Final Fantasy XIV - Kiwi Free Company

july 1st is the next LL to talk about the animal crossing patch
I'm interested to see exactly what it is, I completely forgot that it was meant to be a main feature of this expansion.

Personally hoping for something minion centric or like a farm to interact with mounts and minions and even your racing chocobos (let me have stables).

I'll be slightly annoyed if it's just housing 2.
 
I'm interested to see exactly what it is, I completely forgot that it was meant to be a main feature of this expansion.

Personally hoping for something minion centric or like a farm to interact with mounts and minions and even your racing chocobos (let me have stables).

I'll be slightly annoyed if it's just housing 2.
Yoshi-P has said for folks not to get their hopes up, so I'm not expecting anything crazy.

Probably an instanced form of housing where you can decorate the interior and that's about it.
 
Hi Kiwis,
I highly encorage you all to look at the blog entries on the sidebar of the Lodestone, because sometimes you can come across shit like this.
Meet Goddess Hekate of Ultros. It seems like this Goddess has had some trouble with love.

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link, archive
The drama thickens in the comments...

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Apparently these are Ms. Hekate's own words being used against her:

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It looks like that first comment (from Chlordia) came from a now deleted blog post or comment that Hekate made about her ex's last girlfriend.


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Taking a look at her other posts, this one sticks out for its length and hilarious overdramatic writing. (archive) It was posted in 2020, so likely unrelated to this current drama but still quite a fun read.
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"While I am psychic irl, I am not a mind reader and I can not meet someone's expectations if I don't know what they are."

:story:
A lot of deleted comments there, possibly from her ex or some other old friends? Who knows.

Now for a parting gift, this post where our Goddess posts pictures of her modded ass and cluttered inventory.

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Been lurking for a while, glad I finally found something to contribute! :)
I seriously cannot understand why people post such personal shit on public forums, or worse, in-game. Keep that shit to yourself and vent to people you actually know in private. Almost nobody cares and you only dampen the mood for others.
 
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The Echo isn't really related to Hydaelyn (that was explained back in 5.2 how it isn't, it is something entirely different and we've been mislead up until that point), the Blessing of Light is though, or as it is referred to in EW the 'Traveler's Ward" which is effectively just an anti tempering shield made by Venat. Now it isn't exactly wholly confirmed if we lost the Blessing of Light either, all we know the mother crystal isn't there and all that was is a effectively a font of power we could use to get to the final zone in EW.

Primals are effectively 'just' a complicated monster due to tempering, they aren't actual gods or anything like that and some of the early primals are actually quite tame despite their appearance. Nero specifically said Ifrit was disappointing back in ARR, yet Ifrit can mind wipe people with his breath, so Ifrit isn't a combat threat because of his strength at level 20 he is a threat because he cheats using mind warping magic. Without tempering they aren't extradoinarily special, or at least not so extraordinary that an army or one many army can't beat them, tempering is just a mental form of hax that completely breaks any semblance of a fair fight. Mind warping abilities are generally really hard to beat unless you just have flat out resistance of some sort, a big fuck you planet breaking sword/meteor spell is absolutely useless vs some opponents if you can lose to hypnosis, memory wiping, or mind control in less then 2 seconds.

So the WoL is just naturally powerful due to their innate talents and their job stone granting them esoteric learning of arts that have actually fucked over the planet once before (Black/White Magic are the biggest examples) and other similar ridiculous feats. Dynamis is also cited as a relevant part of their strength as the WoL is someone of indomitable will by their nature and due to their inherited will (sometimes literally in ShB's case) they can harness Dynamis in their time of need because of anime logic of "I don't fight for myself, I fight for the entire world so I can't lose!!!" which while cheesy at least fits FFXIV's story from start to finish for the most part.

So EW doesn't undo shit in terms of WoL's power scaling and Hydaelyn really doesn't matter in terms of WoL's strength at most they saved them from dying a couple of times, but by HW on? They didn't do shit. As for what is next, personally I'd say unfucking the 13th shard is a more monumental task then just beating up a big dumb god baby in space due to the amount of current knowing law bending metaphysics we'd have to discover to achieve that. Also the entire universe is also suppose to supposedly literally freeze for eternity or something so we have to figure out how to not have that happen. So we frankly could keep going up and up if we want to.

If people want that, well that's up to you to decide. I'm willing to hear it out at least.
I've always understood the Echo being given to people by Venat as a way to "gauge" them as a possible warrior of light. Now it's being stated that the Echo is just a natural phenomenon that occurs in some people? Like X-Men and the mutant gene?

The Blessing of Light is more than just an anti tempering thing since it was also used to shield the WoL against Ultima and the tooltips do say that the Blessing of Light "breaks barriers" (makes you stronger). I don't know how lore friendly that is, but I've assumed it was. I'd imagine the WoL lost the Blessing of Light. I mean, Venat is gone, Hydalean is gone, the Mothercrystal is gone. What can grant that specific blessing?

Primals themselves are just husks, but they are conjured in an image of a deity or what the beastmen perceive as a deity. I feel like they had something interesting with termpering (how you can't help those tempered and you had to kill them), but they kind of walked it back.

I never really put a whole lot of stock in the job stones. They grant you wisdom of those that walked the path before, but they don't define the WoL. I've always interpreted the WoL being overly powerful because they're the champion of the goddess kind of thing. Dynamis seems so half cocked and thought up. Like they wrote themselves into a corner and Dynamis is how they dug themselves out. It seems kind of contrived and nothing more than a plot tool. Maybe they'll expand more upon it, but I don't know. They were supposed to expand Ramuh's story arc (since Ramuh was hinted at not being a Primal, but being THE Ramuh, but they didn't).

I've always like a more "personal" story. Not some world ending thing that only the WoL can stop. Good stories don't need to have over the top epic shit. But I'd imagine that they'll just keep on increasing the SSJ powerlevel. It's a power fantasy, after all.
 
I've always like a more "personal" story. Not some world ending thing that only the WoL can stop. Good stories don't need to have over the top epic shit. But I'd imagine that they'll just keep on increasing the SSJ powerlevel. It's a power fantasy, after all.
This is the main reason I hold pre-HW in high regard (Nanaimo/Crystal Braves Arc) its pretty grounded, you don't feel more powerful or useful than any of the other scions but it's still interesting and there are actual consequences.

Nothing bad ever happens, or at least nothing that cannot be salvaged or reversed in the MSQ anymore, it's boring.
 
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I've always understood the Echo being given to people by Venat as a way to "gauge" them as a possible warrior of light. Now it's being stated that the Echo is just a natural phenomenon that occurs in some people? Like X-Men and the mutant gene?

The Blessing of Light is more than just an anti tempering thing since it was also used to shield the WoL against Ultima and the tooltips do say that the Blessing of Light "breaks barriers" (makes you stronger). I don't know how lore friendly that is, but I've assumed it was. I'd imagine the WoL lost the Blessing of Light. I mean, Venat is gone, Hydalean is gone, the Mothercrystal is gone. What can grant that specific blessing?

Primals themselves are just husks, but they are conjured in an image of a deity or what the beastmen perceive as a deity. I feel like they had something interesting with termpering (how you can't help those tempered and you had to kill them), but they kind of walked it back.

I never really put a whole lot of stock in the job stones. They grant you wisdom of those that walked the path before, but they don't define the WoL. I've always interpreted the WoL being overly powerful because they're the champion of the goddess kind of thing. Dynamis seems so half cocked and thought up. Like they wrote themselves into a corner and Dynamis is how they dug themselves out. It seems kind of contrived and nothing more than a plot tool. Maybe they'll expand more upon it, but I don't know. They were supposed to expand Ramuh's story arc (since Ramuh was hinted at not being a Primal, but being THE Ramuh, but they didn't).

I've always like a more "personal" story. Not some world ending thing that only the WoL can stop. Good stories don't need to have over the top epic shit. But I'd imagine that they'll just keep on increasing the SSJ powerlevel. It's a power fantasy, after all.
The Echo: This was explained back in 5.2, The Echo in short is effectively a power granted through PTSD as Eldibus explained himself. It is a power everyone related to the original world can technically access, but only through a specific PTSD vision can it resurface. Think of it like a subconscious awakening of a version of yourself from hundreds or thousands of years ago, it is faint but it still exists. It isn't related to Hydaelyn, although she does use this for her own needs. The Echo is easily one of the most misdirected concepts in this story due to how they've redefined and reexplained it in recent years, and is honestly a fairly tame super power all in all due to its limitations beyond it being a story telling device so we can have flashbacks. The Resonance being a bootleg echo kind of doesn't make much sense, as The Resonance does frankly more shit then whatever the Echo does in the story. Their is a non-canon theory that the Echo is why we can see AOE markers, but who knows how true that is as the Scions can see aoe markers anyway in solo duties.

The Blessing of Light: The Blessing of Light is incredibly vague as a power boost (assuming it even is one) and has different names as an in-game buffs such as "Brilliant Convictions" being the most common in solo duties and is the one I tend to see the most. "The Echo" is also a buff for really old trials, but obviously that isn't canon because we know what The Echo is now. Hydaelyn's blessing was stated to have saved us from Ultima in 2.0, but if Venat's words in 6.0 are true, then it is very possible it was retconned to something else or the anti-tempering/"Traveler's Ward" aspect is its own thing. The barrier that saved us from Ultima can just as easily be explained as just a barrier Hydaelyn made. The "Breaks Barriers" part is a reference to Limit Break because FFXIV likes to indirectly bring up that term as one of its many FF references, but this has been confirmed to be a Dynamis concept. Remember Limit Breaks were considered an Aether based concept until 6.0.

Even then the question is if the Blessing is like a constant link to the mother crystal, which is weird as the mother crystals was purposefully unused, save for after Calamities, until the very end of 6.0 according to Venat, or if it is like a blessing that just stays with you after its been given? Either can be truth as nothing to my knowledge indicates one or the other. Also the Blessing of Light was supposedly sealed for most of 3.0, but the WoL effectively is the same one man army, so it is dubious how much the Blessing of Light matters to the WoLs strength in-story. We beat up Ravana, One Eyed Nidhogg, the Vault fights, and Bismarck without batting an eye pretty much. The only major thing I recall the Blessing of Light doing was it was used for the sin eater absorbtion in 5.0, but that is effectively just a different form of tempering.

I never really saw the WoL as the champion of a Goddess type character after HW-ish, because frankly Hydaelyn barely tells us shit about anything or what to do. She just sort of exists as a plot thread for later. WoL is more a person who embodies inherited will of everyone they meet, the internal monologues with Drk's journal almost never talk about her really and more talk about WoL as a person who a huge heart with an indomitable will to always stand up and fight for the world and the people they've met. WoL cares more about the people around them then what a stupid rock mommy is telling them

Primals: I know what the Primals are in concept, my point regarding tempering is if you dodge past the mind control, Primals are effectively just a big dumb dragon you can kill like every other big dumb dragon in fiction. They aren't really that special that beating them is a colossal achievement, especially depending on how much you buy into the other players existing as besides ShB it isn't impossible to bring in other adventurers in-theory who also can avoid tempering. Ifrit is just a fire demon, Garuda is a wind harpy, and Titan is a rock monster. Tempering was never really walked back, but we stopped getting put into situations where tempering could happen on The Source after 4.1, so their was no point is bringing it up again besides for Gabu. We spent most of 5.4 talking about the topic even. Also 5.0's light infusion is effectively tempering, it is just called something else.

Dynamis: Dynamis has been a rough concept that upon looking back has been talked about or hinted at since HW, Dark Knight's entire power system and theme with the whole "Darkness = Emotional power, and love is stronger then hate" is based on the very concept Dynamis is explained as how it works. Bard and Dancer also have implications that they use it (especially Dancer), and their are a handful of moments here and there that give someone a power boost when their emotions are at their highest peak that people don't really understand how it happened such as with the end of the Omega questline. As a combat power system it makes about as much sense as Aether, because Aether just lets you do stuff just like Dynamis does, you just need to have enough stuff that lets you do things.

Aether is stronger as a world building and metaphysical element to explain how or why magical things happen, but once you start using aether to shoot fireballs at dragons and hit things gooder with a weapon it isn't that well explained really. Dynamis at least can be explained through emotional highs and lows giving people strength, Aether is just mana and how much mana you have is just whatever the plot demands.

Now if you'll excuse me I'm going to play with these: 🧩🧩🧩🧩
 
I've always like a more "personal" story. Not some world ending thing that only the WoL can stop. Good stories don't need to have over the top epic shit. But I'd imagine that they'll just keep on increasing the SSJ powerlevel. It's a power fantasy, after all.
Like a lot of people, probably, I've been hoping that one monologue near the end of Endwalker MSQ that lead us to the 6.1 dungeon means that we spend future expansions just globetrotting cause that'd be neat. I'm sure that once we go to Meracydia they could do some sort of "Oh no, there's some leftover primals/upset locals from when the allagans invaded and you gotta fight them!" plot they could build trials around but I could see it staying at that.
 
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They're trying to fix that portion of the story.
Kindof unfixable, and I think it's why you're not seeing a lot of enthusiasm for the direction. "I'll give it a shot" is what you're hearing, not "I can't wait to see what they have next."

It's not like trying to tell a "Return to the Shire," because we're already in another bout of rising action. Yes, this always has to happen in forever-going-on stories like MMOs, but there needed to be a more clear divide between them - even a "five years later" title card would do to help create at least some degree of separation between "reality is going to end" and "dude i want some gold because emet selch remember emet selch here's another emet selch cutscene told me to check out some cool stuff"
I don't really need a world ending plot arc as long it's well crafted and has heart.
If they had a reality-destroying banshee-siren-bird-thing that was the culimation of the game's entire story arc, an embodiment of the idea of nihilism and hopelessness and futility... and it still managed to feel like there were precisely zero stakes and zero real tension through the entire final arc of Endwalker, I don't see how they're possibly ever going to make anything smaller feel like it has any worthwhile stakes or tension. Without those, you really can't tell a captivating story at all, galactic or minuscule.
 
I'm just interested in what criterion dungeons are supposed to be. If they're dungeon challenge modes for glam, that'd be sick. While not all XIV dungeons are really suitable for that setup, there's a few that'd probably be good.
 
I'm just interested in what criterion dungeons are supposed to be. If they're dungeon challenge modes for glam, that'd be sick. While not all XIV dungeons are really suitable for that setup, there's a few that'd probably be good.
I've said this so many times to friends that I'm sure they are sick of hearing it.

CMs were one of the only good things WoW came up with and I would be really happy to see them in ffxiv with a class themed glam and the mount for getting gold/top tier score in current season.
 
I've said this so many times to friends that I'm sure they are sick of hearing it.

CMs were one of the only good things WoW came up with and I would be really happy to see them in ffxiv with a class themed glam and the mount for getting gold/top tier score in current season.
Just to throw my 2 cents into this topic, I'd be all for making Extreme mode dungeons. Make them drop gear, glamor, whatever. Have a leaderboard based on speed.

But then I think... Aurum Vale Extreme... God, that'd be avoided like the plague.

So perhaps not every dungeon, but a selection of dungeons. The most popular ones, say 2 from each expansion?
 
I've said this so many times to friends that I'm sure they are sick of hearing it.

CMs were one of the only good things WoW came up with and I would be really happy to see them in ffxiv with a class themed glam and the mount for getting gold/top tier score in current season.
Seasons and scores are cancer. You'll find the most cancerous mmo players in anything that gives gear for competitive performance
 
Seasons and scores are cancer. You'll find the most cancerous mmo players in anything that gives gear for competitive performance
Id be against doing things as a season or having rewards for top spot.

In my ideal scenario, it would purely be about bragging rights for being in the top spot.

Keep gear and minion stuff within the dungeon itself.

You don't have to give an award for everything. Sometimes the illusion of one is enough.
 
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Id be against doing things as a season or having rewards for top spot.

In my ideal scenario, it would purely be about bragging rights for being in the top spot.

Keep gear and minion stuff within the dungeon itself.

You don't have to give an award for everything. Sometimes the illusion of one is enough.
I agree. The problem with giving gear and mounts for top scores is it attracts people who are shit at dungeons, but feel compelled to do dungeon runs just to get their glam and mount collection filled. They're already bad enough in regular content, don't give them time pressure added on top of their shitty gameplay
 
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I agree. The problem with giving gear and mounts for top scores is it attracts people who are shit at dungeons, but feel compelled to do dungeon runs just to get their glam and mount collection filled. They're already bad enough in regular content, don't give them time pressure added on top of their shitty gameplay
I can already tell you how that's gonna go:
Several people both in-game and probably in the official forums are going to bitch up a storm about gatekeeping and how it's bullshit to lock "content" behind challenge walls like this because some of them have this thing called a "life" and they can't play the game 24/7 like some kind of tryhard to "get good" and the devs should be more respectful of their time, etc. etc.
 
I can already tell you how that's gonna go:
Several people both in-game and probably in the official forums are going to bitch up a storm about gatekeeping and how it's bullshit to lock "content" behind challenge walls like this because some of them have this thing called a "life" and they can't play the game 24/7 like some kind of tryhard to "get good" and the devs should be more respectful of their time, etc. etc.
My life is running a cat girl casino tavern club love motel in Lavender Beds, I can't afford to get good at a video game. I wish SE respected my time and my sub more.
 
I agree. The problem with giving gear and mounts for top scores is it attracts people who are shit at dungeons, but feel compelled to do dungeon runs just to get their glam and mount collection filled. They're already bad enough in regular content, don't give them time pressure added on top of their shitty gameplay

An 1 player "mage tower" would be much better. The only autistic person to deal with is myself.
 
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