Team Fortress 2:
1) People who hate on pyro as a class are fucking shit at the game and dont know what positioning or defending flanks is, if you died to a w+m1 pyro you either werent protecting your flanks or are dumb enough to not engage in cqc with a pyro, if you died to a combo pyro you died to a guy with good aim or extreme luck, combo pyro is way harder to play now since airblast rework in Jungle Inferno
If you're spy and died to a pyro, the guy did his job, hes not burning every single place in base because he hates you as an individual, he just wants to keep his teammates safe
2) The deadringer is fucking dogshit, you literally can check if you actually killed the guy by keeping track of your points / kills & assists, not to mention the death animation, if you fall for a deadringer you're probably the fucking retard in the equation, because the weapon did its job perfectly, making you think he died, so no, its not an overpowered or exploitable item, its been nerfed to fucking hell already
3) Random crits are good, I dont give a shit if you watched one Uncle Dane video and instantly got a presumption that random crits are bad, they add fun to the monotonous gameplay of TF2, especially when you get one with the demoman using your grenade launcher, sometimes being the only thing that can unlock a deadlock in payload maps. If you want to be frustrated at criticals, go be frustrated at the gay soldier & his troon 'girl'-friend with the kritzkrieg, call them a faggot they'll probably kill themselves or write a 40 tweet thread about how they got abused in vidya games
4) (Late-Add) I love doublecross, im not going to give any reasonings but I think the overall hate the map gets is unfair, its easy to cap & end the game fast, but if you get a match where people want to play & not rush intel caps, its extremely fun, especially if you play scout or pyro. (Scout: Jump on the roof of their sniper nest, get some unexpected kills / Shove people into the pit with shortstop // Pyro: Fly on top of the sniper nest, get some unexpected kills / Airblast people into the pit with the flamethrower, gets furry soldier + medic troonfriends pissed off)
War Thunder:
1) The
Super Sherman (yes thats the actual nickname of the tank lmao) at 6.0 is the most fucking annoying tank at the BR, sure its a M4A1 chassis, basically can be penetrated by guns as low as 2.3-2.7 in BR, but its main shell, which is a 400mm pen HEAT is a fucking dealbreaker on most maps. It can act like a 1960s heatlobbing tank destroyer, staying in range hiding its hull since HEAT shells are chemical rounds and range/velocity doesnt have an impact on their penetration values (at least in WT). It shouldnt be that low of a BR even if it has an M4A1 chassis because it can be used for sniping, where your enemies can do jackshit at you because of the range, except maybe the odd Panther & Tiger II with their cannons (or any TD carrying the Pak42/43)
2) The battle ratings of some German tanks are fucking ridiculous, I main Germany but I still find some battle ratings of tanks to be just.. Fucking unfair, like the Jagdtiger at 6.7, or Panzer IV F2/G at 3.3, Panzer IV H/J at 3.7 etc. The tanks are so undertiered because of new players, but playing as a seasoned player, these tanks absolutely decimate their games, Gaijin needs to come up with something other than the current battle rating system of balancing tanks depending on their player stats because not every nation's players' average skill is the same, even rank for rank. (i.e people rushing the Tiger, people buying the Syrian T-72 and the A-10)
3) American CAS is a dealbreaker, I play a lot of USA 6.7 and the fact that you can just spawn in a P-47D with full load after one kill + maybe assist is fucking hilarious, if you dont miss the bombs you get at least 2 guaranteed kills, return to base and do it again, and if you dont want to bomb, you get the F4U-1C! Just 20mm all the Panthers, T-34s, IS-1/2's and light tanks etc. you desire. I think a lot of people playing other nations quit ground RB because American CAS is extremely good, not to mention that it skews player stats like the Jagdtiger's, as it almost always dies to HEAT-lobbers or CAS, and almost never to conventional shells.