Unpopular Opinions about Video Games

You know, after playing PD2 and TF2, I always wonder why some of the most fun shit are usually the games with spaghetti code or instability when adding mods. Shit, you may even add Gmod and GTAIV in the same category.
I know right? Maybe it has something to do with the satisfaction of finally getting the mods to work after fighting all the jank, that and so many of the mods were just fun on top of the already fun base game, and being able to experience it all with friends. PD2, TF2, and even L4D2 were for great co-op, Gmod having infinite things to fuck around with, GTAIV for not being the soulless cash mill that's GTA:O and things like Carmageddon and Tsunami, etc.
 
Doom Slayer’s issue is his lack of relevance in Japan. Apparently Japan is pretty opposed to hyper violent games, so legendary franchises like Doom and Mortal Kombat just lack any real significance there. In general, there is a huge lack of western appreciation in Smash given the cultural differences. The only western characters there are tied to DK, Minecraft and Banjo. The sad part is, Sakurai does acknowledge the significance of Doom in some interviews, but I am guessing the overseas barrier between Nintendo and rights holders caused him to be left out.

As for Fire Emblem, I don’t believe it is fully Sakurai. Sakurai’s main picks were Marth and Roy in Melee, mainly Marth, simply because he wanted FE to have more of a presence. Roy was just an easy clone to represent the newest game. From there it was the Pokémon cycle of represent newest title with Ike, Robin, and Corrin. Sakurai didn’t even want Corrin in, but the Smash team thought they could design him to be interesting, plus I am sure Nintendo’s marketing department wanted it. Lucina was added as a costume, but they decided to go full character given extra time and her minimal development. Roy was only added back because Melee fags hammered on about it. Then Chrom was added because people bitched about leaks being false and Chrom not the character in Smash Wii U. Finally, we have Byleth, which again, may have just been a Nintendo marketing decision, especially given the fact that Nintendo apparently choose the DLC. FE is just in that weird position like Pokémon where each entry has a new cast, so Smash places a character of the most recent in every entry, and just like Pokémon, when they stop cycling and start bringing back characters, it leads to a mass army of characters that only exist because of conditions at the correct time.
CERO is also really strict. Recently found out the Way of the Samurai games are rated Z(basically their AO rating) because you can attack normal civilians. This explains a lot about Japanese open world games. Always wondered why I couldn't beat random people up in most of them. Already figured the blood settings in so many modern M rated Japanese games were due to CERO.
 
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I never understood the popularity behind duke nukem tbh his game basically thrives on his character being good try playing 3d without the lines ( which is ironic given duke 3d almost released without the lines )
 
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Team Fortress 2:

1) People who hate on pyro as a class are fucking shit at the game and dont know what positioning or defending flanks is, if you died to a w+m1 pyro you either werent protecting your flanks or are dumb enough to not engage in cqc with a pyro, if you died to a combo pyro you died to a guy with good aim or extreme luck, combo pyro is way harder to play now since airblast rework in Jungle Inferno

If you're spy and died to a pyro, the guy did his job, hes not burning every single place in base because he hates you as an individual, he just wants to keep his teammates safe

2) The deadringer is fucking dogshit, you literally can check if you actually killed the guy by keeping track of your points / kills & assists, not to mention the death animation, if you fall for a deadringer you're probably the fucking retard in the equation, because the weapon did its job perfectly, making you think he died, so no, its not an overpowered or exploitable item, its been nerfed to fucking hell already

3) Random crits are good, I dont give a shit if you watched one Uncle Dane video and instantly got a presumption that random crits are bad, they add fun to the monotonous gameplay of TF2, especially when you get one with the demoman using your grenade launcher, sometimes being the only thing that can unlock a deadlock in payload maps. If you want to be frustrated at criticals, go be frustrated at the gay soldier & his troon 'girl'-friend with the kritzkrieg, call them a faggot they'll probably kill themselves or write a 40 tweet thread about how they got abused in vidya games

4) (Late-Add) I love doublecross, im not going to give any reasonings but I think the overall hate the map gets is unfair, its easy to cap & end the game fast, but if you get a match where people want to play & not rush intel caps, its extremely fun, especially if you play scout or pyro. (Scout: Jump on the roof of their sniper nest, get some unexpected kills / Shove people into the pit with shortstop // Pyro: Fly on top of the sniper nest, get some unexpected kills / Airblast people into the pit with the flamethrower, gets furry soldier + medic troonfriends pissed off)

War Thunder:

1) The Super Sherman (yes thats the actual nickname of the tank lmao) at 6.0 is the most fucking annoying tank at the BR, sure its a M4A1 chassis, basically can be penetrated by guns as low as 2.3-2.7 in BR, but its main shell, which is a 400mm pen HEAT is a fucking dealbreaker on most maps. It can act like a 1960s heatlobbing tank destroyer, staying in range hiding its hull since HEAT shells are chemical rounds and range/velocity doesnt have an impact on their penetration values (at least in WT). It shouldnt be that low of a BR even if it has an M4A1 chassis because it can be used for sniping, where your enemies can do jackshit at you because of the range, except maybe the odd Panther & Tiger II with their cannons (or any TD carrying the Pak42/43)

2) The battle ratings of some German tanks are fucking ridiculous, I main Germany but I still find some battle ratings of tanks to be just.. Fucking unfair, like the Jagdtiger at 6.7, or Panzer IV F2/G at 3.3, Panzer IV H/J at 3.7 etc. The tanks are so undertiered because of new players, but playing as a seasoned player, these tanks absolutely decimate their games, Gaijin needs to come up with something other than the current battle rating system of balancing tanks depending on their player stats because not every nation's players' average skill is the same, even rank for rank. (i.e people rushing the Tiger, people buying the Syrian T-72 and the A-10)

3) American CAS is a dealbreaker, I play a lot of USA 6.7 and the fact that you can just spawn in a P-47D with full load after one kill + maybe assist is fucking hilarious, if you dont miss the bombs you get at least 2 guaranteed kills, return to base and do it again, and if you dont want to bomb, you get the F4U-1C! Just 20mm all the Panthers, T-34s, IS-1/2's and light tanks etc. you desire. I think a lot of people playing other nations quit ground RB because American CAS is extremely good, not to mention that it skews player stats like the Jagdtiger's, as it almost always dies to HEAT-lobbers or CAS, and almost never to conventional shells.
 
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FE seems to me like it has a small but very dedicated fanbase. Even three characters seemed like a lot back in Brawl, but 8 is insane. Animal Crossing has just two, and that's like, one of Nintendo's biggest franchises now. Plus, like, Fire Emblem's full of magic users and characters that can transform into dragons, and yet all but one of the Smash characters are swordsmen & women. At least the other two 8+ character franchises, Mario and Pokemon, have a wide variety of characters.
FE is at least a B list franchise at this point, so having 4-5 characters would be reasonable given it is bigger than Metroid currently, which has 4. Once again, I think the ridiculousness is just a result of Smash itself. FE characters were seemingly made to be rotating, same with Pokémon, in that the newest guy takes the previous guys place. Things changed though and the series started having every character possible during Wii U, so now FE is getting larger digits stacking characters that had no reason to return. Roy is the best example as his popularity is centered around Smash moreso than his own series, yet it’s that Melee nostalgia that brought him and other pointless clone characters back. Corrin is another that, had it not been for the “Everyone is Here” probably should have been left behind. Then we have clones like Lucina and Chrom who maybe should have just remained as costumes, mainly Lucina as Marth was fitting for her anyways. There is just a lot of room taken up by promotional picks from yesteryear and clones that provide varying degrees of changes.

If planned better, the series really should have just had archetypes with swappable costumes instead. Give us a sword, spear, axe, bow, and magic classes that can swap characters from throughout the series. That way they can just add new costumes of the latest and greatest, rather than trying to develop new characters every entry.
 
Characters talking to themselves during gameplay is NOT deep or cinematic.
It's dumb and annoying.
Characters reacting to their environment and commenting over things happening around was cool. It was twice as cool if it was a real alpha character. Like blood Rayne: cuts guy's leg off; "oh baby, they do wonders with prosthetics.".
 
Team Fortress 2:

1) People who hate on pyro as a class are fucking shit at the game and dont know what positioning or defending flanks is, if you died to a w+m1 pyro you either werent protecting your flanks or are dumb enough to not engage in cqc with a pyro, if you died to a combo pyro you died to a guy with good aim or extreme luck, combo pyro is way harder to play now since airblast rework in Jungle Inferno

If you're spy and died to a pyro, the guy did his job, hes not burning every single place in base because he hates you as an individual, he just wants to keep his teammates safe
The problem with spy-checking Pyros isn't on Pyro players, it's on Valve. There's no risk to spychecking, but only reward. Any brainlet can just blast fire on people until one catches. If there was friendly fire, and lighting your own team on fire was, ya know, dangerous, then I wouldn't have near as much as an issue with the whole affair. It makes playing Spy incredibly unfun, because every fucking game, there's *going* to be some moron on Pyro just flaming everyone he sees, then crowing about how good he is like the faggot he is.

If TF2 wasn't boring as fuck to begin with, I'd say it made the game unplayable.
 
FE seems to me like it has a small but very dedicated fanbase. Even three characters seemed like a lot back in Brawl, but 8 is insane. Animal Crossing has just two, and that's like, one of Nintendo's biggest franchises now. Plus, like, Fire Emblem's full of magic users and characters that can transform into dragons, and yet all but one of the Smash characters are swordsmen & women. At least the other two 8+ character franchises, Mario and Pokemon, have a wide variety of characters.


That feeling went out the window for me when Solid Snake showed up.

I don't really come across many people gaga for FE. But everyone seems to like AC or at least know what it is. So that seems weird. I don't play Smash and I don't know the roster too well. But even I know there's too much FE in it.
 
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I don't really come across many people gaga for FE. But everyone seems to like AC or at least know what it is. So that seems weird. I don't play Smash and I don't know the roster too well. But even I know there's too much FE in it.
Yeah, it's really bizarre and just comes off like Sakurai's personal picks showcasing his unrepentant love for FE. And not only that, a love for a particular kind of character in FE, too. It's a game built on having a huge variety of characters, which Mario and Pokemon pull off well, but then Fire Emblem manages to fill out an entire four-player battle with characters that can all be described as "Blue-haired anime-styled person with a cape who wears boots and blue fantasy-medieval armor while holding a large sword in their right hand and is a hero of some form in their respective game":
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and then you can take away the qualifiers for blue hair, blue armor, and boots, and get the other four:
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and it's not like Smash was lacking in swordsmen anyway:
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I wouldn't have gone with thumbnails of all the characters if I knew I'd be posting 21 of them, I knew Smash had too many sword enjoyers but I didn't realize they took up like almost a quarter of the entire roster. Fire Emblem's a game where a central component of its gameplay is a whole rock-paper-scissors system of weapons, where:
Code:
   __  Swords
    / \      \
   /          \
  /          __\/
 Spears  <-   Axes
but they just stick to swordsmen, so I guess if Kain from FF4 got in, he'd exterminate the Fire Emblem menace
 
iirc Sakurai's said that his only rule about Smash characters is that they must have originated from video games, so at least that cuts out those three you mentioned. Still, Smash's lineup seriously feels like it was just Sakurai's personal picks, which is the one way I figure we ended up with so many Fire Emblem characters and the likes of Sora, instead of like, Shantae, and the Doom Slayer.

And speaking of Hero/Erdrick seeming too obscure to Westerners, apparently Japan felt the same way about Little Mac. Punch-Out isn't nearly as big of a thing over there as it is here.
A shame really since I would love to see more Punch Out reps like Glass Joe (could've been the Dan Hibiki of Smash), King Hippo, Sandman or Great Tiger.
FE seems to me like it has a small but very dedicated fanbase. Even three characters seemed like a lot back in Brawl, but 8 is insane. Animal Crossing has just two, and that's like, one of Nintendo's biggest franchises now. Plus, like, Fire Emblem's full of magic users and characters that can transform into dragons, and yet all but one of the Smash characters are swordsmen & women. At least the other two 8+ character franchises, Mario and Pokemon, have a wide variety of characters.
That and Fire Emblem has like dozens of different classes, from axe to spear users and more, yet all of them minus one is the basic lord/swordsman class. And they don't even have a single villain rep despite that the Black Knight is something that used to get requested and who would actually have a unique moveset unlike 7 FE sword fuckers mucking about while adding to the rivals theme. At best 4 FE characters should be enough (abandoning Roy for Brawl was for the best since he was just Marth with a fire sword), just Mark and Ike and two villains or rivals from their respective games to serve as their foils, and if you have to keep the rest, just have them serve as costumes/alts like the Koopalings and Bowser Jr.. Every new FE character just gets added to the Marth or Ike slot costumes.

With Mario though I think they're already pushing it with Daisy and maybe Rosalina which could've just been Peach alts like what the Koopalings are to Bowser Jr. and what Alph is to Olimar, which I'm surprised isn't more common when they could easily do it for Blood Falcon, Dark Link and Evil Ryu without having to make new animations while still giving a series more reps without hogging up roster space. Still even when I say that, Mario has more room for varied and unique fighting styles, I mean just imagine what they could do if they added more DK, Wario and Banjo characters (or even Paper Mario characters) with all the crazy shit they have. If they have to keep milking something with Mario ties, at least let it be those. Despite this, even more Mario characters are preferable to more FE reps. They fight the same and they all look the same. Just skinny bishonen twinks who are all related to Marth. Ike is alright though I guess, but even his clothes and looks showcase the Marth/Lord influence.

And if they have to add Final Fantasy reps, at least let it be ones with stronger ties to its NES and SNES days.
That feeling went out the window for me when Solid Snake showed up.
Same. It was funny at the time but even then he felt out of place and apparently the only reason he got in was because Kojima really wanted it to happen iirc. Sora though felt like the ultimate step too far for me.
The 4th and 5th generations of Pokemon are the worst games by far.
I think 6 is worse because I always thought Mega Evolutions were the most gimmicky shit imaginable and made to appeal Digimon and "Super Transformation" fanboys. That and I found the overall layout of Kalos, new designs and many other things to be generally unappealing. Even the story was awful.
 
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My most unpopular opinion about games is that Ubisoft games are great and I love playing them to unwind after long day of work and relax.
They're good in bursts if you're a frequent consumer of Ubisoft games. The last great Ubisoft games in recent memory would be Far Cry 5, Watch Dogs 2, and Assassin's Creed: Syndicate. Odyssey would be great if it wasn't for the artificial difficulty with gear and enemies.
 
Speaking of Ubisoft, I really wish they had stuck with their original vision for Rayman Origins. Still I liked the gameplay in Origins and Legends and wished they had made another with better story and less emphasis on Mario-esque co-op.
 
They're good in bursts if you're a frequent consumer of Ubisoft games. The last great Ubisoft games in recent memory would be Far Cry 5, Watch Dogs 2, and Assassin's Creed: Syndicate. Odyssey would be great if it wasn't for the artificial difficulty with gear and enemies.
Imo Far Cry 6, Watch Dogs Legion and AC Valhalla are as good as FC 5, WD 2 and AC Syndicate. I can’t disagree that it’s basically more of the same shit but every new entry spices things up just enough to make them enjoyable again and core gameplay loop is always really solid.
About Oddyssey, damage spongy enemies and gear upgrades are the reason why I usually play these games at medium difficulty rather than the highest one. It’s not like higher difficulty requires you to think more or plan more, it just forces you to grind more and deal higher dmg numbers. So medium is fine balance between still being moderatly challenging and not forcing you to spend too much time on grind.
Watch Dogs Legion is an exception tho. High difficulty and permadeath on really changes whole experience because it creates cool tense situations. It changes game feel to something like Pokemon on nuzlocke rules. Plus WD Legion has really nice cyberpunk vibe, it is actually way more cyberpunky than Cyberpunk 2077.
 
I keep an Excel doc of different information - I guess a sign of my autism bubbling to the surface - and every year one of the lists I make is for upcoming game releases I might be interested in. I suppose the surprising thing is that this list does not get shorter each year, which would be the expectation given the lack of talent and ideas this industry seems to be experiencing as of late.

Instead, the list is probably longer than ever. I suppose my unpopular opinion then, at least in response to the various "gaming is dead" postings on /v/, is that the reports of the medium's death have been greatly exaggerated.

It's true that the corporate / AAA side of things is in a rather sad state - I re-watched a video highlighting Sony's E3 2006 'disaster' conference and thought to myself "fuck, even their worst old conference is more exciting than their last few E3 shows put together". But to fill the void, there is nowadays quite a large cavalcade of smaller interesting projects that I have on my list:

I enjoyed Cuphead and there is extensive DLC (as big as the base game) coming this month.
Stray, aka the cat game, is next month.
The Hot Wheels DLC for Forza Horizon 5 looks more fun than the main game.
Live a Live, a lost jap classic, is getting a Switch remake with a Western release in July.
Check out Midnight Fight Express if you want Sifu x Hotline Miami.
Splatoon 3 this year.
Evil West, a dark horror wild west action game from the makers of Shadow Warrior, has me sold.
Warhammer 40K: Darktide is basically Warhammer Left 4 Dead.
Scorn is coming in time for Halloween and is an atmospheric, HR Giger inspired fever dream.
Signalis looks like an interesting PS1 throwback, unlike previous 'PS1-inspired' turds like Back in 1995.
No More Heroes 3 is being unshackled from Switch and is coming to other consoles later this year.
The Persona series has also finally been freed from PlayStation.
I enjoyed Resident Evil Village and now we are getting its big titty goth milkers in VR, plus story DLC.
The Callisto Protocol is scratching the Dead Space itch (plus a DS remake in Jan 2023).
Wanted: Dead, from the remnants of Tomonobu Itagaki's Valhalla Games studio (now known as Soleil), looks like entertaining mid-market dreck.
We're finally getting a spiritual sequel to Jet Set Radio in Bomb Rush Cyberfunk, complete with a soundtrack by Hideki Naganuma.
Metal Slug Tactics looks aesthetically pristine. I just hope the gameplay lives up to the style.
Bayonetta 3 is coming this year.
Mario + Rabbids: Sparks of Hope is supposedly coming this year. I enjoyed the previous game as an XCOM-lite.
The System Shock Redux remake is the final leg of development (plus an enhanced System Shock 2) and hopefully will arrive soon.
The fucking chibi Final Fantasy VII Ever Crisis phone game looks like better nostalgia bait than the actual remake.
Other shit i'm looking out for is Atomic Heart, Somerville and The Witcher 3 complete edition with RTX visuals.

That seems like a pretty solid list to me and only covers the next 6 months. Next year looks even more packed, as covid is still delaying so many projects. I get the feeling that perhaps people need to broaden their horizons, as worthwhile games do still exist.
 
Speaking of Ubisoft, I really wish they had stuck with their original vision for Rayman Origins. Still I liked the gameplay in Origins and Legends and wished they had made another with better story and less emphasis on Mario-esque co-op.
Probably unpopular, but I didn't care for Rayman outside of Rayman 2 and would be happy if no new games come out except for a re-release of that.

The Rabbids were annoying but I'm glad they helped give us Mario + Rabbids.
 
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