- Joined
- Apr 19, 2019
TLOU served as a stepping stone for action adventure games in much the same way Street Fighter 1 did for fighters.Naughty Dog is giving people less and less reasons why you should play thier games and not every cutscene from the game on youtube like a movie (even though they've been trying to be movies since the PS3.)
It was a culmination of what they learned in the 3 Uncharted games. There's many titles that took similar ideas from Uncharted and TLOU and either copied them or refined them. But much like Street Fighter one at this point it's gameplay systems are outdated and other games have done it better. Take for example, when was the last time a quick time event has popped up in order to progress in a game? That type of stuff is long gone at this point. I don't even think Forbidden West used those, they had flashing or glowing weakpoint signifiers but those are very traditional game mechanics.
Naughty dog games are very small in scope, which is something that Ghosts of Tsushima, Horizon, and GOW are not. They took what worked from Uncharted/TLOU and left what didn't.