Unpopular Opinions about Video Games

FF 4 on the DS was great, its just normies couldnt stand the greater challenge because they are so used with FF4 being the most casual of the SNES trilogy.

If kid me could beat Zeromus, so can your grown ass .
I cut my JRPG teeth on a translated version of Hard Type. When I got the DS version my reaction was "finally, a challenge."

Also I thought VI was the most normie friendly since it's more popular and endgame strategy is just "teach everyone Ultima and spam until death."
 
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I cut my JRPG teeth on a translated version of Hard Type. When I got the DS version my reaction was "finally, a challenge."

Also I thought VI was the most normie friendly since it's more popular and endgame strategy is just "teach everyone Ultima and spam until death."

Yeah but that requires people to go that far and it all can be a bit intimidating at first, FF4 doesnt require much of you from the get go, especially the american SNES versions. They literally removed mechanics so 'muricans wouldnt be confused.

They do add these back in future ports and remasters but it really goes to show how much Square wanted FF4 to be a VERY easy entry into the series. It was that way by design.

FF5 and 6 requires more attention either to the character's unique abilities or the job classes and possible combinations. Which MAY seem intimidating to like, a very young kid or someone who never played a RPG.
 
I like Dragonage 2 more than 1. I love all the companions, the family drama, and the fact its set in a single city helps me feel how things are changing with the story. Also Varric is the best companion in all of Bioware.
 
Here's an opinion I'll probably get roasted for, but... DOOM 2016 and Eternal were overrated as fuck. Sure they were fun for the most part, but after beating 2016 once I didn't play it again and have no plans to play it again in the future.
And after playing the campaign for Eternal and beating the challenges I just got bored as fuck of it. Hell, even completing the challenges wasn't exactly fun, I was just compelled to do so because it was there to do and I figured I might as well get my money's worth (I got the entire DOOM collection for somewhere around $60.)

And don't get me started on the Ancient Gods expansions. Those were fucking boring even the first time I played them and once they were over I wasn't really glad I had played them.

I dunno, I just didn't dig it the way I thought I should. I'd rather play the original DOOM with mods.
 
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I played the Jak trilogy for the first time a few weeks ago, I was pretty excited to finally play a franchise I had missed during my teens, but heard so much good about. Cue the deception.

[snip]

Not sure how this franchise became successful at all, it's worse than games from the previous generation, and on its own generation, is surrounded by better platformers and furry-starred games alike. Jak is a textbook example of rose-tinted glasses.

The Jak games were some of the best-looking games on the PS2. There's not really anything more to it than that. It marks the end of an era, really. The early 00s were the last time when a game could be regarded as a classic for no other reason than being really, really pretty.

The Ratchet & Clank games are based on the same engine but are actually fun.
 
I like Dragonage 2 more than 1. I love all the companions, the family drama, and the fact its set in a single city helps me feel how things are changing with the story. Also Varric is the best companion in all of Bioware.
I think Dragonage 2 had promise. If they had another couple of years to really expand it out. I think it would have been better. I like the small scale chaser story after the "world ending" conflict in 1. Especially as something to develop the world and just let it breathe. It was rushed, and then they conflict the story created feels like a footnote later on.
 
The Jak games were some of the best-looking games on the PS2. There's not really anything more to it than that. It marks the end of an era, really. The early 00s were the last time when a game could be regarded as a classic for no other reason than being really, really pretty.

The Ratchet & Clank games are based on the same engine but are actually fun.
I prefer Ratchet & Clank over the Jak series.

Daxter was the best of the series.
 
I thought Mafia II was unplayable junk (it was boring as a game and it was boring and cliche as a story), but Mafia III was amazing.

The game Mafia III kind of sucked, the combat was fun but it was way too repetitive and so a lot of people would have been let down by that. I expected something like GTA in the 1960s so that was shitty. But the story and presentation were amazing, the cutscenes were like a top-quality movie (no joke, I think you could make a movie out of it and it'd be kino, I rewatch cutscenes from it all the time) and the gameplay was good enough that it felt like an action movie in between those cutscenes. It was completely thrilling, and I thought the race stuff in the game was done really well, much better than the supposedly "based" Red Dead 2.
 
Fallout

* Fallout New Vegas is shit. I tried to play it, I tried to like it but there is are some major issues with that game: it's boring and the combat is unfun.

* The "you don't get any choices in fallout 4" crowd are morons, you absolutely do get a choice in how to conduct yourself, you have a choice wether or not to help settlements, you have a choice to decide how much you care about synths, you even with blowing up the institute you have to choice on wether to issue an evaluation protocol.

Minecraft

* While a good game it lost alot of perspective after b1.7.3 with trying to add a a final boss, adding enchantments, new hunger system, sprinting, netherite ETC. Its not supposed be an RPG where you accumulate more power, its supposed to be sandbox building game with minimal RPG elements.
 
The Jak games were some of the best-looking games on the PS2. There's not really anything more to it than that. It marks the end of an era, really. The early 00s were the last time when a game could be regarded as a classic for no other reason than being really, really pretty.

The Ratchet & Clank games are based on the same engine but are actually fun.

My opinion of 2 and 3 went down over the years, but at the time I loved them because they were GTA-likes that my parents thought were fine being played my 12 year old self.
 

Six Days in Fallujah has no place in today's gaming industry. The FPS market has homogenized into Hollywood set pieces, into GaaS for formulaic PvP multiplayer, NOW towards revisionism through social politics and monetization.

I'm not even talking about its subject matter. If you can make a game on WW2, WW1, Middle East, Vietnam, Fallujah shouldn't be excluded from that.

However, in today's age, how would such a game be marketed and monetized without losing its authenticity and intent? Maybe a single player only approach a la Wolfenstein? Tell the events in a Half Life fashion?

Multiplayer in such a title WOULD NOT last; it would go down the drain like Spec Ops: The Line's offering.
I remember that they wanted to try a second attempt at releasing that game. Did they succeed at finally releasing it?
 
I thought Mafia II was unplayable junk (it was boring as a game and it was boring and cliche as a story), but Mafia III was amazing.

The game Mafia III kind of sucked, the combat was fun but it was way too repetitive and so a lot of people would have been let down by that. I expected something like GTA in the 1960s so that was shitty. But the story and presentation were amazing, the cutscenes were like a top-quality movie (no joke, I think you could make a movie out of it and it'd be kino, I rewatch cutscenes from it all the time) and the gameplay was good enough that it felt like an action movie in between those cutscenes. It was completely thrilling, and I thought the race stuff in the game was done really well, much better than the supposedly "based" Red Dead 2.
The fuckin gay cops in the sauna lmaoooo.

Ok so

Mirrors Edge Catalyst isn't as awful as people say. It may not be as great as 1 but still fun. Same with Marvel Ultimate Alliance 2.

Tales of Arise is a step backwards for the Tales series. It really is. Before Zestria the games were a lot of fun you could go around to different towns and you can talk to almost everyone and the dialogue always changes depending on certain events. The Legend of Heroes games have thankfully succeeded them.

Cold Steel 1 and 2 >>>>>>>>>
Idk why but class 7 is so much better than the newbies. I can't explain it. I disliked the newbies being pushed to the side. And I fear they will overshadow the original class 7 in Reverie
 

Six Days in Fallujah has no place in today's gaming industry. The FPS market has homogenized into Hollywood set pieces, into GaaS for formulaic PvP multiplayer, NOW towards revisionism through social politics and monetization.

I'm not even talking about its subject matter. If you can make a game on WW2, WW1, Middle East, Vietnam, Fallujah shouldn't be excluded from that.

However, in today's age, how would such a game be marketed and monetized without losing its authenticity and intent? Maybe a single player only approach a la Wolfenstein? Tell the events in a Half Life fashion?

Multiplayer in such a title WOULD NOT last; it would go down the drain like Spec Ops: The Line's offering.

I love this game just for how much it pissed off Rami Ismail. I remember watching the vidoc where one of the devs justified making the environment procedurally generated, because it simulated how completely unfamiliar soldiers can be with their environment. I thought that was a fairly inventive idea. They obviously weighed up and decided that wanting to instill that same feeling in the player was worth forgoing 100% accuracy. But it set off a massive Twitter spergout of Rami yelling about how war crimes against his people shouldn't be used to make a rogue-like. And this faggot (who is fucking Dutch and Egyptian btw) calls himself a game designer.
 
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