Culture Rockstar Games Cleaned Up Its Frat-Boy Culture - and Grand Theft Auto, Too - With a new tone at the company and a change in creative direction, GTA VI will probably feel very different from its predecessor Grand Theft Auto V


In the summer of 2020, after a police officer killed George Floyd, Rockstar Games quietly shelved a mode of play it had planned to release for its Grand Theft Auto Online game.

Called Cops ‘n’ Crooks, the mode was a twist on the children’s game where players organize into teams of good guys and bad guys, but seemed especially tone-deaf during the global reckoning over police violence. Senior executives at the company, concerned about how the narrative might be interpreted during a time of heightened skepticism and mistrust of American police, put it aside. They still haven’t made plans to bring it back, according to people familiar with development.

This was one of several politically sensitive actions Rockstar, a division of Take-Two Interactive Software Inc., has taken in recent years. The company removed transphobic jokes from the most recent console release of Grand Theft Auto V and significantly narrowed its gender pay gap. Rockstar’s next game, Grand Theft Auto VI, will include a playable female protagonist for the first time, according to people familiar with the game. The woman, who is Latina, will be one of a pair of leading characters in a story influenced by the bank robbers Bonnie and Clyde, the people said. Developers are also being cautious not to “punch down” by making jokes about marginalized groups, the people said, in contrast to previous games.

Moves like these once seemed unthinkable for a company whose best-selling franchise is a satirical depiction of America that involves playing gangsters who kill civilians and where women are mostly depicted as sex objects. Grand Theft Auto V was a nihilistic parody that threw insults at everything, from right-wing radio hosts to liberal politicians. Inside the company, the tone wasn’t much different. Rockstar employees described a workplace culture full of drinking, brawling and excursions to strip clubs. The company was an early symbol of an industry-wide problem of long hours at the office, known as crunch, in which staff were expected to be at their desks many nights and weekends in order to keep a game on schedule.

Grand Theft Auto V

A scene from Grand Theft Auto V

Source: Rockstar Games

That strategy was financially successful and turned Grand Theft Auto V into the second-best selling game of all time, with 165 million copies sold. It also led to burnout, attrition and a public controversy in 2018 that prompted hundreds of Rockstar employees to speak out about the difficult work environment.

Since that outcry, Rockstar has attempted to reinvent itself as a more progressive and compassionate workplace, according to interviews with more than 20 people who work there or left recently, all of whom requested anonymity because they weren’t authorized to speak publicly. One employee described it as “a boys’ club transformed into a real company.” A spokesman for Rockstar declined to comment.

Can a kinder, gentler Rockstar still produce the chart-topping caliber of game the studio has become known for? Some employees aren’t sure. Morale across the company is higher than it’s ever been, according to many staffers. But the development of Grand Theft Auto VI has been slower than impatient fans and even longtime employees have expected.

Much of that has to do with the pandemic, but the delay is also due to some of the changes that the company implemented in an effort to improve working conditions, such as a restructuring of the design department and a pledge to keep overtime under control. Some workers say they’re still trying to figure out how to make games at this new iteration of Rockstar and wonder even what a Grand Theft Auto game looks like in today’s environment. Besides, several Rockstar employees pointed out that you can't really satirize today's America — it's already a satire of itself.

Between the company’s new mandate and the 2019 departure of Dan Houser, who led creative direction on many previous Rockstar games, all signs suggest Grand Theft Auto VI will feel very different than its predecessor.

Rockstar Games was founded in 1998 by a handful of British game-makers as a subsidiary of Take-Two. With 2001’s Grand Theft Auto III and its sequels, the company revolutionized open-world video games and grew to employ thousands of people, with offices in California, New York, across the UK and beyond. Grand Theft Auto products accounted for 31% of Take-Two’s $3.5 billion in total revenue in fiscal 2022, according to company filings.

The studio was built on a culture of seven-day work weeks, said Jamie King, a founder who left after eight years. But, he said, that sort of culture is “unsustainable.” Games like Red Dead Redemption and Max Payne 3 required what some employees referred to as “death marches”—months of mandatory 14-hour days and weekends that took a toll on employees’ lives, mental health and sometimes marriages.

In October 2018, shortly before the release of Red Dead Redemption 2, Houser, one of Rockstar’s founders, said his team had been working “100-hour weeks” to finish the game. The comments, which Houser later walked back, were the tipping point for many employees.

relates to Rockstar Games Cleaned Up Its Frat-Boy Culture - and Grand Theft Auto, Too

Rockstar Games' Red Dead Redemption 2 video game.

Rockstar Games

Similar complaints have rippled through the industry in recent years. Game developers working at Activision Blizzard Inc., Riot Games and Ubisoft Entertainment SA have all criticized their employers for issues ranging from sexual discrimination to overwork. Activision Blizzard is being sued by the state of California over allegations of sexual harassment and discrimination. While those companies have acknowledged their issues and vowed to change, none has done as much in response to a worker revolt as Rockstar, according to people across the company.

The transformation of Rockstar includes changes to scheduling, converting contractors to full-time employees and the ouster of several managers that employees saw as abusive or difficult to work with. When the pandemic started, workers received care packages, cloth masks and surprise bonuses. During the protests over the death of George Floyd, a Black man who was murdered by police officers, the company said it would match donations to Black Lives Matter charities. Employees have been given new mental health and leave benefits. A new policy called “flexitime” allows staff to immediately take time off for every extra hour they work. And for the past four years, management has promised that excessive overtime won’t be required for Grand Theft Auto VI, one of the most-highly anticipated games by fans and investors on the planet.

Sticking to that pledge has already prompted changes to the game. Original plans for the title, which is code-named Project Americas, were for it to be more vast than any Grand Theft Auto game to date. Early designs called for the inclusion of territories modeled after large swaths of North and South America, according to people familiar with the plans. But the company reeled in those ambitions and cut the main map down to a fictional version of Miami and its surrounding areas.

Rockstar’s plan is now to continually update the game over time, adding new missions and cities on a regular basis, which the leadership hopes will lead to less crunch during the game’s final months. Still, the game’s world remains large, with more interior locations than previous Grand Theft Auto games, impacting the timeline.

To help avoid overtime, Rockstar has also added more producers to keep track of schedules, a move that’s mostly been positive, developers said, but one that has also caused bottlenecks. Some employees said they found themselves waiting around to communicate through middlemen or that it felt like multiple people were in charge, leaving them unsure of who should make the final call.

Rockstar put in place a new management structure following the departure of former design director Imran Sarwar, who was accused by several employees of bullying and verbal abuse. His position was filled by three other directors, creating what several people described as a “too many cooks” situation where design decisions are frequently left in flux or contradict one another. Some core aspects of the game, such as combat, were still going through changes even as developers expected them to be locked down, employees said. Sarwar didn’t respond to a request for comment.

Industry analysts anticipate that the next Grand Theft Auto will be out sometime in Take-Two’s 2024 fiscal year, which runs from April 2023 through March 2024, but developers are skeptical. The game has been in development in some form since 2014. Although there are loose schedules in place, people interviewed for this article said they didn’t know of any firm release date and that they expect the game to be at least two years away. Earlier this year, a group of designers quit Rockstar’s Edinburgh office, telling colleagues they were sick of the lack of progress.

Many others, however, say they’re content to work at a company where there’s little pressure to get a new game out the door. Grand Theft Auto V, which came out in 2013, is the most profitable entertainment property of all time thanks to its multiplayer component, Grand Theft Auto Online. That unprecedented financial success has given Rockstar leeway to make sweeping changes and to take its time on the next project. And, as one staff member pointed out, overhauling Rockstar’s culture could help with retention and recruitment as well as lead to games that are “better for everyone working on them,” and presumably the people playing them, too.
 
Why does everything suck nowadays bros
Because mediocre dogshit makes just as much money (or in the case of GTA Online, much much more) as a well crafted product does.

You can take a GTA game - put in some nonsense, cut out all the prominent voice actors/cameos, have it have a shittier story and it'll still make god-tier levels of money. So why wouldn't the studio just do that?

I'd say the GTA was already fundamentally changed with GTA4 - with it, at it's core, being a sad immigrant's tale and so many fucking minigames/chores/life stuff and GTAV was just so fucking long and boring.
 
Careful what you wish for.
The thing is, time has proven those fundies and bible-thumpers right. Every fundie who has ever denounced Heavy Metal bands and artists as being depressed lowlives and drug-fueled onanists with nothing to live for, turned out to be right--Layne Staley, Scott Weiland, Chester Bennington, Chris Cornell, the list goes on. Good artists, yea, but certainly NOT role models.

And let's not forget how they insisted that a freakshow of debauchery was right around the corner, back in the '90s and early '00s. That also turned out to be right.
 
It was inevitable. There was no way a modern GTA could work in today's culture war environment. Funny how it wasn't 20 years of Fundamentalist parent groups calling for GTA to get banned for its violence and crude content, no, it was crying feminists and trannies who won't even buy or play the fucking game, no matter how many empowering POC or LGBTQ+ reps are put in the game.

The writing is gonna be: "haha, white people am I right? Cops are such pigs! I can't believe we're getting away with this RAUNCHY joke teehee hee! We're just like the old GTA games! Nothing's changed at all! In fact, we're better now because we only punch UP!"

A GTA with a female protagonist could've been cool, too bad it's gonna be in an incredibly watered down open world third person action game that'll feel absolutely no different from every open world action game plotwise, writingwise, and gameplaywise.

It's funny how "Rockstar" shat out an outsourced GTA trilogy remake that ruined literally everything that was good about the original games and made them into a disgusting looking hollow mess. Maybe it was a warning.
 
Because mediocre dogshit makes just as much money (or in the case of GTA Online, much much more) as a well crafted product does.

You can take a GTA game - put in some nonsense, cut out all the prominent voice actors/cameos, have it have a shittier story and it'll still make god-tier levels of money. So why wouldn't the studio just do that?

I'd say the GTA was already fundamentally changed with GTA4 - with it, at it's core, being a sad immigrant's tale and so many fucking minigames/chores/life stuff and GTAV was just so fucking long and boring.
I actually liked GTA4, V, and RDR2.
I don't know how involved, or where in the development of RDR2 Houser and Benzies left, but they did know how to make, IMO, a very good single player experience.
I guess we'll see in .... a decade whether or not GTA6 still has any competent people working on it, or if they're trying to catch lightning in a bottle a second time with the online bit.
 
IF the rumours about playing as a latina are true, OK, whatever. It doesn't HAVE to be a shitty game just because there's a female protagonist,
it doesn't have to
but girlbrush syndrome will hit this shit hard
all setbacks are temporary, and she will walk out of all problems without a scratch
 
And let's not forget how they insisted that a freakshow of debauchery was right around the corner, back in the '90s and early '00s. That also turned out to be right.

Hard disagree since a lot of the debauchery that the fundies harped on about in the 90's and early 2000's that came true was largely the result of a self-fulfilling prophecy.

The wokesters of today, especially the older Millennial component of them, went above and beyond to intentionally make the worst fears of the fundies come true because they were still pissed at Mom and Dad and wanted to spite them.

I'm not sure if "fundies were so insufferable that the next generation went full retard in trying to trigger them out of spite" actually counts as being right.

Technically their worst fears and predictions came true, but it was only because they created a self-fulfilling prophecy and those who grew up during their heyday went out of their way to make it true so they could spite Mommy and Daddy and own da cons.
 
No thanks. I'd rather have a Buffalo take a diarrhea dump in my ear.
I'm guessing "not punching down" means no portrayals of black or latino characters unless they're glorified and flawless as people, which is ridiculous. The Grove St. Gang, Lamar and Franklin, etc. have been portrayals of minority characters that were funny, incisive, and sympathetic without glossing over the real problems in the communities and individual mindsets they portrayed.

GTA has always been about satire. If you're making a new GTA with a latina main character but you're not allowed to satirize Latin American culture, then I'm going to predict the game will not be anywhere near as funny or interesting as previous GTA games have been.
 
I'm guessing "not punching down" means no portrayals of black or latino characters unless they're glorified and flawless as people, which is ridiculous. The Grove St. Gang, Lamar and Franklin, etc. have been portrayals of minority characters that were funny, incisive, and sympathetic without glossing over the real problems in the communities and individual mindsets they portrayed.

GTA has always been about satire. If you're making a new GTA with a latina main character but you're not allowed to satirize Latin American culture, then I'm going to predict the game will not be anywhere near as funny or interesting as previous GTA games have been.
They pottayed minority characters I mean GTA 4 the ballad of gay Tony was a good example. Honestly I wouldn't mind perhaps playing elizibetha torrez as she is a griselda Blanco type character.


The problem I have is I can already see gta6 trying to appeal only to the brain dead Tumblr/Twitter crowd who complain but don't buy their games.
 
IF the rumours about playing as a latina are true, OK, whatever. It doesn't HAVE to be a shitty game just because there's a female protagonist, and the Rockstar of old could have definitely made a cool game with that setting.
But all the other stuff about "punching down", and with the high profile departures they've had since GTAV came out doesn't exactly fill me with hope.

Why does everything suck nowadays bros
The reason Trevor Philips was so well-received is because he is the embodiment of playing GTA. He's a murderer, a gun and smack runner, and loose-cannon psycho. Hell, he's implied to be a rapist, a cannibal, and can abduct people for a cult. He gives no fucks.

They had better make this chick like a Rule 63'd Tuco Salamanca. I don't play GTA to be Robin Hood; I'm there to pull out a billy-club and break the jaws of SoCal hipsters and AWFL's, or get killed trying to pull a SkyKing at the airport.
 
The thing is, time has proven those fundies and bible-thumpers right. Every fundie who has ever denounced Heavy Metal bands and artists as being depressed lowlives and drug-fueled onanists with nothing to live for, turned out to be right--Layne Staley, Scott Weiland, Chester Bennington, Chris Cornell
I agree with you about most of that, but Chester and Chris were murdered. Don't do them down like that.
 
Why does everything suck nowadays bros
Because one side the knows that their jobs are at risk if competent people are able to run the show. Literally the problem is nearly every game went from we had a fun team of people to we need to have a corporate team where everyone needs to show McDonald's diversity in it.

Boomers who care about profit are told by the millennial market manager that the ESG score matters more then the company bottom line. Not to mention the people who were supposed to defend gaming and bring up the next generation pulled the ladder from the next generation. Where the 80s and 90s we're chalk full of gamers starting industries in their parents garage or small office space. Now days minus the Indy market gaming in of itself has been thoroughly corporatized and turned into an industry then allowed to be a business.

This is why we went from E3/SGC where fans used to cosplay and care about the products and characters and turned into we industry big guys don't care about gamers and just want to rub shoulders with big tech.
 
The reason Trevor Philips was so well-received is because he is the embodiment of playing GTA. He's a murderer, a gun and smack runner, and loose-cannon psycho. Hell, he's implied to be a rapist, a cannibal, and can abduct people for a cult. He gives no fucks.
He'd also wake up randomly in a sun dress with his dick hanging out, so he's a fairly typical agp tranny, too.
 
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