Unpopular Opinions about Video Games

Now guess what genre the core gameplay was? A console RTS game ala Star Craft. That's right, let's make a heavy metal game where the main character has a big epic battle axe, demon wings, and a guitar that is basically a magic wand for how much it does and...make it an RTS...on the 360/PS3. Where the focus is on pvp and the single player is effectively a giant tutorial.
I forgot about that. I remember being dumbfounded because all of the advertisements I saw for it I never would have thought it was an RTS. In fact, I remember it being called a Tower Defense game in complaints that I saw.

I didn't buy it but I remember people that I knew were livid so it couldn't have just been me not paying enough attention.
 
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I forgot about that. I remember being dumbfounded because all of the advertisements I saw for it I never would have thought it was an RTS. I didn't buy it but I remember people that I knew were livid so it couldn't have just been me not paying enough attention.
It was false advertising effectively, the trailers showed the first 2 or so hours of gameplay where it seems like it'll be an open world action game, then you suddenly get this RTS mini game section which was kind of neat but then you realize that it is almost the entire game after that point. Tim said EA screwed him by lying in trailers to hide the truth about what the game was, but that's probably because advertisers know that metal heads aren't strategists.

I played Brutal Legend after it came out and I heard the controversy because I love trying out janky strategy games like this and it was okay, not amazing but it was fine. For the intended audience this is such a slap in the face though with all that advertising, and if you don't know what you're doing you'll take awhile in the RTS segments because they are not short. They take about I'd say 15 minutes unless you find a way to rush down the base successfully.

It was because of this and the various kick starter and early access fumbles after Brutal legend that Double Fine made that made me think Tim Schafer is an absolute retard with a fan cult that sucks his cock too much. That man may have some talent somewhere, but he's also a bumbling retard.
 
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Achievements ruined unlocks and completion bonuses. It used to be that if you 100% a game, or completed all of a certain catagory of sidequest, or some unique hidden task, you would be rewarded in-game with something fun or interesting (unique weapon, vehicle, cheat, outfit, concept art, etc.). Nowadays, more often than not, you get an achievement and maybe a cutscene and that's it.

I think Metal Gear Solid 4 (released not long before Sony joined in with "trophies") was the last game I remember going out of my way to do side shit and obtain different scores because there was so much wacky fun stuff you could get for it. The sunlight pistol, the patriot, that musket that summons tornados. GTA used to be great for it also especially San Andreas, every side activity and set of collectibles would reward you with something fun or useful. Meanwhile in GTAV there really isn't much point in doing any of the side activities because they aren't fun and don't give you shit except achievements.
 
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Achievements ruined unlocks and completion bonuses. It used to be that if you 100% a game, or completed all of a certain catagory of sidequest, or some unique hidden task, you would be rewarded in-game with something fun or interesting (unique weapon, vehicle, cheat, outfit, concept art, etc.). Nowadays, more often than not, you get an achievement and maybe a cutscene and that's it.

I think Metal Gear Solid 4 (released not long before Sony joined in with "trophies") was the last game I remember going out of my way to do side shit and obtain different scores because there was so much wacky fun stuff you could get for it. The sunlight pistol, the patriot, that musket that summons tornados. GTA used to be great for it also especially San Andreas, every side activity and set of collectibles would reward you with something fun or useful. Meanwhile in GTAV there really isn't much point in doing any of the side activities because they aren't fun and don't give you shit except achievements.
I feel Watch Dogs 2 subverts this trope. Weird from a Ubisoft game. There's multiple activities in WD2's San Francisco: taxi, racing, photography, side missions, scattered collectibles, co-op, character trees.

Its achievements consist of collect all of X thing, complete main story, find Y, play Z. 100% completion AFAIK doesn't matter. You want to do this, sure. Don't like it? Okay, at least you tried it. That's the way to do it.
 
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Achievements ruined unlocks and completion bonuses. It used to be that if you 100% a game, or completed all of a certain catagory of sidequest, or some unique hidden task, you would be rewarded in-game with something fun or interesting (unique weapon, vehicle, cheat, outfit, concept art, etc.). Nowadays, more often than not, you get an achievement and maybe a cutscene and that's it.

I think Metal Gear Solid 4 (released not long before Sony joined in with "trophies") was the last game I remember going out of my way to do side shit and obtain different scores because there was so much wacky fun stuff you could get for it. The sunlight pistol, the patriot, that musket that summons tornados. GTA used to be great for it also especially San Andreas, every side activity and set of collectibles would reward you with something fun or useful. Meanwhile in GTAV there really isn't much point in doing any of the side activities because they aren't fun and don't give you shit except achievements.
What ruined unlockables were DLCs, bro. Not achievements.
 
Bosses in Diablo-style ARPGs are always terrible. You can either tank the damage and thus it becomes a boring battle of attrition or you have to try to avoid attacks, which is enormously frustrating due to the slowness and lack of granularity that mouse-click movement provides.

The mechanics of such games are tailored around cutting down mobs of comparatively weak enemies and just don't lend themselves to fighting a single very powerful enemy. It's never fun.
 
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Bosses in Diablo-style ARPGs are always terrible. You can either tank the damage and thus it becomes a boring battle of attrition or you have to try to avoid attacks, which is enormously frustrating due to the slowness and lack of granularity that mouse-click movement provides.

The mechanics of such games are tailored around cutting down mobs of comparatively weak enemies and just don't lend themselves to fighting a single very powerful enemy. It's never fun.

I'll never get the popularity of those kinds of games. They're one step above a clicker.
 
"X isn't a bad game, it's just a bad X series game." Does that sentiment hold validity? I assume it's saying, the game holds up on its own right but compared to the rest of the series, it falls flat.
The basic idea is that a series sets standards and expectations to what the game should be and that a series should improve on what people want from the series or at least take it in a new direction that feels familiar without abandoning too much. DmC: Devil May Cry is a perfect example. DmC as a purely a game from the action genre isn't terrible, but it receives its constant mockery and hatred because it fails at being a DMC game among other outside things, like the developer saying old Dante looked like a gay cowboy and that his new Dante is "cool". It breaks a series standard up to this point of being a game about style and freely using everything you have and letting the defeat of every enemy be up to the player's tastes and freedom of expression, by adding retarded shit like color coded enemies that force you to use certain weapons to hurt them.

Color coded enemies aren't inherently an awful idea in an action game, as it is trying to ramp up challenge by reducing the player's options and forcing them to adapt, maybe annoying but nothing horrible. But it is an awful idea in a DMC game, because it removes freedom of expression with your combos in a game about freedom of expression in how you fight enemies by reducing choice. Also the no style system, or anything to replace it with, like Dante had in 3 and 4 makes DmC feel like a large step down, while if you never acknowledge 3 and 4 then you don't care that it doesn't exist. It also really breaks the original imagining of series stables like Dante and Vergil by making them look like edgy trash from the 2000s, while if Dante and Vergil were meant to be their own characters they'd feel less mockable and horrible to acknowledge.
 
"X isn't a bad game, it's just a bad X series game." Does that sentiment hold validity? I assume it's saying, the game holds up on its own right but compared to the rest of the series, it falls flat.
I think it can be valid, but I've seen it used most frequently by "journalists" carrying water for big publishers and attempting to own the chuds who dare to criticize their corporate overlords.
 
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"X isn't a bad game, it's just a bad X series game." Does that sentiment hold validity? I assume it's saying, the game holds up on its own right but compared to the rest of the series, it falls flat.
It really depends a lot on the game IMO, but over all I'd say it really doesn't hold much validity.

If you take something with a huge established style or fanbase, and then completely turn it on it's head, you need to *really* knock it out of the park. Just being a competent game isn't enough when everything before it was viewed as exceptional in their field/genre.

It's kind of like Pineapple on Pizza. Yeah, the pizza is cooked correctly, but if you expect peperoni on your pizza and don't really care for pineapple can you really call it good?
 
You can either tank the damage and thus it becomes a boring battle of attrition or you have to try to avoid attacks, which is enormously frustrating due to the slowness and lack of granularity that mouse-click movement provides.
Mostly because a lot of them use the weird system of "you walk when you click close to your character and run when you click far." Titan Quest is the worst example since in order to dodge most shit you just have to hold the left mouse button to continuously move in its direction and then swing it around wildly to change directions.

Lost Ark did it well. So that's something.
 
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"X isn't a bad game, it's just a bad X series game." Does that sentiment hold validity? I assume it's saying, the game holds up on its own right but compared to the rest of the series, it falls flat.
A good example of this is DmC Devil May Cry. The game itself is pretty good. Thanks to the name and how hostile the devs were to the fans, it's next to impossible to not compare it to the rest of the series. Ninja Theory brought it on themselves the second they threw up slides that basically said "Dante is not a goofy faggot. He is a cool punk rocker." No, seriously.
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The Brokeback Mountain one is the most infamous. A lot of fans interpret this scene as a jab at it.
Without the DMC name and the shitstorm, it'd just be known as that decent hack and slash with a sniper rifle abortion scene.
 
A good example of this is DmC Devil May Cry. The game itself is pretty good. Thanks to the name and how hostile the devs were to the fans, it's next to impossible to not compare it to the rest of the series. Ninja Theory brought it on themselves the second they threw up slides that basically said "Dante is not a goofy faggot. He is a cool punk rocker." No, seriously.
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The Brokeback Mountain one is the most infamous. A lot of fans interpret this scene as a jab at it.
Without the DMC name and the shitstorm, it'd just be known as that decent hack and slash with a sniper rifle abortion scene.
no wonder Donte was such an unlikeable retard

"X isn't a bad game, it's just a bad X series game." Does that sentiment hold validity? I assume it's saying, the game holds up on its own right but compared to the rest of the series, it falls flat.
Yes. Sometimes games are declared as part of a series strictly for marketing purposes. Wario Land: Super Mario Land 3 is the first Wario Land game, but subtitled as a Super Mario Land sequel so customers know it's not just another puzzle game. Same goes for Super Mario World 2: Yoshi's Island. Or on the other hand, Journey to Silius for NES was designed to be a Terminator game, but they didn't have the license, so it was reworked as its own thing. It's very well regarded, and would have been considered the best Terminator game, if it had that license.

Sometimes games are just judged unfairly because of their series. Dead Rising 3 is my favorite example of a game that I think would be better regarded if it weren't tied to a beloved name.
 
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Metal Gear Rising: Revengeance should have been an animated movie and not a game. It's a great parody of the Metal Gear series but the gameplay and controls are fucking dogshit.

Come to think of it, that goes for pretty much almost all the Metal Gear games.
Yes, because Kojima is a wannabe movie maker, not a good video game creator.
 
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