nintendo history in the spot of only representing massive modern hits or NES. So many obscure GC, Wii, DS, and other middling to new consoles have franchises that could lend to characters or stages, but are relegated to only the collectibles, if even that. Imagine getting a stage based on Hotel Dusk, Trace Memory, or the one I really want, being an Endless Ocean one with a gimmick of water physics. There is also character potential in stuff like Cubivore, Chibi-Robo, or, for a funny joke, do Style Savvy. I would also love it if they retried the Subspace again as a platformer like story mode was a goal they had since Melee, and it would just be cool to get a really good one.
 
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