Super Hans
kiwifarms.net
- Joined
- Feb 29, 2020
In the latest MATI, Jersh mentioned a video essay he liked about the predatory monetization in Diablo Immortal. I got about five minutes in before I realized I'm not too smart to be victimized by modern micro-transactions - I'm too stupid.
It seems like you'd want your loot boxes and microtransactions to be as easy to possible to tempt every dummy with a wallet, but all the mechanics and various currencies and systems are so baffling that I can imagine even degenerate gamblers throwing up their hands and saying "oh, the hell with it!" and either quitting or simply playing the game like Diablos of yore.
Is a slot machine with a thousand incomprehensible buttons really more enticing than one with a single big pull lever? Is gambling still alluring if the gambler doesn't even understand what he stands to win?
A big part of getting people to waste their money on this crap is obfuscating how much they're spending. If you put $20 in your wallet, and there's 100 gold for a dollar, and 10 gold for a red gem, and you have to craft 5 gems to make a blue gem, and a skin is 100 blue gems, nobodies going to do the algebra to figure out how much real currency it is. Same thing with why Nintendo, Microsoft, and the others started their digital storefronts using points.