Sony hate thread

Stray already pulled off impressive sales and that was made by a smaller team as was Bridge of Spirits. If anything the PS5 has shown that there's already an audience for smaller niche games like those on the system.
So why does Stray matter though considering its not an exclusive so it won't sell systems?
 
Sony of america had a bunch of retards during the initial rollout of PS1. The stories about selectively avoiding 2D games or jrpgs being ported were true, when one of the execs pushing for this finally left (either from pressure from capcom or konami) is when things began to go from fast to stupid, that's how we got too many jrpgs between 1997 to 1999. But it's not like the system wouldn't have done better without them, having sega shoot themselves on the foot with Saturn and nintendo completely moving away from the adult demographic.

Coincidentally, the main executive responsible for the anti-2D policy, Bernie Stolar, just passed away on June 22nd this year. Look it up.

 
They have a bunch of initiatives related to funding smaller titles.


between things like this and China Hero Project, Stray is just the latest success.
Once again why do those two NON EXCLUSIVE titles have anything to do with selling systems when people can buy them on PC? You do realize the smaller titles require less power so more PCs are able to play them which would mean that people wouldn't NEED TO BUY a PS5 to play them.

Do you happen to have the sales numbers of PC vs PS sales for both these titles? If PC sales are higher than PS sales is that really a success for PS or is it just they got a return on investment?
 
You are under the assumption that JRPGs always drive the console world and market, the PSX proved that wasn't the case and reality still confirms it. The PSX sold like hotcakes before FF7 was released because it had games. Toshinden, Ridge Racer, Wipeout, Tekken, Warhawk, Twisted Metal and lesser games(quality, not sales) like Loaded, Destruction Derby drew people to the platform and those were fucking release window games! People weren't sitting on their hands playing SNES until FF7 was released. Give up the JRPG supremacy fantasy, it died 25 years ago.
It's a very important point that remains often forgotten somehow. The sheer variety and amount of titles in the game library is what made the PS1 & PS2 really popular in their respective markets, not exclusively (would-be) big-name franchises even if those probably ended up moving a lot of hardware units. Variety means reaching different kinds of audiences, not focusing on a few ones. And you need a lot of videogames in order to catch and retain the attention of the public, instead of solely highly-curated titles that take many years to be developed but virtually nothing in-between. Something the californian branch of Sony (SIE) in charge is failing to grasp with the PS5 in addition of the other mentioned problems, not being available for the common man to state once again the most obvious issue.

A healthy consumer userbase appearing within the first two or three years of the console's lifespan means a better dev support in the long run. The PS5 is anything but that and it's the proof that nobody shouldn't rely on hardware unit sales alone, but instead the software attach ratio.

To go back on the japanese side, we've currently reached the state where most of the japanese third-parties sell a mere fraction on Playstation compared on Switch, as portrayed by the retail nippon game charts. And if Playstation games aren't selling at retail, there's nothing to indicate that they're doing any better digitally.
Famitsu Third Party Top 50 2022 (Unofficial Ranking - as of July 10th)
  1. [PS4] Elden Ring (From Software) - 343.591
  2. [NSW] Minecraft (Microsoft) - 289.037
  3. [NSW] Monster Hunter Rise + Sunbreak Set (Capcom) - 215.079
  4. [NSW] eBaseball 2022 (Konami) - 197.864
  5. [NSW] Momotaro Dentetsu (Konami) – 175.501
  6. [NSW] Touken Ranbu Warriors (EXNOA) - 141.085
  7. [NSW] Demon Slayer: Kimetsu no Yaiba (Aniplex) - 136.066
  8. [PS5] Elden Ring (From Software) - 127.664
  9. [NSW] Triangle Strategy (Square Enix) - 125.939
  10. [NSW] Fire Emblem Warriors: Three Hopes (Koei Tecmo) - 123.418
  11. [PS4] eBaseball 2022 (Konami) - 91.625
  12. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 54.944
  13. [NSW] Human Fall Flat (Teyon Japan) - 52.607
  14. [NSW] The Battle Cats Unite! (Ponos) - 48.115
  15. [PS4] Stranger of Paradise (Square Enix) – 44.313
  16. [NSW] Fitness Boxing 2 (Imagineer) - 41.449
  17. [NSW] 13 Sentinels: Aegis Rim (Atlus) - 40.486
  18. [PS4] Dying Light 2: Stay Human (Spike Chunsoft) - 38.602
  19. [NSW] Taiko Risshiden V DX (Koei Tecmo) - 35.947
  20. [NSW] Disney Magical World 2 (Bandai Namco) - 34.986
  21. [NSW] The Quintessential Quintuplets the Movie (Mages.) - 25.448
  22. [PS4] Atelier Sophie 2 (Koei Tecmo) - 24.400
  23. [NSW] Atelier Sophie 2 (Koei Tecmo) - 23.456
  24. [NSW] Dragon Quest XI S (Square Enix) - 23.357
  25. [NSW] Winning Post 9 2022 (Koei Tecmo) - 21.737
  26. [PS5] Stranger of Paradise (Square Enix) – 21.076
  27. [NSW] Power Pro Kun Pocket R (Konami) - 20.430
  28. [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) - 18.873
  29. [NSW] FIFA 22: Legacy Edition (Electronic Arts) - 17.934
  30. [NSW] Fortnite: Minty Legends Pack (Epic Games) - 16.727
  31. [PS5] Dying Light 2: Stay Human (Spike Chunsoft) - 15.038
  32. [NSW] Yomawari 3 (Nippon Ichi Software) - 14.278
  33. [NSW] .hack//G.U. Last Recode (Bandai Namco) - 14.069
  34. [NSW] Chocobo GP (Square Enix) - 12.414
  35. [NSW] Dying Light: Platinum Edition (Spike Chunsoft) - 12.300
  36. [NSW] Battle Spirits: Connected Battlers (FuRyu) - 12.288
  37. [PS5] Ghostwire: Tokyo (Bethesda Softworks) - 12.131
  38. [NSW] Fishing Spirits (Bandai Namco) - 11.237
  39. [PS4] The King of Fighters XV (SNK) - 11.163
  40. [PS4] Winning Post 9 2022 (Koei Tecmo) - 11.151
  41. [NSW] Super Bomberman R (Konami) - 10.880
  42. [PS4] The Quintessential Quintuplets the Movie (Mages.) - 10.294
  43. [NSW] Klonoa Phantasy Reverie Series (Bandai Namco) - 9.602 / NEW
  44. [NSW] Shikabanegurai no Boukenmeshi (Nippon Ichi) - 8.282
  45. [NSW] Grand Theft Auto: The Trilogy (Take-Two) - 8.080
  46. [NSW] The Centennial Case: A Shijima Story (Square Enix) - 7.529
  47. [PS4] Tiny Tina's Wonderlands (Take-Two) - 7.478
  48. [NSW] Radiant Tale (Idea Factory) - 7.311
  49. [NSW] My Next Life as a Villainess (Idea Factory) - 6.676
  50. [NSW] Persona 4 Arena Ultimax (Atlus) - 6.490
NSW - 37
PS4 - 9
PS5 - 4

TOTAL: 2.769.447
NSW: 2.010.921 (72.6%)
PS4: 582.617 (21%)
PS5: 175.909 (6.3%)

Switch crosses 2M across third party titles in the Top 50.
Knowing both the Switch and PS4/PS5's lineup until the end of the year, in best case scenario I don't think there is much chance for the PS ecosystem to have more than 10 titles in the Top 50 by the end of the year. As far as PS5 goes, only Elden Ring seems to be guaranteed it would stay in the chart until the end of the year.

Top 10 Third Party Publishers:
  1. Konami - 496.300 (17.9%)
  2. From Software - 471.255 (17%)
  3. Other - 366.110 (13.2%)
  4. Microsoft - 289.037 (10.4%)
  5. Koei Tecmo - 240.109 (8.7%)
  6. Square Enix - 234.628 (8.5%)
  7. Capcom - 215.079 (7.8%)
  8. Exnoa - 141.085 (5.1%)
  9. Aniplex - 136.066 (4.9%)
  10. Bandai Namco - 124.838 (4.5%)
  11. Spike Chunsoft - 65.940 (2.4%)

Even throwing the argument of "muh global sales" as a coping mechanism don't exactly put the PS5 in favor either. It is weird to see sonyggers using Elden Ring and Tales of Arise as examples of healthy market conditions for the Playstation platforms when they're actually both multiplatform with PC and Xbox Series (and I suspect PC to be the more successful one). It's also premature to think the PS5 is well supported when all those games, that the sony fanboys flaunt about, have been in development prior to the PS5's abysmal performance.

And there is obviously the fact the Switch is a juggernaut in the local japanese & overseas market.

also good luck to anyone still trying to talk sense into the obtuse Marissa Moira who is in a constant state of the Dunning-Kruger effect.
 

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Don’t miss the part “name brand recognition”. Obviously, PS1 did not just sell because of FFVII alone. It’s just that as years and decades passed, that game in particular is the one that most think of as the success story as to why the PS1 is still heralded as one of the best gaming consoles that Sony ever created, until the PS2 came along.
A lot of people are delusional idiots though. The PSX had already been out for two years before FF7 arrived and it was already wildly successful. During those console generations two years was a huge amount of time.

They're going all in on paying FF7 homage.
View attachment 3518026

It's not the first time it happened it's just people don't remember.
That cover is from 18 months after FF7 released on Playstation. It was not announced as coming to PC at the initial reveal. I remember this very well and still have my copy.
ff7pc.jpg
 
Once again why do those two NON EXCLUSIVE titles have anything to do with selling systems when people can buy them on PC? You do realize the smaller titles require less power so more PCs are able to play them which would mean that people wouldn't NEED TO BUY a PS5 to play them.

Do you happen to have the sales numbers of PC vs PS sales for both these titles? If PC sales are higher than PS sales is that really a success for PS or is it just they got a return on investment?
Stray seems to be generating active player numbers that are on par with what Elden Ring did on playstation. And this is before they've released the physical edition.

PC sales never seem to eat into a console's base. And with Bridge of Spirits the physical edition coming later usually had people double dip, Stray's physical edition comes in September. The problem with PS5 isn't moving hardware, it's with producing enough.

"Playstation never gets off the ground until 2 3 4 years in!" feels like the kind of shit some kid who started with a PS3 says because they're still coping with the PS3 never getting any good games.
Ps3 only got good games during it's last few years and now you have retards waxing poetically that it was the last good Sony system. It's the same shit that people have done to the gamecube, it's all well after the system is done and off of store shelves.
 
Stray seems to be generating active player numbers that are on par with what Elden Ring did on playstation. And this is before they've released the physical edition.

PC sales never seem to eat into a console's base. And with Bridge of Spirits the physical edition coming later usually had people double dip, Stray's physical edition comes in September. The problem with PS5 isn't moving hardware, it's with producing enough.


Ps3 only got good games during it's last few years and now you have retards waxing poetically that it was the last good Sony system. It's the same shit that people have done to the gamecube, it's all well after the system is done and off of store shelves.
"Seems" sounds like you have zero evidence and just going off the "Buzz" of the game. But your probably never going to have any evidence due to it being Sony, have they released those Forbidden West sales yet? I mean the PC side of things isn't close but its a Triple AAA vs a smaller studio so its expected.

The PS3 is the best console system period hands down, due to it slaughtering Sony's 3rd party stranglehold and giving gamers more choice when it comes to play on what they want.
 
"Seems" sounds like you have zero evidence and just going off the "Buzz" of the game. But your probably never going to have any evidence due to it being Sony, have they released those Forbidden West sales yet? I mean the PC side of things isn't close but its a Triple AAA vs a smaller studio so its expected.

The PS3 is the best console system period hands down, due to it slaughtering Sony's 3rd party stranglehold and giving gamers more choice when it comes to play on what they want.
There's quite a few sites that track active played games on xbox and playstation, but they're like Steamspy where it's only a snapshot and not the entire population. On those Stray reached similar numbers that Elden Ring did for PS5 and PS4. So going by that I said "seems". For sales the game that's never going to be definite, because it was also released on the higher tiers of PlayStation+ so those people either bought the game or bought the service upgrade.
 
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There's quite a few sites that track active played games on xbox and playstation, but they're like Steamspy where it's only a snapshot and not the entire population. On those Stray reached similar numbers that Elden Ring did for PS5 and PS4. So going by that I said "seems". For sales the game that's never going to be definite, because it was also released on the higher tiers of PlayStation+ so those people either bought the game or bought the service upgrade.
well name the sites then.
 
well name the sites then.
Since Moira tends to be lacklustre sometimes with sources, you could just take a look at sites like this to see if he's in the ballpark or not.

From the looks of things, no. The game is certainly not as popular as it may seem, I mean it's beaten by Red Dead Redemption 2 and Horizon Forbidden West for PS5 and I don't think it was ever near Elden Ring numbers, also PS4 playtime numbers are a lot worse, just scrapes through the top 50.
 
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There's quite a few sites that track active played games on xbox and playstation, but they're like Steamspy where it's only a snapshot and not the entire population. On those Stray reached similar numbers that Elden Ring did for PS5 and PS4. So going by that I said "seems". For sales the game that's never going to be definite, because it was also released on the higher tiers of PlayStation+ so those people either bought the game or bought the service upgrade.
less than a month ago you were crying at me that those sites couldn't be used to prove astrobot didn't sell massively better than Gravity Rush 2 and now you're using them to try and measure much more volatile numbers that are much closer
 
"Seems" sounds like you have zero evidence and just going off the "Buzz" of the game. But your probably never going to have any evidence due to it being Sony, have they released those Forbidden West sales yet? I mean the PC side of things isn't close but its a Triple AAA vs a smaller studio so its expected.

The PS3 is the best console system period hands down, due to it slaughtering Sony's 3rd party stranglehold and giving gamers more choice when it comes to play on what they want.
And Gran Turismo 5 is is last best Gran Turismo simcade racer.
 
less than a month ago you were crying at me that those sites couldn't be used to prove astrobot didn't sell massively better than Gravity Rush 2 and now you're using them to try and measure much more volatile numbers that are much closer
Also lets not forget last month they listed the games on why the PS5 is in a good place, which included Tales of Arise and Elden Ring. Was then countered by someone else with a list on how PS3 was in the same place. And Marissa only countered with how some games on the counter list weren't Playstation exclusives....while their list has two non exclusives.
 
less than a month ago you were crying at me that those sites couldn't be used to prove astrobot didn't sell massively better than Gravity Rush 2 and now you're using them to try and measure much more volatile numbers that are much closer
That's true I did, but those were also both older titles that had more concrete numbers that existed for them, and Astrobot has traditionally been a hardware bundled title so it comes as a pack-in so by the very virtue of that, the series does sell more. But I was serious about Astrobot being the better made game out of the two. Gravity Rush 1 and 2 as a game suffers from many shortcomings that are linked to it's overall design and game mechanics, very base level stuff seems to have held the series back. It's popularity is similar to Overwatch where it's the secondary content like fan art and things like that which gets it attention but the source material of that art(i.e. the game) is less than desirable. Team Asobi made the better game in the end that's why they overtook Studio Japan and all their IPs.

Now Elden Ring clearly sold in the tens of millions in total, Stray certainly won't push that. But the game is being played by a larger number of people.

There's a good lot to be said why Sony's western studios had larger success than Studio Japan and (outside of management), their western games had a better idea of what they were and kept their scope more focused rather than adding things that would hinder the core gameplay. For example the side activities in God of War are more appropriate and better designed for it's genre than what gravity rush had going for it. God of War also used it's levels better than gravity rush did. Gravity Rush's DLC campaign contained shit like stealth sections for which both games were not designed around, Horizon's Frozen Wilds DLC campaign had better activities than were in the base game and improved upon the core mechanics in the base game.

Gravity Rush at it's core is a super hero game where you're flying through the city and fighting enemies, Kat is not all that far off from Superman in behavior.But many of the activities and sidequests in the game felt closer to busywork like what Ubisoft would do. The game never properly realized it's own mechanics.
 
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That's true I did, but those were also both older titles that had more concrete numbers that existed for them, and Astrobot has traditionally been a hardware bundled title so it comes as a pack-in so by the very virtue of that, the series does sell more. But I was serious about Astrobot being the better made game out of the two. Gravity Rush 1 and 2 as a game suffers from many shortcomings that are linked to it's overall design and game mechanics, very base level stuff seems to have held the series back. It's popularity is similar to Overwatch where it's the secondary content like fan art and things like that which gets it attention. Team Asobi made the better game in the end that's why they absorbed studio Japan and all their IPs.

Now Elden Ring clearly sold in the tens of millions in total, Stray certainly won't push that. But the game is being played by a larger number of people.
Comparing Stray and Elden Ring is just stupid at this point. Elden Ring came out 5 months ago with no GAS bullshit, while Stray just came out. The only definite numbers we can get are from the Steam trackers since Steam tracks that stuff natively while so far all the PS trackers people have to opt in to contribute, which makes then highly unreliable. You honestly wanna use these PS trackers as a source considering they are saying only 1.19% of PS owners own Stray? Like that seems low for that type of game with all the hype no? You'd think it would be at 10% the way your puffing it up.
 
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