STARSECTOR - Best $15 you'll ever spend

If someone is hard up enough for $15 I'd probably buy them a key tbh, I've been downloadin shit since I couldn't legally drive but I feel like these guys deserve the money

Not to question anyone elses' choices of course, just sayin pay it if you can friends :feels:
These guys definitely do. Sseth's review got me to try it out and holy fuck, the number of hours I lost to it and fun it provided made it a necessary buy. Only Factorio has hooked me faster.
 
Looks fun, but how many hours of youtube videos and guides am I going to need to start playing?
I remember initially picking it up and playing it and thinking it was too complex awhile back and then when I gave it a serious go recently I was doin spaceship things within a few hours, picking up the basics isn't tough at all and the interface is more or less intuitive once you understand the scale, if that makes sense
 
I remember initially picking it up and playing it and thinking it was too complex awhile back and then when I gave it a serious go recently I was doin spaceship things within a few hours, picking up the basics isn't tough at all and the interface is more or less intuitive once you understand the scale, if that makes sense
Exactly this, yeah.

There's two different learning curves to learn in parallel:
On the tactical layer, you'd need to get a feel about how ships pilot in combat, and more importantly, how the AI handles your fellow ship loadouts. I daresay, you'd spend quite a bit of time here experimenting on what works best for AI pals, if you're like me who like running fleets instead of piloting manually.

On the strategic layer, there's managing your resources ala SPAZ. There's some finesse on learning how much fuel and supply you can take on without overburdening yourself with supply ships, but again, that's a very YMMV thing.
 
Exactly this, yeah.

There's two different learning curves to learn in parallel:
On the tactical layer, you'd need to get a feel about how ships pilot in combat, and more importantly, how the AI handles your fellow ship loadouts. I daresay, you'd spend quite a bit of time here experimenting on what works best for AI pals, if you're like me who like running fleets instead of piloting manually.

On the strategic layer, there's managing your resources ala SPAZ. There's some finesse on learning how much fuel and supply you can take on without overburdening yourself with supply ships, but again, that's a very YMMV thing.
Dude exactly! The best part is that all the ways of playing you're describing are valid, there's no one way that's better than another unless you say it is and it works, I like carting around a lot of ships and I frequently run over the fleet limit (I colonized Penelope's in my current run and my primary planet has around 40~ ships that I keep in reserve because they're cool or useful in certain situations, etc) so it makes sense to carry around 10k supplies and top off the fuel tank each time

This game is like some trans egg shit but instead of turning you a different gender it unlocks special flavors of tism you didn't even know you had, combining the different aspects of other management and simulation-type games into something that allows you to play it how you want to. A lot of open-ended games still end up feeling restrictive sometimes but not here, not Starsector.

God this shit is awesome, I could talk about it all day long
 
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I've had this game for a while and sometimes get back into it. I also was looking for an Escape Velocity replacement, but this doesn't quite scratch the itch.

I don't really like the combat. The manual combat is way too complex and I gave up on trying to learn it, so I just turn on autopilot at the beginning of each battle and then bring up the map to manage my whole fleet - which is something I'd be having to also do if I were doing manual combat anyway, so…

But then combat basically becomes watching icons on a map slowly approach and maneuver around each other. You can issue instructions like "attack this ship" or "avoid that one," or tell ships which have taken too much damage to retreat (and on occasion they are even able to retreat before the enemy just destroys them anyway), but as a whole it's just kinda slow and boring until you either win, decide the enemy has been sufficiently bullied and do a full retreat, or decide you're losing too many ships and save scum.

It'd be really nice if you could speed up the battle scenes just like you can speed up traveling - but then again, given how quickly the smaller ships can go from fully shielded to a cloud of fine space debris, maybe it's for the best.
 
I've had this game for a while and sometimes get back into it. I also was looking for an Escape Velocity replacement, but this doesn't quite scratch the itch.

I don't really like the combat. The manual combat is way too complex and I gave up on trying to learn it, so I just turn on autopilot at the beginning of each battle and then bring up the map to manage my whole fleet - which is something I'd be having to also do if I were doing manual combat anyway, so…

But then combat basically becomes watching icons on a map slowly approach and maneuver around each other. You can issue instructions like "attack this ship" or "avoid that one," or tell ships which have taken too much damage to retreat (and on occasion they are even able to retreat before the enemy just destroys them anyway), but as a whole it's just kinda slow and boring until you either win, decide the enemy has been sufficiently bullied and do a full retreat, or decide you're losing too many ships and save scum.

It'd be really nice if you could speed up the battle scenes just like you can speed up traveling - but then again, given how quickly the smaller ships can go from fully shielded to a cloud of fine space debris, maybe it's for the best.
There's a mod that adds a speed-up toggle for combat.
I consider that one indispensable, but other good additions are one that colour-codes energy weapons according to damage type and another that adds lead indicators (which can be either very helpful or completely useless depending on weapon choices--I tend not to rely on it much with my preferences but it's worth grabbing).

A big thing for appreciating battles for me was learning that the dev originally set out to make Battletech combat. I already kinda liked it but once I started thinking of my ships as stompy robots it clicked in a new way.

Also with that aforementioned 4X mod you can almost sit out of combat if you want, aside from the odd ambush. Even if you like the fights it was very helpful to be able to spend my late-game economy on sending out AI purge fleets to speed up the ultimate scouring.
 
There's a mod that adds a speed-up toggle for combat.
I consider that one indispensable, but other good additions are one that colour-codes energy weapons according to damage type and another that adds lead indicators (which can be either very helpful or completely useless depending on weapon choices--I tend not to rely on it much with my preferences but it's worth grabbing).

A big thing for appreciating battles for me was learning that the dev originally set out to make Battletech combat. I already kinda liked it but once I started thinking of my ships as stompy robots it clicked in a new way.

Also with that aforementioned 4X mod you can almost sit out of combat if you want, aside from the odd ambush. Even if you like the fights it was very helpful to be able to spend my late-game economy on sending out AI purge fleets to speed up the ultimate scouring.
Now I need a Battletech conversion mod for this game.
 
Looks fun, but how many hours of youtube videos and guides am I going to need to start playing?
The tutorial and tooltips are pretty thorough, and there are missions you can do off the main menu that teach certain advanced aspects of combat.

I sank far too many hours into this and I plan to sink many more. Scratches an itch I didn't know I had.

Secret tip: the Hegemony won't inspect you if you're commissioned with them.
 
I've had this game for a while and sometimes get back into it. I also was looking for an Escape Velocity replacement, but this doesn't quite scratch the itch.
Flatspace is an EV clone, although...I can't remember if it has story missions or not. First one's free to play. Nice little soundtrack too.

Starsector is good but I'm sad that nobody has ever tried to make another EV: Nova.
 
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If any of you don't have a key,Sseth's review of Starsector features his key around the end of the video. Keys can be used a infinite amount of times so you can share it with your friends too :)
Iirc they revoked that key like a year or two after that video dropped, allegedly they let it slide since it gave them a big initial boost but then they revoked it

Nice to see a big thread going up, i recently redownloaded it and installed a beefy big selection of mods, from Bigbeans's ships, to Tahlan and Varya, the midline variants/Mayasura are kino since those are my preffered types, also some expansions to pirate ships, the XIV group from Hegemony, and a fuckton of colonization mods, been some good fun

EDIT: some time ago someone posted this to the Sseth thread, its a repository of some older mods (and some banned ones like Interstellar Imperium, the "Nazi" mod) that got somewhat polished up for one of the previous versions, so your milage may vary with the newest ones
psssssssssssst


Praise the Russian Hackers.
 
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This game is awesome but I suck so bad at the spaceship fight mechanics. But I did actually do everything even the hardest fights in campaign (not the challenges).

I tried to do a second playthrough as a pirate/evil captain but making the pirates like you was too hard. I guess I should've said screw the pirates and make my own evil faction.
 
This game is awesome but I suck so bad at the spaceship fight mechanics. But I did actually do everything even the hardest fights in campaign (not the challenges).

I tried to do a second playthrough as a pirate/evil captain but making the pirates like you was too hard. I guess I should've said screw the pirates and make my own evil faction.
Install the Nexerelin mod, it allows you to choose a faction at the start to have a commission with.
 
What's a good list of Mods?
Oh man... dude honestly your best bet is to start here: https://fractalsoftworks.com/forum/index.php?topic=177.0

And pick whatever sounds cool from the various offerings, that's not the sum total of them but that's a really really good place to start, I'm running damn near all of them myself and some others I found elsewhere (big huge incredible shoutout to @Sunflower Samurai who linked a nice bunch up above, but be advised that some of them don't play well with Space Hitler Game Current Version)
 
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